Honor authored barrier health bands

This commit is contained in:
Alexander Sellite 2026-08-11 22:58:46 -04:00
parent 41192e4ef5
commit 24b9570463
10 changed files with 73 additions and 91 deletions

View file

@ -23,16 +23,11 @@ const MINNOW_ROLL_WEIGHTS: Array[float] = [34.0, 27.0, 20.0, 13.0, 6.0]
const SARDINE_ROLL_WEIGHTS: Array[float] = [25.0, 28.0, 23.0, 16.0, 8.0] const SARDINE_ROLL_WEIGHTS: Array[float] = [25.0, 28.0, 23.0, 16.0, 8.0]
const LUMINOUS_ROE_ROLL_WEIGHTS: Array[float] = [16.0, 26.0, 26.0, 20.0, 12.0] const LUMINOUS_ROE_ROLL_WEIGHTS: Array[float] = [16.0, 26.0, 26.0, 20.0, 12.0]
const SALE_MULTIPLIERS: Array[float] = [1.0, 1.1, 1.25, 1.5, 2.0] const SALE_MULTIPLIERS: Array[float] = [1.0, 1.1, 1.25, 1.5, 2.0]
# Legacy profile multiplier retained for serialized/profile compatibility. # Legacy multiplier helpers remain available for compatibility. New encounters
# New encounters use the weighted quality/rarity/weight bands below. # roll directly within the authored quality bands below.
const BARRIER_HEALTH_MULTIPLIERS: Array[float] = [1.0, 1.25, 1.6, 2.2, 3.25] const BARRIER_HEALTH_MULTIPLIERS: Array[float] = [1.0, 1.25, 1.6, 2.2, 3.25]
# Barrier health is weighted 70% by quality, 20% by rarity, and 10% by the # Inclusive per-barrier health bands authored for each quality tier. Encounter
# catch's position in its authored weight range. The upper bounds define the # generation rolls uniformly across the selected tier's complete band.
# intended per-barrier challenge bands; a small seeded variance keeps barriers
# from feeling identical without crossing those bands.
const BARRIER_QUALITY_WEIGHT: float = 0.70
const BARRIER_RARITY_WEIGHT: float = 0.20
const BARRIER_WEIGHT_WEIGHT: float = 0.10
const BARRIER_HEALTH_MINIMUMS: Array[int] = [1, 10, 50, 100, 200] const BARRIER_HEALTH_MINIMUMS: Array[int] = [1, 10, 50, 100, 200]
const BARRIER_HEALTH_MAXIMUMS: Array[int] = [9, 50, 100, 200, 400] const BARRIER_HEALTH_MAXIMUMS: Array[int] = [9, 50, 100, 200, 400]
const DISPLAY_NAMES: PackedStringArray = [ const DISPLAY_NAMES: PackedStringArray = [
@ -89,32 +84,26 @@ static func apply_barrier_health(base_health: int, quality: int) -> int:
) )
static func barrier_health_for_catch( static func barrier_health_range(quality: int) -> Vector2i:
quality: int,
rarity: int,
weight_percentile: float,
variance: float = 1.0,
) -> int:
var safe_quality: int = ( var safe_quality: int = (
quality if is_valid(quality) else Tier.BORING quality if is_valid(quality) else Tier.BORING
) )
var safe_rarity: float = clampf(float(rarity) / 4.0, 0.0, 1.0) return Vector2i(
var safe_weight: float = clampf(weight_percentile, 0.0, 1.0)
var weighted_health: float = float(BARRIER_HEALTH_MAXIMUMS[safe_quality]) * (
BARRIER_QUALITY_WEIGHT
+ BARRIER_RARITY_WEIGHT * safe_rarity
+ BARRIER_WEIGHT_WEIGHT * safe_weight
)
var varied_health: int = roundi(
weighted_health * clampf(variance, 0.8, 1.2)
)
return clampi(
varied_health,
BARRIER_HEALTH_MINIMUMS[safe_quality], BARRIER_HEALTH_MINIMUMS[safe_quality],
BARRIER_HEALTH_MAXIMUMS[safe_quality], BARRIER_HEALTH_MAXIMUMS[safe_quality],
) )
static func roll_barrier_health(
rng: RandomNumberGenerator,
quality: int,
) -> int:
var health_range: Vector2i = barrier_health_range(quality)
if rng == null:
return health_range.x
return rng.randi_range(health_range.x, health_range.y)
static func roll( static func roll(
rng: RandomNumberGenerator, rng: RandomNumberGenerator,
weight_multipliers: Array[float] = [], weight_multipliers: Array[float] = [],

View file

@ -6,8 +6,6 @@
script = ExtResource("1_profile") script = ExtResource("1_profile")
barrier_count_min = 3 barrier_count_min = 3
barrier_count_max = 4 barrier_count_max = 4
barrier_health_min = 4
barrier_health_max = 7
first_barrier_margin = 0.14 first_barrier_margin = 0.14
final_barrier_margin = 0.1 final_barrier_margin = 0.1
minimum_barrier_spacing = 0.14 minimum_barrier_spacing = 0.14

View file

@ -6,8 +6,6 @@
script = ExtResource("1_profile") script = ExtResource("1_profile")
barrier_count_min = 3 barrier_count_min = 3
barrier_count_max = 4 barrier_count_max = 4
barrier_health_min = 5
barrier_health_max = 8
first_barrier_margin = 0.13 first_barrier_margin = 0.13
final_barrier_margin = 0.09 final_barrier_margin = 0.09
minimum_barrier_spacing = 0.14 minimum_barrier_spacing = 0.14

View file

@ -69,8 +69,6 @@ var _reel_input_held: bool = false
var _reel_speed: float = 0.0 var _reel_speed: float = 0.0
var _click_power: int = 1 var _click_power: int = 1
var _fish_quality: int = FishQualityType.Tier.BORING var _fish_quality: int = FishQualityType.Tier.BORING
var _fish_rarity: int = 0
var _fish_weight_percentile: float = 0.0
var _chase_delay_remaining: float = 0.0 var _chase_delay_remaining: float = 0.0
var _failure_epsilon: float = 0.0001 var _failure_epsilon: float = 0.0001
var _auto_click_accumulator: float = 0.0 var _auto_click_accumulator: float = 0.0
@ -113,8 +111,6 @@ func start_encounter(
reel_speed: float, reel_speed: float,
click_power: int, click_power: int,
fish_quality: int = FishQualityType.Tier.BORING, fish_quality: int = FishQualityType.Tier.BORING,
fish_rarity: int = 0,
fish_weight_percentile: float = 0.0,
) -> void: ) -> void:
reset() reset()
if profile == null: if profile == null:
@ -128,8 +124,6 @@ func start_encounter(
if FishQualityType.is_valid(fish_quality) if FishQualityType.is_valid(fish_quality)
else FishQualityType.Tier.BORING else FishQualityType.Tier.BORING
) )
_fish_rarity = clampi(fish_rarity, 0, 4)
_fish_weight_percentile = clampf(fish_weight_percentile, 0.0, 1.0)
_chase_delay_remaining = CHASE_START_DELAY _chase_delay_remaining = CHASE_START_DELAY
chase_progress = -CHASE_START_OFFSET chase_progress = -CHASE_START_OFFSET
_seed_encounter_rng() _seed_encounter_rng()
@ -145,8 +139,6 @@ func start_authoritative_encounter(
click_power: int, click_power: int,
encounter_seed_value: int, encounter_seed_value: int,
fish_quality: int = FishQualityType.Tier.BORING, fish_quality: int = FishQualityType.Tier.BORING,
fish_rarity: int = 0,
fish_weight_percentile: float = 0.0,
) -> void: ) -> void:
var previous_test_mode: bool = use_deterministic_test_seed var previous_test_mode: bool = use_deterministic_test_seed
var previous_seed: int = deterministic_test_seed var previous_seed: int = deterministic_test_seed
@ -157,8 +149,6 @@ func start_authoritative_encounter(
reel_speed, reel_speed,
click_power, click_power,
fish_quality, fish_quality,
fish_rarity,
fish_weight_percentile,
) )
use_deterministic_test_seed = previous_test_mode use_deterministic_test_seed = previous_test_mode
deterministic_test_seed = previous_seed deterministic_test_seed = previous_seed
@ -327,11 +317,8 @@ func _generate_barriers(profile: CatchDifficultyProfileType) -> void:
+ spacing * float(barrier_index) + spacing * float(barrier_index)
+ random_offsets[barrier_index] * random_slack + random_offsets[barrier_index] * random_slack
) )
var health: int = FishQualityType.barrier_health_for_catch( var health: int = FishQualityType.roll_barrier_health(
_fish_quality, _rng, _fish_quality
_fish_rarity,
_fish_weight_percentile,
_rng.randf_range(0.9, 1.1),
) )
_barriers.append(Barrier.new(position, health)) _barriers.append(Barrier.new(position, health))

