Finalize Player Menu and UI scaling

This commit is contained in:
Alexander Sellite 2026-07-29 10:53:46 -04:00
parent 5af84eaf47
commit 3900b46618
17 changed files with 1002 additions and 322 deletions

View file

@ -1,37 +1,115 @@
class_name NotepadInkChoice
extends OptionButton
extends Control
signal item_selected(index: int)
@export var ink_color := Color(0.19, 0.16, 0.12, 1.0)
@export_range(0.0, 16.0, 0.25) var outline_padding: float = 3.0:
set(value):
outline_padding = value
if is_node_ready():
_ink_outline.padding = outline_padding
_ink_outline.queue_redraw()
@export var outline_outsets := Vector4.ZERO:
set(value):
outline_outsets = value
if is_node_ready():
_apply_outline_geometry()
@onready var _ink_outline: NotepadInkOutline = %InkOutline
@onready var _displayed_value: Label = %DisplayedValue
@onready var _choice_panel: Control = %ChoicePanel
@onready var _choice_buttons: Array[Button] = [
%CatchOrderChoice,
%NameChoice,
%RarityChoice,
]
var disabled: bool = false:
set(value):
disabled = value
if is_node_ready():
_apply_interaction_state()
var _items: Array[String] = []
var _item_ids: Array[int] = []
var _selected_index: int = 0
var _hovered: bool = false
var _focused: bool = false
var _opened_with_mouse: bool = false
func _ready() -> void:
_ink_outline.padding = outline_padding
_apply_outline_geometry()
mouse_entered.connect(_set_hovered.bind(true))
mouse_exited.connect(_set_hovered.bind(false))
focus_entered.connect(_set_focused.bind(true))
focus_exited.connect(_set_focused.bind(false))
gui_input.connect(_on_display_gui_input)
for index: int in _choice_buttons.size():
var button: Button = _choice_buttons[index]
button.pressed.connect(_select_index.bind(index))
button.gui_input.connect(_on_choice_gui_input.bind(index))
_choice_panel.hide()
_apply_paper_style()
_style_popup()
queue_redraw()
_apply_interaction_state()
func add_item(item_text: String, item_id: int = -1) -> void:
if _items.size() >= _choice_buttons.size():
return
var index: int = _items.size()
_items.append(item_text)
_item_ids.append(item_id if item_id >= 0 else index)
_choice_buttons[index].text = item_text
_choice_buttons[index].show()
if index == _selected_index:
_displayed_value.text = item_text
func select(index: int) -> void:
if index < 0 or index >= _items.size():
return
_selected_index = index
_displayed_value.text = _items[index]
func get_selected_id() -> int:
if _selected_index < 0 or _selected_index >= _item_ids.size():
return -1
return _item_ids[_selected_index]
func refresh_ink_state() -> void:
_refresh_ink()
func set_choice_font_size(font_size: int) -> void:
_displayed_value.add_theme_font_size_override("font_size", font_size)
for button: Button in _choice_buttons:
button.add_theme_font_size_override("font_size", font_size)
func close_choices() -> void:
if not _choice_panel.visible:
return
_choice_panel.hide()
if _opened_with_mouse:
_opened_with_mouse = false
if has_focus():
release_focus()
_refresh_ink()
func _apply_outline_geometry() -> void:
_ink_outline.offset_left = -outline_outsets.x
_ink_outline.offset_top = -outline_outsets.y
_ink_outline.offset_right = outline_outsets.z
_ink_outline.offset_bottom = outline_outsets.w
_ink_outline.queue_redraw()
func _draw() -> void:
var chevron_x: float = size.x - 13.0
var chevron_y: float = size.y * 0.5 - 1.0
var chevron := PackedVector2Array([
Vector2(chevron_x - 4.0, chevron_y - 2.0),
Vector2(chevron_x, chevron_y + 2.0),
Vector2(chevron_x + 4.0, chevron_y - 2.5),
])
draw_polyline(chevron, ink_color, 1.8, true)
var underline_y: float = size.y - 5.0
var underline := PackedVector2Array([
Vector2(7.0, underline_y),
@ -44,6 +122,79 @@ func _draw() -> void:
draw_polyline(underline, underline_color, 1.1, true)
func _gui_input(event: InputEvent) -> void:
if disabled:
return
if event.is_action_pressed("ui_accept"):
_open_choices(false)
accept_event()
elif event.is_action_pressed("ui_cancel") and _choice_panel.visible:
close_choices()
accept_event()
func _input(event: InputEvent) -> void:
if not _choice_panel.visible:
return
if event.is_action_pressed("ui_cancel"):
close_choices()
get_viewport().set_input_as_handled()
return
if (
event is InputEventMouseButton
and event.button_index == MOUSE_BUTTON_LEFT
and event.pressed
):
var mouse_position: Vector2 = event.position
