Refresh menus chat and player expression
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parent
2a5e0a8f26
commit
0d50c324e9
127 changed files with 3222 additions and 221 deletions
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@ -3,6 +3,8 @@ extends Node
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signal time_changed(time_hours: float, phase: Phase)
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signal phase_changed(phase: Phase)
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signal authoritative_time_set(time_hours: float)
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signal natural_time_advanced(hours: float)
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enum Phase {
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DAWN,
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@ -54,10 +56,12 @@ func end_session() -> void:
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func advance_time(real_seconds: float) -> void:
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if not _running or real_seconds <= 0.0:
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return
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var advanced_hours := real_seconds * HOURS_PER_REAL_SECOND
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_set_time_hours(
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_time_hours + real_seconds * HOURS_PER_REAL_SECOND,
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_time_hours + advanced_hours,
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false,
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)
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natural_time_advanced.emit(advanced_hours)
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func synchronize_time(authoritative_time_hours: float) -> void:
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@ -66,6 +70,18 @@ func synchronize_time(authoritative_time_hours: float) -> void:
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_set_time_hours(authoritative_time_hours, true)
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func set_authoritative_time(time_hours: float) -> bool:
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if (
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not is_finite(time_hours)
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or time_hours < 0.0
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or time_hours >= HOURS_PER_DAY
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):
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return false
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_set_time_hours(time_hours, true)
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authoritative_time_set.emit(_time_hours)
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return true
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func set_persistence_tracking_enabled(enabled: bool) -> void:
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if _persistence_tracking_enabled == enabled:
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return
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