Unify fishing surfaces and presentation
This commit is contained in:
parent
c596b2aee7
commit
070765741c
19 changed files with 1705 additions and 372 deletions
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@ -3,6 +3,7 @@ extends Node3D
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signal cast_completed
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signal outcome_completed(outcome: StringName)
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signal presentation_interrupted
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enum VisualMode {
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NONE,
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@ -18,10 +19,6 @@ enum LineMode {
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SLACK,
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}
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@export_category("Water")
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@export var water_surface_offset_y: float = -0.72
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@export_range(0.1, 10.0, 0.1) var pickup_distance_from_player: float = 5.5
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@export_category("Fishing Line")
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@export_range(0.0, 0.5, 0.01) var slack_amount: float = 0.08
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@export_range(0.0, 2.0, 0.01) var minimum_slack: float = 0.08
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@ -30,19 +27,20 @@ enum LineMode {
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@export_range(0.1, 30.0, 0.1) var line_transition_speed: float = 7.0
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@export_category("Cast")
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@export_range(0.1, 30.0, 0.1) var target_movement_smoothing: float = 14.0
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@export_range(0.1, 3.0, 0.05) var cast_travel_duration: float = 0.65
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@export_range(0.1, 5.0, 0.1) var cast_arc_height: float = 2.0
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@export_range(0.0, 90.0, 1.0) var maximum_rod_cock_degrees: float = 50.0
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@export_range(0.0, 60.0, 1.0) var rod_forward_swing_degrees: float = 22.0
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@export_range(0.05, 1.0, 0.01) var rod_forward_swing_duration: float = 0.12
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@export_range(0.05, 1.0, 0.01) var rod_recovery_duration: float = 0.22
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@export var valid_target_material: Material
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@export var invalid_target_material: Material
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@onready var _target_marker: MeshInstance3D = %CastTargetMarker
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@onready var _invalid_cross_a: MeshInstance3D = %InvalidCrossA
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@onready var _invalid_cross_b: MeshInstance3D = %InvalidCrossB
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@export_category("Bobber Idle")
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@export_range(0.0, 0.2, 0.005) var bobber_bob_amplitude: float = 0.035
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@export_range(0.1, 3.0, 0.05) var bobber_bob_cycles_per_second: float = 0.7
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@export_range(0.0, 12.0, 0.5) var bobber_tilt_degrees: float = 4.0
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@onready var _target_marker: Node3D = %CastTargetMarker
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@onready var _valid_target_marker: MeshInstance3D = %ValidTargetMarker
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@onready var _invalid_target_marker: Node3D = %InvalidTargetMarker
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@onready var _bobber: MeshInstance3D = %Bobber
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@onready var _line: MeshInstance3D = %FishingLine
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@ -53,44 +51,27 @@ var _current_sag: float = 0.0
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var _rod: Node3D
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var _rod_tip: Marker3D
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var _rod_neutral_rotation: Vector3
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var _target_goal: Vector3
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var _cast_position: Vector3
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var _pickup_position: Vector3
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var _cast_arrival_position: Vector3
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var _bobber_surface_position: Vector3
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var _bobber_idle_elapsed: float = 0.0
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var _active_tween: Tween
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var _rod_tween: Tween
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var _bite_tween: Tween
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var _default_water_surface_offset_y: float
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func _ready() -> void:
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_default_water_surface_offset_y = water_surface_offset_y
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_line.mesh = _line_mesh
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cleanup()
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func _process(delta: float) -> void:
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if _mode == VisualMode.AIMING:
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var weight: float = 1.0 - exp(-target_movement_smoothing * delta)
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_target_marker.global_position = _target_marker.global_position.lerp(
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_target_goal,
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weight
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)
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if _mode == VisualMode.FISHING and _bobber.visible:
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_bobber_idle_elapsed += delta
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_apply_bobber_idle_motion()
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if _line_mode != LineMode.HIDDEN:
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_update_line(delta)
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func get_water_surface_height() -> float:
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return global_position.y + water_surface_offset_y
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func set_water_surface_height(surface_height: float) -> void:
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water_surface_offset_y = surface_height - global_position.y
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func reset_water_surface_height() -> void:
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water_surface_offset_y = _default_water_surface_offset_y
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func set_line_mode(mode: LineMode) -> void:
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_line_mode = mode
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_line.visible = mode != LineMode.HIDDEN
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@ -103,6 +84,7 @@ func begin_aim(
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rod_tip: Marker3D,
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rod: Node3D,
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minimum_target: Vector3,
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target_normal: Vector3,
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target_is_fishable: bool,
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) -> void:
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cleanup()
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@ -113,8 +95,7 @@ func begin_aim(
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_rod = rod
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_rod_tip = rod_tip
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_rod_neutral_rotation = _rod.rotation
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_target_goal = minimum_target
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_target_marker.global_position = minimum_target
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_set_target_surface(minimum_target, target_normal)
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_target_marker.scale = Vector3.ONE
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_target_marker.visible = true
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_set_target_validity(target_is_fishable)
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@ -131,19 +112,37 @@ func update_rod_charge(charge: float) -> void:
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func update_aim_target(
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target: Vector3,
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target_normal: Vector3,
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charge: float,
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target_is_fishable: bool,
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) -> void:
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if _mode != VisualMode.AIMING:
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return
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_target_goal = target
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# The gameplay resolver already advances the horizontal target smoothly.
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# Snap each sample to its resolved surface so interpolation can never draw
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# the marker through a vertical shoreline between two valid endpoints.
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_set_target_surface(target, target_normal)
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var maximum_response: float = smoothstep(0.9, 1.0, clampf(charge, 0.0, 1.0))
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_target_marker.scale = Vector3.ONE * lerpf(1.0, 1.15, maximum_response)
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_set_target_validity(target_is_fishable)
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func begin_cast(target: Vector3) -> void:
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func _set_target_surface(target: Vector3, surface_normal: Vector3) -> void:
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_target_marker.global_position = target
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var resolved_normal: Vector3 = surface_normal.normalized()
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if resolved_normal.is_zero_approx():
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resolved_normal = Vector3.UP
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_target_marker.global_basis = Basis(
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Quaternion(Vector3.UP, resolved_normal)
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)
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func begin_cast(
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target: Vector3,
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blocked_landing_position: Vector3 = Vector3.ZERO,
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cast_is_blocked: bool = false,
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) -> void:
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if _mode != VisualMode.AIMING or _rod_tip == null:
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return
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@ -152,8 +151,9 @@ func begin_cast(target: Vector3) -> void:
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_target_marker.visible = false
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_bobber.visible = true
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_bobber.scale = Vector3.ONE
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_cast_position = _with_water_height(target)
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_pickup_position = _calculate_pickup_position(_cast_position)
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_cast_arrival_position = (
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blocked_landing_position if cast_is_blocked else target
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)
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var cast_start: Vector3 = _rod_tip.global_position
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_bobber.global_position = cast_start
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@ -162,11 +162,15 @@ func begin_cast(target: Vector3) -> void:
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_active_tween.set_trans(Tween.TRANS_SINE)
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_active_tween.set_ease(Tween.EASE_IN_OUT)
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_active_tween.tween_method(
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_set_cast_sample.bind(cast_start, _cast_position),
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_set_cast_sample.bind(cast_start, _cast_arrival_position),
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0.0,
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1.0,
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cast_travel_duration
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)
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if cast_is_blocked:
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# Let the bobber visibly settle on the blocking surface before the
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# normal invalid-cast return animation begins.
