Fix multiplayer presentation and Fishnet synchronization
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19 changed files with 748 additions and 41 deletions
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@ -1,7 +1,7 @@
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class_name NetworkProtocol
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extends RefCounted
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const PROTOCOL_VERSION: int = 3
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const PROTOCOL_VERSION: int = 4
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const GAME_BUILD: String = "prealpha"
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const MAX_GAME_VERSION_LENGTH: int = 64
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const MAX_DISPLAY_NAME_LENGTH: int = 24
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