Add player profile and appearance foundation

This commit is contained in:
Alexander Sellite 2026-07-29 21:31:42 -04:00
parent e53ad1ac38
commit 0b5b78a553
25 changed files with 1424 additions and 76 deletions

View file

@ -17,6 +17,11 @@ signal peer_removed(peer_id: int)
signal host_openness_changed(is_open: bool)
signal peer_count_changed(player_count: int, max_players: int)
signal peer_display_name_changed(peer_id: int, display_name: String)
signal peer_profile_changed(
peer_id: int,
display_name: String,
appearance: Dictionary,
)
signal join_authenticated
signal server_lost
signal remote_recovery_requested(peer_id: int, entry_position: Vector3)
@ -62,6 +67,9 @@ var _last_server_display_name: String = ""
var _last_server_protocol_version: int = 0
var _server_capabilities: PackedStringArray = PackedStringArray()
var _profile_ready: bool = false
var _local_appearance_snapshot: Dictionary = (
CharacterCustomizationCatalog.default_snapshot()
)
func _ready() -> void:
@ -116,8 +124,12 @@ func start_private_host(port: int = DEFAULT_PORT) -> bool:
_profile.display_name,
NetworkProtocol.PROTOCOL_VERSION
)
_registry.update_appearance(1, _local_appearance_snapshot)
_spawn_service.clear_remote_players()
_spawn_service.register_local_player(1)
var host_avatar := _spawn_service.get_avatar(1)
if host_avatar != null:
host_avatar.apply_appearance_snapshot(_local_appearance_snapshot)
_set_state(State.PRIVATE_HOST, "Private game • UDP %d" % port)
host_openness_changed.emit(false)
_emit_peer_count()
@ -278,6 +290,7 @@ func supports_server_capability(capability: StringName) -> bool:
"movement_v1", "fishing_v1", "sale_v1", "shop_v1",
"item_use_v1", "equipment_v1", "chat_v1",
"mail_v1",
"profile_v1",
])
return str(capability) in _server_capabilities
@ -302,6 +315,33 @@ func update_local_display_name(value: String) -> bool:
return true
func set_local_appearance_snapshot(snapshot: Dictionary) -> void:
if CharacterCustomizationCatalog.validate_snapshot(snapshot):
_local_appearance_snapshot = snapshot.duplicate(true)
var local_id := get_local_peer_id()
if local_id > 0:
_registry.update_appearance(local_id, _local_appearance_snapshot)
func apply_canonical_profile(
peer_id: int,
display_name: String,
appearance: Dictionary,
) -> bool:
if (
not NetworkProfilePreferences.is_valid_display_name(display_name)
or not CharacterCustomizationCatalog.validate_snapshot(appearance)
):
return false
var name_changed := _registry.update_display_name(peer_id, display_name)
var appearance_changed := _registry.update_appearance(peer_id, appearance)
if name_changed:
peer_display_name_changed.emit(peer_id, display_name)
if name_changed and appearance_changed:
peer_profile_changed.emit(peer_id, display_name, appearance.duplicate(true))
return name_changed and appearance_changed
@rpc("any_peer", "call_remote", "reliable", 0)
func submit_display_name(value: String) -> void:
var sender_id := multiplayer.get_remote_sender_id()
@ -398,7 +438,8 @@ func _on_connected_to_server() -> void:
var hello: Dictionary = NetworkProtocol.make_client_hello(
_profile.profile_id,
_profile.display_name,
_client_nonce
_client_nonce,
_local_appearance_snapshot,
)
submit_client_hello.rpc_id(1, hello)
@ -477,6 +518,10 @@ func submit_client_hello(data: Dictionary) -> void:
NetworkProtocol.RejectionCode.MALFORMED_HANDSHAKE
)
return
var submitted_appearance := CharacterCustomizationCatalog.sanitized_snapshot(
data["cosmetic_snapshot"]
)
_registry.update_appearance(sender_id, submitted_appearance)
_pending_authentication.erase(sender_id)
var spawn_index: int = _registry.get_peer_ids().find(sender_id)
var spawn_transform: Transform3D = (
@ -582,8 +627,12 @@ func receive_server_hello(data: Dictionary) -> void:
_profile.display_name,
NetworkProtocol.PROTOCOL_VERSION
)
_registry.update_appearance(local_peer_id, _local_appearance_snapshot)
_spawn_service.clear_remote_players()
_spawn_service.register_local_player(local_peer_id)
var local_avatar := _spawn_service.get_avatar(local_peer_id)
if local_avatar != null:
local_avatar.apply_appearance_snapshot(_local_appearance_snapshot)
_connection_deadline = 0.0
_set_state(
State.JOINED_CLIENT,
@ -652,6 +701,11 @@ func _apply_spawn_entry(entry: Dictionary) -> void:
entry["display_name"],
NetworkProtocol.PROTOCOL_VERSION
)
if typeof(entry.get("appearance")) == TYPE_DICTIONARY:
var appearance := CharacterCustomizationCatalog.sanitized_snapshot(
entry["appearance"]
)
_registry.update_appearance(peer_id, appearance)
var transform: Transform3D = _spawn_service.get_spawn_transform_for_index(0)
var position: Array = entry["position"]
if position.size() != 3:
@ -662,7 +716,10 @@ func _apply_spawn_entry(entry: Dictionary) -> void:
float(position[2])
)
transform.basis = Basis(Vector3.UP, float(entry["yaw"]))
_spawn_service.spawn_remote_player(peer_id, transform, false)
var avatar := _spawn_service.spawn_remote_player(peer_id, transform, false)
var record := _registry.get_peer(peer_id)
if avatar != null and record != null:
avatar.apply_appearance_snapshot(record.appearance_snapshot)
func _build_spawn_list() -> Array[Dictionary]:
@ -695,6 +752,11 @@ func _make_spawn_entry(
transform.origin.z,
],
"yaw": transform.basis.get_euler().y,
"appearance": (
record.appearance_snapshot.duplicate(true)
if record != null
else CharacterCustomizationCatalog.default_snapshot()
),
}