fix: harden controller UI interactions

This commit is contained in:
Alexander Sellite 2026-08-15 20:38:58 -04:00
parent c260472d8a
commit 275de4dfa1
6 changed files with 214 additions and 23 deletions

View file

@ -399,6 +399,35 @@ func _run() -> void:
assert(hide_button.button_group.allow_unpress) assert(hide_button.button_group.allow_unpress)
assert(brush_option.item_count == 4) assert(brush_option.item_count == 4)
assert(grid_option.item_count == 4) assert(grid_option.item_count == 4)
for pointer_only_control: Control in [
brush_option,
grid_option,
mode_button,
eraser_button,
undo_button,
hide_button,
restore_button,
finalize_button,
]:
assert(pointer_only_control.focus_mode == Control.FOCUS_NONE)
assert(brush_option.get_popup().unfocusable)
assert(grid_option.get_popup().unfocusable)
brush_option.get_popup().popup(Rect2i(100, 100, 220, 220))
await process_frame
game_ui.call("_begin_virtual_mouse", 0)
game_ui.call("_update_virtual_cursor_position", Vector2(160.0, 160.0))
var brush_popup_cursor := toolbar.get(
"_brush_popup_cursor"
) as ControllerVirtualCursor
assert(brush_popup_cursor != null and brush_popup_cursor.visible)
assert(brush_popup_cursor.get_parent() == brush_option.get_popup())
assert(brush_popup_cursor.z_index == RenderingServer.CANVAS_ITEM_Z_MAX)
assert(not virtual_cursor.visible)
brush_option.get_popup().hide()
game_ui.call("_update_virtual_cursor_position", Vector2(160.0, 160.0))
assert(not brush_popup_cursor.visible)
assert(virtual_cursor.visible)
game_ui.call("_end_virtual_mouse")
var expected_brush_icons: Array[String] = [ var expected_brush_icons: Array[String] = [
"art_kit_marker_tip_fine.png", "art_kit_marker_tip_fine.png",
"art_kit_marker_tip_thin.png", "art_kit_marker_tip_thin.png",
@ -417,7 +446,9 @@ func _run() -> void:
assert(brush_option.get_item_icon(index) != null) assert(brush_option.get_item_icon(index) != null)
assert(grid_option.get_item_icon(index) != null) assert(grid_option.get_item_icon(index) != null)
assert( assert(
brush_option.get_item_icon(index).resource_path.ends_with( str(brush_option.get_item_icon(index).get_meta(
&"channel_mask_source", ""
)).ends_with(
expected_brush_icons[index] expected_brush_icons[index]
) )
) )
@ -432,6 +463,8 @@ func _run() -> void:
assert(grid_option.get_popup().is_item_disabled(1)) assert(grid_option.get_popup().is_item_disabled(1))
var color_buttons: Dictionary = toolbar.get("_color_buttons") var color_buttons: Dictionary = toolbar.get("_color_buttons")
assert(color_buttons.size() == SurfaceDrawingPalette.COLORS.size()) assert(color_buttons.size() == SurfaceDrawingPalette.COLORS.size())
for color_button: Button in color_buttons.values():
assert(color_button.focus_mode == Control.FOCUS_NONE)
assert(not (color_buttons[&"chalk_white"] as Button).disabled) assert(not (color_buttons[&"chalk_white"] as Button).disabled)
assert((color_buttons[&"ocean_teal"] as Button).disabled) assert((color_buttons[&"ocean_teal"] as Button).disabled)
@ -451,6 +484,8 @@ func _run() -> void:
assert(service.get_grid_size() == 128) assert(service.get_grid_size() == 128)
var marker_mode_material := mode_button.material as ShaderMaterial var marker_mode_material := mode_button.material as ShaderMaterial
assert(marker_mode_material != null) assert(marker_mode_material != null)
assert(brush_option.material == null)
assert(grid_option.material == null)
assert( assert(
marker_mode_material.shader.resource_path.ends_with( marker_mode_material.shader.resource_path.ends_with(
"/ui/art_kit_marker_icon.gdshader" "/ui/art_kit_marker_icon.gdshader"

