Finalize Player Menu and UI scaling
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parent
5af84eaf47
commit
3900b46618
17 changed files with 1002 additions and 322 deletions
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@ -3,9 +3,14 @@ extends Button
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@export var ink_color := Color(0.19, 0.16, 0.12, 1.0)
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@export var disabled_ink_color := Color(0.31, 0.28, 0.23, 0.46)
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@export var allow_persistent_mark: bool = false:
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set(value):
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allow_persistent_mark = value
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if not allow_persistent_mark:
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persistent_mark = false
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@export var persistent_mark: bool = false:
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set(value):
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persistent_mark = value
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persistent_mark = value and allow_persistent_mark
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_refresh_ink()
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@onready var _ink_outline: NotepadInkOutline = %InkOutline
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@ -22,6 +27,7 @@ func _ready() -> void:
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focus_exited.connect(_set_focused.bind(false))
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button_down.connect(_set_pressed.bind(true))
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button_up.connect(_set_pressed.bind(false))
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gui_input.connect(_on_gui_input)
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_apply_paper_style()
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_refresh_ink()
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@ -46,6 +52,22 @@ func _set_pressed(value: bool) -> void:
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_refresh_ink()
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func _on_gui_input(event: InputEvent) -> void:
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if (
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event is InputEventMouseButton
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and event.button_index == MOUSE_BUTTON_LEFT
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and not event.pressed
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):
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call_deferred("_finish_mouse_activation")
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func _finish_mouse_activation() -> void:
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_pressed = false
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if has_focus():
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release_focus()
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_refresh_ink()
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func _refresh_ink() -> void:
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if not is_node_ready():
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return
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