Add unified inventory and animated menu backdrop
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parent
4985cc3374
commit
28ce6fedcb
16 changed files with 865 additions and 123 deletions
48
main/main.gd
48
main/main.gd
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@ -72,6 +72,8 @@ const NetworkProfileServiceType = preload(
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)
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const TITLE_MUSIC_SILENCE_DB: float = -80.0
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const PLAYER_MENU_PATTERN_SCALE: float = 0.85
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const PLAYER_MENU_PATTERN_SCROLL_VELOCITY := Vector2(-7.0, -5.0)
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@export var fish_catalog: FishPoolType
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@export var pelican_buyer_profile: FishBuyerProfileType
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@ -143,6 +145,7 @@ var _title_music_requested: bool = false
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var _quit_in_progress: bool = false
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var _join_requested_from_title: bool = false
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var _join_requested_from_pause: bool = false
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var _player_menu_backdrop_tween: Tween
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var _pending_join_endpoint: String = ""
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var _server_trust_dialog: ConfirmationDialog
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var _pending_trust_changed: bool = false
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@ -158,6 +161,18 @@ var _local_recovery_attempt_id: String = ""
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func _ready() -> void:
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DisplayServer.window_set_title("NETfishing")
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var menu_pattern_material := (
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_player_menu_backdrop.material as ShaderMaterial
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)
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if menu_pattern_material != null:
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menu_pattern_material.set_shader_parameter(
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"display_scale",
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PLAYER_MENU_PATTERN_SCALE,
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)
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menu_pattern_material.set_shader_parameter(
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"scroll_velocity_pixels",
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PLAYER_MENU_PATTERN_SCROLL_VELOCITY,
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)
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get_window().size_changed.connect(_resize_native_overlays)
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_resize_native_overlays()
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if not _settings_manager.settings_changed.is_connected(
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@ -906,7 +921,38 @@ func _set_gameplay_active(active: bool) -> void:
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func _set_player_menu_backdrop_visible(is_visible: bool) -> void:
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_player_menu_backdrop.visible = is_visible and _gameplay_started
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if _player_menu_backdrop_tween != null:
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_player_menu_backdrop_tween.kill()
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_player_menu_backdrop_tween = null
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var should_show: bool = is_visible and _gameplay_started
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if should_show:
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var was_visible: bool = _player_menu_backdrop.visible
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_player_menu_backdrop.visible = true
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if not was_visible:
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_player_menu_backdrop.modulate.a = 0.0
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_player_menu_backdrop_tween = create_tween()
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_player_menu_backdrop_tween.tween_property(
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_player_menu_backdrop,
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"modulate:a",
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1.0,
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UIMotion.UTILITY_ENTER_DURATION,
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).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
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return
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if not _player_menu_backdrop.visible:
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return
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_player_menu_backdrop_tween = create_tween()
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_player_menu_backdrop_tween.tween_property(
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_player_menu_backdrop,
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"modulate:a",
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0.0,
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UIMotion.UTILITY_EXIT_DURATION,
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).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_IN)
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_player_menu_backdrop_tween.finished.connect(
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func() -> void:
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_player_menu_backdrop.visible = false
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_player_menu_backdrop.modulate.a = 1.0
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_player_menu_backdrop_tween = null
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)
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func _resize_native_overlays() -> void:
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