Improve interface accessibility and UI reliability
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ba4476511f
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3734d4a168
29 changed files with 514 additions and 224 deletions
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@ -194,8 +194,6 @@ enum CloseReason {
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@onready var _selection_status: BubbleStatusBubbleType = %SelectionStatus
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@onready var _offer_status: BubbleStatusBubbleType = %OfferStatus
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@onready var _inventory_section: Control = %InventorySection
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@onready var _inventory_body: BoxContainer = %InventoryBody
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@onready var _inventory_scroll: ScrollContainer = %InventoryScroll
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@onready var _bag_section: Control = %BagSection
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@onready var _logbook_section: Control = %LogbookSection
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@onready var _bag_empty: Label = %BagEmpty
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@ -210,9 +208,6 @@ enum CloseReason {
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@onready var _held_value: Label = %HeldValue
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@onready var _cooler_count: Label = %CoolerCount
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@onready var _inventory_empty: Label = %InventoryEmpty
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@onready var _inventory_grid: GridContainer = %InventoryGrid
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@onready var _inventory_list: Control = %InventoryList
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@onready var _detail_panel: Control = %DetailPanel
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@onready var _detail_texture: TextureRect = %DetailTexture
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@onready var _detail_name: Label = %DetailName
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@onready var _detail_data: Label = %DetailData
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@ -227,8 +222,6 @@ enum CloseReason {
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@onready var _cancel_sale_button: Button = %CancelSaleButton
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@onready var _logbook_empty: Label = %LogbookEmpty
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@onready var _logbook_grid: GridContainer = %LogbookGrid
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@onready var _status_shoal: HBoxContainer = %StatusShoal
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@onready var _sort_bar: HBoxContainer = %SortBar
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var _compact_layout: bool = false
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var _player: PlayerType
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@ -1181,6 +1174,7 @@ func _update_shell_layout() -> void:
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_logbook_page.size = reference_size
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_logbook_page.position = Vector2.ZERO
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_logbook_rest_position = Vector2.ZERO
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_mail_page.set_anchors_preset(Control.PRESET_TOP_LEFT)
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_mail_page.size = reference_size
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_mail_page.position = Vector2.ZERO
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_mail_rest_position = Vector2.ZERO
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@ -1732,7 +1726,10 @@ func _reset_page_transition_visuals() -> void:
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func _on_sort_selected(index: int, source: OptionButton) -> void:
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_sort_mode = source.get_item_id(index)
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var selected_id: int = source.get_item_id(index)
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if selected_id < SortMode.CATCH_ORDER or selected_id > SortMode.RARITY:
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return
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_sort_mode = selected_id as SortMode
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_sort_option.select(_sort_mode)
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_cooler_sort_option.select(_sort_mode)
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_refresh_inventory()
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@ -1891,7 +1888,7 @@ func _layout_bag_items() -> void:
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var row: int = floori(float(index) / float(columns))
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var stable_offset := Vector2(
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float(identity_hash % 13) - 6.0,
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float((identity_hash / 19) % 11) - 5.0,
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float(floori(float(identity_hash) / 19.0) % 11) - 5.0,
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)
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var lane_offset: float = 18.0 if row % 2 == 1 else 0.0
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item_node.custom_minimum_size = item_size
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@ -2225,7 +2222,7 @@ func _layout_cooler_fish(animate: bool = true) -> void:
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var offset_center: float = 2.0 if _compact_layout else 3.0
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var stable_offset := Vector2(
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float(identity_hash % offset_span) - offset_center,
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float((identity_hash / 17) % offset_span) - offset_center,
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float(floori(float(identity_hash) / 17.0) % offset_span) - offset_center,
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)
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var lane_offset: float = 5.0 if row % 2 == 1 else 0.0
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var target := Vector2(
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