Add player profile and appearance foundation

This commit is contained in:
Alexander Sellite 2026-07-29 21:31:42 -04:00
parent e53ad1ac38
commit 0b5b78a553
25 changed files with 1424 additions and 76 deletions

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@ -0,0 +1,37 @@
class_name NetworkProfileProtocol
extends RefCounted
const RELIABLE_CHANNEL: int = 0
const MAX_SUGGESTIONS: int = 3
const MAX_REQUEST_ID_LENGTH: int = 64
static func valid_request_id(value: Variant) -> bool:
return (
typeof(value) == TYPE_STRING
and not str(value).is_empty()
and str(value).length() <= MAX_REQUEST_ID_LENGTH
)
static func valid_snapshot(value: Variant) -> bool:
return CharacterCustomizationCatalog.validate_snapshot(value)
static func valid_check_request(data: Variant) -> bool:
return (
typeof(data) == TYPE_DICTIONARY
and valid_request_id(data.get("request_id"))
and typeof(data.get("session_id")) == TYPE_STRING
and typeof(data.get("display_name")) == TYPE_STRING
and NetworkProfilePreferences.is_valid_display_name(data["display_name"])
)
static func valid_apply_request(data: Variant) -> bool:
return (
valid_check_request(data)
and typeof(data.get("appearance")) == TYPE_DICTIONARY
and valid_snapshot(data["appearance"])
and typeof(data.get("use_anyway")) == TYPE_BOOL
)

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@ -0,0 +1 @@
uid://dhv483bfl4get

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@ -0,0 +1,402 @@
class_name NetworkProfileService
extends Node
signal conflict_result(
request_id: String,
has_conflict: bool,
suggestions: PackedStringArray,
)
signal apply_finished(accepted: bool, message: String)
signal profile_snapshot_changed(
peer_id: int,
display_name: String,
appearance: Dictionary,
)
var _session: NetworkSession
var _preferences: NetworkProfilePreferences
var _appearance_store: PlayerAppearanceStore
var _spawn_service: PlayerSpawnService
var _pending_apply: Dictionary[String, Dictionary] = {}
var _host_pending_apply: Dictionary[String, Dictionary] = {}
var _latest_check_id: String = ""
var _latest_check_name: String = ""
func setup(
session: NetworkSession,
preferences: NetworkProfilePreferences,
appearance_store: PlayerAppearanceStore,
spawn_service: PlayerSpawnService,
) -> void:
_session = session
_preferences = preferences
_appearance_store = appearance_store
_spawn_service = spawn_service
_appearance_store.load_preferences()
_session.peer_authenticated.connect(_on_peer_authenticated)
_session.peer_removed.connect(_on_peer_removed)
_session.peer_display_name_changed.connect(_on_peer_display_name_changed)
_session.join_authenticated.connect(_on_join_authenticated)
_session.state_changed.connect(_on_session_state_changed)
_apply_to_avatar(1, _appearance_store.get_snapshot())
func get_persisted_name() -> String:
return _preferences.display_name
func get_persisted_appearance() -> Dictionary:
return _appearance_store.get_snapshot()
func request_name_check(display_name: String) -> String:
var request_id := _new_id()
_latest_check_id = request_id
var clean_name := display_name.strip_edges()
_latest_check_name = clean_name
if not NetworkProfilePreferences.is_valid_display_name(clean_name):
conflict_result.emit(request_id, false, PackedStringArray())
return request_id
if _session == null or not _session.is_gameplay_session_active():
conflict_result.emit(request_id, false, PackedStringArray())
elif _session.is_host():
var result := _make_conflict_result(
_session.get_local_peer_id(), clean_name, request_id
)
_emit_conflict_result(result)
elif _session.supports_server_capability(&"profile_v1"):
submit_name_check.rpc_id(1, {
"request_id": request_id,
"session_id": _session.get_session_id(),
"display_name": clean_name,
})
else:
conflict_result.emit(request_id, false, PackedStringArray())
return request_id
func apply_profile(
display_name: String,
appearance: Dictionary,
use_anyway: bool,
) -> bool:
var clean_name := display_name.strip_edges()
if (
not NetworkProfilePreferences.is_valid_display_name(clean_name)
or not CharacterCustomizationCatalog.validate_snapshot(appearance)
):
apply_finished.emit(false, "Check the player name and appearance choices.")
return false
var request_id := _new_id()
var request := {
"request_id": request_id,
"session_id": _session.get_session_id() if _session != null else "",
"display_name": clean_name,
"appearance": appearance.duplicate(true),
"use_anyway": use_anyway,
}
_pending_apply[request_id] = request
if _session == null or not _session.is_gameplay_session_active():
_apply_local_result(request_id, true, "", false, PackedStringArray())
elif _session.is_host():
_process_apply_request(_session.get_local_peer_id(), request)
elif _session.supports_server_capability(&"profile_v1"):
submit_profile_apply.rpc_id(1, request)
else:
_apply_local_result(request_id, true, "", false, PackedStringArray())
return true
@rpc("any_peer", "call_remote", "reliable", NetworkProfileProtocol.RELIABLE_CHANNEL)
func submit_name_check(data: Dictionary) -> void:
var sender_id := multiplayer.get_remote_sender_id()
if (
not _session.is_host()
or not _session.is_authenticated_peer(sender_id)
or not NetworkProfileProtocol.valid_check_request(data)
or str(data["session_id"]) != _session.get_session_id()
):
return
receive_name_check.rpc_id(
sender_id,
_make_conflict_result(sender_id, str(data["display_name"]), str(data["request_id"])),
)
@rpc("authority", "call_remote", "reliable", NetworkProfileProtocol.RELIABLE_CHANNEL)
func receive_name_check(data: Dictionary) -> void:
if (
typeof(data.get("request_id")) != TYPE_STRING
or typeof(data.get("has_conflict")) != TYPE_BOOL
or typeof(data.get("suggestions")) != TYPE_ARRAY
):
return
_emit_conflict_result(data)
@rpc("any_peer", "call_remote", "reliable", NetworkProfileProtocol.RELIABLE_CHANNEL)
func submit_profile_apply(data: Dictionary) -> void:
var sender_id := multiplayer.get_remote_sender_id()
if (
not _session.is_host()
or not _session.is_authenticated_peer(sender_id)
or not NetworkProfileProtocol.valid_apply_request(data)
or str(data["session_id"]) != _session.get_session_id()
):
return
_process_apply_request(sender_id, data)
func _process_apply_request(peer_id: int, data: Dictionary) -> void:
var name := str(data["display_name"]).strip_edges()
var conflict := _name_conflicts(peer_id, name)
var accepted := not conflict or bool(data["use_anyway"])
var suggestions := _make_suggestions(peer_id, name) if conflict else PackedStringArray()
if peer_id == _session.get_local_peer_id():
_apply_local_result(
str(data["request_id"]), accepted, "", conflict, suggestions
)
else:
if accepted:
_host_pending_apply[str(data["request_id"])] = {
"peer_id": peer_id,
"display_name": name,
"appearance": Dictionary(data["appearance"]).duplicate(true),
}
receive_profile_result.rpc_id(peer_id, {
"request_id": data["request_id"],
"accepted": accepted,
"conflict": conflict,
"suggestions": Array(suggestions),
"message": "" if accepted else "That name is already in use in this game.",
})
@rpc("any_peer", "call_remote", "reliable", NetworkProfileProtocol.RELIABLE_CHANNEL)
func confirm_profile_saved(request_id: String) -> void:
var sender_id := multiplayer.get_remote_sender_id()
var pending: Dictionary = _host_pending_apply.get(request_id, {})
if (
not _session.is_host()
or pending.is_empty()
or int(pending["peer_id"]) != sender_id
):
return
_host_pending_apply.erase(request_id)
var name := str(pending["display_name"])
var appearance := Dictionary(pending["appearance"])
_session.apply_canonical_profile(sender_id, name, appearance)
_apply_to_avatar(sender_id, appearance)
broadcast_profile_snapshot.rpc(sender_id, name, appearance)
@rpc("authority", "call_remote", "reliable", NetworkProfileProtocol.RELIABLE_CHANNEL)
func receive_profile_result(data: Dictionary) -> void:
if (
typeof(data.get("request_id")) != TYPE_STRING
or typeof(data.get("accepted")) != TYPE_BOOL
or typeof(data.get("conflict")) != TYPE_BOOL
or typeof(data.get("suggestions")) != TYPE_ARRAY
):
return
var suggestions := PackedStringArray(data["suggestions"])
_apply_local_result(
str(data["request_id"]),
bool(data["accepted"]),
str(data.get("message", "")),
bool(data["conflict"]),
suggestions,
)
func _apply_local_result(
request_id: String,
accepted: bool,
message: String,
conflict: bool,
suggestions: PackedStringArray,
) -> void:
var request: Dictionary = _pending_apply.get(request_id, {})
if request.is_empty():
return
if not accepted:
_pending_apply.erase(request_id)
conflict_result.emit(request_id, conflict, suggestions)
apply_finished.emit(false, message)
return
var previous_name := _preferences.display_name
if not _preferences.set_display_name(str(request["display_name"])):
_pending_apply.erase(request_id)
apply_finished.emit(false, "Profile could not be saved.")
return
if not _appearance_store.save_snapshot(request["appearance"]):
_preferences.set_display_name(previous_name)
_pending_apply.erase(request_id)
apply_finished.emit(false, "Profile could not be saved.")
return
_pending_apply.erase(request_id)
if _session != null and _session.is_gameplay_session_active():
if _session.is_host():
_session.apply_canonical_profile(
_session.get_local_peer_id(),
_preferences.display_name,
_appearance_store.get_snapshot(),
)
broadcast_profile_snapshot.rpc(
_session.get_local_peer_id(),
_preferences.display_name,
_appearance_store.get_snapshot(),
)
elif _session.supports_server_capability(&"profile_v1"):
confirm_profile_saved.rpc_id(1, request_id)
elif _session.supports_server_capability(&"chat_v1"):
_session.update_local_display_name(_preferences.display_name)
_apply_to_avatar(
_session.get_local_peer_id() if _session != null else 1,
_appearance_store.get_snapshot(),
)
apply_finished.emit(true, "Profile saved.")
@rpc("authority", "call_remote", "reliable", NetworkProfileProtocol.RELIABLE_CHANNEL)
func broadcast_profile_snapshot(
peer_id: int,
display_name: String,
appearance: Dictionary,
) -> void:
if (
not NetworkProfilePreferences.is_valid_display_name(display_name)
or not CharacterCustomizationCatalog.validate_snapshot(appearance)
):
return
_session.apply_canonical_profile(peer_id, display_name, appearance)
_apply_to_avatar(peer_id, appearance)
profile_snapshot_changed.emit(peer_id, display_name, appearance.duplicate(true))
func _on_peer_authenticated(peer_id: int, _display_name: String) -> void:
if not _session.is_host():
return
for existing_id: int in _session.get_authenticated_peer_ids():
var record := _session.get_peer_record(existing_id)
if record == null:
continue
broadcast_profile_snapshot.rpc_id(
peer_id,
existing_id,
record.display_name,
record.appearance_snapshot,
)
func _on_join_authenticated() -> void:
_apply_to_avatar(
_session.get_local_peer_id(), _appearance_store.get_snapshot()
)
func _on_peer_removed(_peer_id: int) -> void:
for request_id: String in _host_pending_apply.keys():
if int(_host_pending_apply[request_id].get("peer_id", 0)) == _peer_id:
_host_pending_apply.erase(request_id)
call_deferred("_refresh_latest_check")
func _on_peer_display_name_changed(
_peer_id: int,
_display_name: String,
) -> void:
call_deferred("_refresh_latest_check")
func _refresh_latest_check() -> void:
if (
_latest_check_name.is_empty()
or _session == null
or not _session.is_gameplay_session_active()
):
return
var peer := multiplayer.multiplayer_peer
if (
_session.is_joined_client()
and (
peer == null
or peer.get_connection_status()
!= MultiplayerPeer.CONNECTION_CONNECTED
)
):
return
request_name_check(_latest_check_name)
func _on_session_state_changed(state: NetworkSession.State) -> void:
if state == NetworkSession.State.INACTIVE:
_pending_apply.clear()
_host_pending_apply.clear()
_latest_check_id = ""
_latest_check_name = ""
func _emit_conflict_result(data: Dictionary) -> void:
var request_id := str(data["request_id"])
if request_id != _latest_check_id:
return
conflict_result.emit(
request_id,
bool(data["has_conflict"]),
PackedStringArray(data["suggestions"]),
)
func _make_conflict_result(
peer_id: int,
display_name: String,
request_id: String,
) -> Dictionary:
var conflict := _name_conflicts(peer_id, display_name)
return {
"request_id": request_id,
"has_conflict": conflict,
"suggestions": Array(
_make_suggestions(peer_id, display_name)
if conflict else PackedStringArray()
),
}
func _name_conflicts(peer_id: int, display_name: String) -> bool:
var normalized := display_name.strip_edges().to_lower()
for other_id: int in _session.get_authenticated_peer_ids():
if other_id == peer_id:
continue
var record := _session.get_peer_record(other_id)
if record != null and record.display_name.strip_edges().to_lower() == normalized:
return true
return false
func _make_suggestions(peer_id: int, base_name: String) -> PackedStringArray:
var result := PackedStringArray()
var suffix := 2
while result.size() < NetworkProfileProtocol.MAX_SUGGESTIONS and suffix < 1000:
var suffix_text := " %d" % suffix
var candidate := base_name.left(
NetworkProtocol.MAX_DISPLAY_NAME_LENGTH - suffix_text.length()
) + suffix_text
if not _name_conflicts(peer_id, candidate) and candidate not in result:
result.append(candidate)
suffix += 1
return result
func _apply_to_avatar(peer_id: int, appearance: Dictionary) -> void:
if _spawn_service == null:
return
var avatar := _spawn_service.get_avatar(peer_id)
if avatar != null:
avatar.apply_appearance_snapshot(appearance)
func _new_id() -> String:
return Crypto.new().generate_random_bytes(16).hex_encode()

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@ -0,0 +1 @@
uid://dc80t6nmksvm2

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@ -33,6 +33,7 @@ static func make_client_hello(
profile_id: String,
display_name: String,
client_nonce: String,
cosmetic_snapshot: Dictionary = {},
) -> Dictionary:
return {
"protocol_version": PROTOCOL_VERSION,
@ -41,7 +42,7 @@ static func make_client_hello(
"display_name": display_name,
"client_nonce": client_nonce,
"capability_flags": PackedStringArray(),
"cosmetic_snapshot": {},
"cosmetic_snapshot": cosmetic_snapshot,
}
@ -118,6 +119,7 @@ static func make_server_hello(
"equipment_v1",
"chat_v1",
"mail_v1",
"profile_v1",
]),
}

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@ -17,6 +17,11 @@ signal peer_removed(peer_id: int)
signal host_openness_changed(is_open: bool)
signal peer_count_changed(player_count: int, max_players: int)
signal peer_display_name_changed(peer_id: int, display_name: String)
signal peer_profile_changed(
peer_id: int,
display_name: String,
appearance: Dictionary,
)
signal join_authenticated
signal server_lost
signal remote_recovery_requested(peer_id: int, entry_position: Vector3)
@ -62,6 +67,9 @@ var _last_server_display_name: String = ""
var _last_server_protocol_version: int = 0
var _server_capabilities: PackedStringArray = PackedStringArray()
var _profile_ready: bool = false
var _local_appearance_snapshot: Dictionary = (
CharacterCustomizationCatalog.default_snapshot()
)
func _ready() -> void:
@ -116,8 +124,12 @@ func start_private_host(port: int = DEFAULT_PORT) -> bool:
_profile.display_name,
NetworkProtocol.PROTOCOL_VERSION
)
_registry.update_appearance(1, _local_appearance_snapshot)
_spawn_service.clear_remote_players()
_spawn_service.register_local_player(1)
var host_avatar := _spawn_service.get_avatar(1)
if host_avatar != null:
host_avatar.apply_appearance_snapshot(_local_appearance_snapshot)
_set_state(State.PRIVATE_HOST, "Private game • UDP %d" % port)
host_openness_changed.emit(false)
_emit_peer_count()
@ -278,6 +290,7 @@ func supports_server_capability(capability: StringName) -> bool:
"movement_v1", "fishing_v1", "sale_v1", "shop_v1",
"item_use_v1", "equipment_v1", "chat_v1",
"mail_v1",
"profile_v1",
])
return str(capability) in _server_capabilities
@ -302,6 +315,33 @@ func update_local_display_name(value: String) -> bool:
return true
func set_local_appearance_snapshot(snapshot: Dictionary) -> void:
if CharacterCustomizationCatalog.validate_snapshot(snapshot):
_local_appearance_snapshot = snapshot.duplicate(true)
var local_id := get_local_peer_id()
if local_id > 0:
_registry.update_appearance(local_id, _local_appearance_snapshot)
func apply_canonical_profile(
peer_id: int,
display_name: String,
appearance: Dictionary,
) -> bool:
if (
not NetworkProfilePreferences.is_valid_display_name(display_name)
or not CharacterCustomizationCatalog.validate_snapshot(appearance)
):
return false
var name_changed := _registry.update_display_name(peer_id, display_name)
var appearance_changed := _registry.update_appearance(peer_id, appearance)
if name_changed:
peer_display_name_changed.emit(peer_id, display_name)
if name_changed and appearance_changed:
peer_profile_changed.emit(peer_id, display_name, appearance.duplicate(true))
return name_changed and appearance_changed
@rpc("any_peer", "call_remote", "reliable", 0)
func submit_display_name(value: String) -> void:
var sender_id := multiplayer.get_remote_sender_id()
@ -398,7 +438,8 @@ func _on_connected_to_server() -> void:
var hello: Dictionary = NetworkProtocol.make_client_hello(
_profile.profile_id,
_profile.display_name,
_client_nonce
_client_nonce,
_local_appearance_snapshot,
)
submit_client_hello.rpc_id(1, hello)
@ -477,6 +518,10 @@ func submit_client_hello(data: Dictionary) -> void:
NetworkProtocol.RejectionCode.MALFORMED_HANDSHAKE
)
return
var submitted_appearance := CharacterCustomizationCatalog.sanitized_snapshot(
data["cosmetic_snapshot"]
)
_registry.update_appearance(sender_id, submitted_appearance)
_pending_authentication.erase(sender_id)
var spawn_index: int = _registry.get_peer_ids().find(sender_id)
var spawn_transform: Transform3D = (
@ -582,8 +627,12 @@ func receive_server_hello(data: Dictionary) -> void:
_profile.display_name,
NetworkProtocol.PROTOCOL_VERSION
)
_registry.update_appearance(local_peer_id, _local_appearance_snapshot)
_spawn_service.clear_remote_players()
_spawn_service.register_local_player(local_peer_id)
var local_avatar := _spawn_service.get_avatar(local_peer_id)
if local_avatar != null:
local_avatar.apply_appearance_snapshot(_local_appearance_snapshot)
_connection_deadline = 0.0
_set_state(
State.JOINED_CLIENT,
@ -652,6 +701,11 @@ func _apply_spawn_entry(entry: Dictionary) -> void:
entry["display_name"],
NetworkProtocol.PROTOCOL_VERSION
)
if typeof(entry.get("appearance")) == TYPE_DICTIONARY:
var appearance := CharacterCustomizationCatalog.sanitized_snapshot(
entry["appearance"]
)
_registry.update_appearance(peer_id, appearance)
var transform: Transform3D = _spawn_service.get_spawn_transform_for_index(0)
var position: Array = entry["position"]
if position.size() != 3:
@ -662,7 +716,10 @@ func _apply_spawn_entry(entry: Dictionary) -> void:
float(position[2])
)
transform.basis = Basis(Vector3.UP, float(entry["yaw"]))
_spawn_service.spawn_remote_player(peer_id, transform, false)
var avatar := _spawn_service.spawn_remote_player(peer_id, transform, false)
var record := _registry.get_peer(peer_id)
if avatar != null and record != null:
avatar.apply_appearance_snapshot(record.appearance_snapshot)
func _build_spawn_list() -> Array[Dictionary]:
@ -695,6 +752,11 @@ func _make_spawn_entry(
transform.origin.z,
],
"yaw": transform.basis.get_euler().y,
"appearance": (
record.appearance_snapshot.duplicate(true)
if record != null
else CharacterCustomizationCatalog.default_snapshot()
),
}

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@ -9,6 +9,9 @@ class PeerRecord:
var display_name: String = ""
var protocol_version: int = 0
var joined_at_unix: int = 0
var appearance_snapshot: Dictionary = (
CharacterCustomizationCatalog.default_snapshot()
)
var _records: Dictionary[int, PeerRecord] = {}
@ -50,6 +53,14 @@ func update_display_name(peer_id: int, display_name: String) -> bool:
return true
func update_appearance(peer_id: int, snapshot: Dictionary) -> bool:
var record: PeerRecord = _records.get(peer_id)
if record == null or not CharacterCustomizationCatalog.validate_snapshot(snapshot):
return false
record.appearance_snapshot = snapshot.duplicate(true)
return true
func has_peer(peer_id: int) -> bool:
return _records.has(peer_id)