Island modelling rework with vertex fixes
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30 changed files with 652 additions and 71 deletions
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@ -12,6 +12,7 @@
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[ext_resource type="Material" path="res://world/materials/starter_island_grass.tres" id="9_grass"]
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[ext_resource type="Script" uid="uid://dtcgnxl1kmdu1" path="res://world/water_body_authoring.gd" id="10_water_body"]
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[ext_resource type="Material" path="res://world/materials/starter_island_sand.tres" id="11_sand"]
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[ext_resource type="Material" path="res://world/materials/starter_island_sandstone.tres" id="20_sandstone"]
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[ext_resource type="Material" path="res://world/materials/stylized_water.tres" id="13_water"]
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[ext_resource type="Script" path="res://world/water/shoreline_ribbon_baker.gd" id="14_shoreline_baker"]
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[ext_resource type="Script" path="res://world/water/shoreline_ribbon_config.gd" id="15_shoreline_config"]
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@ -91,8 +92,12 @@ output_resource_path = "res://world/generated/shorelines/starter_ocean_shoreline
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[node name="StarterIslandRegion" type="Node3D" unique_id=1830415700]
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script = ExtResource("1_region")
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apply_surface_overrides = true
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grass_material = ExtResource("9_grass")
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sand_surface_index = 4
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sand_material = ExtResource("11_sand")
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sandstone_material = ExtResource("20_sandstone")
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sandstone_surface_index = 5
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region_id = &"starter_island"
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fishable_water_root = NodePath("WaterBodies")
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water_recovery_root = NodePath("WaterBodies")
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