Add unified inventory and animated menu backdrop

This commit is contained in:
Alexander Sellite 2026-07-30 16:07:36 -04:00
parent 4985cc3374
commit 28ce6fedcb
16 changed files with 865 additions and 123 deletions

View file

@ -72,6 +72,8 @@ const NetworkProfileServiceType = preload(
)
const TITLE_MUSIC_SILENCE_DB: float = -80.0
const PLAYER_MENU_PATTERN_SCALE: float = 0.85
const PLAYER_MENU_PATTERN_SCROLL_VELOCITY := Vector2(-7.0, -5.0)
@export var fish_catalog: FishPoolType
@export var pelican_buyer_profile: FishBuyerProfileType
@ -143,6 +145,7 @@ var _title_music_requested: bool = false
var _quit_in_progress: bool = false
var _join_requested_from_title: bool = false
var _join_requested_from_pause: bool = false
var _player_menu_backdrop_tween: Tween
var _pending_join_endpoint: String = ""
var _server_trust_dialog: ConfirmationDialog
var _pending_trust_changed: bool = false
@ -158,6 +161,18 @@ var _local_recovery_attempt_id: String = ""
func _ready() -> void:
DisplayServer.window_set_title("NETfishing")
var menu_pattern_material := (
_player_menu_backdrop.material as ShaderMaterial
)
if menu_pattern_material != null:
menu_pattern_material.set_shader_parameter(
"display_scale",
PLAYER_MENU_PATTERN_SCALE,
)
menu_pattern_material.set_shader_parameter(
"scroll_velocity_pixels",
PLAYER_MENU_PATTERN_SCROLL_VELOCITY,
)
get_window().size_changed.connect(_resize_native_overlays)
_resize_native_overlays()
if not _settings_manager.settings_changed.is_connected(
@ -906,7 +921,38 @@ func _set_gameplay_active(active: bool) -> void:
func _set_player_menu_backdrop_visible(is_visible: bool) -> void:
_player_menu_backdrop.visible = is_visible and _gameplay_started
if _player_menu_backdrop_tween != null:
_player_menu_backdrop_tween.kill()
_player_menu_backdrop_tween = null
var should_show: bool = is_visible and _gameplay_started
if should_show:
var was_visible: bool = _player_menu_backdrop.visible
_player_menu_backdrop.visible = true
if not was_visible:
_player_menu_backdrop.modulate.a = 0.0
_player_menu_backdrop_tween = create_tween()
_player_menu_backdrop_tween.tween_property(
_player_menu_backdrop,
"modulate:a",
1.0,
UIMotion.UTILITY_ENTER_DURATION,
).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
return
if not _player_menu_backdrop.visible:
return
_player_menu_backdrop_tween = create_tween()
_player_menu_backdrop_tween.tween_property(
_player_menu_backdrop,
"modulate:a",
0.0,
UIMotion.UTILITY_EXIT_DURATION,
).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_IN)
_player_menu_backdrop_tween.finished.connect(
func() -> void:
_player_menu_backdrop.visible = false
_player_menu_backdrop.modulate.a = 1.0
_player_menu_backdrop_tween = null
)
func _resize_native_overlays() -> void:

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=42 format=3]
[gd_scene load_steps=45 format=3]
[ext_resource type="PackedScene" path="res://world/test_world.tscn" id="1_world"]
[ext_resource type="PackedScene" path="res://player/player.tscn" id="2_player"]
@ -40,10 +40,19 @@
[ext_resource type="Script" path="res://network/identity_backup_service.gd" id="38_identity_backup"]
[ext_resource type="Script" path="res://ui/interface_font_controller.gd" id="39_fonts"]
[ext_resource type="Shader" path="res://ui/title_water_background.gdshader" id="40_title_water"]
[ext_resource type="Texture2D" path="res://art/patterns/pattern_bluedot.png" id="41_menu_pattern"]
[ext_resource type="Shader" path="res://ui/player_menu_pattern.gdshader" id="42_menu_pattern"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_title_water_native"]
shader = ExtResource("40_title_water")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_player_menu_pattern"]
shader = ExtResource("42_menu_pattern")
shader_parameter/pattern_texture = ExtResource("41_menu_pattern")
shader_parameter/source_tile_size = Vector2(128, 128)
shader_parameter/display_scale = 0.85
shader_parameter/scroll_velocity_pixels = Vector2(-7, -5)
[node name="Main" type="Node3D"]
script = ExtResource("3_main")
fish_catalog = ExtResource("6_pool")
@ -70,7 +79,8 @@ unique_name_in_owner = true
visible = false
z_index = 10
mouse_filter = 2
color = Color(0.015, 0.02, 0.03, 0.72)
material = SubResource("ShaderMaterial_player_menu_pattern")
color = Color(1, 1, 1, 1)
[node name="InterfaceFontController" type="Node" parent="."]
unique_name_in_owner = true