View file

@ -296,6 +296,9 @@ func _validate_page() -> void:
(page.get("_portrait_overlay_backdrop") as Button).pressed.emit() (page.get("_portrait_overlay_backdrop") as Button).pressed.emit()
await process_frame await process_frame
assert(not portrait_overlay.visible) assert(not portrait_overlay.visible)
detail_buttons = page.get("_detail_buttons") as Array
assert(detail_buttons.size() == 4)
facts_detail = detail_buttons[1] as Button
facts_detail.pressed.emit() facts_detail.pressed.emit()
await process_frame await process_frame
var overlay_text := page.get("_portrait_overlay_text") as Label var overlay_text := page.get("_portrait_overlay_text") as Label

View file

@ -264,8 +264,11 @@ func set_controller_text_entry_request(
func request_controller_text_entry_for(control: Control = null) -> bool: func request_controller_text_entry_for(control: Control = null) -> bool:
var target: Control = control
if target == null:
target = get_viewport().gui_get_focus_owner()
return ( return (
bool(_controller_text_entry_request.call(control)) bool(_controller_text_entry_request.call(target))
if _controller_text_entry_request.is_valid() if _controller_text_entry_request.is_valid()
else false else false
) )
@ -844,9 +847,8 @@ func _begin_virtual_mouse(device_id: int) -> void:
_virtual_mouse_window_position = _clamp_virtual_mouse_window_position( _virtual_mouse_window_position = _clamp_virtual_mouse_window_position(
Vector2(get_window().size) * 0.5 Vector2(get_window().size) * 0.5
) )
_controller_virtual_cursor.visible = true
_update_virtual_cursor_position(_virtual_mouse_window_position)
_emit_virtual_mouse_motion(Vector2.ZERO) _emit_virtual_mouse_motion(Vector2.ZERO)
_update_virtual_cursor_position(_virtual_mouse_window_position)
func _end_virtual_mouse() -> void: func _end_virtual_mouse() -> void:
@ -860,6 +862,7 @@ func _end_virtual_mouse() -> void:
_virtual_mouse_trigger_strength = 0.0 _virtual_mouse_trigger_strength = 0.0
_virtual_mouse_stick = Vector2.ZERO _virtual_mouse_stick = Vector2.ZERO
_controller_virtual_cursor.visible = false _controller_virtual_cursor.visible = false
_surface_drawing_toolbar.hide_virtual_pointer_overlay()
if _fishing_spot != null: if _fishing_spot != null:
_fishing_spot.set_local_menu_input_suppressed( _fishing_spot.set_local_menu_input_suppressed(
VIRTUAL_MOUSE_INPUT_OWNER, VIRTUAL_MOUSE_INPUT_OWNER,
@ -884,6 +887,7 @@ func _update_virtual_mouse(delta: float) -> void:
var stick: Vector2 = _virtual_mouse_stick var stick: Vector2 = _virtual_mouse_stick
var stick_length: float = stick.length() var stick_length: float = stick.length()
if stick_length <= VIRTUAL_MOUSE_STICK_DEADZONE: if stick_length <= VIRTUAL_MOUSE_STICK_DEADZONE:
_update_virtual_cursor_position(_virtual_mouse_window_position)
return return
var adjusted_strength: float = ( var adjusted_strength: float = (
(stick_length - VIRTUAL_MOUSE_STICK_DEADZONE) (stick_length - VIRTUAL_MOUSE_STICK_DEADZONE)
@ -902,8 +906,8 @@ func _update_virtual_mouse(delta: float) -> void:
_virtual_mouse_window_position = _clamp_virtual_mouse_window_position( _virtual_mouse_window_position = _clamp_virtual_mouse_window_position(
_virtual_mouse_window_position + relative_motion _virtual_mouse_window_position + relative_motion
) )
_update_virtual_cursor_position(_virtual_mouse_window_position)
_emit_virtual_mouse_motion(relative_motion) _emit_virtual_mouse_motion(relative_motion)
_update_virtual_cursor_position(_virtual_mouse_window_position)
func _poll_virtual_mouse_controller_state() -> void: func _poll_virtual_mouse_controller_state() -> void:
@ -1082,6 +1086,7 @@ func _set_virtual_mouse_button(button: MouseButton, pressed: bool) -> void:
mouse_event.pressed = pressed mouse_event.pressed = pressed
mouse_event.factor = 1.0 mouse_event.factor = 1.0
_parse_virtual_mouse_event(mouse_event) _parse_virtual_mouse_event(mouse_event)
_update_virtual_cursor_position(_virtual_mouse_window_position)
func _emit_virtual_mouse_motion(relative_motion: Vector2) -> void: func _emit_virtual_mouse_motion(relative_motion: Vector2) -> void:
@ -1098,6 +1103,12 @@ func _parse_virtual_mouse_event(event: InputEventMouse) -> void:
func _update_virtual_cursor_position(viewport_position: Vector2) -> void: func _update_virtual_cursor_position(viewport_position: Vector2) -> void:
if _surface_drawing_toolbar.update_virtual_pointer_overlay(
_virtual_mouse_active
):
_controller_virtual_cursor.visible = false
return
_controller_virtual_cursor.visible = _virtual_mouse_active
var output_scale: float = UIReferencePresentationType.get_scale( var output_scale: float = UIReferencePresentationType.get_scale(
Vector2(get_window().size) Vector2(get_window().size)
) )

