Replace world shadows with player blob shadows

This commit is contained in:
Alexander Sellite 2026-07-31 14:00:19 -04:00
parent 0d17921d20
commit 308447d481
8 changed files with 117 additions and 4 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=3]
[gd_scene load_steps=21 format=3]
[ext_resource type="Script" path="res://player/player.gd" id="1_script"]
[ext_resource type="Script" path="res://inventory/fish_inventory.gd" id="2_inventory"]
@ -10,6 +10,8 @@
[ext_resource type="Script" path="res://progression/player_fishing_upgrades.gd" id="8_upgrades"]
[ext_resource type="Script" path="res://progression/player_item_effects.gd" id="9_effects"]
[ext_resource type="Script" path="res://progression/player_cooler_capacity.gd" id="10_capacity"]
[ext_resource type="Script" path="res://player/player_ground_shadow.gd" id="11_ground_shadow"]
[ext_resource type="Material" path="res://player/materials/player_blob_shadow.tres" id="12_blob_shadow"]
[sub_resource type="CapsuleShape3D" id="PlayerShape"]
radius = 0.45
@ -37,6 +39,10 @@ height = 1.2
albedo_color = Color(0.22, 0.12, 0.06, 1)
roughness = 0.8
[sub_resource type="QuadMesh" id="GroundShadowMesh"]
material = ExtResource("12_blob_shadow")
size = Vector2(1.15, 0.72)
[node name="Player" type="CharacterBody3D"]
collision_layer = 2
collision_mask = 1
@ -49,6 +55,25 @@ shape = SubResource("PlayerShape")
[node name="Visuals" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="GroundShadow" type="Node3D" parent="."]
script = ExtResource("11_ground_shadow")
[node name="GroundProbe" type="RayCast3D" parent="GroundShadow"]
unique_name_in_owner = true
position = Vector3(0, 0.45, 0)
target_position = Vector3(0, -4.5, 0)
collision_mask = 9
collide_with_areas = true
[node name="GroundShadowPlacement" type="Node3D" parent="GroundShadow"]
unique_name_in_owner = true
[node name="GroundShadowVisual" type="MeshInstance3D" parent="GroundShadow/GroundShadowPlacement"]
unique_name_in_owner = true
rotation_degrees = Vector3(-90, 0, 0)
cast_shadow = 0
mesh = SubResource("GroundShadowMesh")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Visuals"]
position = Vector3(0, 0.9, 0)
mesh = SubResource("PlayerMesh")