Fix multiplayer presentation and Fishnet synchronization

This commit is contained in:
Alexander Sellite 2026-08-13 21:58:43 -04:00
parent 31d459b3a7
commit 2045d8e288
19 changed files with 748 additions and 41 deletions

View file

@ -17,6 +17,7 @@ readonly -a QUICK_TESTS=(
"tests/fishing_surface_validation.gd"
"tests/fur_pattern_validation.gd"
"tests/logbook_validation.gd"
"tests/network_player_animation_protocol_validation.gd"
"tests/player_experience_validation.gd"
"tests/shoreline_ambience_validation.gd"
"tests/surface_drawing_validation.gd"
@ -49,6 +50,7 @@ readonly -a NETWORK_TESTS=(
"tests/fish_showcase_multiplayer_validation.gd"
"tests/fishing_multiplayer_validation.gd"
"tests/job_multiplayer_validation.gd"
"tests/movement_multiplayer_validation.gd"
"tests/operator_multiplayer_validation.gd"
"tests/surface_drawing_multiplayer_validation.gd"
"tests/world_time_multiplayer_validation.gd"