View file

@ -3,8 +3,6 @@ extends Resource
@export_range(0, 12, 1) var barrier_count_min: int = 2 @export_range(0, 12, 1) var barrier_count_min: int = 2
@export_range(0, 12, 1) var barrier_count_max: int = 4 @export_range(0, 12, 1) var barrier_count_max: int = 4
@export_range(1, 100, 1) var barrier_health_min: int = 3
@export_range(1, 100, 1) var barrier_health_max: int = 7
@export_range(0.0, 0.45, 0.01) var first_barrier_margin: float = 0.15 @export_range(0.0, 0.45, 0.01) var first_barrier_margin: float = 0.15
@export_range(0.0, 0.45, 0.01) var final_barrier_margin: float = 0.10 @export_range(0.0, 0.45, 0.01) var final_barrier_margin: float = 0.10
@export_range(0.01, 1.0, 0.01) var minimum_barrier_spacing: float = 0.15 @export_range(0.01, 1.0, 0.01) var minimum_barrier_spacing: float = 0.15
@ -15,11 +13,6 @@ func get_barrier_count_range() -> Vector2i:
return Vector2i(minimum, maxi(minimum, barrier_count_max)) return Vector2i(minimum, maxi(minimum, barrier_count_max))
func get_barrier_health_range() -> Vector2i:
var minimum: int = maxi(1, barrier_health_min)
return Vector2i(minimum, maxi(minimum, barrier_health_max))
func get_generation_interval() -> Vector2: func get_generation_interval() -> Vector2:
var start: float = clampf(first_barrier_margin, 0.0, 0.95) var start: float = clampf(first_barrier_margin, 0.0, 0.95)
var finish: float = clampf(1.0 - final_barrier_margin, start, 1.0) var finish: float = clampf(1.0 - final_barrier_margin, start, 1.0)

View file

@ -6,8 +6,6 @@
script = ExtResource("1_profile") script = ExtResource("1_profile")
barrier_count_min = 2 barrier_count_min = 2
barrier_count_max = 4 barrier_count_max = 4
barrier_health_min = 3
barrier_health_max = 7
first_barrier_margin = 0.15 first_barrier_margin = 0.15
final_barrier_margin = 0.1 final_barrier_margin = 0.1
minimum_barrier_spacing = 0.15 minimum_barrier_spacing = 0.15

View file

@ -1045,8 +1045,6 @@ func _activate_bite(confirmation_override: bool = false) -> void:
_get_effective_reel_speed(), _get_effective_reel_speed(),
_get_effective_barrier_damage(), _get_effective_barrier_damage(),
_pending_catch.quality, _pending_catch.quality,
int(_pending_catch.fish.rarity),
_pending_catch.fish.get_weight_percentile(_pending_catch.weight_lb),
) )
_catch_controller.set_reel_input( _catch_controller.set_reel_input(
Input.is_action_pressed("fish_primary") Input.is_action_pressed("fish_primary")

View file

@ -548,8 +548,6 @@ func _start_bite(attempt: NetworkFishingAttempt) -> void:
attempt.barrier_damage, attempt.barrier_damage,
attempt.encounter_seed, attempt.encounter_seed,
fish_catch.quality, fish_catch.quality,
int(fish.rarity),
fish.get_weight_percentile(fish_catch.weight_lb),
) )
var data: Dictionary = { var data: Dictionary = {
"attempt_id": attempt.attempt_id, "attempt_id": attempt.attempt_id,

View file

@ -83,40 +83,68 @@ func _validate_barrier_challenge_curve() -> void:
var expected_maximums: Array[int] = [9, 50, 100, 200, 400] var expected_maximums: Array[int] = [9, 50, 100, 200, 400]
var previous_health: int = 0 var previous_health: int = 0
for quality: int in FishQualityType.TIER_COUNT: for quality: int in FishQualityType.TIER_COUNT:
var expected_range := Vector2i(
expected_minimums[quality], expected_maximums[quality]
)
assert(
FishQualityType.barrier_health_range(quality)
== expected_range
)
assert(
FishQualityType.roll_barrier_health(null, quality)
== expected_range.x
)
var rng := RandomNumberGenerator.new()
rng.seed = 73013 + quality
var observed_counts: Dictionary[int, int] = {}
var observed_minimum: int = expected_range.y
var observed_maximum: int = expected_range.x
var observed_total: int = 0
var band_size: int = expected_range.y - expected_range.x + 1
var sample_count: int = maxi(10000, band_size * 250)
for _sample: int in sample_count:
var rolled_health: int = FishQualityType.roll_barrier_health(
rng, quality
)
assert(
rolled_health >= expected_range.x
and rolled_health <= expected_range.y
)
observed_counts[rolled_health] = (
int(observed_counts.get(rolled_health, 0)) + 1
)
observed_minimum = mini(observed_minimum, rolled_health)
observed_maximum = maxi(observed_maximum, rolled_health)
observed_total += rolled_health
assert(observed_minimum == expected_range.x)
assert(observed_maximum == expected_range.y)
for authored_health: int in range(
expected_range.x, expected_range.y + 1
):
assert(observed_counts.has(authored_health))
var observed_average: float = (
float(observed_total) / float(sample_count)
)
var authored_midpoint: float = (
float(expected_range.x + expected_range.y) / 2.0
)
assert(
absf(observed_average - authored_midpoint)
< maxf(0.15, float(band_size) * 0.01)
)
var health: int = FishQualityType.apply_barrier_health(8, quality) var health: int = FishQualityType.apply_barrier_health(8, quality)
assert(health > previous_health) assert(health > previous_health)
previous_health = health previous_health = health
assert(FishQualityType.apply_barrier_health(8, -1) == 8) assert(FishQualityType.apply_barrier_health(8, -1) == 8)
assert(FishQualityType.apply_barrier_health(0, FishQualityType.Tier.SHINY) == 4) assert(FishQualityType.apply_barrier_health(0, FishQualityType.Tier.SHINY) == 4)
var impressive_low_input: int = FishQualityType.barrier_health_for_catch(
FishQualityType.Tier.IMPRESSIVE,
0,
0.0,
1.0,
)
var impressive_high_input: int = FishQualityType.barrier_health_for_catch(
FishQualityType.Tier.IMPRESSIVE,
4,
1.0,
1.0,
)
assert(impressive_low_input >= 50 and impressive_low_input <= 100)
assert(impressive_high_input > impressive_low_input)
assert(impressive_high_input <= 100)
assert( assert(
FishQualityType.barrier_health_for_catch( FishQualityType.barrier_health_range(-1)
FishQualityType.Tier.BORING, == Vector2i(1, 9)
4,
1.0,
1.0,
) <= 9
) )
var profile := CatchDifficultyProfile.new() var profile := CatchDifficultyProfile.new()
profile.barrier_count_min = 1 profile.barrier_count_min = 1
profile.barrier_count_max = 1 profile.barrier_count_max = 1
profile.barrier_health_min = 8
profile.barrier_health_max = 8
profile.first_barrier_margin = 0.2 profile.first_barrier_margin = 0.2
profile.final_barrier_margin = 0.2 profile.final_barrier_margin = 0.2
profile.minimum_barrier_spacing = 0.1 profile.minimum_barrier_spacing = 0.1
@ -141,12 +169,9 @@ func _validate_barrier_challenge_curve() -> void:
assert(health <= expected_maximums[quality]) assert(health <= expected_maximums[quality])
controller.queue_free() controller.queue_free()
var shiny_health: int = FishQualityType.barrier_health_for_catch( var shiny_health: int = FishQualityType.barrier_health_range(
FishQualityType.Tier.SHINY, FishQualityType.Tier.SHINY
4, ).y
1.0,
1.0,
)
var base_power_clicks: int = ceili(float(shiny_health) / 1.0) var base_power_clicks: int = ceili(float(shiny_health) / 1.0)
var max_power_clicks: int = ceili( var max_power_clicks: int = ceili(
float(shiny_health) float(shiny_health)

View file

@ -104,7 +104,7 @@ func _run() -> void:
assert(not bobber.visible) assert(not bobber.visible)
# A private host rolls and retains the authoritative catch before the fight # A private host rolls and retains the authoritative catch before the fight
# so its quality can scale the same barriers clients receive in snapshots. # so its quality selects the barrier band clients receive in snapshots.
fishing_spot.call("_begin_aiming", player) fishing_spot.call("_begin_aiming", player)
fishing_spot.set("_cast_charge", 0.32) fishing_spot.set("_cast_charge", 0.32)
fishing_spot.call("_update_cast_charge", 0.0) fishing_spot.call("_update_cast_charge", 0.0)
@ -138,8 +138,6 @@ func _run() -> void:
attempt.barrier_damage, attempt.barrier_damage,
attempt.encounter_seed, attempt.encounter_seed,
fish_catch.quality, fish_catch.quality,
int(fish.rarity),
fish.get_weight_percentile(fish_catch.weight_lb),
) )
var quality_barriers: Array = attempt.controller.get("_barriers") var quality_barriers: Array = attempt.controller.get("_barriers")
var reference_barriers: Array = reference_controller.get("_barriers") var reference_barriers: Array = reference_controller.get("_barriers")