Fix multiplayer presentation and Fishnet synchronization
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19 changed files with 748 additions and 41 deletions
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@ -181,7 +181,7 @@ func _run() -> void:
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var invalid_state: Dictionary = valid_state.duplicate(true)
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invalid_state["display_scale"] = 1000.0
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assert(not NetworkFishShowcaseProtocol.validate_state(invalid_state))
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assert(NetworkProtocol.PROTOCOL_VERSION == 3)
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assert(NetworkProtocol.PROTOCOL_VERSION == 4)
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assert(NetworkProtocol.ENET_CHANNEL_COUNT == 10)
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assert(
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NetworkProtocol.FISH_QUALITY_CAPABILITY
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