Unify fishing surfaces and presentation
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19 changed files with 1705 additions and 372 deletions
48
world/water_body.tscn
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48
world/water_body.tscn
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[gd_scene load_steps=8 format=3]
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[ext_resource type="Script" path="res://world/water_body_authoring.gd" id="1_authoring"]
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[ext_resource type="Script" path="res://world/fishable_water_region.gd" id="2_fishing"]
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[ext_resource type="Script" path="res://world/player_water_trigger.gd" id="3_recovery"]
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[ext_resource type="Material" path="res://world/materials/stylized_water.tres" id="4_water"]
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[sub_resource type="PlaneMesh" id="WaterSurfaceMesh"]
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resource_local_to_scene = true
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size = Vector2(10, 10)
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[sub_resource type="BoxShape3D" id="FishingVolumeShape"]
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resource_local_to_scene = true
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size = Vector3(10, 4, 10)
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[sub_resource type="BoxShape3D" id="RecoveryVolumeShape"]
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resource_local_to_scene = true
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size = Vector3(10, 4.8, 10)
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[node name="WaterBody" type="Node3D"]
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script = ExtResource("1_authoring")
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water_material = ExtResource("4_water")
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[node name="VisualWater" type="MeshInstance3D" parent="."]
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cast_shadow = 0
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material_override = ExtResource("4_water")
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mesh = SubResource("WaterSurfaceMesh")
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[node name="FishingRegion" type="Area3D" parent="."]
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collision_layer = 4
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collision_mask = 0
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monitoring = false
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script = ExtResource("2_fishing")
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surface_height_mode = 1
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[node name="Shape" type="CollisionShape3D" parent="FishingRegion"]
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position = Vector3(0, -2, 0)
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shape = SubResource("FishingVolumeShape")
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[node name="RecoveryRegion" type="Area3D" parent="."]
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position = Vector3(0, -2.4, 0)
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collision_layer = 8
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collision_mask = 2
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script = ExtResource("3_recovery")
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surface_height_mode = 1
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[node name="Shape" type="CollisionShape3D" parent="RecoveryRegion"]
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shape = SubResource("RecoveryVolumeShape")
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