Refresh menus chat and player expression
This commit is contained in:
parent
2a5e0a8f26
commit
0d50c324e9
127 changed files with 3222 additions and 221 deletions
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@ -79,6 +79,21 @@ func send_local_message(body: String) -> bool:
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return true
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func broadcast_system_message(body: String) -> bool:
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if _session == null or not _session.is_host():
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return false
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var clean := NetworkChatProtocol.sanitize_body(body)
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if clean.is_empty():
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return false
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_broadcast(_make_message(
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NetworkChatProtocol.Kind.SYSTEM,
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0,
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"",
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clean,
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))
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return true
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func get_history() -> Array[Dictionary]:
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var result: Array[Dictionary] = []
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for message: Dictionary in _history:
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@ -2,8 +2,13 @@ class_name NetworkProfilePreferences
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extends Node
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const FORMAT_VERSION: int = 1
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const VoiceProfilesType = preload(
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"res://player/animalese_voice_profiles.gd"
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)
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var profile_id: String = ""
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var display_name: String = "Player"
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var voice_id: String = VoiceProfilesType.DEFAULT_ID
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var speech_speed_id: String = VoiceProfilesType.DEFAULT_SPEED_ID
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var created_at_unix: int = 0
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var _profile_path := ""
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var _expected_hash := ""
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@ -48,19 +53,39 @@ func load_or_create() -> bool:
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Time.get_ticks_usec(),
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]
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display_name = "Player"
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voice_id = VoiceProfilesType.DEFAULT_ID
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speech_speed_id = VoiceProfilesType.DEFAULT_SPEED_ID
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created_at_unix = int(Time.get_unix_time_from_system())
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return _save_atomic()
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func set_display_name(value: String) -> bool:
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return set_profile_identity(value, voice_id, speech_speed_id)
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func set_profile_identity(
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value: String,
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selected_voice_id: String,
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selected_speech_speed_id: String,
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) -> bool:
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var clean_name: String = value.strip_edges()
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if not is_valid_display_name(clean_name):
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if (
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not is_valid_display_name(clean_name)
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or not VoiceProfilesType.is_valid(selected_voice_id)
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or not VoiceProfilesType.is_valid_speed(selected_speech_speed_id)
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):
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return false
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var previous: String = display_name
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var previous_name: String = display_name
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var previous_voice_id: String = voice_id
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var previous_speech_speed_id: String = speech_speed_id
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display_name = clean_name
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voice_id = selected_voice_id
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speech_speed_id = selected_speech_speed_id
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if _save_atomic():
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return true
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display_name = previous
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display_name = previous_name
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voice_id = previous_voice_id
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speech_speed_id = previous_speech_speed_id
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return false
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@ -109,6 +134,12 @@ func _load_existing() -> bool:
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return false
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profile_id = loaded_id
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display_name = loaded_name
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voice_id = VoiceProfilesType.sanitized_id(
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str(data.get("voice_id", VoiceProfilesType.DEFAULT_ID))
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)
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speech_speed_id = VoiceProfilesType.sanitized_speed_id(
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str(data.get("speech_speed_id", VoiceProfilesType.DEFAULT_SPEED_ID))
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)
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created_at_unix = int(data["created_at_unix"])
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return true
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@ -118,6 +149,8 @@ func _save_atomic() -> bool:
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"format_version": FORMAT_VERSION,
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"profile_id": profile_id,
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"display_name": display_name,
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"voice_id": voice_id,
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"speech_speed_id": speech_speed_id,
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"created_at_unix": created_at_unix,
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}
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var result := PortableFileGuard.write_guarded(
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@ -1,6 +1,10 @@
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class_name NetworkProfileService
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extends Node
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const VoiceProfilesType = preload(
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"res://player/animalese_voice_profiles.gd"
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)
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signal conflict_result(
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request_id: String,
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has_conflict: bool,
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@ -18,6 +22,8 @@ var _preferences: NetworkProfilePreferences
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var _appearance_store: PlayerAppearanceStore
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var _spawn_service: PlayerSpawnService
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var _pending_apply: Dictionary[String, Dictionary] = {}
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var _pending_voice_ids: Dictionary[String, String] = {}
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var _pending_speech_speed_ids: Dictionary[String, String] = {}
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var _host_pending_apply: Dictionary[String, Dictionary] = {}
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var _latest_check_id: String = ""
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var _latest_check_name: String = ""
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@ -40,6 +46,7 @@ func setup(
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_session.join_authenticated.connect(_on_join_authenticated)
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_session.state_changed.connect(_on_session_state_changed)
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_apply_to_avatar(1, _appearance_store.get_snapshot())
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_apply_local_voice_to_avatar()
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func get_persisted_name() -> String:
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@ -50,6 +57,14 @@ func get_persisted_appearance() -> Dictionary:
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return _appearance_store.get_snapshot()
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func get_persisted_voice_id() -> String:
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return _preferences.voice_id
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func get_persisted_speech_speed_id() -> String:
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return _preferences.speech_speed_id
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func get_identity_fingerprint() -> String:
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return (
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_session.get_local_identity_fingerprint()
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@ -87,11 +102,15 @@ func apply_profile(
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display_name: String,
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appearance: Dictionary,
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use_anyway: bool,
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voice_id: String = VoiceProfilesType.DEFAULT_ID,
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speech_speed_id: String = VoiceProfilesType.DEFAULT_SPEED_ID,
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) -> bool:
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var clean_name := display_name.strip_edges()
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if (
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not NetworkProfilePreferences.is_valid_display_name(clean_name)
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or not CharacterCustomizationCatalog.validate_snapshot(appearance)
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or not VoiceProfilesType.is_valid(voice_id)
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or not VoiceProfilesType.is_valid_speed(speech_speed_id)
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):
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apply_finished.emit(false, "Check the player name and appearance choices.")
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return false
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@ -108,6 +127,8 @@ func apply_profile(
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"profile_update", NetworkProfileProtocol.signature_fields(request)
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)
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_pending_apply[request_id] = request
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_pending_voice_ids[request_id] = voice_id
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_pending_speech_speed_ids[request_id] = speech_speed_id
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if _session == null or not _session.is_gameplay_session_active():
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_apply_local_result(request_id, true, "", false, PackedStringArray())
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elif _session.is_host():
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@ -264,20 +285,46 @@ func _apply_local_result(
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return
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if not accepted:
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_pending_apply.erase(request_id)
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_pending_voice_ids.erase(request_id)
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_pending_speech_speed_ids.erase(request_id)
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conflict_result.emit(request_id, conflict, suggestions)
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apply_finished.emit(false, message)
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return
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var previous_name := _preferences.display_name
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if not _preferences.set_display_name(str(request["display_name"])):
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var previous_voice_id := _preferences.voice_id
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var previous_speech_speed_id := _preferences.speech_speed_id
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var requested_voice_id: String = _pending_voice_ids.get(
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request_id,
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VoiceProfilesType.DEFAULT_ID,
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)
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var requested_speech_speed_id: String = _pending_speech_speed_ids.get(
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request_id,
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VoiceProfilesType.DEFAULT_SPEED_ID,
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)
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if not _preferences.set_profile_identity(
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str(request["display_name"]),
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requested_voice_id,
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requested_speech_speed_id,
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):
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_pending_apply.erase(request_id)
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_pending_voice_ids.erase(request_id)
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_pending_speech_speed_ids.erase(request_id)
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apply_finished.emit(false, "Profile could not be saved.")
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return
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if not _appearance_store.save_snapshot(request["appearance"]):
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_preferences.set_display_name(previous_name)
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_preferences.set_profile_identity(
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previous_name,
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previous_voice_id,
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previous_speech_speed_id,
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)
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_pending_apply.erase(request_id)
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_pending_voice_ids.erase(request_id)
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_pending_speech_speed_ids.erase(request_id)
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apply_finished.emit(false, "Profile could not be saved.")
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return
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_pending_apply.erase(request_id)
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_pending_voice_ids.erase(request_id)
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_pending_speech_speed_ids.erase(request_id)
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if _session != null and _session.is_gameplay_session_active():
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if _session.is_host():
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_session.apply_canonical_profile(
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@ -304,6 +351,7 @@ func _apply_local_result(
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_session.get_local_peer_id() if _session != null else 1,
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_appearance_store.get_snapshot(),
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)
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_apply_local_voice_to_avatar()
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apply_finished.emit(true, "Profile saved.")
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@ -361,6 +409,7 @@ func _on_join_authenticated() -> void:
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_apply_to_avatar(
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_session.get_local_peer_id(), _appearance_store.get_snapshot()
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)
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_apply_local_voice_to_avatar()
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func _on_peer_removed(_peer_id: int) -> void:
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@ -400,6 +449,8 @@ func _refresh_latest_check() -> void:
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func _on_session_state_changed(state: NetworkSession.State) -> void:
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if state == NetworkSession.State.INACTIVE:
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_pending_apply.clear()
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_pending_voice_ids.clear()
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_pending_speech_speed_ids.clear()
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_host_pending_apply.clear()
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_latest_check_id = ""
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_latest_check_name = ""
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@ -465,5 +516,16 @@ func _apply_to_avatar(peer_id: int, appearance: Dictionary) -> void:
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avatar.apply_appearance_snapshot(appearance)
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func _apply_local_voice_to_avatar() -> void:
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if _spawn_service == null:
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return
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var local_peer_id := (
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_session.get_local_peer_id() if _session != null else 1
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)
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var avatar := _spawn_service.get_avatar(local_peer_id)
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if avatar != null:
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avatar.apply_animalese_voice_id(_preferences.voice_id)
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func _new_id() -> String:
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return Crypto.new().generate_random_bytes(16).hex_encode()
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@ -17,6 +17,12 @@ func setup(session: NetworkSession, world_time: WorldTimeService) -> void:
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_world_time = world_time
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_session.state_changed.connect(_on_session_state_changed)
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_session.peer_authenticated.connect(_on_peer_authenticated)
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if not _world_time.authoritative_time_set.is_connected(
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_on_authoritative_time_set
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):
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_world_time.authoritative_time_set.connect(
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_on_authoritative_time_set
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)
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set_process(true)
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@ -82,6 +88,13 @@ func _on_peer_authenticated(peer_id: int, _display_name: String) -> void:
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_send_snapshot(peer_id)
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func _on_authoritative_time_set(_time_hours: float) -> void:
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if _session == null or not _session.is_host():
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return
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_sync_elapsed = 0.0
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_broadcast_snapshot()
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func _broadcast_snapshot() -> void:
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if _session == null or not _session.is_host():
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return
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