Fix multiplayer presentation and Fishnet synchronization
This commit is contained in:
parent
31d459b3a7
commit
2045d8e288
19 changed files with 748 additions and 41 deletions
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@ -150,6 +150,10 @@ func get_plan_id() -> String:
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return _active_plan_id
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return _active_plan_id
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func has_active_board() -> bool:
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return validate_board(_active_board)
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func get_time_until_refresh_text() -> String:
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func get_time_until_refresh_text() -> String:
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if _active_plan_id.is_empty() or _world_time == null:
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if _active_plan_id.is_empty() or _world_time == null:
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return "daily jobs unavailable"
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return "daily jobs unavailable"
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@ -2,11 +2,13 @@ class_name NetworkJobService
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extends Node
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extends Node
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const MAX_SESSION_ID_LENGTH: int = 96
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const MAX_SESSION_ID_LENGTH: int = 96
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const BOARD_REQUEST_INTERVAL_SECONDS: float = 1.5
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var _session: NetworkSession
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var _session: NetworkSession
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var _jobs: PlayerJobService
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var _jobs: PlayerJobService
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var _sequence: int = 0
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var _sequence: int = 0
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var _last_received_sequence: int = -1
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var _last_received_sequence: int = -1
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var _board_request_accumulator: float = 0.0
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func setup(session: NetworkSession, jobs: PlayerJobService) -> void:
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func setup(session: NetworkSession, jobs: PlayerJobService) -> void:
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@ -15,13 +17,36 @@ func setup(session: NetworkSession, jobs: PlayerJobService) -> void:
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_session.state_changed.connect(_on_session_state_changed)
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_session.state_changed.connect(_on_session_state_changed)
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_session.peer_authenticated.connect(_on_peer_authenticated)
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_session.peer_authenticated.connect(_on_peer_authenticated)
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_jobs.board_changed.connect(_on_board_changed)
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_jobs.board_changed.connect(_on_board_changed)
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set_process(true)
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func _process(delta: float) -> void:
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if (
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_session == null
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or _jobs == null
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or not _session.is_joined_client()
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or not _session.supports_server_capability(
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NetworkProtocol.JOBS_CAPABILITY
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)
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or _jobs.has_active_board()
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):
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_board_request_accumulator = 0.0
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return
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_board_request_accumulator += delta
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if _board_request_accumulator < BOARD_REQUEST_INTERVAL_SECONDS:
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return
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_board_request_accumulator = 0.0
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_request_remote_board()
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func _on_session_state_changed(state: NetworkSession.State) -> void:
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func _on_session_state_changed(state: NetworkSession.State) -> void:
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_sequence = 0
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_sequence = 0
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_last_received_sequence = -1
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_last_received_sequence = -1
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_board_request_accumulator = 0.0
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if state == NetworkSession.State.JOINED_CLIENT:
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if state == NetworkSession.State.JOINED_CLIENT:
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if not _session.supports_server_capability(NetworkProtocol.JOBS_CAPABILITY):
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if _session.supports_server_capability(NetworkProtocol.JOBS_CAPABILITY):
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_request_remote_board()
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else:
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_jobs.clear_remote_board()
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_jobs.clear_remote_board()
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elif state in [
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elif state in [
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NetworkSession.State.INACTIVE,
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NetworkSession.State.INACTIVE,
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@ -69,6 +94,33 @@ func _send_board(peer_id: int) -> void:
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})
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})
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func _request_remote_board() -> void:
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if (
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_session != null
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and _session.is_joined_client()
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and _session.supports_server_capability(
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NetworkProtocol.JOBS_CAPABILITY
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)
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):
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request_job_board.rpc_id(1)
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@rpc("any_peer", "call_remote", "reliable", 0)
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func request_job_board() -> void:
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var sender_id: int = multiplayer.get_remote_sender_id()
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if (
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_session == null
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or not _session.is_host()
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or sender_id <= 1
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or not _session.is_authenticated_peer(sender_id)
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or not _session.peer_supports_capability(
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sender_id, NetworkProtocol.JOBS_CAPABILITY
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)
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):
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return
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_send_board(sender_id)
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@rpc("authority", "call_remote", "reliable", 0)
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@rpc("authority", "call_remote", "reliable", 0)
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func receive_job_board(data: Dictionary) -> void:
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func receive_job_board(data: Dictionary) -> void:
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if (
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if (
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@ -86,6 +138,7 @@ func receive_job_board(data: Dictionary) -> void:
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var board: Dictionary = data.get("board", {})
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var board: Dictionary = data.get("board", {})
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if _jobs.apply_remote_board(board):
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if _jobs.apply_remote_board(board):
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_last_received_sequence = sequence
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_last_received_sequence = sequence
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_board_request_accumulator = 0.0
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static func validate_snapshot(value: Variant) -> bool:
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static func validate_snapshot(value: Variant) -> bool:
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94
network/network_player_animation_protocol.gd
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94
network/network_player_animation_protocol.gd
Normal file
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@ -0,0 +1,94 @@
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class_name NetworkPlayerAnimationProtocol
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extends RefCounted
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const FORMAT_VERSION: int = 1
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const MAX_STATE_ID_LENGTH: int = 64
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const MAX_ACTION_SEQUENCE: int = 2147483647
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const MAX_ACTION_ELAPSED_SECONDS: float = 86400.0
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const LOCOMOTION_IDLE: StringName = &"idle"
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const LOCOMOTION_WALKING: StringName = &"walking"
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const LOCOMOTION_RUNNING: StringName = &"running"
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static func make_state(
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locomotion_id: StringName,
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grounded: bool,
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action_id: StringName = &"",
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action_sequence: int = 0,
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action_elapsed: float = 0.0,
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) -> Dictionary:
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return {
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"format_version": FORMAT_VERSION,
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"locomotion_id": String(locomotion_id),
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"grounded": grounded,
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"action": make_action_state(
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action_id, action_sequence, action_elapsed
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),
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}
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static func make_action_state(
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action_id: StringName = &"",
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action_sequence: int = 0,
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action_elapsed: float = 0.0,
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) -> Dictionary:
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return {
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"id": String(action_id),
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"sequence": action_sequence,
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"elapsed": action_elapsed,
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}
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static func validate_state(value: Variant) -> bool:
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if typeof(value) != TYPE_DICTIONARY:
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return false
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var state: Dictionary = value
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return (
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typeof(state.get("format_version")) == TYPE_INT
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and int(state["format_version"]) == FORMAT_VERSION
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and valid_state_id(state.get("locomotion_id"), false)
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and typeof(state.get("grounded")) == TYPE_BOOL
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and validate_action_state(state.get("action"))
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)
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static func validate_action_state(value: Variant) -> bool:
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if typeof(value) != TYPE_DICTIONARY:
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return false
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var action: Dictionary = value
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if (
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not valid_state_id(action.get("id"), true)
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or typeof(action.get("sequence")) != TYPE_INT
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or typeof(action.get("elapsed")) not in [TYPE_FLOAT, TYPE_INT]
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):
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return false
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var sequence: int = int(action["sequence"])
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var elapsed: float = float(action["elapsed"])
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return (
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sequence >= 0
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and sequence <= MAX_ACTION_SEQUENCE
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and is_finite(elapsed)
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and elapsed >= 0.0
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and elapsed <= MAX_ACTION_ELAPSED_SECONDS
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)
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static func valid_state_id(value: Variant, allow_empty: bool) -> bool:
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if typeof(value) not in [TYPE_STRING, TYPE_STRING_NAME]:
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return false
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var state_id: String = str(value)
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if state_id.is_empty():
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return allow_empty
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if state_id.length() > MAX_STATE_ID_LENGTH:
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return false
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for index: int in state_id.length():
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var codepoint: int = state_id.unicode_at(index)
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var valid_character: bool = (
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codepoint >= 97 and codepoint <= 122
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or codepoint >= 48 and codepoint <= 57
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or codepoint == 95
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)
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if not valid_character:
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return false
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return true
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1
network/network_player_animation_protocol.gd.uid
Normal file
1
network/network_player_animation_protocol.gd.uid
Normal file
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@ -0,0 +1 @@
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uid://cmaaep4n3p2tq
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@ -1,7 +1,7 @@
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class_name NetworkProtocol
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class_name NetworkProtocol
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extends RefCounted
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extends RefCounted
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const PROTOCOL_VERSION: int = 3
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const PROTOCOL_VERSION: int = 4
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const GAME_BUILD: String = "prealpha"
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const GAME_BUILD: String = "prealpha"
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const MAX_GAME_VERSION_LENGTH: int = 64
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const MAX_GAME_VERSION_LENGTH: int = 64
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const MAX_DISPLAY_NAME_LENGTH: int = 24
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const MAX_DISPLAY_NAME_LENGTH: int = 24
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@ -9,6 +9,7 @@ const CONNECTION_TIMEOUT_SECONDS: float = 10.0
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const AUTHENTICATION_TIMEOUT_SECONDS: float = 60.0
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const AUTHENTICATION_TIMEOUT_SECONDS: float = 60.0
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const INPUT_INTERVAL: float = 1.0 / 30.0
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const INPUT_INTERVAL: float = 1.0 / 30.0
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const SNAPSHOT_INTERVAL: float = 1.0 / 30.0
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const SNAPSHOT_INTERVAL: float = 1.0 / 30.0
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const MAX_MOVEMENT_INPUT_SEQUENCE: int = 2147483647
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signal state_changed(state: State)
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signal state_changed(state: State)
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signal status_message_changed(message: String)
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signal status_message_changed(message: String)
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@ -1741,9 +1742,10 @@ func _is_valid_movement_input(data: Dictionary) -> bool:
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or typeof(data.get("sprint")) != TYPE_BOOL
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or typeof(data.get("sprint")) != TYPE_BOOL
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or typeof(data.get("sneak")) != TYPE_BOOL
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or typeof(data.get("sneak")) != TYPE_BOOL
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or typeof(data.get("slow_walk")) != TYPE_BOOL
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or typeof(data.get("slow_walk")) != TYPE_BOOL
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or (
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or typeof(data.get("sitting")) != TYPE_BOOL
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data.has("sitting")
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or typeof(data.get("casting")) != TYPE_BOOL
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and typeof(data.get("sitting")) != TYPE_BOOL
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or not NetworkPlayerAnimationProtocol.validate_action_state(
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data.get("animation_action")
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)
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)
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or typeof(data.get("camera_yaw")) not in [TYPE_FLOAT, TYPE_INT]
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or typeof(data.get("camera_yaw")) not in [TYPE_FLOAT, TYPE_INT]
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):
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):
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@ -1751,11 +1753,18 @@ func _is_valid_movement_input(data: Dictionary) -> bool:
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var axis: Array = data["axis"]
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var axis: Array = data["axis"]
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if axis.size() != 2:
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if axis.size() != 2:
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return false
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return false
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if (
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typeof(axis[0]) not in [TYPE_FLOAT, TYPE_INT]
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or typeof(axis[1]) not in [TYPE_FLOAT, TYPE_INT]
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):
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return false
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var x: float = float(axis[0])
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var x: float = float(axis[0])
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var y: float = float(axis[1])
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var y: float = float(axis[1])
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var camera_yaw: float = float(data["camera_yaw"])
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var camera_yaw: float = float(data["camera_yaw"])
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return (
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return (
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is_finite(x)
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int(data["sequence"]) > 0
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and int(data["sequence"]) <= MAX_MOVEMENT_INPUT_SEQUENCE
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and is_finite(x)
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and is_finite(y)
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and is_finite(y)
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and is_finite(camera_yaw)
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and is_finite(camera_yaw)
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and absf(x) <= 1.01
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and absf(x) <= 1.01
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290
player/player.gd
290
player/player.gd
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@ -68,6 +68,10 @@ const CHARACTER_FISHING_ANIMATION: StringName = &"fishing"
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const CHARACTER_FISHING_SIT_ANIMATION: StringName = &"fishing_sit"
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const CHARACTER_FISHING_SIT_ANIMATION: StringName = &"fishing_sit"
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const CHARACTER_FIGHTING_ANIMATION: StringName = &"fighting"
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const CHARACTER_FIGHTING_ANIMATION: StringName = &"fighting"
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const CHARACTER_FIGHTING_SIT_ANIMATION: StringName = &"fighting_sit"
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const CHARACTER_FIGHTING_SIT_ANIMATION: StringName = &"fighting_sit"
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# Add future networked emote animation IDs here. The protocol accepts unknown
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# safe IDs so newer clients can extend it, but Player only presents actions
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# explicitly approved by this catalog.
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const NETWORK_ANIMATION_ACTION_IDS: Array[StringName] = []
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enum FishingVisualPhase {
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enum FishingVisualPhase {
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NONE,
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NONE,
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@ -84,6 +88,12 @@ enum PocketVisualTarget {
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ART_KIT,
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ART_KIT,
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CATCH_SHOWCASE,
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CATCH_SHOWCASE,
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}
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}
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enum LocomotionState {
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IDLE,
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WALKING,
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RUNNING,
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}
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const FIGHTING_EYES_ID: String = "alligator_eyes"
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const FIGHTING_EYES_ID: String = "alligator_eyes"
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const BLINK_EYES_ID: String = "closed"
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const BLINK_EYES_ID: String = "closed"
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const BLINK_INTERVAL_SECONDS := Vector2(2.8, 7.5)
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const BLINK_INTERVAL_SECONDS := Vector2(2.8, 7.5)
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@ -393,8 +403,18 @@ var _last_network_input_sequence: int = 0
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var _network_target_position: Vector3
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var _network_target_position: Vector3
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var _network_target_velocity: Vector3
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var _network_target_velocity: Vector3
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var _network_target_visual_yaw: float = 0.0
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var _network_target_visual_yaw: float = 0.0
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var _network_target_grounded: bool = false
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var _network_target_locomotion_state: LocomotionState = LocomotionState.IDLE
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var _network_target_animation_action_id: StringName = &""
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var _network_target_animation_action_sequence: int = 0
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var _network_target_animation_action_elapsed: float = 0.0
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var _network_snapshot_ready: bool = false
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var _network_snapshot_ready: bool = false
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var _network_snapshot_age: float = 0.0
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var _network_snapshot_age: float = 0.0
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var _animation_action_id: StringName = &""
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var _animation_action_sequence: int = 0
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var _animation_action_elapsed: float = 0.0
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var _presented_animation_action_id: StringName = &""
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var _presented_animation_action_sequence: int = -1
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var _character_animation_name: StringName = &""
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var _character_animation_name: StringName = &""
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var _sitting: bool = false
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var _sitting: bool = false
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var _sit_after_landing: bool = false
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var _sit_after_landing: bool = false
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@ -475,6 +495,72 @@ func set_controller_mapping_manager(
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_controller_mapping_manager = mapping_manager
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_controller_mapping_manager = mapping_manager
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func begin_animation_action(
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action_id: StringName,
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elapsed_seconds: float = 0.0,
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) -> bool:
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if (
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action_id.is_empty()
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or not supports_network_animation_action(action_id)
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or _character_animation_player == null
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or not _character_animation_player.has_animation(action_id)
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):
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return false
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var next_sequence: int = (
