Finalize Player Menu and UI scaling
This commit is contained in:
parent
5af84eaf47
commit
3900b46618
17 changed files with 1002 additions and 322 deletions
29
ui/hotbar.gd
29
ui/hotbar.gd
|
|
@ -11,6 +11,8 @@ const FishingSpotType = preload("res://fishing/fishing_spot.gd")
|
|||
|
||||
const DESKTOP_REFERENCE_SIZE := Vector2(1280.0, 720.0)
|
||||
const COMPACT_REFERENCE_SIZE := Vector2(640.0, 480.0)
|
||||
const HOTBAR_PRESENTATION_SCALE: float = 0.60
|
||||
const HOTBAR_CANONICAL_POSITION := Vector2(256.0, 288.0)
|
||||
|
||||
@onready var _presentation_scale_root: Control = %HotbarPresentationScaleRoot
|
||||
@onready var _bubble_field: Control = %BubbleField
|
||||
|
|
@ -137,30 +139,13 @@ func _collect_slots() -> void:
|
|||
func _apply_layout() -> void:
|
||||
if not is_node_ready():
|
||||
return
|
||||
var parent_control := get_parent_control()
|
||||
var available_size: Vector2 = (
|
||||
parent_control.size if parent_control != null else size
|
||||
)
|
||||
_compact_layout = (
|
||||
available_size.y < PlayerSettings.COMPACT_DISPLAY_HEIGHT
|
||||
)
|
||||
var reference_size := (
|
||||
COMPACT_REFERENCE_SIZE
|
||||
if _compact_layout
|
||||
else DESKTOP_REFERENCE_SIZE
|
||||
)
|
||||
var presentation_scale: float = minf(
|
||||
available_size.x / reference_size.x,
|
||||
available_size.y / reference_size.y
|
||||
)
|
||||
if _compact_layout:
|
||||
presentation_scale = maxf(1.0, presentation_scale)
|
||||
_compact_layout = false
|
||||
var reference_size := DESKTOP_REFERENCE_SIZE
|
||||
_presentation_scale_root.size = reference_size
|
||||
_presentation_scale_root.scale = Vector2.ONE * presentation_scale
|
||||
_presentation_scale_root.position = Vector2(
|
||||
(available_size.x - reference_size.x * presentation_scale) * 0.5,
|
||||
available_size.y - reference_size.y * presentation_scale
|
||||
_presentation_scale_root.scale = (
|
||||
Vector2.ONE * HOTBAR_PRESENTATION_SCALE
|
||||
)
|
||||
_presentation_scale_root.position = HOTBAR_CANONICAL_POSITION
|
||||
var field_size := (
|
||||
Vector2(580.0, 82.0)
|
||||
if _compact_layout
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue