Add player profile and appearance foundation

This commit is contained in:
Alexander Sellite 2026-07-29 21:31:42 -04:00
parent e53ad1ac38
commit 0b5b78a553
25 changed files with 1424 additions and 76 deletions

View file

@ -64,6 +64,12 @@ const NetworkMailServiceType = preload(
const PlayerAssetReservationServiceType = preload(
"res://progression/player_asset_reservation_service.gd"
)
const PlayerAppearanceStoreType = preload(
"res://progression/player_appearance_store.gd"
)
const NetworkProfileServiceType = preload(
"res://network/network_profile_service.gd"
)
const TITLE_MUSIC_SILENCE_DB: float = -80.0
@ -111,6 +117,10 @@ const TITLE_MUSIC_SILENCE_DB: float = -80.0
@onready var _asset_reservations: PlayerAssetReservationServiceType = (
%PlayerAssetReservationService
)
@onready var _appearance_store: PlayerAppearanceStoreType = %PlayerAppearanceStore
@onready var _network_profile_service: NetworkProfileServiceType = (
%NetworkProfileService
)
@onready var _players_root: Node3D = $Players
var _gameplay_started: bool = false
@ -137,6 +147,15 @@ func _ready() -> void:
_saved_servers,
_player_spawn_service
)
_network_profile_service.setup(
_network_session,
_network_profile,
_appearance_store,
_player_spawn_service,
)
_network_session.set_local_appearance_snapshot(
_appearance_store.get_snapshot()
)
_network_session.join_authenticated.connect(
_on_network_join_authenticated
)
@ -271,7 +290,8 @@ func _ready() -> void:
_network_profile,
_player_spawn_service,
_network_mail,
_asset_reservations
_asset_reservations,
_network_profile_service
)
_water_recovery.setup(
_player,