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1
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if _animation_action_sequence
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>= NetworkPlayerAnimationProtocol.MAX_ACTION_SEQUENCE
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else _animation_action_sequence + 1
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)
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var action_state: Dictionary = (
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NetworkPlayerAnimationProtocol.make_action_state(
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action_id, next_sequence, elapsed_seconds
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)
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)
|
||||||
|
if not NetworkPlayerAnimationProtocol.validate_action_state(action_state):
|
||||||
|
return false
|
||||||
|
_apply_animation_action_state(action_state)
|
||||||
|
return true
|
||||||
|
|
||||||
|
|
||||||
|
func end_animation_action() -> void:
|
||||||
|
if _animation_action_id.is_empty():
|
||||||
|
return
|
||||||
|
var next_sequence: int = (
|
||||||
|
1
|
||||||
|
if _animation_action_sequence
|
||||||
|
>= NetworkPlayerAnimationProtocol.MAX_ACTION_SEQUENCE
|
||||||
|
else _animation_action_sequence + 1
|
||||||
|
)
|
||||||
|
_apply_animation_action_state(
|
||||||
|
NetworkPlayerAnimationProtocol.make_action_state(
|
||||||
|
&"", next_sequence, 0.0
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
func _apply_animation_action_state(action_state: Dictionary) -> void:
|
||||||
|
if not NetworkPlayerAnimationProtocol.validate_action_state(action_state):
|
||||||
|
return
|
||||||
|
var action_id := StringName(str(action_state["id"]))
|
||||||
|
if (
|
||||||
|
not action_id.is_empty()
|
||||||
|
and not supports_network_animation_action(action_id)
|
||||||
|
):
|
||||||
|
action_id = &""
|
||||||
|
var action_sequence: int = int(action_state["sequence"])
|
||||||
|
var action_changed: bool = (
|
||||||
|
action_id != _animation_action_id
|
||||||
|
or action_sequence != _animation_action_sequence
|
||||||
|
)
|
||||||
|
_animation_action_id = action_id
|
||||||
|
_animation_action_sequence = action_sequence
|
||||||
|
_animation_action_elapsed = float(action_state["elapsed"])
|
||||||
|
if action_changed:
|
||||||
|
_character_animation_name = &""
|
||||||
|
_update_character_animation()
|
||||||
|
|
||||||
|
|
||||||
func _initialize_fishing_rod() -> void:
|
func _initialize_fishing_rod() -> void:
|
||||||
var skeleton := get_node_or_null(
|
var skeleton := get_node_or_null(
|
||||||
"Visuals/CharacterRig/CharacterRig/Skeleton3D"
|
"Visuals/CharacterRig/CharacterRig/Skeleton3D"
|
||||||
|
|
@ -613,6 +699,11 @@ func _physics_process(delta: float) -> void:
|
||||||
|
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
|
if not _animation_action_id.is_empty():
|
||||||
|
_animation_action_elapsed = minf(
|
||||||
|
_animation_action_elapsed + delta,
|
||||||
|
NetworkPlayerAnimationProtocol.MAX_ACTION_ELAPSED_SECONDS,
|
||||||
|
)
|
||||||
_update_blink(delta)
|
_update_blink(delta)
|
||||||
_update_character_animation()
|
_update_character_animation()
|
||||||
_update_sprint_dust(delta)
|
_update_sprint_dust(delta)
|
||||||
|
|
@ -705,7 +796,7 @@ func _update_sprint_dust(delta: float) -> void:
|
||||||
if _sprint_dust == null:
|
if _sprint_dust == null:
|
||||||
return
|
return
|
||||||
var horizontal_velocity := Vector3(velocity.x, 0.0, velocity.z)
|
var horizontal_velocity := Vector3(velocity.x, 0.0, velocity.z)
|
||||||
var grounded: bool = is_on_floor()
|
var grounded: bool = _get_presented_grounded()
|
||||||
if _water_recovery_active:
|
if _water_recovery_active:
|
||||||
_sprint_dust_airborne = false
|
_sprint_dust_airborne = false
|
||||||
_sprint_dust_fall_speed = 0.0
|
_sprint_dust_fall_speed = 0.0
|
||||||
|
|
@ -730,18 +821,11 @@ func _update_sprint_dust(delta: float) -> void:
|
||||||
)
|
)
|
||||||
_sprint_dust_airborne = false
|
_sprint_dust_airborne = false
|
||||||
_sprint_dust_fall_speed = 0.0
|
_sprint_dust_fall_speed = 0.0
|
||||||
var horizontal_speed_squared: float = horizontal_velocity.length_squared()
|
|
||||||
var fastest_non_sprint_speed := maxf(
|
|
||||||
walk_speed,
|
|
||||||
maxf(sneak_speed, slow_walk_speed)
|
|
||||||
)
|
|
||||||
var running_threshold := fastest_non_sprint_speed + 0.5
|
|
||||||
var should_emit: bool = (
|
var should_emit: bool = (
|
||||||
grounded
|
grounded
|
||||||
and not _sitting
|
and not _sitting
|
||||||
and not _water_recovery_active
|
and not _water_recovery_active
|
||||||
and horizontal_speed_squared
|
and _get_presented_locomotion_state() == LocomotionState.RUNNING
|
||||||
> running_threshold * running_threshold
|
|
||||||
)
|
)
|
||||||
_sprint_dust.update_trail(
|
_sprint_dust.update_trail(
|
||||||
delta,
|
delta,
|
||||||
|
|
@ -778,18 +862,17 @@ func _get_controller_zoom_strength() -> float:
|
||||||
func _update_character_animation() -> void:
|
func _update_character_animation() -> void:
|
||||||
if _character_animation_player == null:
|
if _character_animation_player == null:
|
||||||
return
|
return
|
||||||
var horizontal_speed_squared: float = (
|
var locomotion_state: LocomotionState = (
|
||||||
velocity.x * velocity.x + velocity.z * velocity.z
|
_get_presented_locomotion_state()
|
||||||
)
|
)
|
||||||
var is_walking: bool = horizontal_speed_squared > 0.0025
|
var is_walking: bool = locomotion_state != LocomotionState.IDLE
|
||||||
var fastest_non_sprint_speed := maxf(
|
var is_running: bool = locomotion_state == LocomotionState.RUNNING
|
||||||
walk_speed,
|
var animation_action: Dictionary = _get_presented_animation_action()
|
||||||
maxf(sneak_speed, slow_walk_speed)
|
var animation_action_id := StringName(str(animation_action.get("id", "")))
|
||||||
)
|
var animation_action_available: bool = (
|
||||||
var running_threshold := fastest_non_sprint_speed + 0.5
|
not animation_action_id.is_empty()
|
||||||
var is_running := (
|
and supports_network_animation_action(animation_action_id)
|
||||||
is_walking
|
and _character_animation_player.has_animation(animation_action_id)
|
||||||
and horizontal_speed_squared > running_threshold * running_threshold
|
|
||||||
)
|
)
|
||||||
var held_show_item_visible: bool = (
|
var held_show_item_visible: bool = (
|
||||||
_held_fish_visible or _held_art_kit_visible
|
_held_fish_visible or _held_art_kit_visible
|
||||||
|
|
@ -878,6 +961,8 @@ func _update_character_animation() -> void:
|
||||||
CHARACTER_FISHING_ANIMATION,
|
CHARACTER_FISHING_ANIMATION,
|
||||||
CHARACTER_IDLE_ANIMATION,
|
CHARACTER_IDLE_ANIMATION,
|
||||||
]
|
]
|
||||||
|
elif animation_action_available:
|
||||||
|
requested_animation = [animation_action_id]
|
||||||
elif _sitting:
|
elif _sitting:
|
||||||
if held_show_item_visible:
|
if held_show_item_visible:
|
||||||
requested_animation = [
|
requested_animation = [
|
||||||
|
|
@ -934,13 +1019,45 @@ func _update_character_animation() -> void:
|
||||||
break
|
break
|
||||||
if next_animation.is_empty():
|
if next_animation.is_empty():
|
||||||
return
|
return
|
||||||
if _character_animation_name == next_animation:
|
var action_selected: bool = (
|
||||||
|
animation_action_available and next_animation == animation_action_id
|
||||||
|
)
|
||||||
|
var action_sequence: int = int(animation_action.get("sequence", 0))
|
||||||
|
var action_changed: bool = (
|
||||||
|
action_selected
|
||||||
|
and (
|
||||||
|
animation_action_id != _presented_animation_action_id
|
||||||
|
or action_sequence != _presented_animation_action_sequence
|
||||||
|
)
|
||||||
|
)
|
||||||
|
if not action_selected:
|
||||||
|
_presented_animation_action_id = &""
|
||||||
|
_presented_animation_action_sequence = -1
|
||||||
|
if _character_animation_name == next_animation and not action_changed:
|
||||||
return
|
return
|
||||||
_character_animation_player.play(next_animation)
|
_character_animation_player.play(next_animation)
|
||||||
_character_animation_name = next_animation
|
_character_animation_name = next_animation
|
||||||
|
if action_selected:
|
||||||
|
_presented_animation_action_id = animation_action_id
|
||||||
|
_presented_animation_action_sequence = action_sequence
|
||||||
|
var elapsed: float = float(animation_action.get("elapsed", 0.0))
|
||||||
|
var animation: Animation = _character_animation_player.get_animation(
|
||||||
|
next_animation
|
||||||
|
)
|
||||||
|
if elapsed > 0.0 and animation != null and animation.length > 0.0:
|
||||||
|
_character_animation_player.seek(
|
||||||
|
fposmod(elapsed, animation.length), true
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
func _on_character_animation_finished(animation_name: StringName) -> void:
|
func _on_character_animation_finished(animation_name: StringName) -> void:
|
||||||
|
if (
|
||||||
|
local_control_enabled
|
||||||
|
and not _animation_action_id.is_empty()
|
||||||
|
and animation_name == _animation_action_id
|
||||||
|
):
|
||||||
|
end_animation_action()
|
||||||
|
return
|
||||||
if animation_name in [
|
if animation_name in [
|
||||||
CHARACTER_POCKET_IDLE_IDLE_ANIMATION,
|
CHARACTER_POCKET_IDLE_IDLE_ANIMATION,
|
||||||
CHARACTER_POCKET_IDLE_SHOW_ANIMATION,
|
CHARACTER_POCKET_IDLE_SHOW_ANIMATION,
|
||||||
|
|
@ -1278,6 +1395,11 @@ func configure_network_remote(authoritative_simulation: bool) -> void:
|
||||||
_network_interpolation_enabled = not authoritative_simulation
|
_network_interpolation_enabled = not authoritative_simulation
|
||||||
_network_snapshot_ready = false
|
_network_snapshot_ready = false
|
||||||
_network_snapshot_age = 0.0
|
_network_snapshot_age = 0.0
|
||||||
|
_network_target_grounded = false
|
||||||
|
_network_target_locomotion_state = LocomotionState.IDLE
|
||||||
|
_network_target_animation_action_id = &""
|
||||||
|
_network_target_animation_action_sequence = 0
|
||||||
|
_network_target_animation_action_elapsed = 0.0
|
||||||
_camera.current = false
|
_camera.current = false
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -1301,6 +1423,7 @@ func capture_network_input(sequence: int) -> Dictionary:
|
||||||
"casting": (
|
"casting": (
|
||||||
_fishing_visual_phase == FishingVisualPhase.CASTING
|
_fishing_visual_phase == FishingVisualPhase.CASTING
|
||||||
),
|
),
|
||||||
|
"animation_action": _make_animation_action_state(),
|
||||||
}
|
}
|
||||||
var axis: Vector2 = Input.get_vector(
|
var axis: Vector2 = Input.get_vector(
|
||||||
"move_left",
|
"move_left",
|
||||||
|
|
@ -1318,6 +1441,7 @@ func capture_network_input(sequence: int) -> Dictionary:
|
||||||
"slow_walk": Input.is_action_pressed("slow_walk"),
|
"slow_walk": Input.is_action_pressed("slow_walk"),
|
||||||
"sitting": _sitting,
|
"sitting": _sitting,
|
||||||
"casting": _fishing_visual_phase == FishingVisualPhase.CASTING,
|
"casting": _fishing_visual_phase == FishingVisualPhase.CASTING,
|
||||||
|
"animation_action": _make_animation_action_state(),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -1335,6 +1459,7 @@ func apply_authoritative_network_input(data: Dictionary) -> void:
|
||||||
_network_sprint = bool(data.get("sprint", false))
|
_network_sprint = bool(data.get("sprint", false))
|
||||||
_network_sneak = bool(data.get("sneak", false))
|
_network_sneak = bool(data.get("sneak", false))
|
||||||
_network_slow_walk = bool(data.get("slow_walk", false))
|
_network_slow_walk = bool(data.get("slow_walk", false))
|
||||||
|
_apply_animation_action_state(data.get("animation_action", {}))
|
||||||
_apply_network_casting(bool(data.get("casting", false)))
|
_apply_network_casting(bool(data.get("casting", false)))
|
||||||
var sitting_requested: bool = bool(data.get("sitting", false))
|
var sitting_requested: bool = bool(data.get("sitting", false))
|
||||||
if sitting_requested and not is_on_floor():
|
if sitting_requested and not is_on_floor():
|
||||||
|
|
@ -1352,7 +1477,13 @@ func make_network_snapshot(peer_id: int) -> Dictionary:
|
||||||
"position": [global_position.x, global_position.y, global_position.z],
|
"position": [global_position.x, global_position.y, global_position.z],
|
||||||
"velocity": [velocity.x, velocity.y, velocity.z],
|
"velocity": [velocity.x, velocity.y, velocity.z],
|
||||||
"visual_yaw": _visuals.rotation.y,
|
"visual_yaw": _visuals.rotation.y,
|
||||||
"grounded": is_on_floor(),
|
"animation_state": NetworkPlayerAnimationProtocol.make_state(
|
||||||
|
_get_authoritative_locomotion_id(),
|
||||||
|
is_on_floor(),
|
||||||
|
_animation_action_id,
|
||||||
|
_animation_action_sequence,
|
||||||
|
_animation_action_elapsed,
|
||||||
|
),
|
||||||
"sitting": _sitting,
|
"sitting": _sitting,
|
||||||
"casting": _fishing_visual_phase == FishingVisualPhase.CASTING,
|
"casting": _fishing_visual_phase == FishingVisualPhase.CASTING,
|
||||||
}
|
}
|
||||||
|
|
@ -1365,6 +1496,7 @@ func push_network_snapshot(snapshot: Dictionary) -> void:
|
||||||
_network_target_position = parsed["position"]
|
_network_target_position = parsed["position"]
|
||||||
_network_target_velocity = parsed["velocity"]
|
_network_target_velocity = parsed["velocity"]
|
||||||
_network_target_visual_yaw = parsed["visual_yaw"]
|
_network_target_visual_yaw = parsed["visual_yaw"]
|
||||||
|
_apply_network_target_animation_state(parsed["animation_state"])
|
||||||
_network_snapshot_age = 0.0
|
_network_snapshot_age = 0.0
|
||||||
_apply_network_casting(bool(parsed["casting"]))
|
_apply_network_casting(bool(parsed["casting"]))
|
||||||
_set_sitting(bool(parsed["sitting"]))
|
_set_sitting(bool(parsed["sitting"]))
|
||||||
|
|
@ -1412,6 +1544,7 @@ func apply_network_teleport(snapshot: Dictionary) -> void:
|
||||||
_network_target_position = global_position
|
_network_target_position = global_position
|
||||||
_network_target_velocity = velocity
|
_network_target_velocity = velocity
|
||||||
_network_target_visual_yaw = _visuals.rotation.y
|
_network_target_visual_yaw = _visuals.rotation.y
|
||||||
|
_apply_network_target_animation_state(parsed["animation_state"])
|
||||||
_network_snapshot_age = 0.0
|
_network_snapshot_age = 0.0
|
||||||
_network_snapshot_ready = true
|
_network_snapshot_ready = true
|
||||||
|
|
||||||
|
|
@ -1437,6 +1570,12 @@ func _parse_network_snapshot(snapshot: Dictionary) -> Dictionary:
|
||||||
float(network_velocity[2])
|
float(network_velocity[2])
|
||||||
)
|
)
|
||||||
var visual_yaw: float = float(snapshot.get("visual_yaw", 0.0))
|
var visual_yaw: float = float(snapshot.get("visual_yaw", 0.0))
|
||||||
|
var animation_state_value: Variant = snapshot.get("animation_state")
|
||||||
|
if not NetworkPlayerAnimationProtocol.validate_state(animation_state_value):
|
||||||
|
return {}
|
||||||
|
var animation_state: Dictionary = (
|
||||||
|
animation_state_value as Dictionary
|
||||||
|
).duplicate(true)
|
||||||
if (
|
if (
|
||||||
snapshot.has("acknowledged_input")
|
snapshot.has("acknowledged_input")
|
||||||
and (
|
and (
|
||||||
|
|
@ -1464,12 +1603,119 @@ func _parse_network_snapshot(snapshot: Dictionary) -> Dictionary:
|
||||||
"position": parsed_position,
|
"position": parsed_position,
|
||||||
"velocity": parsed_velocity,
|
"velocity": parsed_velocity,
|
||||||
"visual_yaw": visual_yaw,
|
"visual_yaw": visual_yaw,
|
||||||
|
"animation_state": animation_state,
|
||||||
"acknowledged_input": acknowledged_input,
|
"acknowledged_input": acknowledged_input,
|
||||||
"sitting": sitting,
|
"sitting": sitting,
|
||||||
"casting": casting,
|
"casting": casting,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
func _make_animation_action_state() -> Dictionary:
|
||||||
|
return NetworkPlayerAnimationProtocol.make_action_state(
|
||||||
|
_animation_action_id,
|
||||||
|
_animation_action_sequence,
|
||||||
|
_animation_action_elapsed,
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
func _apply_network_target_animation_state(state: Dictionary) -> void:
|
||||||
|
if not NetworkPlayerAnimationProtocol.validate_state(state):
|
||||||
|
return
|
||||||
|
_network_target_grounded = bool(state["grounded"])
|
||||||
|
_network_target_locomotion_state = _locomotion_state_from_id(
|
||||||
|
StringName(str(state["locomotion_id"]))
|
||||||
|
)
|
||||||
|
var action: Dictionary = state["action"]
|
||||||
|
_network_target_animation_action_id = StringName(str(action["id"]))
|
||||||
|
_network_target_animation_action_sequence = int(action["sequence"])
|
||||||
|
_network_target_animation_action_elapsed = float(action["elapsed"])
|
||||||
|
|
||||||
|
|
||||||
|
func _get_authoritative_locomotion_state() -> LocomotionState:
|
||||||
|
if (
|
||||||
|
_network_authoritative_simulation
|
||||||
|
and _is_movement_input_enabled()
|
||||||
|
and not _water_recovery_active
|
||||||
|
and not _sitting
|
||||||
|
and _network_axis.length_squared() > 0.0025
|
||||||
|
):
|
||||||
|
return (
|
||||||
|
LocomotionState.RUNNING
|
||||||
|
if _network_sprint
|
||||||
|
else LocomotionState.WALKING
|
||||||
|
)
|
||||||
|
return _locomotion_state_from_velocity()
|
||||||
|
|
||||||
|
|
||||||
|
func _get_authoritative_locomotion_id() -> StringName:
|
||||||
|
return _locomotion_id_from_state(_get_authoritative_locomotion_state())
|
||||||
|
|
||||||
|
|
||||||
|
func _get_presented_locomotion_state() -> LocomotionState:
|
||||||
|
if _network_interpolation_enabled and _network_snapshot_ready:
|
||||||
|
return _network_target_locomotion_state
|
||||||
|
return _locomotion_state_from_velocity()
|
||||||
|
|
||||||
|
|
||||||
|
func _get_presented_animation_action() -> Dictionary:
|
||||||
|
if _network_interpolation_enabled and _network_snapshot_ready:
|
||||||
|
return NetworkPlayerAnimationProtocol.make_action_state(
|
||||||
|
_network_target_animation_action_id,
|
||||||
|
_network_target_animation_action_sequence,
|
||||||
|
minf(
|
||||||
|
_network_target_animation_action_elapsed + _network_snapshot_age,
|
||||||
|
NetworkPlayerAnimationProtocol.MAX_ACTION_ELAPSED_SECONDS,
|
||||||
|
),
|
||||||
|
)
|
||||||
|
return _make_animation_action_state()
|
||||||
|
|
||||||
|
|
||||||
|
func _locomotion_id_from_state(state: LocomotionState) -> StringName:
|
||||||
|
match state:
|
||||||
|
LocomotionState.WALKING:
|
||||||
|
return NetworkPlayerAnimationProtocol.LOCOMOTION_WALKING
|
||||||
|
LocomotionState.RUNNING:
|
||||||
|
return NetworkPlayerAnimationProtocol.LOCOMOTION_RUNNING
|
||||||
|
_:
|
||||||
|
return NetworkPlayerAnimationProtocol.LOCOMOTION_IDLE
|
||||||
|
|
||||||
|
|
||||||
|
func _locomotion_state_from_id(state_id: StringName) -> LocomotionState:
|
||||||
|
match state_id:
|
||||||
|
NetworkPlayerAnimationProtocol.LOCOMOTION_WALKING:
|
||||||
|
return LocomotionState.WALKING
|
||||||
|
NetworkPlayerAnimationProtocol.LOCOMOTION_RUNNING:
|
||||||
|
return LocomotionState.RUNNING
|
||||||
|
_:
|
||||||
|
return LocomotionState.IDLE
|
||||||
|
|
||||||
|
|
||||||
|
static func supports_network_animation_action(action_id: StringName) -> bool:
|
||||||
|
return action_id in NETWORK_ANIMATION_ACTION_IDS
|
||||||
|
|
||||||
|
|
||||||
|
func _locomotion_state_from_velocity() -> LocomotionState:
|
||||||
|
var horizontal_speed_squared: float = (
|
||||||
|
velocity.x * velocity.x + velocity.z * velocity.z
|
||||||
|
)
|
||||||
|
if horizontal_speed_squared <= 0.0025:
|
||||||
|
return LocomotionState.IDLE
|
||||||
|
var fastest_non_sprint_speed := maxf(
|
||||||
|
walk_speed,
|
||||||
|
maxf(sneak_speed, slow_walk_speed)
|
||||||
|
)
|
||||||
|
var running_threshold := fastest_non_sprint_speed + 0.5
|
||||||
|
if horizontal_speed_squared > running_threshold * running_threshold:
|
||||||
|
return LocomotionState.RUNNING
|
||||||
|
return LocomotionState.WALKING
|
||||||
|
|
||||||
|
|
||||||
|
func _get_presented_grounded() -> bool:
|
||||||
|
if _network_interpolation_enabled and _network_snapshot_ready:
|
||||||
|
return _network_target_grounded
|
||||||
|
return is_on_floor()
|
||||||
|
|
||||||
|
|
||||||
func _apply_network_casting(casting: bool) -> void:
|
func _apply_network_casting(casting: bool) -> void:
|
||||||
if casting:
|
if casting:
|
||||||
if _fishing_visual_phase == FishingVisualPhase.NONE:
|
if _fishing_visual_phase == FishingVisualPhase.NONE:
|
||||||
|
|
|
||||||
|
|
@ -17,6 +17,7 @@ readonly -a QUICK_TESTS=(
|
||||||
"tests/fishing_surface_validation.gd"
|
"tests/fishing_surface_validation.gd"
|
||||||
"tests/fur_pattern_validation.gd"
|
"tests/fur_pattern_validation.gd"
|
||||||
"tests/logbook_validation.gd"
|
"tests/logbook_validation.gd"
|
||||||
|
"tests/network_player_animation_protocol_validation.gd"
|
||||||
"tests/player_experience_validation.gd"
