Add collectible fish quality tiers

This commit is contained in:
Alexander Sellite 2026-08-02 17:44:11 -04:00
parent 7661b057bc
commit 35d00e8035
30 changed files with 834 additions and 73 deletions

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@ -2,6 +2,7 @@ class_name FishCatch
extends Resource
const FishDataType = preload("res://fish/fish_data.gd")
const FishQualityType = preload("res://fish/fish_quality.gd")
const MAX_SAFE_WEIGHT_LB: float = 1000000.0
const MAX_SAFE_DISPLAY_SCALE: float = 10000.0
@ -14,6 +15,7 @@ const MAX_SAFE_SEQUENCE: int = 2147483647
@export var catch_sequence: int = 0
@export var weight_lb: float = 0.0
@export var display_scale: float = 1.0
@export_range(0, 4, 1) var quality: int = FishQualityType.Tier.BORING
@export var sale_value: int = 0
@export var is_favorited: bool = false
@ -48,6 +50,7 @@ func is_valid() -> bool:
and is_finite(display_scale)
and display_scale > 0.0
and display_scale <= MAX_SAFE_DISPLAY_SCALE
and FishQualityType.is_valid(quality)
and sale_value >= 0
and sale_value <= MAX_SAFE_SALE_VALUE
)
@ -60,6 +63,7 @@ func to_save_dict() -> Dictionary:
"fish_id": String(fish_id),
"weight_lb": weight_lb,
"display_scale": display_scale,
"quality": quality,
"sale_value": sale_value,
"is_favorited": is_favorited,
}
@ -71,6 +75,7 @@ func to_network_dict() -> Dictionary:
"fish_id": String(fish_id),
"weight_lb": weight_lb,
"display_scale": display_scale,
"quality": quality,
"sale_value": sale_value,
"is_favorited": is_favorited,
}
@ -88,6 +93,7 @@ static func from_save_dict(
"fish_id",
"weight_lb",
"display_scale",
"quality",
"sale_value",
"is_favorited",
]:
@ -111,6 +117,11 @@ static func from_save_dict(
-1,
MAX_SAFE_SALE_VALUE
)
var loaded_quality: int = _read_safe_integer(
data["quality"],
-1,
FishQualityType.TIER_COUNT - 1,
)
var loaded_weight: float = _read_safe_float(
data["weight_lb"],
0.0,
@ -128,6 +139,7 @@ static func from_save_dict(
or loaded_sequence <= 0
or loaded_sequence >= MAX_SAFE_SEQUENCE
or loaded_sale_value < 0
or not FishQualityType.is_valid(loaded_quality)
or loaded_weight <= 0.0
or loaded_scale <= 0.0
or typeof(loaded_favorite) != TYPE_BOOL
@ -141,6 +153,7 @@ static func from_save_dict(
fish_catch.catch_sequence = loaded_sequence
fish_catch.weight_lb = loaded_weight
fish_catch.display_scale = loaded_scale
fish_catch.quality = loaded_quality
fish_catch.sale_value = loaded_sale_value
fish_catch.is_favorited = bool(loaded_favorite)
return fish_catch if fish_catch.is_valid() else null
@ -157,6 +170,7 @@ static func from_network_dict(
"fish_id",
"weight_lb",
"display_scale",
"quality",
"sale_value",
]:
if not data.has(required_key):
@ -172,6 +186,11 @@ static func from_network_dict(
var loaded_value: int = _read_safe_integer(
data.get("sale_value"), -1, MAX_SAFE_SALE_VALUE
)
var loaded_quality: int = _read_safe_integer(
data.get("quality"),
-1,
FishQualityType.TIER_COUNT - 1,
)
if (
loaded_id.is_empty()
or loaded_id.length() > 160
@ -179,6 +198,7 @@ static func from_network_dict(
or loaded_weight <= 0.0
or loaded_scale <= 0.0
or loaded_value < 0
or not FishQualityType.is_valid(loaded_quality)
):
return null
var fish_catch := FishCatch.new()
@ -188,6 +208,7 @@ static func from_network_dict(
fish_catch.catch_sequence = 0
fish_catch.weight_lb = loaded_weight
fish_catch.display_scale = loaded_scale
fish_catch.quality = loaded_quality
fish_catch.sale_value = loaded_value
fish_catch.is_favorited = false
return fish_catch if fish_catch.is_valid() else null

91
fish/fish_quality.gd Normal file
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@ -0,0 +1,91 @@
class_name FishQuality
extends RefCounted
enum Tier {
BORING,
AVERAGE,
IMPRESSIVE,
EXCEPTIONAL,
SHINY,
}
const TIER_COUNT: int = 5
const ALL_TIERS_MASK: int = (1 << TIER_COUNT) - 1
# Starting distribution. Equipment and tackle can supply per-tier
# multipliers later without changing catch serialization or tier identity.
const BASE_ROLL_WEIGHTS: Array[float] = [40.0, 32.0, 18.0, 8.0, 2.0]
const SALE_MULTIPLIERS: Array[float] = [1.0, 1.1, 1.25, 1.5, 2.0]
const DISPLAY_NAMES: PackedStringArray = [
"boring",
"average",
"impressive",
"exceptional",
"shiny",
]
static func is_valid(quality: int) -> bool:
return quality >= 0 and quality < TIER_COUNT
static func display_name(quality: int) -> String:
return DISPLAY_NAMES[quality] if is_valid(quality) else "unknown"
static func bit_for(quality: int) -> int:
return 1 << quality if is_valid(quality) else 0
static func sale_multiplier(quality: int) -> float:
return SALE_MULTIPLIERS[quality] if is_valid(quality) else 1.0
static func apply_sale_value(base_value: int, quality: int) -> int:
if base_value <= 0 or not is_valid(quality):
return maxi(base_value, 0)
if quality == Tier.BORING:
return base_value
return maxi(
base_value + quality,
ceili(float(base_value) * sale_multiplier(quality)),
)
static func roll(
rng: RandomNumberGenerator,
weight_multipliers: Array[float] = [],
) -> int:
if rng == null:
return Tier.BORING
var weights: Array[float] = []
var total_weight: float = 0.0
for quality: int in TIER_COUNT:
var multiplier: float = 1.0
if quality < weight_multipliers.size():
multiplier = maxf(weight_multipliers[quality], 0.0)
var weight: float = BASE_ROLL_WEIGHTS[quality] * multiplier
weights.append(weight)
total_weight += weight
if total_weight <= 0.0:
return Tier.BORING
var rolled_weight: float = rng.randf() * total_weight
var accumulated_weight: float = 0.0
for quality: int in TIER_COUNT:
accumulated_weight += weights[quality]
if rolled_weight <= accumulated_weight:
return quality
return Tier.SHINY
static func qualified_name(fish_name: String, quality: int) -> String:
return "%s %s" % [display_name(quality), fish_name]
static func qualified_name_with_article(
fish_name: String,
quality: int,
) -> String:
var quality_name: String = display_name(quality)
var article: String = "an" if quality_name[0] in ["a", "e", "i", "o", "u"] else "a"
return "%s %s %s" % [article, quality_name, fish_name]

1
fish/fish_quality.gd.uid Normal file
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@ -0,0 +1 @@
uid://csmvl1ciuux6a

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@ -5,10 +5,12 @@ const CollectionLogType = preload("res://collection/collection_log.gd")
const FishCatchType = preload("res://fish/fish_catch.gd")
const FishDataType = preload("res://fish/fish_data.gd")
const FishPoolType = preload("res://fish/fish_pool.gd")
const FishQualityType = preload("res://fish/fish_quality.gd")
const FishingContextType = preload("res://fishing/fishing_context.gd")
var undiscovered_weight_multiplier: float = 1.5
var rarity_weight_multipliers: Array[float] = []
var quality_weight_multipliers: Array[float] = []
var use_deterministic_test_seed: bool = false
var deterministic_test_seed: int = 24680
var selection_seed: int = 0
@ -81,7 +83,12 @@ func create_catch(fish: FishDataType) -> FishCatchType:
caught_fish.display_scale = fish.get_display_scale_for_weight(
caught_fish.weight_lb
)
caught_fish.sale_value = fish.get_sale_value_for_weight(
caught_fish.weight_lb
caught_fish.quality = FishQualityType.roll(
_rng,
quality_weight_multipliers,
)
caught_fish.sale_value = FishQualityType.apply_sale_value(
fish.get_sale_value_for_weight(caught_fish.weight_lb),
caught_fish.quality,
)
return caught_fish