Refine chat layout and controls

This commit is contained in:
Alexander Sellite 2026-07-31 14:27:27 -04:00
parent 308447d481
commit 26da065716
5 changed files with 401 additions and 53 deletions

View file

@ -6,8 +6,27 @@ const RECENT_SECONDS: float = 8.0
const SPEECH_SECONDS: float = 6.0
const DRAFT_SAVE_DELAY: float = 0.4
const IDLE_ALPHA: float = 0.58
const PANEL_POSITION := Vector2(30, 376)
const PANEL_SIZE := Vector2(390, 250)
const PANEL_WIDTH: float = 390.0
const COMPACT_HEIGHT: float = 250.0
const BOTTOM_MARGIN: float = 94.0
const MIN_TOP_MARGIN: float = 24.0
const MIN_HISTORY_HEIGHT: float = 92.0
const HISTORY_FONT_SIZE: int = 17
const INPUT_FONT_SIZE: int = 23
const HINT_FONT_SIZE: int = 12
const HISTORY_INPUT_GAP: int = 8
const HANDLE_SIZE := Vector2(34, 42)
const HANDLE_GAP: float = 6.0
const COLLAPSED_REVEAL_WIDTH: float = 8.0
const HINT_EDGE_MARGIN: float = 4.0
enum PresentationState {
COLLAPSED,
COMPACT,
EXPANDED,
}
signal text_entry_ownership_changed(active: bool)
var _service: NetworkChatService
var _session: NetworkSession
@ -15,20 +34,23 @@ var _spawn: PlayerSpawnService
var _player: Player
var _fishing_spot: FishingSpot
var _settings: PlayerSettingsManager
var _history: Label
var _history: RichTextLabel
var _entry: LineEdit
var _status: Label
var _panel: PanelContainer
var _collapse_button: Button
var _height_button: Button
var _unread_indicator: Label
var _hint: Label
var _speech_layer: Control
var _speech: Dictionary[int, Dictionary] = {}
var _draft_save_timer: Timer
var _opacity_tween: Tween
var _height_tween: Tween
var _opened: bool = false
var _available: bool = false
var _collapsed: bool = false
var _presentation_state := PresentationState.COMPACT
var _visible_state_before_collapse := PresentationState.COMPACT
var _panel_hovered: bool = false
var _collapsed_has_unread: bool = false
var _last_message_time: float = -INF
@ -43,6 +65,7 @@ func _ready() -> void:
set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
mouse_filter = Control.MOUSE_FILTER_IGNORE
_build_ui()
resized.connect(_on_viewport_resized)
set_process(true)
@ -67,7 +90,13 @@ func setup(
_session.peer_removed.connect(_on_peer_removed)
_entry.text = _settings.current_settings.chat_draft
_entry.caret_column = _entry.text.length()
_set_collapsed(_settings.current_settings.chat_collapsed, false)
_set_presentation_state(
PresentationState.COLLAPSED
if _settings.current_settings.chat_collapsed
else PresentationState.COMPACT,
false,
false,
)
_refresh_history()
@ -77,8 +106,10 @@ func open_chat() -> void:
or not _session.is_gameplay_session_active()
):
return
_set_collapsed(false)
if _presentation_state == PresentationState.COLLAPSED:
_set_presentation_state(_visible_state_before_collapse, true, true)
_opened = true
text_entry_ownership_changed.emit(true)
_prior_movement = _player.is_movement_enabled()
_prior_camera = _player.is_camera_input_enabled()
_player.set_movement_enabled(false)
@ -109,6 +140,7 @@ func close_chat() -> void:
if not _opened:
return
_opened = false
text_entry_ownership_changed.emit(false)
_entry.release_focus()
_entry.hide()
_player.set_movement_enabled(_prior_movement)
@ -149,8 +181,7 @@ func _exit_tree() -> void:
func _build_ui() -> void:
_panel = PanelContainer.new()
_panel.position = PANEL_POSITION
_panel.size = PANEL_SIZE
_panel.name = "ChatPanel"
_panel.mouse_filter = Control.MOUSE_FILTER_STOP
_panel.add_theme_stylebox_override("panel", _chat_panel_style())
_panel.mouse_entered.connect(func() -> void:
@ -163,46 +194,93 @@ func _build_ui() -> void:
)
add_child(_panel)
var box := VBoxContainer.new()
box.add_theme_constant_override("separation", 6)
box.add_theme_constant_override("separation", HISTORY_INPUT_GAP)
_panel.add_child(box)
_history = Label.new()
_history.custom_minimum_size = Vector2(360, 158)
_history = RichTextLabel.new()
_history.name = "ChatHistory"
_history.custom_minimum_size = Vector2(360, MIN_HISTORY_HEIGHT)
_history.size_flags_vertical = Control.SIZE_EXPAND_FILL
_history.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
_history.fit_content = false
_history.scroll_active = true
_history.scroll_following = false
_history.vertical_alignment = VERTICAL_ALIGNMENT_BOTTOM
_history.mouse_filter = Control.MOUSE_FILTER_IGNORE
_history.add_theme_font_override("font", UtilityPageStyle.TuffyFont)
_history.add_theme_color_override("font_color", UtilityPageStyle.LIGHT_TEXT)
_history.mouse_filter = Control.MOUSE_FILTER_STOP
_history.add_theme_font_override("normal_font", UtilityPageStyle.TuffyFont)
_history.add_theme_font_size_override("normal_font_size", HISTORY_FONT_SIZE)
_history.add_theme_color_override("default_color", UtilityPageStyle.LIGHT_TEXT)
_history.add_theme_stylebox_override("normal", _borderless_style(Color.TRANSPARENT))
box.add_child(_history)
_status = Label.new()
_status.custom_minimum_size = Vector2(360, 20)
_status.hide()
_status.mouse_filter = Control.MOUSE_FILTER_IGNORE
_status.add_theme_font_override("font", UtilityPageStyle.TuffyFont)
_status.add_theme_color_override("font_color", Color("ffd6a1"))
box.add_child(_status)
_entry = LineEdit.new()
_entry.name = "ChatEntry"
_entry.placeholder_text = "type a message…"
_entry.max_length = NetworkChatProtocol.MAX_VISIBLE_CHARACTERS
_entry.text_submitted.connect(func(_value: String) -> void: _send())
_entry.text_changed.connect(_on_draft_changed)
UtilityPageStyle.apply_line_edit(_entry)
UtilityPageStyle.apply_ocean_line_edit(_entry)
_entry.add_theme_font_size_override("font_size", INPUT_FONT_SIZE)
box.add_child(_entry)
_entry.hide()
_collapse_button = Button.new()
_collapse_button.position = Vector2(2, PANEL_POSITION.y + 101)
_collapse_button.size = Vector2(34, 48)
_collapse_button.name = "ChatCollapseButton"
_collapse_button.size = HANDLE_SIZE
_collapse_button.mouse_filter = Control.MOUSE_FILTER_STOP
_collapse_button.focus_mode = Control.FOCUS_ALL
_collapse_button.z_index = 3
_collapse_button.tooltip_text = "Collapse chat"
_collapse_button.pressed.connect(func() -> void:
_set_collapsed(not _collapsed)
if _presentation_state == PresentationState.COLLAPSED:
_set_presentation_state(
_visible_state_before_collapse,
true,
true,
)
else:
if _opened:
close_chat()
_set_presentation_state(PresentationState.COLLAPSED, true, true)
)
_collapse_button.focus_entered.connect(func() -> void:
_update_panel_opacity(true)
)
UtilityPageStyle.apply_button(_collapse_button)
_collapse_button.mouse_entered.connect(_on_exterior_handle_entered)
_collapse_button.mouse_exited.connect(_on_exterior_handle_exited)
_apply_flat_chat_button(_collapse_button)
add_child(_collapse_button)
_height_button = Button.new()
_height_button.name = "ChatHeightButton"
_height_button.size = HANDLE_SIZE
_height_button.mouse_filter = Control.MOUSE_FILTER_STOP
_height_button.focus_mode = Control.FOCUS_ALL
_height_button.z_index = 3
_height_button.pressed.connect(func() -> void:
_set_presentation_state(
PresentationState.COMPACT
if _presentation_state == PresentationState.EXPANDED
else PresentationState.EXPANDED,
true,
true,
)
)
_height_button.focus_entered.connect(func() -> void:
_update_panel_opacity(true)
)
_height_button.mouse_entered.connect(_on_exterior_handle_entered)
_height_button.mouse_exited.connect(_on_exterior_handle_exited)
_apply_flat_chat_button(_height_button)
add_child(_height_button)
_unread_indicator = Label.new()
_unread_indicator.name = "ChatUnreadIndicator"
_unread_indicator.text = ""
_unread_indicator.position = Vector2(8, PANEL_POSITION.y + 86)
_unread_indicator.size = Vector2(22, 20)
_unread_indicator.z_index = 4
_unread_indicator.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_unread_indicator.mouse_filter = Control.MOUSE_FILTER_IGNORE
_unread_indicator.add_theme_font_override(
@ -212,11 +290,12 @@ func _build_ui() -> void:
_unread_indicator.add_theme_color_override("font_color", Color("ffe08a"))
add_child(_unread_indicator)
_hint = Label.new()
_hint.name = "ChatHint"
_hint.text = "Press Enter to chat"
_hint.position = Vector2(30, 655)
_hint.size = Vector2(260, 28)
_hint.size = Vector2(180, 18)
_hint.mouse_filter = Control.MOUSE_FILTER_IGNORE
_hint.add_theme_font_override("font", UtilityPageStyle.TuffyFont)
_hint.add_theme_font_size_override("font_size", HINT_FONT_SIZE)
_hint.add_theme_color_override(
"font_color", Color(0.94, 0.91, 0.80, 0.72)
)
@ -235,13 +314,14 @@ func _build_ui() -> void:
add_child(_draft_save_timer)
_panel.hide()
_collapse_button.hide()
_height_button.hide()
_unread_indicator.hide()
_hint.hide()
_layout_presentation(false)
func _chat_panel_style() -> StyleBoxFlat:
var style := UtilityPageStyle.button_style(Color(0.025, 0.13, 0.19, 0.94))
style.border_color = Color(0.75, 0.84, 0.74, 0.66)
var style := _borderless_style(Color(0.025, 0.13, 0.19, 0.94))
style.set_corner_radius_all(10)
style.content_margin_left = 12
style.content_margin_right = 12
@ -250,6 +330,62 @@ func _chat_panel_style() -> StyleBoxFlat:
return style
func _borderless_style(color: Color) -> StyleBoxFlat:
var style := StyleBoxFlat.new()
style.bg_color = color
style.set_border_width_all(0)
return style
func _flat_chat_button_style(color: Color) -> StyleBoxFlat:
var style := StyleBoxFlat.new()
style.bg_color = color
style.set_border_width_all(0)
style.set_corner_radius_all(0)
style.anti_aliasing = false
style.shadow_size = 0
style.shadow_color = Color.TRANSPARENT
style.shadow_offset = Vector2.ZERO
style.content_margin_left = 0
style.content_margin_right = 0
style.content_margin_top = 0
style.content_margin_bottom = 0
return style
func _apply_flat_chat_button(button: Button) -> void:
button.add_theme_font_override("font", UtilityPageStyle.TuffyFont)
button.add_theme_color_override(
"font_color", UtilityPageStyle.OCEAN_TEXT_PRIMARY
)
button.add_theme_color_override("font_hover_color", Color.WHITE)
button.add_theme_color_override("font_pressed_color", Color.WHITE)
button.add_theme_color_override("font_focus_color", Color.WHITE)
button.add_theme_color_override(
"font_disabled_color",
Color(UtilityPageStyle.OCEAN_TEXT_SECONDARY, 0.52),
)
button.add_theme_stylebox_override(
"normal", _flat_chat_button_style(UtilityPageStyle.OCEAN_BUTTON)
)
button.add_theme_stylebox_override(
"hover", _flat_chat_button_style(UtilityPageStyle.OCEAN_BUTTON_HOVER)
)
button.add_theme_stylebox_override(
"pressed", _flat_chat_button_style(UtilityPageStyle.OCEAN_SELECTED)
)
button.add_theme_stylebox_override(
"hover_pressed",
_flat_chat_button_style(UtilityPageStyle.OCEAN_SELECTED),
)
button.add_theme_stylebox_override(
"focus", _flat_chat_button_style(UtilityPageStyle.OCEAN_SELECTED)
)
button.add_theme_stylebox_override(
"disabled", _flat_chat_button_style(UtilityPageStyle.OCEAN_DISABLED)
)
func _speech_panel_style() -> StyleBoxFlat:
var style := StyleBoxFlat.new()
style.bg_color = Color(UtilityPageStyle.PAPER_ALT, 0.96)
@ -278,7 +414,7 @@ func _send() -> void:
_pending_send_body = ""
_entry.editable = true
elif _send_pending:
_status.text = "Sending…"
_set_status("Sending…")
func _on_local_message_confirmed(message: Dictionary) -> void:
@ -291,7 +427,7 @@ func _on_local_message_confirmed(message: Dictionary) -> void:
_pending_send_body = ""
_entry.editable = true
_entry.clear()
_status.text = ""
_set_status("")
_flush_draft()
close_chat()
@ -299,7 +435,7 @@ func _on_local_message_confirmed(message: Dictionary) -> void:
func _on_message(message: Dictionary) -> void:
_last_message_time = Time.get_ticks_msec() / 1000.0
_refresh_history()
if _collapsed:
if _presentation_state == PresentationState.COLLAPSED:
_collapsed_has_unread = true
_unread_indicator.show()
_update_panel_opacity(true)
@ -348,7 +484,7 @@ func _on_rejected(message: String) -> void:
_send_pending = false
_pending_send_body = ""
_entry.editable = true
_status.text = message
_set_status(message)
if not _opened:
open_chat()
@ -356,10 +492,10 @@ func _on_rejected(message: String) -> void:
func _refresh_history() -> void:
if _service == null:
return
var scroll_state := _capture_history_scroll()
var lines: Array[String] = []
var messages := _service.get_history()
var start := maxi(0, messages.size() - 8)
for message: Dictionary in messages.slice(start):
for message: Dictionary in messages:
if int(message["kind"]) == NetworkChatProtocol.Kind.SYSTEM:
lines.append("%s" % str(message["body"]))
else:
@ -367,38 +503,76 @@ func _refresh_history() -> void:
str(message["sender_display_name"]), str(message["body"]),
])
_history.text = "\n".join(lines)
_restore_history_scroll.call_deferred(scroll_state)
func _refresh_visibility() -> void:
if not _available:
_panel.hide()
_collapse_button.hide()
_height_button.hide()
_unread_indicator.hide()
_hint.hide()
return
_collapse_button.show()
_panel.visible = not _collapsed
_unread_indicator.visible = _collapsed and _collapsed_has_unread
var collapsed := _presentation_state == PresentationState.COLLAPSED
_panel.show()
_height_button.visible = not collapsed
_unread_indicator.visible = collapsed and _collapsed_has_unread
_hint.visible = not _opened
func _set_collapsed(value: bool, persist: bool = true) -> void:
_collapsed = value
_collapse_button.text = "" if _collapsed else ""
_collapse_button.tooltip_text = (
"Expand chat" if _collapsed else "Collapse chat"
)
if not _collapsed:
func _set_presentation_state(
state: PresentationState,
persist: bool = true,
animate: bool = false,
) -> void:
_refresh_handle_labels(state)
if state == _presentation_state and not animate:
_layout_presentation(false)
_refresh_visibility()
return
var previous_state := _presentation_state
if (
state == PresentationState.COLLAPSED
and previous_state != PresentationState.COLLAPSED
):
_visible_state_before_collapse = previous_state
_presentation_state = state
var collapsed := state == PresentationState.COLLAPSED
if not collapsed:
_collapsed_has_unread = false
_unread_indicator.hide()
_layout_presentation(animate)
if persist and _settings != null:
_settings.update_chat_preferences(_entry.text, _collapsed)
_settings.update_chat_preferences(_entry.text, collapsed)
_draft_save_timer.start()
_refresh_visibility()
func _refresh_handle_labels(state: PresentationState) -> void:
var collapsed := state == PresentationState.COLLAPSED
_collapse_button.text = ">" if collapsed else "<"
_collapse_button.tooltip_text = (
"Show chat" if collapsed else "Hide chat"
)
_height_button.text = "v" if state == PresentationState.EXPANDED else "^"
_height_button.tooltip_text = (
"Compact chat"
if state == PresentationState.EXPANDED
else "Expand chat history"
)
func _update_panel_opacity(immediate_recheck: bool = false) -> void:
if _panel == null or _collapsed or not _available:
if _panel == null or not _available:
return
if _presentation_state == PresentationState.COLLAPSED:
if _height_tween == null or not _height_tween.is_running():
_panel.modulate.a = IDLE_ALPHA
_collapse_button.modulate.a = (
1.0 if _collapsed_has_unread else 0.82
)
return
var recent := (
Time.get_ticks_msec() / 1000.0 - _last_message_time < RECENT_SECONDS
@ -407,6 +581,7 @@ func _update_panel_opacity(immediate_recheck: bool = false) -> void:
var wants_full := (
_opened or recent or _panel_hovered
or focus_owner == _collapse_button
or focus_owner == _height_button
or focus_owner == _entry
)
var desired := 1.0 if wants_full else IDLE_ALPHA
@ -416,9 +591,11 @@ func _update_panel_opacity(immediate_recheck: bool = false) -> void:
if _opacity_tween != null and _opacity_tween.is_valid():
_opacity_tween.kill()
_opacity_tween = create_tween()
_opacity_tween.tween_property(
_panel, "modulate:a", desired, 0.18
).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
_opacity_tween.set_parallel(true)
for control: Control in [_panel, _collapse_button, _height_button]:
_opacity_tween.tween_property(
control, "modulate:a", desired, 0.18
).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
func _update_speech() -> void:
@ -463,17 +640,163 @@ func _update_speech() -> void:
func _on_draft_changed(_value: String) -> void:
if _settings == null:
return
_settings.update_chat_preferences(_entry.text, _collapsed)
_settings.update_chat_preferences(
_entry.text,
_presentation_state == PresentationState.COLLAPSED,
)
_draft_save_timer.start()
func _flush_draft() -> void:
if _settings == null or _entry == null:
return
_settings.update_chat_preferences(_entry.text, _collapsed)
_settings.update_chat_preferences(
_entry.text,
_presentation_state == PresentationState.COLLAPSED,
)
_settings.save_chat_preferences()
func _set_status(text: String) -> void:
_status.text = text
_status.visible = not text.is_empty()
func _layout_presentation(animate: bool) -> void:
if _panel == null:
return
var viewport_height := size.y
if viewport_height <= 0.0:
viewport_height = 720.0
var bottom_margin := minf(
BOTTOM_MARGIN,
maxf(MIN_TOP_MARGIN, (viewport_height - MIN_HISTORY_HEIGHT) * 0.25),
)
var bottom := viewport_height - bottom_margin
var height := COMPACT_HEIGHT
var layout_state := (
_visible_state_before_collapse
if _presentation_state == PresentationState.COLLAPSED
else _presentation_state
)
if layout_state == PresentationState.EXPANDED:
height = maxf(MIN_HISTORY_HEIGHT, viewport_height - 2.0 * bottom_margin)
height = minf(height, maxf(MIN_HISTORY_HEIGHT, bottom - MIN_TOP_MARGIN))
var target_position := Vector2(
-(PANEL_WIDTH - COLLAPSED_REVEAL_WIDTH)
if _presentation_state == PresentationState.COLLAPSED
else 0.0,
bottom - height,
)
var target_size := Vector2(PANEL_WIDTH, height)
var handle_stack_height := HANDLE_SIZE.y * 2.0 + HANDLE_GAP
var handle_stack_top := (
bottom - COMPACT_HEIGHT * 0.5 - handle_stack_height * 0.5
)
var collapse_position := Vector2(
COLLAPSED_REVEAL_WIDTH
if _presentation_state == PresentationState.COLLAPSED
else PANEL_WIDTH,
bottom - COMPACT_HEIGHT * 0.5 - HANDLE_SIZE.y * 0.5
if _presentation_state == PresentationState.COLLAPSED
else handle_stack_top + HANDLE_SIZE.y + HANDLE_GAP,
)
var height_position := Vector2(
COLLAPSED_REVEAL_WIDTH
if _presentation_state == PresentationState.COLLAPSED
else PANEL_WIDTH,
handle_stack_top,
)
var unread_position := collapse_position + Vector2(6.0, -18.0)
var hint_position := Vector2(
HINT_EDGE_MARGIN,
viewport_height - _hint.size.y - HINT_EDGE_MARGIN,
)
if _height_tween != null and _height_tween.is_valid():
_height_tween.kill()
if not animate:
_panel.position = target_position
_panel.size = target_size
_collapse_button.position = collapse_position
_height_button.position = height_position
_unread_indicator.position = unread_position
_hint.position = hint_position
return
var scroll_state := _capture_history_scroll()
_height_tween = create_tween().set_parallel(true)
_height_tween.tween_property(
_panel, "position", target_position, UIMotion.CHAT_RESIZE_DURATION
).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
_height_tween.tween_property(
_panel, "size", target_size, UIMotion.CHAT_RESIZE_DURATION
).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
_height_tween.tween_property(
_collapse_button,
"position",
collapse_position,
UIMotion.CHAT_RESIZE_DURATION,
).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
_height_tween.tween_property(
_height_button,
"position",
height_position,
UIMotion.CHAT_RESIZE_DURATION,
).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
_height_tween.tween_property(
_unread_indicator,
"position",
unread_position,
UIMotion.CHAT_RESIZE_DURATION,
).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
_height_tween.finished.connect(func() -> void:
_restore_history_scroll(scroll_state)
)
_hint.position = hint_position
func _capture_history_scroll() -> Dictionary:
if _history == null:
return {"pinned": true, "value": 0.0}
var scroll := _history.get_v_scroll_bar()
if scroll == null:
return {"pinned": true, "value": 0.0}
var bottom := maxf(scroll.min_value, scroll.max_value - scroll.page)
return {
"pinned": scroll.value >= bottom - 2.0,
"value": scroll.value,
}
func _restore_history_scroll(state: Dictionary) -> void:
if _history == null:
return
var scroll := _history.get_v_scroll_bar()
if scroll == null:
return
if bool(state.get("pinned", true)):
scroll.value = maxf(scroll.min_value, scroll.max_value - scroll.page)
else:
scroll.value = clampf(
float(state.get("value", 0.0)),
scroll.min_value,
maxf(scroll.min_value, scroll.max_value - scroll.page),
)
func _on_viewport_resized() -> void:
