Add unified inventory and animated menu backdrop

This commit is contained in:
Alexander Sellite 2026-07-30 16:07:36 -04:00
parent 4985cc3374
commit 28ce6fedcb
16 changed files with 865 additions and 123 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=42 format=3]
[gd_scene load_steps=45 format=3]
[ext_resource type="PackedScene" path="res://world/test_world.tscn" id="1_world"]
[ext_resource type="PackedScene" path="res://player/player.tscn" id="2_player"]
@ -40,10 +40,19 @@
[ext_resource type="Script" path="res://network/identity_backup_service.gd" id="38_identity_backup"]
[ext_resource type="Script" path="res://ui/interface_font_controller.gd" id="39_fonts"]
[ext_resource type="Shader" path="res://ui/title_water_background.gdshader" id="40_title_water"]
[ext_resource type="Texture2D" path="res://art/patterns/pattern_bluedot.png" id="41_menu_pattern"]
[ext_resource type="Shader" path="res://ui/player_menu_pattern.gdshader" id="42_menu_pattern"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_title_water_native"]
shader = ExtResource("40_title_water")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_player_menu_pattern"]
shader = ExtResource("42_menu_pattern")
shader_parameter/pattern_texture = ExtResource("41_menu_pattern")
shader_parameter/source_tile_size = Vector2(128, 128)
shader_parameter/display_scale = 0.85
shader_parameter/scroll_velocity_pixels = Vector2(-7, -5)
[node name="Main" type="Node3D"]
script = ExtResource("3_main")
fish_catalog = ExtResource("6_pool")
@ -70,7 +79,8 @@ unique_name_in_owner = true
visible = false
z_index = 10
mouse_filter = 2
color = Color(0.015, 0.02, 0.03, 0.72)
material = SubResource("ShaderMaterial_player_menu_pattern")
color = Color(1, 1, 1, 1)
[node name="InterfaceFontController" type="Node" parent="."]
unique_name_in_owner = true