Add catch experience and persistent world time

This commit is contained in:
Alexander Sellite 2026-08-02 19:01:16 -04:00
parent 35d00e8035
commit 291cc4a713
23 changed files with 1027 additions and 27 deletions

View file

@ -9,6 +9,10 @@ const CatchControllerType = preload("res://fishing/catch_controller.gd")
const FishingContextType = preload("res://fishing/fishing_context.gd")
const FishingPresentationType = preload("res://fishing/fishing_presentation.gd")
const FishInventoryType = preload("res://inventory/fish_inventory.gd")
const FishExperienceType = preload("res://fish/fish_experience.gd")
const PlayerExperienceType = preload(
"res://progression/player_experience.gd"
)
const ItemCatalogType = preload("res://items/item_catalog.gd")
const ItemDataType = preload("res://items/item_data.gd")
const PlayerBagType = preload("res://inventory/player_bag.gd")
@ -101,9 +105,9 @@ const BITE_QUICK_MAX_SECONDS: float = 30.0
const BITE_TYPICAL_MAX_SECONDS: float = 90.0
const BITE_LONG_MAX_SECONDS: float = 180.0
const BITE_MAX_SECONDS: float = 240.0
const BITE_QUICK_PROBABILITY: float = 0.15
const BITE_TYPICAL_PROBABILITY: float = 0.55
const BITE_LONG_PROBABILITY: float = 0.25
const BITE_QUICK_PROBABILITY: float = 0.25
const BITE_TYPICAL_PROBABILITY: float = 0.65
const BITE_LONG_PROBABILITY: float = 0.08
const NETWORK_INPUT_RESEND_INTERVAL_SECONDS: float = 0.1
@export_range(0.1, 10.0, 0.1) var cooldown_duration: float = 1.0
@ -126,6 +130,7 @@ var _local_menu_input_owners: Dictionary[StringName, bool] = {}
var _local_player: PlayerType
var _local_inventory: FishInventoryType
var _local_collection_log: CollectionLogType
var _local_experience: PlayerExperienceType
var _local_bag: PlayerBagType
var _local_hotbar: PlayerHotbarType
var _item_catalog: ItemCatalogType
@ -186,6 +191,7 @@ func setup(
local_player: PlayerType,
local_inventory: FishInventoryType,
local_collection_log: CollectionLogType,
local_experience: PlayerExperienceType,
local_bag: PlayerBagType,
local_hotbar: PlayerHotbarType,
item_catalog: ItemCatalogType,
@ -201,6 +207,7 @@ func setup(
_local_player = local_player
_local_inventory = local_inventory
_local_collection_log = local_collection_log
_local_experience = local_experience
_local_bag = local_bag
_local_hotbar = local_hotbar
_item_catalog = item_catalog
@ -382,11 +389,7 @@ func _secure_showcase_catch_for_recovery() -> void:
and _local_inventory != null
and _local_collection_log != null
):
_local_inventory.add_catch(_pending_catch)
_local_collection_log.mark_quality_discovered(
_pending_catch.fish_id,
_pending_catch.quality,
)
_store_catch_progression(_pending_catch)
_pending_catch = null
_showcase_ready = false
_put_away_press_armed = false
@ -406,11 +409,7 @@ func _exit_tree() -> void:
and _local_collection_log != null
and is_instance_valid(_local_collection_log)
):
_local_inventory.add_catch(_pending_catch)
_local_collection_log.mark_quality_discovered(
_pending_catch.fish_id,
_pending_catch.quality,
)
_store_catch_progression(_pending_catch)
_pending_catch = null
if _active_player != null and is_instance_valid(_active_player):
_active_player.end_catch_showcase(Callable(), true)
@ -1061,11 +1060,7 @@ func _put_away_catch() -> void:
or _pending_catch == null
):
return
_local_inventory.add_catch(_pending_catch)
_local_collection_log.mark_quality_discovered(
_pending_catch.fish_id,
_pending_catch.quality,
)
_store_catch_progression(_pending_catch)
_pending_catch = null
_showcase_ready = false
_showcase_outcome_completed = false
@ -1081,6 +1076,29 @@ func _put_away_catch() -> void:
)
func _store_catch_progression(fish_catch: FishCatchType) -> void:
if (
fish_catch == null
or _local_inventory == null
or _local_collection_log == null
or _local_experience == null
or _local_inventory.contains_catch_id(fish_catch.catch_id)
):
return
var experience_award: int = (
FishExperienceType.calculate_for_collection(
fish_catch,
_local_collection_log,
)
)
_local_inventory.add_catch(fish_catch)
_local_collection_log.mark_quality_discovered(
fish_catch.fish_id,
fish_catch.quality,
)
_local_experience.award_experience(experience_award)
func _finish_showcase_put_away(
restore_generation: int,
cooldown_message: String,