|
"tests/player_experience_validation.gd"
|
||||||
"tests/shoreline_ambience_validation.gd"
|
"tests/shoreline_ambience_validation.gd"
|
||||||
"tests/surface_drawing_validation.gd"
|
"tests/surface_drawing_validation.gd"
|
||||||
|
|
@ -49,6 +50,7 @@ readonly -a NETWORK_TESTS=(
|
||||||
"tests/fish_showcase_multiplayer_validation.gd"
|
"tests/fish_showcase_multiplayer_validation.gd"
|
||||||
"tests/fishing_multiplayer_validation.gd"
|
"tests/fishing_multiplayer_validation.gd"
|
||||||
"tests/job_multiplayer_validation.gd"
|
"tests/job_multiplayer_validation.gd"
|
||||||
|
"tests/movement_multiplayer_validation.gd"
|
||||||
"tests/operator_multiplayer_validation.gd"
|
"tests/operator_multiplayer_validation.gd"
|
||||||
"tests/surface_drawing_multiplayer_validation.gd"
|
"tests/surface_drawing_multiplayer_validation.gd"
|
||||||
"tests/world_time_multiplayer_validation.gd"
|
"tests/world_time_multiplayer_validation.gd"
|
||||||
|
|
|
||||||
|
|
@ -181,7 +181,7 @@ func _run() -> void:
|
||||||
var invalid_state: Dictionary = valid_state.duplicate(true)
|
var invalid_state: Dictionary = valid_state.duplicate(true)
|
||||||
invalid_state["display_scale"] = 1000.0
|
invalid_state["display_scale"] = 1000.0
|
||||||
assert(not NetworkFishShowcaseProtocol.validate_state(invalid_state))
|
assert(not NetworkFishShowcaseProtocol.validate_state(invalid_state))
|
||||||
assert(NetworkProtocol.PROTOCOL_VERSION == 3)
|
assert(NetworkProtocol.PROTOCOL_VERSION == 4)
|
||||||
assert(NetworkProtocol.ENET_CHANNEL_COUNT == 10)
|
assert(NetworkProtocol.ENET_CHANNEL_COUNT == 10)
|
||||||
assert(
|
assert(
|
||||||
NetworkProtocol.FISH_QUALITY_CAPABILITY
|
NetworkProtocol.FISH_QUALITY_CAPABILITY
|
||||||
|
|
|
||||||
|
|
@ -25,7 +25,7 @@ func _run() -> void:
|
||||||
_validate_mail_round_trip()
|
_validate_mail_round_trip()
|
||||||
_validate_collection_mastery()
|
_validate_collection_mastery()
|
||||||
_validate_version_four_migration()
|
_validate_version_four_migration()
|
||||||
assert(NetworkProtocol.PROTOCOL_VERSION == 3)
|
assert(NetworkProtocol.PROTOCOL_VERSION == 4)
|
||||||
assert(NetworkProtocol.ENET_CHANNEL_COUNT == 10)
|
assert(NetworkProtocol.ENET_CHANNEL_COUNT == 10)
|
||||||
assert(NetworkProtocol.FISH_QUALITY_CAPABILITY == "fish_quality_v1")
|
assert(NetworkProtocol.FISH_QUALITY_CAPABILITY == "fish_quality_v1")
|
||||||
print("Fish quality validation: PASS")
|
print("Fish quality validation: PASS")
|
||||||
|
|
|
||||||
|
|
@ -147,12 +147,6 @@ func _run_host() -> void:
|
||||||
await process_frame
|
await process_frame
|
||||||
assert(remote_animation_player.current_animation == &"retract_sit")
|
assert(remote_animation_player.current_animation == &"retract_sit")
|
||||||
|
|
||||||
var completion_deadline: int = Time.get_ticks_msec() + 12000
|
|
||||||
while (
|
|
||||||
Time.get_ticks_msec() < completion_deadline
|
|
||||||
and session.get_authenticated_peer_ids().size() == 2
|
|
||||||
):
|
|
||||||
await process_frame
|
|
||||||
print("Fishing multiplayer host validation: PASS")
|
print("Fishing multiplayer host validation: PASS")
|
||||||
session.disconnect_session("")
|
session.disconnect_session("")
|
||||||
main.queue_free()
|
main.queue_free()
|
||||||
|
|
@ -337,6 +331,13 @@ func _run_client() -> void:
|
||||||
while Time.get_ticks_msec() < host_observation_deadline:
|
while Time.get_ticks_msec() < host_observation_deadline:
|
||||||
await process_frame
|
await process_frame
|
||||||
print("Fishing multiplayer client validation: PASS")
|
print("Fishing multiplayer client validation: PASS")
|
||||||
|
var host_completion_deadline: int = Time.get_ticks_msec() + 10000
|
||||||
|
while (
|
||||||
|
Time.get_ticks_msec() < host_completion_deadline
|
||||||
|
and session.is_joined_client()
|
||||||
|
):
|
||||||
|
await process_frame
|
||||||
|
if session.is_joined_client():
|
||||||
session.disconnect_session("")
|
session.disconnect_session("")
|
||||||
main.queue_free()
|
main.queue_free()
|
||||||
for _frame: int in 4:
|
for _frame: int in 4:
|
||||||
|
|
|
||||||
|
|
@ -87,6 +87,20 @@ func _run_client() -> void:
|
||||||
assert(not jobs.get_plan_id().is_empty())
|
assert(not jobs.get_plan_id().is_empty())
|
||||||
assert(jobs.get_daily_jobs().size() == JobCatalog.DAILY_JOB_COUNT)
|
assert(jobs.get_daily_jobs().size() == JobCatalog.DAILY_JOB_COUNT)
|
||||||
assert(jobs.get_forecast().size() == JobCatalog.WEATHER_SEGMENT_COUNT)
|
assert(jobs.get_forecast().size() == JobCatalog.WEATHER_SEGMENT_COUNT)
|
||||||
|
var preserved_plan_id: String = jobs.get_plan_id()
|
||||||
|
jobs.clear_remote_board()
|
||||||
|
assert(not jobs.has_active_board())
|
||||||
|
assert(jobs.get_plan_id() == preserved_plan_id)
|
||||||
|
var retry_deadline: int = Time.get_ticks_msec() + 5000
|
||||||
|
while (
|
||||||
|
Time.get_ticks_msec() < retry_deadline
|
||||||
|
and not jobs.has_active_board()
|
||||||
|
):
|
||||||
|
await process_frame
|
||||||
|
assert(jobs.has_active_board())
|
||||||
|
assert(jobs.get_plan_id() == preserved_plan_id)
|
||||||
|
assert(jobs.get_daily_jobs().size() == JobCatalog.DAILY_JOB_COUNT)
|
||||||
|
assert(jobs.get_forecast().size() == JobCatalog.WEATHER_SEGMENT_COUNT)
|
||||||
assert(weather.get_daily_plan_id().is_empty())
|
assert(weather.get_daily_plan_id().is_empty())
|
||||||
var game_ui := main.get_node("%GameUI") as GameUI
|
var game_ui := main.get_node("%GameUI") as GameUI
|
||||||
var player_menu := game_ui.get("_player_menu") as PlayerMenu
|
var player_menu := game_ui.get("_player_menu") as PlayerMenu
|
||||||
|
|
|
||||||
|
|
@ -85,6 +85,7 @@ func _run() -> void:
|
||||||
(player_menu.get_node("%NavigationCluster") as Control).get_child_count()
|
(player_menu.get_node("%NavigationCluster") as Control).get_child_count()
|
||||||
== 7
|
== 7
|
||||||
)
|
)
|
||||||
|
await _validate_unavailable_fishnet_layout()
|
||||||
|
|
||||||
var wallet_before: int = player.wallet.get_balance()
|
var wallet_before: int = player.wallet.get_balance()
|
||||||
var experience_before: int = player.experience.get_total_experience()
|
var experience_before: int = player.experience.get_total_experience()
|
||||||
|
|
@ -162,6 +163,24 @@ func _run() -> void:
|
||||||
var pause_menu := game_ui.get_pause_menu()
|
var pause_menu := game_ui.get_pause_menu()
|
||||||
var join_page := pause_menu.get_node("%JoinGamePage") as JoinGamePage
|
var join_page := pause_menu.get_node("%JoinGamePage") as JoinGamePage
|
||||||
assert(join_page != null)
|
assert(join_page != null)
|
||||||
|
pause_menu.show()
|
||||||
|
join_page.set_status("Connection timed out.")
|
||||||
|
join_page.show()
|
||||||
|
join_page.call(
|
||||||
|
"_on_discovery_status_changed", "2 public rooms found", false
|
||||||
|
)
|
||||||
|
var join_status := join_page.get_node("%Status") as Label
|
||||||
|
assert(join_status.text == "Could not reach the server.")
|
||||||
|
join_page.hide()
|
||||||
|
join_page.call("_set_mode", JoinGamePage.Mode.DIRECT)
|
||||||
|
join_page.call("_set_mode", JoinGamePage.Mode.DISCOVER)
|
||||||
|
join_page.show()
|
||||||
|
join_page.call(
|
||||||
|
"_on_discovery_status_changed", "2 public rooms found", false
|
||||||
|
)
|
||||||
|
assert(join_status.text == "2 public rooms found")
|
||||||
|
join_page.close_page()
|
||||||
|
pause_menu.hide()
|
||||||
join_page.call("_refresh")
|
join_page.call("_refresh")
|
||||||
var session_summary := (
|
var session_summary := (
|
||||||
join_page.get_node("%SessionSummary") as Label
|
join_page.get_node("%SessionSummary") as Label
|
||||||
|
|
@ -191,10 +210,37 @@ func _run() -> void:
|
||||||
main.queue_free()
|
main.queue_free()
|
||||||
for _frame: int in 4:
|
for _frame: int in 4:
|
||||||
await process_frame
|
await process_frame
|
||||||
|
await create_timer(0.1).timeout
|
||||||
print("Job system validation: PASS")
|
print("Job system validation: PASS")
|
||||||
quit()
|
quit()
|
||||||
|
|
||||||
|
|
||||||
|
func _validate_unavailable_fishnet_layout() -> void:
|
||||||
|
var unavailable_page := TheNetPage.new()
|
||||||
|
unavailable_page.size = Vector2(1280.0, 720.0)
|
||||||
|
root.add_child(unavailable_page)
|
||||||
|
for _frame: int in 3:
|
||||||
|
await process_frame
|
||||||
|
unavailable_page.call("_refresh_forecast", true)
|
||||||
|
await process_frame
|
||||||
|
var forecast_list := unavailable_page.get("_forecast_list") as HBoxContainer
|
||||||
|
assert(forecast_list != null)
|
||||||
|
assert(forecast_list.size.x >= 272.0)
|
||||||
|
assert(forecast_list.size.y <= 66.0)
|
||||||
|
assert(forecast_list.get_child_count() == 1)
|
||||||
|
var placeholder := forecast_list.get_child(0) as Label
|
||||||
|
assert(placeholder != null)
|
||||||
|
assert(placeholder.size.x >= 252.0)
|
||||||
|
assert(placeholder.size.y <= 66.0)
|
||||||
|
assert(placeholder.autowrap_mode == TextServer.AUTOWRAP_OFF)
|
||||||
|
var tabs := unavailable_page.get("_tabs") as HBoxContainer
|
||||||
|
assert(tabs != null)
|
||||||
|
assert(tabs.position.y + tabs.size.y < UtilityPageStyle.LAPTOP_RECT.end.y)
|
||||||
|
unavailable_page.queue_free()
|
||||||
|
for _frame: int in 2:
|
||||||
|
await process_frame
|
||||||
|
|
||||||
|
|
||||||
func _validate_weather_guarantees(board: Dictionary) -> void:
|
func _validate_weather_guarantees(board: Dictionary) -> void:
|
||||||
var jobs: Array = board.get("jobs", [])
|
var jobs: Array = board.get("jobs", [])
|
||||||
var schedule: Array = board.get("weather_schedule", [])
|
var schedule: Array = board.get("weather_schedule", [])
|
||||||
|
|
|
||||||
163
tests/movement_multiplayer_validation.gd
Normal file
163
tests/movement_multiplayer_validation.gd
Normal file
|
|
@ -0,0 +1,163 @@
|
||||||
|
extends SceneTree
|
||||||
|
|
||||||
|
const MainScene: PackedScene = preload("res://main/main.tscn")
|
||||||
|
const TEST_PORT: int = 18141
|
||||||
|
|
||||||
|
|
||||||
|
func _initialize() -> void:
|
||||||
|
call_deferred("_run")
|
||||||
|
|
||||||
|
|
||||||
|
func _run() -> void:
|
||||||
|
var arguments: PackedStringArray = OS.get_cmdline_user_args()
|
||||||
|
if arguments.has("host"):
|
||||||
|
await _run_host()
|
||||||
|
return
|
||||||
|
if arguments.has("client"):
|
||||||
|
await _run_client()
|
||||||
|
return
|
||||||
|
push_error("Movement multiplayer validation needs host or client mode.")
|
||||||
|
quit(1)
|
||||||
|
|
||||||
|
|
||||||
|
func _run_host() -> void:
|
||||||
|
var main: Node = await _create_initialized_main()
|
||||||
|
var session := main.get_node("%NetworkSession") as NetworkSession
|
||||||
|
var save_manager := main.get("_save_manager") as PlayerSaveManager
|
||||||
|
assert(session.start_private_host(TEST_PORT))
|
||||||
|
assert(save_manager.initialize_new_game())
|
||||||
|
main.call("_enter_gameplay")
|
||||||
|
for _frame: int in 4:
|
||||||
|
await physics_frame
|
||||||
|
assert(session.set_host_open(true))
|
||||||
|
var remote_peer_id: int = await _wait_for_remote_peer(session)
|
||||||
|
assert(remote_peer_id > 1)
|
||||||
|
var player := main.get("_player") as Player
|
||||||
|
player.configure_network_remote(true)
|
||||||
|
player.apply_authoritative_network_input(_movement_input(1, true))
|
||||||
|
await create_timer(2.5).timeout
|
||||||
|
player.apply_authoritative_network_input(_movement_input(2, false))
|
||||||
|
await create_timer(2.5).timeout
|
||||||
|
player.apply_authoritative_network_input(_movement_input(3, false, false))
|
||||||
|
var disconnect_deadline: int = Time.get_ticks_msec() + 8000
|
||||||
|
while (
|
||||||
|
Time.get_ticks_msec() < disconnect_deadline
|
||||||
|
and session.is_authenticated_peer(remote_peer_id)
|
||||||
|
):
|
||||||
|
await process_frame
|
||||||
|
assert(not session.is_authenticated_peer(remote_peer_id))
|
||||||
|
print("Movement multiplayer host validation: PASS")
|
||||||
|
session.disconnect_session("")
|
||||||
|
main.queue_free()
|
||||||
|
for _frame: int in 4:
|
||||||
|
await process_frame
|
||||||
|
await create_timer(0.1).timeout
|
||||||
|
quit()
|
||||||
|
|
||||||
|
|
||||||
|
func _run_client() -> void:
|
||||||
|
var main: Node = await _create_initialized_main()
|
||||||
|
main.call(
|
||||||
|
"_on_title_join_game_requested",
|
||||||
|
"127.0.0.1:%d" % TEST_PORT,
|
||||||
|
)
|
||||||
|
var session := main.get_node("%NetworkSession") as NetworkSession
|
||||||
|
var join_deadline: int = Time.get_ticks_msec() + 20000
|
||||||
|
while Time.get_ticks_msec() < join_deadline:
|
||||||
|
await process_frame
|
||||||
|
if session.state == NetworkSession.State.VERIFYING_SERVER_IDENTITY:
|
||||||
|
main.call("_confirm_server_trust")
|
||||||
|
if session.is_joined_client() and bool(main.get("_gameplay_started")):
|
||||||
|
break
|
||||||
|
assert(session.is_joined_client())
|
||||||
|
var spawn_service := main.get_node(
|
||||||
|
"%PlayerSpawnService"
|
||||||
|
) as PlayerSpawnService
|
||||||
|
var host_avatar: Player = spawn_service.get_avatar(1)
|
||||||
|
assert(host_avatar != null)
|
||||||
|
var animation_player := host_avatar.get_node(
|
||||||
|
"Visuals/CharacterRig/AnimationPlayer"
|
||||||
|
) as AnimationPlayer
|
||||||
|
var sprint_dust := host_avatar.get_node("%SprintDust") as SprintDustTrail
|
||||||
|
var saw_running: bool = false
|
||||||
|
var saw_walking: bool = false
|
||||||
|
var saw_animation_advance: bool = false
|
||||||
|
var saw_dust: bool = false
|
||||||
|
var previous_animation: StringName = &""
|
||||||
|
var previous_animation_position: float = -1.0
|
||||||
|
var observation_deadline: int = Time.get_ticks_msec() + 7000
|
||||||
|
while Time.get_ticks_msec() < observation_deadline:
|
||||||
|
await process_frame
|
||||||
|
var current_animation: StringName = animation_player.current_animation
|
||||||
|
saw_running = saw_running or current_animation.begins_with("running")
|
||||||
|
saw_walking = saw_walking or current_animation.begins_with("walking")
|
||||||
|
var current_position: float = (
|
||||||
|
animation_player.current_animation_position
|
||||||
|
)
|
||||||
|
if (
|
||||||
|
current_animation == previous_animation
|
||||||
|
and previous_animation_position >= 0.0
|
||||||
|
and absf(current_position - previous_animation_position) > 0.001
|
||||||
|
):
|
||||||
|
saw_animation_advance = true
|
||||||
|
previous_animation = current_animation
|
||||||
|
previous_animation_position = current_position
|
||||||
|
saw_dust = saw_dust or sprint_dust.get_active_puff_count() > 0
|
||||||
|
if saw_running and saw_walking and saw_animation_advance and saw_dust:
|
||||||
|
break
|
||||||
|
assert(saw_running)
|
||||||
|
assert(saw_walking)
|
||||||
|
assert(saw_animation_advance)
|
||||||
|
assert(saw_dust)
|
||||||
|
print("Movement multiplayer client validation: PASS")
|
||||||
|
session.disconnect_session("")
|
||||||
|
main.queue_free()
|
||||||
|
for _frame: int in 4:
|
||||||
|
await process_frame
|
||||||
|
await create_timer(0.1).timeout
|
||||||
|
quit()
|
||||||
|
|
||||||
|
|
||||||
|
func _movement_input(
|
||||||
|
sequence: int,
|
||||||
|
sprinting: bool,
|
||||||
|
moving: bool = true,
|
||||||
|
) -> Dictionary:
|
||||||
|
return {
|
||||||
|
"sequence": sequence,
|
||||||
|
"axis": [0.0, -1.0] if moving else [0.0, 0.0],
|
||||||
|
"camera_yaw": 0.0,
|
||||||
|
"jump": false,
|
||||||
|
"sprint": sprinting,
|
||||||
|
"sneak": false,
|
||||||
|
"slow_walk": false,
|
||||||
|
"sitting": false,
|
||||||
|
"casting": false,
|
||||||
|
"animation_action": (
|
||||||
|
NetworkPlayerAnimationProtocol.make_action_state()
|
||||||
|
),
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
func _create_initialized_main() -> Node:
|
||||||
|
root.size = Vector2i(1280, 720)
|
||||||
|
var main: Node = MainScene.instantiate()
|
||||||
|
root.add_child(main)
|
||||||
|
for _frame: int in 4:
|
||||||
|
await process_frame
|
||||||
|
if not bool(main.get("_application_initialized")):
|
||||||
|
main.call("_activate_selected_data_path", "", true)
|
||||||
|
for _frame: int in 8:
|
||||||
|
await process_frame
|
||||||
|
assert(bool(main.get("_application_initialized")))
|
||||||
|
return main
|
||||||
|
|
||||||
|
|
||||||
|
func _wait_for_remote_peer(session: NetworkSession) -> int:
|
||||||
|
var deadline: int = Time.get_ticks_msec() + 20000
|
||||||
|
while Time.get_ticks_msec() < deadline:
|
||||||
|
await process_frame
|
||||||
|
for peer_id: int in session.get_authenticated_peer_ids():
|
||||||
|
if peer_id != session.get_local_peer_id():
|
||||||
|
return peer_id
|
||||||
|
return 0
|
||||||
1
tests/movement_multiplayer_validation.gd.uid
Normal file
1
tests/movement_multiplayer_validation.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://dlpu5lwb2pges
|
||||||
49
tests/network_player_animation_protocol_validation.gd
Normal file
49
tests/network_player_animation_protocol_validation.gd
Normal file
|
|
@ -0,0 +1,49 @@
|
||||||
|
extends SceneTree
|
||||||
|
|
||||||
|
|
||||||
|
func _initialize() -> void:
|
||||||
|
var idle := NetworkPlayerAnimationProtocol.make_state(
|
||||||
|
NetworkPlayerAnimationProtocol.LOCOMOTION_IDLE,
|
||||||
|
true,
|
||||||
|
)
|
||||||
|
assert(NetworkPlayerAnimationProtocol.validate_state(idle))
|
||||||
|
var emote := NetworkPlayerAnimationProtocol.make_state(
|
||||||
|
NetworkPlayerAnimationProtocol.LOCOMOTION_RUNNING,
|
||||||
|
false,
|
||||||
|
&"wave_hello",
|
||||||
|
17,
|
||||||
|
1.25,
|
||||||
|
)
|
||||||
|
assert(NetworkPlayerAnimationProtocol.validate_state(emote))
|
||||||
|
var future_locomotion := NetworkPlayerAnimationProtocol.make_state(
|
||||||
|
&"swimming_fast",
|
||||||
|
false,
|
||||||
|
)
|
||||||
|
assert(NetworkPlayerAnimationProtocol.validate_state(future_locomotion))
|
||||||
|
var extra_future_field: Dictionary = emote.duplicate(true)
|
||||||
|
extra_future_field["future_layer"] = {"id": "umbrella"}
|
||||||
|
assert(NetworkPlayerAnimationProtocol.validate_state(extra_future_field))
|
||||||
|
|
||||||
|
var invalid_action: Dictionary = emote.duplicate(true)
|
||||||
|
invalid_action["action"] = {
|
||||||
|
"id": "../unsafe",
|
||||||
|
"sequence": 17,
|
||||||
|
"elapsed": 1.25,
|
||||||
|
}
|
||||||
|
assert(not NetworkPlayerAnimationProtocol.validate_state(invalid_action))
|
||||||
|
var invalid_sequence: Dictionary = emote.duplicate(true)
|
||||||
|
invalid_sequence["action"] = {
|
||||||
|
"id": "wave_hello",
|
||||||
|
"sequence": -1,
|
||||||
|
"elapsed": 1.25,
|
||||||
|
}
|
||||||
|
assert(not NetworkPlayerAnimationProtocol.validate_state(invalid_sequence))
|
||||||
|
var invalid_elapsed: Dictionary = emote.duplicate(true)
|
||||||
|
invalid_elapsed["action"] = {
|
||||||
|
"id": "wave_hello",
|
||||||
|
"sequence": 17,
|
||||||
|
"elapsed": INF,
|
||||||
|
}
|
||||||
|
assert(not NetworkPlayerAnimationProtocol.validate_state(invalid_elapsed))
|
||||||
|
print("Network player animation protocol validation: PASS")
|
||||||
|
quit()
|
||||||
|
|
@ -0,0 +1 @@
|
||||||
|
uid://cjgelp62dkykn
|
||||||
|
|
@ -62,6 +62,7 @@ var _discovery_refresh_timer: Timer
|
||||||
var _editing_entry_id: String = ""
|
var _editing_entry_id: String = ""
|
||||||
var _name_entry_active: bool = false
|
var _name_entry_active: bool = false
|
||||||
var _delete_armed: bool = false
|
var _delete_armed: bool = false
|
||||||
|
var _connection_error_latched: bool = false
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
|
@ -181,7 +182,7 @@ func open_page(preserved_endpoint: String = "") -> void:
|
||||||
_address.text = "127.0.0.1:7777"
|
_address.text = "127.0.0.1:7777"
|
||||||
show()
|
show()
|
||||||
UtilityPageStyle.animate_in(self)
|
UtilityPageStyle.animate_in(self)
|
||||||
_set_mode(_mode)
|
_set_mode(_mode, false)
|
||||||
if _mode == Mode.DIRECT:
|
if _mode == Mode.DIRECT:
|
||||||
_address.grab_focus()
|
_address.grab_focus()
|
||||||
_address.select_all()
|
_address.select_all()
|
||||||
|
|
@ -201,10 +202,13 @@ func get_endpoint_text() -> String:
|
||||||
|
|
||||||
|
|
||||||
func set_status(message: String) -> void:
|
func set_status(message: String) -> void:
|
||||||
|
_connection_error_latched = true
|
||||||
_set_status(_friendly_connection_message(message), true)
|
_set_status(_friendly_connection_message(message), true)
|
||||||
|
|
||||||
|
|
||||||
func _set_mode(mode: Mode) -> void:
|
func _set_mode(mode: Mode, clear_connection_error: bool = true) -> void:
|
||||||
|
if clear_connection_error:
|
||||||
|
_connection_error_latched = false
|
||||||
_mode = mode
|
_mode = mode
|
||||||
_selected_entry = null
|
_selected_entry = null
|
||||||
_selected_discovery_index = -1
|
_selected_discovery_index = -1
|
||||||
|
|
@ -225,6 +229,7 @@ func _set_mode(mode: Mode) -> void:
|
||||||
|
|
||||||
|
|
||||||
func _request_join() -> void:
|
func _request_join() -> void:
|
||||||
|
_connection_error_latched = false
|
||||||
if _network_session.state in [
|
if _network_session.state in [
|
||||||
NetworkSession.State.CONNECTION_FAILED,
|
NetworkSession.State.CONNECTION_FAILED,
|
||||||
NetworkSession.State.SERVER_LOST,
|
NetworkSession.State.SERVER_LOST,
|
||||||
|
|
@ -267,6 +272,10 @@ func _on_public_join_prepared(endpoint_text: String) -> void:
|
||||||
|
|
||||||
func _on_public_join_status_changed(message: String, is_error: bool) -> void:
|
func _on_public_join_status_changed(message: String, is_error: bool) -> void:
|
||||||
if _mode == Mode.DISCOVER and is_visible_in_tree():
|
if _mode == Mode.DISCOVER and is_visible_in_tree():
|
||||||
|
if is_error:
|
||||||
|
_connection_error_latched = true
|
||||||
|
elif _connection_error_latched:
|
||||||
|
return
|
||||||
_set_status(message, is_error)
|
_set_status(message, is_error)
|
||||||
_refresh()
|
_refresh()
|
||||||
|
|
||||||
|
|
@ -708,7 +717,11 @@ func _on_discovery_rooms_updated(rooms: Array[Dictionary]) -> void:
|
||||||
|
|
||||||
|
|
||||||
func _on_discovery_status_changed(message: String, is_error: bool) -> void:
|
func _on_discovery_status_changed(message: String, is_error: bool) -> void:
|
||||||
if _mode == Mode.DISCOVER and is_visible_in_tree():
|
if (
|
||||||
|
_mode == Mode.DISCOVER
|
||||||
|
and is_visible_in_tree()
|
||||||
|
and not _connection_error_latched
|
||||||
|
):
|
||||||
_set_status(message, is_error)
|
_set_status(message, is_error)
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -740,6 +753,7 @@ func _friendly_connection_message(message: String) -> String:
|
||||||
return "Connection cancelled."
|
return "Connection cancelled."
|
||||||
if (
|
if (
|
||||||
"timeout" in normalized
|
"timeout" in normalized
|
||||||
|
or "timed out" in normalized
|
||||||
or "unavailable" in normalized
|
or "unavailable" in normalized
|
||||||
or "refused" in normalized
|
or "refused" in normalized
|
||||||
or "reach" in normalized
|
or "reach" in normalized
|
||||||
|
|
@ -769,6 +783,7 @@ func _clear_edit_state() -> void:
|
||||||
|
|
||||||
|
|
||||||
func _on_cancel_pressed() -> void:
|
func _on_cancel_pressed() -> void:
|
||||||
|
_connection_error_latched = false
|
||||||
if _network_session != null:
|
if _network_session != null:
|
||||||
_network_session.cancel_connection()
|
_network_session.cancel_connection()
|
||||||
_refresh()
|
_refresh()
|
||||||
|
|
@ -795,11 +810,14 @@ func _on_state_changed(_state: NetworkSession.State) -> void:
|
||||||
|
|
||||||
|
|
||||||
func _on_status_message_changed(message: String) -> void:
|
func _on_status_message_changed(message: String) -> void:
|
||||||
|
if _connection_error_latched:
|
||||||
|
return
|
||||||
_set_status(_friendly_connection_message(message))
|
_set_status(_friendly_connection_message(message))
|
||||||
_refresh()
|
_refresh()
|
||||||
|
|
||||||
|
|
||||||
func _on_connection_error(message: String) -> void:
|
func _on_connection_error(message: String) -> void:
|
||||||
|
_connection_error_latched = true
|
||||||
_set_status(_friendly_connection_message(message), true)
|
_set_status(_friendly_connection_message(message), true)
|
||||||
_refresh()
|
_refresh()
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -158,6 +158,8 @@ func _build_laptop() -> void:
|
||||||
)
|
)
|
||||||
forecast_stack.add_child(forecast_heading)
|
forecast_stack.add_child(forecast_heading)
|
||||||
_forecast_list = HBoxContainer.new()
|
_forecast_list = HBoxContainer.new()
|
||||||
|
_forecast_list.custom_minimum_size = Vector2(272.0, 66.0)
|
||||||
|
_forecast_list.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||||
_forecast_list.alignment = BoxContainer.ALIGNMENT_CENTER
|
_forecast_list.alignment = BoxContainer.ALIGNMENT_CENTER
|
||||||
_forecast_list.add_theme_constant_override("separation", 6)
|
_forecast_list.add_theme_constant_override("separation", 6)
|
||||||
forecast_stack.add_child(_forecast_list)
|
forecast_stack.add_child(_forecast_list)
|
||||||
|
|
@ -501,7 +503,10 @@ func _daily_refresh_text() -> String:
|
||||||
func _add_forecast_empty(message: String) -> void:
|
func _add_forecast_empty(message: String) -> void:
|
||||||
var label := Label.new()
|
var label := Label.new()
|
||||||
label.text = message
|
label.text = message
|
||||||
label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
|
label.custom_minimum_size = Vector2(252.0, 66.0)
|
||||||
|
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||||
|
label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
|
||||||
|
label.autowrap_mode = TextServer.AUTOWRAP_OFF
|
||||||
label.add_theme_color_override(
|
label.add_theme_color_override(
|
||||||
"font_color", UtilityPageStyle.OCEAN_TEXT_SECONDARY
|
"font_color", UtilityPageStyle.OCEAN_TEXT_SECONDARY
|
||||||
)
|
)
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue