Add catch experience and persistent world time
This commit is contained in:
parent
35d00e8035
commit
291cc4a713
23 changed files with 1027 additions and 27 deletions
178
tests/player_experience_validation.gd
Normal file
178
tests/player_experience_validation.gd
Normal file
|
|
@ -0,0 +1,178 @@
|
|||
extends SceneTree
|
||||
|
||||
const FishCatchType = preload("res://fish/fish_catch.gd")
|
||||
const FishExperienceType = preload("res://fish/fish_experience.gd")
|
||||
const FishQualityType = preload("res://fish/fish_quality.gd")
|
||||
const PlayerExperienceType = preload(
|
||||
"res://progression/player_experience.gd"
|
||||
)
|
||||
const Catalog: FishPool = preload("res://fish/pools/fish_catalog.tres")
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
call_deferred("_run")
|
||||
|
||||
|
||||
func _run() -> void:
|
||||
_validate_level_curve()
|
||||
_validate_catch_awards()
|
||||
_validate_player_experience_state()
|
||||
_validate_save_migration()
|
||||
print("Player experience validation: PASS")
|
||||
quit()
|
||||
|
||||
|
||||
func _validate_level_curve() -> void:
|
||||
assert(PlayerExperienceType.experience_required_for_next_level(1) == 100)
|
||||
assert(PlayerExperienceType.experience_required_for_next_level(2) == 130)
|
||||
assert(PlayerExperienceType.experience_required_for_next_level(3) == 170)
|
||||
assert(PlayerExperienceType.total_experience_for_level(1) == 0)
|
||||
assert(PlayerExperienceType.total_experience_for_level(2) == 100)
|
||||
assert(PlayerExperienceType.total_experience_for_level(3) == 230)
|
||||
assert(PlayerExperienceType.total_experience_for_level(4) == 400)
|
||||
assert(PlayerExperienceType.level_for_total_experience(99) == 1)
|
||||
assert(PlayerExperienceType.level_for_total_experience(100) == 2)
|
||||
assert(PlayerExperienceType.level_for_total_experience(399) == 3)
|
||||
assert(PlayerExperienceType.level_for_total_experience(400) == 4)
|
||||
assert(
|
||||
is_equal_approx(
|
||||
PlayerExperienceType.progress_for_total_experience(50),
|
||||
0.5,
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
func _validate_catch_awards() -> void:
|
||||
var minimum_boring: FishCatch = _make_catch(
|
||||
FishQualityType.Tier.BORING,
|
||||
false,
|
||||
)
|
||||
assert(
|
||||
FishExperienceType.calculate_catch_experience(
|
||||
minimum_boring,
|
||||
false,
|
||||
0,
|
||||
) == 50
|
||||
)
|
||||
var maximum_shiny: FishCatch = _make_catch(
|
||||
FishQualityType.Tier.SHINY,
|
||||
true,
|
||||
)
|
||||
var boring_mask: int = FishQualityType.bit_for(
|
||||
FishQualityType.Tier.BORING
|
||||
)
|
||||
assert(
|
||||
FishExperienceType.calculate_catch_experience(
|
||||
maximum_shiny,
|
||||
true,
|
||||
boring_mask,
|
||||
) == 46
|
||||
)
|
||||
var almost_mastered: int = (
|
||||
FishQualityType.ALL_TIERS_MASK
|
||||
& ~FishQualityType.bit_for(FishQualityType.Tier.SHINY)
|
||||
)
|
||||
assert(
|
||||
FishExperienceType.calculate_catch_experience(
|
||||
maximum_shiny,
|
||||
true,
|
||||
almost_mastered,
|
||||
) == 146
|
||||
)
|
||||
assert(
|
||||
FishExperienceType.calculate_catch_experience(
|
||||
maximum_shiny,
|
||||
true,
|
||||
FishQualityType.ALL_TIERS_MASK,
|
||||
) == 31
|
||||
)
|
||||
|
||||
|
||||
func _validate_player_experience_state() -> void:
|
||||
var experience := PlayerExperienceType.new()
|
||||
root.add_child(experience)
|
||||
var awards: Array[Array] = []
|
||||
experience.experience_awarded.connect(
|
||||
func(
|
||||
amount: int,
|
||||
previous_total: int,
|
||||
new_total: int,
|
||||
previous_level: int,
|
||||
new_level: int,
|
||||
) -> void:
|
||||
awards.append([
|
||||
amount,
|
||||
previous_total,
|
||||
new_total,
|
||||
previous_level,
|
||||
new_level,
|
||||
])
|
||||
)
|
||||
assert(experience.get_level() == 1)
|
||||
assert(experience.award_experience(125))
|
||||
assert(experience.get_total_experience() == 125)
|
||||
assert(experience.get_level() == 2)
|
||||
assert(experience.get_experience_in_level() == 25)
|
||||
assert(awards.size() == 1)
|
||||
assert(awards[0] == [125, 0, 125, 1, 2])
|
||||
assert(experience.restore_total_experience(400))
|
||||
assert(experience.get_level() == 4)
|
||||
assert(not experience.restore_total_experience(-1))
|
||||
experience.queue_free()
|
||||
|
||||
|
||||
func _validate_save_migration() -> void:
|
||||
var manager := PlayerSaveManager.new()
|
||||
root.add_child(manager)
|
||||
var version_five: Dictionary = {
|
||||
"save_version": 5,
|
||||
"wallet": {"balance": 0},
|
||||
"collection": {
|
||||
"discovered_fish_ids": [],
|
||||
"discovered_quality_masks": {},
|
||||
},
|
||||
"inventory": {"next_catch_sequence": 1, "catches": []},
|
||||
"bag": {"items": []},
|
||||
"hotbar": {"selected_slot": 0, "slots": []},
|
||||
"upgrades": {"reel_speed_level": 0, "barrier_power_level": 0},
|
||||
"cooler": {"capacity_level": 0},
|
||||
"art": {"unlock_mask": 0},
|
||||
}
|
||||
var migrated: Dictionary = manager.call(
|
||||
"_migrate_save",
|
||||
version_five,
|
||||
5,
|
||||
)
|
||||
assert(int(migrated.get("save_version", -1)) == 6)
|
||||
var experience_data: Dictionary = migrated.get("experience", {})
|
||||
assert(int(experience_data.get("total_experience", -1)) == 0)
|
||||
var world_data: Dictionary = migrated.get("world", {})
|
||||
assert(is_equal_approx(float(world_data.get("time_hours", -1.0)), 8.0))
|
||||
manager.queue_free()
|
||||
|
||||
|
||||
func _make_catch(quality: int, maximum_weight: bool) -> FishCatch:
|
||||
var fish: FishData = Catalog.get_fish_by_id(&"bluegill")
|
||||
assert(fish != null)
|
||||
var fish_catch := FishCatchType.new()
|
||||
fish_catch.fish = fish
|
||||
fish_catch.fish_id = fish.id
|
||||
fish_catch.catch_id = StringName("bluegill:xp-%d-%s" % [
|
||||
quality,
|
||||
"max" if maximum_weight else "min",
|
||||
])
|
||||
fish_catch.catch_sequence = 1
|
||||
fish_catch.weight_lb = (
|
||||
fish.get_maximum_weight()
|
||||
if maximum_weight
|
||||
else fish.get_minimum_weight()
|
||||
)
|
||||
fish_catch.display_scale = fish.get_display_scale_for_weight(
|
||||
fish_catch.weight_lb
|
||||
)
|
||||
fish_catch.quality = quality
|
||||
fish_catch.sale_value = FishQualityType.apply_sale_value(
|
||||
fish.get_sale_value_for_weight(fish_catch.weight_lb),
|
||||
quality,
|
||||
)
|
||||
return fish_catch
|
||||
Loading…
Add table
Add a link
Reference in a new issue