Add synchronized Fishnet jobs and laptop UI

This commit is contained in:
Alexander Sellite 2026-08-03 00:43:43 -04:00
parent 46df74361a
commit 26fbd41132
39 changed files with 3257 additions and 188 deletions

View file

@ -0,0 +1,102 @@
class_name NetworkJobService
extends Node
const MAX_SESSION_ID_LENGTH: int = 96
var _session: NetworkSession
var _jobs: PlayerJobService
var _sequence: int = 0
var _last_received_sequence: int = -1
func setup(session: NetworkSession, jobs: PlayerJobService) -> void:
_session = session
_jobs = jobs
_session.state_changed.connect(_on_session_state_changed)
_session.peer_authenticated.connect(_on_peer_authenticated)
_jobs.board_changed.connect(_on_board_changed)
func _on_session_state_changed(state: NetworkSession.State) -> void:
_sequence = 0
_last_received_sequence = -1
if state == NetworkSession.State.JOINED_CLIENT:
if not _session.supports_server_capability(NetworkProtocol.JOBS_CAPABILITY):
_jobs.clear_remote_board()
elif state in [
NetworkSession.State.INACTIVE,
NetworkSession.State.DISCONNECTING,
NetworkSession.State.CONNECTION_FAILED,
NetworkSession.State.SERVER_LOST,
]:
_jobs.clear_remote_board()
func _on_peer_authenticated(peer_id: int, _display_name: String) -> void:
if (
_session == null
or not _session.is_host()
or not _session.peer_supports_capability(
peer_id, NetworkProtocol.JOBS_CAPABILITY
)
):
return
_send_board(peer_id)
func _on_board_changed() -> void:
if _session == null or not _session.is_host():
return
for peer_id: int in _session.get_authenticated_peer_ids():
if (
peer_id != _session.get_local_peer_id()
and _session.peer_supports_capability(
peer_id, NetworkProtocol.JOBS_CAPABILITY
)
):
_send_board(peer_id)
func _send_board(peer_id: int) -> void:
var board: Dictionary = _jobs.get_host_board_network_data()
if board.is_empty() or not PlayerJobService.validate_board(board):
return
_sequence += 1
receive_job_board.rpc_id(peer_id, {
"session_id": _session.get_session_id(),
"sequence": _sequence,
"board": board,
})
@rpc("authority", "call_remote", "reliable", 0)
func receive_job_board(data: Dictionary) -> void:
if (
_session == null
or _jobs == null
or not _session.is_joined_client()
or not _session.supports_server_capability(NetworkProtocol.JOBS_CAPABILITY)
or not validate_snapshot(data)
or str(data.get("session_id", "")) != _session.get_session_id()
):
return
var sequence: int = int(data.get("sequence", -1))
if sequence <= _last_received_sequence:
return
var board: Dictionary = data.get("board", {})
if _jobs.apply_remote_board(board):
_last_received_sequence = sequence
static func validate_snapshot(value: Variant) -> bool:
if typeof(value) != TYPE_DICTIONARY:
return false
var data: Dictionary = value
return (
typeof(data.get("session_id")) == TYPE_STRING
and not str(data.get("session_id", "")).is_empty()
and str(data.get("session_id", "")).length() <= MAX_SESSION_ID_LENGTH
and typeof(data.get("sequence")) == TYPE_INT
and int(data.get("sequence", -1)) >= 0
and PlayerJobService.validate_board(data.get("board"))
)