Rework island water and shop character

This commit is contained in:
Alexander Sellite 2026-08-08 00:34:06 -04:00
parent 0d50c324e9
commit 352350157b
65 changed files with 1144 additions and 1120 deletions

View file

@ -4,6 +4,9 @@ extends RefCounted
const FishableWaterRegionType = preload(
"res://world/fishable_water_region.gd"
)
const WaterSurfaceMotionType = preload(
"res://world/water_surface_motion.gd"
)
var has_surface: bool = false
var position: Vector3 = Vector3.ZERO
@ -19,7 +22,12 @@ func is_fishable() -> bool:
func get_marker_position(vertical_offset: float) -> Vector3:
if not has_surface:
return position
return position + normal.normalized() * vertical_offset
var presentation_offset := vertical_offset
if is_water_surface:
presentation_offset += (
WaterSurfaceMotionType.get_default_height_offset()
)
return position + normal.normalized() * presentation_offset
func get_bobber_position(solid_clearance: float) -> Vector3: