Fix multiplayer presentation and Fishnet synchronization

This commit is contained in:
Alexander Sellite 2026-08-13 21:58:43 -04:00
parent 31d459b3a7
commit 2045d8e288
19 changed files with 748 additions and 41 deletions

View file

@ -1,7 +1,7 @@
class_name NetworkProtocol
extends RefCounted
const PROTOCOL_VERSION: int = 3
const PROTOCOL_VERSION: int = 4
const GAME_BUILD: String = "prealpha"
const MAX_GAME_VERSION_LENGTH: int = 64
const MAX_DISPLAY_NAME_LENGTH: int = 24