Add unified inventory and animated menu backdrop
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16 changed files with 865 additions and 123 deletions
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@ -433,7 +433,6 @@ func _unhandled_input(event: InputEvent) -> void:
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get_viewport().set_input_as_handled()
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return
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if not has_active_fishing_rod():
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status_changed.emit("select a fishing rod to cast.")
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get_viewport().set_input_as_handled()
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return
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if (
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