View file

@ -484,7 +484,7 @@ script = ExtResource("9_chat")
[node name="ControllerVirtualCursor" type="Control" parent="UIRoot"] [node name="ControllerVirtualCursor" type="Control" parent="UIRoot"]
unique_name_in_owner = true unique_name_in_owner = true
z_index = 500 z_index = 4096
mouse_filter = 2 mouse_filter = 2
script = ExtResource("13_cursor") script = ExtResource("13_cursor")

View file

@ -100,8 +100,7 @@ func _ready() -> void:
_back_button.pressed.connect(_on_back_pressed) _back_button.pressed.connect(_on_back_pressed)
_address.text_submitted.connect(func(_value: String) -> void: _address.text_submitted.connect(func(_value: String) -> void:
if _name_entry_active: if _name_entry_active:
_name_edit.grab_focus() _focus_control(_name_edit, true)
_name_edit.select_all()
else: else:
_request_join() _request_join()
) )
@ -190,10 +189,7 @@ func open_page(preserved_endpoint: String = "") -> void:
UtilityPageStyle.animate_in(self) UtilityPageStyle.animate_in(self)
_set_mode(_mode, false) _set_mode(_mode, false)
if _mode == Mode.DIRECT: if _mode == Mode.DIRECT:
_address.grab_focus()
_address.select_all() _address.select_all()
else:
_server_list.grab_focus()
func close_page() -> void: func close_page() -> void:
@ -261,10 +257,7 @@ func _set_mode(mode: Mode, clear_connection_error: bool = true) -> void:
_discovery_refresh_timer.stop() _discovery_refresh_timer.stop()
if not is_visible_in_tree(): if not is_visible_in_tree():
return return
if mode == Mode.DIRECT: _defer_focus_control(_address if mode == Mode.DIRECT else _server_list)
_address.grab_focus()
else:
_server_list.grab_focus()
func _request_join() -> void: func _request_join() -> void:
@ -365,9 +358,8 @@ func _on_save_pressed() -> void:
_name_entry_active = true _name_entry_active = true
_name_edit.show() _name_edit.show()
_save_button.text = "save" _save_button.text = "save"
_name_edit.grab_focus()
_name_edit.select_all()
_refresh() _refresh()
_defer_focus_control(_name_edit, true)
func _commit_name_entry() -> void: func _commit_name_entry() -> void:
@ -408,9 +400,8 @@ func _on_edit_pressed() -> void:
_name_entry_active = true _name_entry_active = true
_name_edit.show() _name_edit.show()
_save_button.text = "save" _save_button.text = "save"
_name_edit.grab_focus()
_name_edit.select_all()
_refresh() _refresh()
_defer_focus_control(_name_edit, true)
func _on_favorite_pressed() -> void: func _on_favorite_pressed() -> void:
@ -469,7 +460,7 @@ func _confirm_delete() -> void:
func _cancel_delete() -> void: func _cancel_delete() -> void:
_delete_armed = false _delete_armed = false
_delete_confirmation.hide_page() _delete_confirmation.hide_page()
_delete_button.grab_focus() _defer_focus_control(_delete_button)
func _on_list_item_selected(index: int) -> void: func _on_list_item_selected(index: int) -> void:
@ -762,6 +753,30 @@ func _controller_focus_eligible(control: Control) -> bool:
return line_edit == null or line_edit.editable return line_edit == null or line_edit.editable
func _focus_control(control: Control, select_all: bool = false) -> void:
if (
control == null
or not is_instance_valid(control)
or not control.is_inside_tree()
or not control.is_visible_in_tree()
or control.focus_mode not in [Control.FOCUS_CLICK, Control.FOCUS_ALL]
):
return
var button := control as BaseButton
if button != null and button.disabled:
return
var line_edit := control as LineEdit
if line_edit != null and not line_edit.editable:
return
control.grab_focus()
if select_all and line_edit != null:
line_edit.select_all()
func _defer_focus_control(control: Control, select_all: bool = false) -> void:
_focus_control.call_deferred(control, select_all)
func _set_controller_neighbors( func _set_controller_neighbors(
control: Control, control: Control,
left: Control, left: Control,
@ -787,7 +802,7 @@ func _recover_controller_focus(
if owner != null and _delete_confirmation.is_ancestor_of(owner): if owner != null and _delete_confirmation.is_ancestor_of(owner):
return return
if fallback != null: if fallback != null:
fallback.call_deferred("grab_focus") _defer_focus_control(fallback)
func _format_entry_details(entry: SavedServerEntry) -> String: func _format_entry_details(entry: SavedServerEntry) -> String:
@ -978,7 +993,7 @@ func _on_back_pressed() -> void:
_clear_edit_state() _clear_edit_state()
_refresh() _refresh()
var content: Control = _address if _mode == Mode.DIRECT else _server_list var content: Control = _address if _mode == Mode.DIRECT else _server_list
content.call_deferred("grab_focus") _defer_focus_control(content)
return return
if ( if (
_network_session != null _network_session != null

View file

@ -2,6 +2,9 @@ class_name SurfaceDrawingToolbar
extends Control extends Control
const UtilityPageStyleType = preload("res://ui/utility_page_style.gd") const UtilityPageStyleType = preload("res://ui/utility_page_style.gd")
const ControllerVirtualCursorType = preload(
"res://ui/controller_virtual_cursor.gd"
)
const MARKER_MODE_ICON: Texture2D = preload( const MARKER_MODE_ICON: Texture2D = preload(
"res://items/icons/art/art_kit_marker.png" "res://items/icons/art/art_kit_marker.png"
) )
@ -44,6 +47,9 @@ var _unlocks: PlayerArtUnlocks
var _color_buttons: Dictionary[StringName, Button] = {} var _color_buttons: Dictionary[StringName, Button] = {}
var _dock_right: bool = true var _dock_right: bool = true
var _marker_mode_material: ShaderMaterial var _marker_mode_material: ShaderMaterial
var _brush_popup_cursor: ControllerVirtualCursorType
var _grid_popup_cursor: ControllerVirtualCursorType
var _applied_marker_icon_color: Color = Color(-1.0, -1.0, -1.0, -1.0)
func _ready() -> void: func _ready() -> void:
@ -89,7 +95,13 @@ func _ready() -> void:
) )
_brush_option.item_selected.connect(_select_brush) _brush_option.item_selected.connect(_select_brush)
_grid_option.item_selected.connect(_select_grid) _grid_option.item_selected.connect(_select_grid)
_configure_pointer_only_controls()
_brush_popup_cursor = _add_popup_cursor(_brush_option.get_popup())
_grid_popup_cursor = _add_popup_cursor(_grid_option.get_popup())
_build_options() _build_options()
_apply_marker_color_to_brush_icons(
SurfaceDrawingPalette.get_color(SurfaceDrawingPalette.DEFAULT_COLOR_ID)
)
_apply_dock_side() _apply_dock_side()
hide() hide()
@ -203,6 +215,64 @@ func owns_pointer_event(event: InputEvent) -> bool:
return false return false
func update_virtual_pointer_overlay(is_pointer_visible: bool) -> bool:
var active_popup: PopupMenu
var active_cursor: ControllerVirtualCursorType
if _brush_option.get_popup().visible:
active_popup = _brush_option.get_popup()
active_cursor = _brush_popup_cursor
elif _grid_option.get_popup().visible:
active_popup = _grid_option.get_popup()
active_cursor = _grid_popup_cursor
for popup_cursor: ControllerVirtualCursorType in [
_brush_popup_cursor, _grid_popup_cursor,
]:
if popup_cursor != null:
popup_cursor.visible = (
is_pointer_visible and popup_cursor == active_cursor
)
if not is_pointer_visible or active_popup == null or active_cursor == null:
return false
active_cursor.set_pointer_position(active_popup.get_mouse_position())
return true
func hide_virtual_pointer_overlay() -> void:
update_virtual_pointer_overlay(false)
func _configure_pointer_only_controls() -> void:
for control: Control in [
_mode_button,
_brush_option,
_grid_option,
_eraser_button,
_undo_button,
_hide_guide_button,
_restore_guide_button,
_finalize_guide_button,
]:
control.focus_mode = Control.FOCUS_NONE
control.focus_neighbor_left = NodePath()
control.focus_neighbor_top = NodePath()
control.focus_neighbor_right = NodePath()
control.focus_neighbor_bottom = NodePath()
control.focus_next = NodePath()
control.focus_previous = NodePath()
for popup: PopupMenu in [
_brush_option.get_popup(), _grid_option.get_popup(),
]:
popup.unfocusable = true
func _add_popup_cursor(popup: PopupMenu) -> ControllerVirtualCursorType:
var cursor := ControllerVirtualCursorType.new()
cursor.z_index = RenderingServer.CANVAS_ITEM_Z_MAX
cursor.z_as_relative = false
popup.add_child(cursor)
return cursor
