Rework island water and shop character

This commit is contained in:
Alexander Sellite 2026-08-08 00:34:06 -04:00
parent 0d50c324e9
commit 352350157b
65 changed files with 1144 additions and 1120 deletions

View file

@ -1,16 +1,16 @@
shader_type spatial;
render_mode blend_mix, depth_draw_never, cull_disabled, unshaded;
uniform vec4 lead_color : source_color = vec4(0.620, 0.875, 0.855, 1.0);
uniform vec4 trail_color : source_color = vec4(0.430, 0.780, 0.770, 1.0);
uniform float ribbon_width : hint_range(0.2, 2.0, 0.01) = 0.85;
uniform float land_inset : hint_range(0.0, 0.4, 0.01) = 0.10;
uniform vec4 lead_color : source_color = vec4(0.780, 0.960, 0.930, 1.0);
uniform vec4 trail_color : source_color = vec4(0.500, 0.840, 0.820, 1.0);
uniform float ribbon_width : hint_range(0.2, 2.0, 0.01) = 1.35;
uniform float land_inset : hint_range(0.0, 0.4, 0.01) = 0.12;
uniform float tide_speed : hint_range(0.1, 3.0, 0.01) = 1.42;
uniform float tide_distance : hint_range(0.0, 0.6, 0.01) = 0.30;
uniform float lead_width : hint_range(0.01, 0.2, 0.005) = 0.065;
uniform float trail_width : hint_range(0.02, 0.4, 0.005) = 0.18;
uniform float lead_strength : hint_range(0.0, 1.0, 0.01) = 0.48;
uniform float trail_strength : hint_range(0.0, 1.0, 0.01) = 0.25;
uniform float tide_distance : hint_range(0.0, 0.6, 0.01) = 0.42;
uniform float lead_width : hint_range(0.01, 0.2, 0.005) = 0.14;
uniform float trail_width : hint_range(0.02, 0.4, 0.005) = 0.32;
uniform float lead_strength : hint_range(0.0, 1.0, 0.01) = 0.88;
uniform float trail_strength : hint_range(0.0, 1.0, 0.01) = 0.52;
uniform float phase_scale : hint_range(0.001, 0.2, 0.001) = 0.035;
uniform float phase_strength : hint_range(0.0, 2.0, 0.01) = 0.55;