if (
not get_global_rect().has_point(mouse_position)
and not _choice_panel.get_global_rect().has_point(mouse_position)
):
close_choices()
func _on_display_gui_input(event: InputEvent) -> void:
if (
not disabled
and event is InputEventMouseButton
and event.button_index == MOUSE_BUTTON_LEFT
and event.pressed
):
_open_choices(true)
accept_event()
func _on_choice_gui_input(event: InputEvent, index: int) -> void:
if event.is_action_pressed("ui_cancel"):
close_choices()
get_viewport().set_input_as_handled()
elif event.is_action_pressed("ui_up"):
_choice_buttons[posmod(index - 1, _choice_buttons.size())].grab_focus()
get_viewport().set_input_as_handled()
elif event.is_action_pressed("ui_down"):
_choice_buttons[(index + 1) % _choice_buttons.size()].grab_focus()
get_viewport().set_input_as_handled()
func _open_choices(from_mouse: bool) -> void:
if disabled or _choice_panel.visible:
return
_opened_with_mouse = from_mouse
_choice_panel.show()
_choice_panel.move_to_front()
if not from_mouse:
_choice_buttons[_selected_index].grab_focus()
_refresh_ink()
func _select_index(index: int) -> void:
if disabled or index < 0 or index >= _items.size():
return
select(index)
close_choices()
item_selected.emit(get_selected_id())
func _set_hovered(value: bool) -> void:
_hovered = value
_refresh_ink()
@ -61,54 +212,51 @@ func _refresh_ink() -> void:
)
func _apply_interaction_state() -> void:
_displayed_value.modulate.a = 0.42 if disabled else 1.0
focus_mode = Control.FOCUS_NONE if disabled else Control.FOCUS_ALL
mouse_filter = (
Control.MOUSE_FILTER_IGNORE
if disabled
else Control.MOUSE_FILTER_STOP
)
for button: Button in _choice_buttons:
button.disabled = disabled
if disabled:
close_choices()
_refresh_ink()
func _apply_paper_style() -> void:
var empty := StyleBoxEmpty.new()
for state: StringName in [
&"normal",
&"hover",
&"pressed",
&"focus",
&"disabled",
]:
add_theme_stylebox_override(state, empty)
var empty_arrow := ImageTexture.new()
add_theme_icon_override("arrow", empty_arrow)
add_theme_color_override("font_color", ink_color)
add_theme_color_override("font_hover_color", ink_color.darkened(0.08))
add_theme_color_override("font_focus_color", ink_color.darkened(0.08))
add_theme_color_override("font_pressed_color", ink_color.darkened(0.14))
add_theme_color_override("font_disabled_color", Color(ink_color, 0.42))
func _style_popup() -> void:
var popup: PopupMenu = get_popup()
var paper := StyleBoxFlat.new()
paper.bg_color = Color(0.93, 0.885, 0.73, 1.0)
paper.border_color = Color(0.22, 0.19, 0.15, 1.0)
paper.set_border_width_all(2)
paper.set_corner_radius_all(5)
var hover_paper := paper.duplicate() as StyleBoxFlat
hover_paper.bg_color = Color(0.82, 0.775, 0.63, 1.0)
hover_paper.border_color = Color(0.30, 0.26, 0.20, 0.62)
hover_paper.set_border_width_all(1)
popup.add_theme_stylebox_override("panel", paper)
popup.add_theme_stylebox_override("hover", hover_paper)
popup.add_theme_stylebox_override("separator", StyleBoxEmpty.new())
popup.add_theme_color_override("font_color", ink_color)
popup.add_theme_color_override("font_hover_color", ink_color.darkened(0.08))
popup.add_theme_color_override(
"font_separator_color",
Color(ink_color, 0.56),
)
var empty_mark := ImageTexture.new()
for icon_name: StringName in [
&"checked",
&"unchecked",
&"radio_checked",
&"radio_unchecked",
&"checked_disabled",
&"unchecked_disabled",
&"radio_checked_disabled",
&"radio_unchecked_disabled",
]:
popup.add_theme_icon_override(icon_name, empty_mark)
var hover := StyleBoxFlat.new()
hover.bg_color = Color(0.82, 0.775, 0.63, 1.0)
hover.set_border_width_all(0)
hover.set_corner_radius_all(0)
hover.anti_aliasing = false
_displayed_value.add_theme_color_override("font_color", ink_color)
for button: Button in _choice_buttons:
for state: StringName in [
&"normal",
&"disabled",
]:
button.add_theme_stylebox_override(state, empty)
for state: StringName in [
&"hover",
&"pressed",
&"focus",
]:
button.add_theme_stylebox_override(state, hover)
button.add_theme_color_override("font_color", ink_color)
button.add_theme_color_override(
"font_hover_color",
ink_color.darkened(0.08),
)
button.add_theme_color_override(
"font_focus_color",
ink_color.darkened(0.08),
)
button.add_theme_color_override(
"font_pressed_color",
ink_color.darkened(0.14),
)