func _build_options() -> void: func _build_options() -> void:
_brush_option.clear() _brush_option.clear()
for brush_size: int in PlayerArtUnlocks.BRUSH_SIZES: for brush_size: int in PlayerArtUnlocks.BRUSH_SIZES:
@ -232,7 +302,7 @@ func _build_options() -> void:
for color_id: StringName in SurfaceDrawingPalette.get_color_ids(): for color_id: StringName in SurfaceDrawingPalette.get_color_ids():
var button := Button.new() var button := Button.new()
button.custom_minimum_size = Vector2(34, 34) button.custom_minimum_size = Vector2(34, 34)
button.focus_mode = Control.FOCUS_ALL button.focus_mode = Control.FOCUS_NONE
button.tooltip_text = SurfaceDrawingPalette.get_display_name(color_id) button.tooltip_text = SurfaceDrawingPalette.get_display_name(color_id)
button.pressed.connect(_select_color.bind(color_id)) button.pressed.connect(_select_color.bind(color_id))
_color_list.add_child(button) _color_list.add_child(button)
@ -240,6 +310,61 @@ func _build_options() -> void:
_apply_color_button_style(button, color_id, false) _apply_color_button_style(button, color_id, false)
func _apply_marker_color_to_brush_icons(marker_color: Color) -> void:
if _applied_marker_icon_color.is_equal_approx(marker_color):
return
_applied_marker_icon_color = marker_color
for index: int in range(_brush_option.item_count):
var brush_size: int = _brush_option.get_item_id(index)
_brush_option.set_item_icon(
index,
_channel_masked_icon(BRUSH_SIZE_ICONS[brush_size], marker_color),
)
func _channel_masked_icon(source: Texture2D, marker_color: Color) -> Texture2D:
var source_image: Image = source.get_image()
if source_image == null or source_image.is_empty():
return source
var image := source_image.duplicate() as Image
if image.is_compressed():
if image.decompress() != OK:
return source
image.convert(Image.FORMAT_RGBA8)
for y: int in image.get_height():
for x: int in image.get_width():
var source_color: Color = image.get_pixel(x, y)
var red_dominance: float = (
source_color.r - maxf(source_color.g, source_color.b)
)
var marker_mask: float = smoothstep(0.04, 0.18, red_dominance)
image.set_pixel(
x,
y,
Color(
lerpf(
source_color.r,
marker_color.r * source_color.r,
marker_mask,
),
lerpf(
source_color.g,
marker_color.g * source_color.r,
marker_mask,
),
lerpf(
source_color.b,
marker_color.b * source_color.r,
marker_mask,
),
source_color.a * marker_color.a,
),
)
var texture := ImageTexture.create_from_image(image)
texture.set_meta(&"channel_mask_source", source.resource_path)
return texture
func _refresh_unlocks() -> void: func _refresh_unlocks() -> void:
if not is_node_ready() or _unlocks == null: if not is_node_ready() or _unlocks == null:
return return
@ -342,11 +467,13 @@ func _on_service_state_changed(
) -> void: ) -> void:
visible = is_active visible = is_active
if not is_active: if not is_active:
hide_virtual_pointer_overlay()
return return
_mode_button.icon = ( _mode_button.icon = (
GRID_MODE_ICON if mode_name == "place grid" else MARKER_MODE_ICON GRID_MODE_ICON if mode_name == "place grid" else MARKER_MODE_ICON
) )
_marker_mode_material.set_shader_parameter("marker_color", color_value) _marker_mode_material.set_shader_parameter("marker_color", color_value)
_apply_marker_color_to_brush_icons(color_value)
_mode_button.accessibility_name = ( _mode_button.accessibility_name = (
"switch to marker mode" "switch to marker mode"
if mode_name == "place grid" if mode_name == "place grid"