_layout_presentation(false)
func _on_exterior_handle_entered() -> void:
_panel_hovered = true
_update_panel_opacity(true)
func _on_exterior_handle_exited() -> void:
_panel_hovered = false
_update_panel_opacity(true)
func _on_peer_removed(peer_id: int) -> void:
var state: Dictionary = _speech.get(peer_id, {})
var bubble := state.get("bubble") as PanelContainer

View file

@ -39,6 +39,7 @@ const PlayerSettingsManagerType = preload(
signal pixelation_settings_visibility_changed(is_visible: bool)
signal crisp_reset_focus_requested
signal interactive_pointer_ui_changed(is_open: bool)
signal passive_pointer_ui_changed(is_enabled: bool)
signal player_menu_backdrop_visibility_changed(is_visible: bool)
@onready var _status_label: Label = %StatusLabel
@ -73,11 +74,15 @@ var _gameplay_ui_enabled: bool = false
var _fishing_spot: FishingSpotType
var _system_menu_open: bool = false
var _shop_open: bool = false
var _chat_input_open: bool = false
var _player_menu_hotbar_visible: bool = false
var _item_effects: PlayerItemEffectsType
func _ready() -> void:
_chat_ui.text_entry_ownership_changed.connect(
_on_chat_text_entry_ownership_changed
)
_hotbar_ui.presentation_transition_finished.connect(
_on_hotbar_presentation_transition_finished
)
@ -615,16 +620,23 @@ func _refresh_hotbar_visibility() -> void:
func _emit_interactive_pointer_ui_changed() -> void:
interactive_pointer_ui_changed.emit(
_system_menu_open or _player_menu_open or _shop_open
_system_menu_open or _player_menu_open or _shop_open or _chat_input_open
)
func _on_chat_text_entry_ownership_changed(active: bool) -> void:
_chat_input_open = active
_emit_interactive_pointer_ui_changed()
func _refresh_chat_availability() -> void:
if _chat_ui == null:
return
_chat_ui.set_available(
var chat_available := (
_gameplay_ui_enabled
and not _system_menu_open
and not _player_menu_open
and not _shop_open
)
_chat_ui.set_available(chat_available)
passive_pointer_ui_changed.emit(chat_available)

View file

@ -12,6 +12,7 @@ const PLAYER_MENU_PAGE_DURATION: float = 0.12
const PLAYER_MENU_INVENTORY_DURATION: float = 0.10
const PLAYER_MENU_ENTER_SCALE: float = 0.985
const PLAYER_MENU_EXIT_SCALE: float = 0.99
const CHAT_RESIZE_DURATION: float = 0.15
static func bubble_duration(distance: float) -> float:

View file

@ -18,6 +18,7 @@ var _requested_pixel_size: int = PlayerSettings.DEFAULT_UI_PIXEL_SIZE
var _effective_pixel_size: int = PlayerSettings.DEFAULT_UI_PIXEL_SIZE
var _gameplay_active: bool = false
var _interactive_ui_open: bool = false
var _passive_pointer_ui_enabled: bool = false
func _ready() -> void:
@ -57,12 +58,20 @@ func set_interactive_ui_open(is_open: bool) -> void:
_refresh_mouse_filter()
func set_passive_pointer_ui_enabled(is_enabled: bool) -> void:
_passive_pointer_ui_enabled = is_enabled
_refresh_mouse_filter()
func _refresh_mouse_filter() -> void:
mouse_filter = (
Control.MOUSE_FILTER_STOP
if not _gameplay_active or _interactive_ui_open
else Control.MOUSE_FILTER_IGNORE
)
if not _gameplay_active or _interactive_ui_open:
mouse_filter = Control.MOUSE_FILTER_STOP
elif _passive_pointer_ui_enabled:
# Forward pointer events to lightweight gameplay overlays such as Chat,
# while allowing events they do not consume to continue to gameplay.
mouse_filter = Control.MOUSE_FILTER_PASS
else:
mouse_filter = Control.MOUSE_FILTER_IGNORE
func _resize_presentation() -> void: