Island modelling rework with vertex fixes

This commit is contained in:
Alexander Sellite 2026-08-07 11:59:03 -04:00
parent 9557989d7c
commit 2f30691808
30 changed files with 652 additions and 71 deletions

View file

@ -12,6 +12,7 @@
[ext_resource type="Material" path="res://world/materials/starter_island_grass.tres" id="9_grass"]
[ext_resource type="Script" uid="uid://dtcgnxl1kmdu1" path="res://world/water_body_authoring.gd" id="10_water_body"]
[ext_resource type="Material" path="res://world/materials/starter_island_sand.tres" id="11_sand"]
[ext_resource type="Material" path="res://world/materials/starter_island_sandstone.tres" id="20_sandstone"]
[ext_resource type="Material" path="res://world/materials/stylized_water.tres" id="13_water"]
[ext_resource type="Script" path="res://world/water/shoreline_ribbon_baker.gd" id="14_shoreline_baker"]
[ext_resource type="Script" path="res://world/water/shoreline_ribbon_config.gd" id="15_shoreline_config"]
@ -91,8 +92,12 @@ output_resource_path = "res://world/generated/shorelines/starter_ocean_shoreline
[node name="StarterIslandRegion" type="Node3D" unique_id=1830415700]
script = ExtResource("1_region")
apply_surface_overrides = true
grass_material = ExtResource("9_grass")
sand_surface_index = 4
sand_material = ExtResource("11_sand")
sandstone_material = ExtResource("20_sandstone")
sandstone_surface_index = 5
region_id = &"starter_island"
fishable_water_root = NodePath("WaterBodies")
water_recovery_root = NodePath("WaterBodies")