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_active_tween.tween_interval(0.16)
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_active_tween.finished.connect(_on_cast_tween_finished)
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@ -205,23 +209,15 @@ func show_withdrawal_position(world_position: Vector3) -> void:
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return
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_kill_active_tween()
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_bobber.global_position = _with_water_height(world_position)
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_bobber_surface_position = world_position
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_apply_bobber_idle_motion()
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func begin_reeling() -> void:
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func begin_fight() -> void:
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if _mode != VisualMode.FISHING:
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return
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_kill_active_tween()
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_cast_position = _with_water_height(_bobber.global_position)
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func show_reel_position(world_position: Vector3, _input_held: bool) -> void:
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if _mode != VisualMode.FISHING:
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return
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_kill_active_tween()
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_bobber.global_position = _with_water_height(world_position)
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func play_outcome(outcome: StringName) -> void:
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@ -237,6 +233,12 @@ func play_outcome(outcome: StringName) -> void:
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_kill_rod_tween()
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_restore_rod_neutral()
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_mode = VisualMode.OUTCOME
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_bobber.rotation = Vector3.ZERO
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if outcome == &"withdrawal":
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# Withdrawal is a visible return, not an instant cancellation. Keep the
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# bobber present even if the preceding reel update hid or reset it.
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_bobber.visible = true
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_bobber.scale = Vector3.ONE
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_active_tween = create_tween()
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_active_tween.set_trans(Tween.TRANS_QUAD)
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_active_tween.set_ease(Tween.EASE_IN)
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@ -247,12 +249,7 @@ func play_outcome(outcome: StringName) -> void:
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_target_marker.visible = false
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match outcome:
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&"catch":
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var catch_target: Vector3 = _bobber.global_position
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if _rod_tip != null:
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catch_target = _rod_tip.global_position
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_active_tween.set_parallel(true)
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_active_tween.tween_property(_bobber, "global_position", catch_target, 0.35)
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_active_tween.tween_property(_bobber, "scale", Vector3.ZERO, 0.35)
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_queue_bobber_return(0.35, 0.45)
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&"escape":
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var start_x: float = _bobber.global_position.x
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_active_tween.tween_property(
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@ -267,31 +264,9 @@ func play_outcome(outcome: StringName) -> void:
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start_x + 0.18,
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0.08
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)
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_active_tween.tween_property(
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_bobber,
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"global_position:y",
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get_water_surface_height() - 0.4,
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0.2
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)
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&"invalid":
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var return_target: Vector3 = _bobber.global_position
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if _rod_tip != null:
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return_target = _rod_tip.global_position
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_active_tween.set_parallel(true)
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_active_tween.tween_property(_bobber, "global_position", return_target, 0.28)
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_active_tween.tween_property(_bobber, "scale", Vector3.ZERO, 0.28)
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&"withdrawal":
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var withdrawal_target: Vector3 = _bobber.global_position
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if _rod_tip != null:
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withdrawal_target = _rod_tip.global_position
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_active_tween.set_parallel(true)
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_active_tween.tween_property(
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_bobber,
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"global_position",
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withdrawal_target,
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0.28
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)
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_active_tween.tween_property(_bobber, "scale", Vector3.ZERO, 0.28)
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_queue_bobber_return(0.42, 0.65)
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&"invalid", &"withdrawal":
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_queue_bobber_return(0.42, 0.65)
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_:
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_active_tween.tween_property(_bobber, "scale", Vector3.ZERO, 0.18)
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@ -308,10 +283,14 @@ func cleanup() -> void:
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_rod_tip = null
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_target_marker.visible = false
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_target_marker.scale = Vector3.ONE
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_invalid_cross_a.visible = false
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_invalid_cross_b.visible = false
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_valid_target_marker.visible = true
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_invalid_target_marker.visible = false
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_bobber.visible = false
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_bobber.scale = Vector3.ONE
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_bobber.rotation = Vector3.ZERO
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_cast_arrival_position = Vector3.ZERO
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_bobber_surface_position = Vector3.ZERO
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_bobber_idle_elapsed = 0.0
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set_line_mode(LineMode.HIDDEN)
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@ -330,45 +309,64 @@ func _set_cast_sample(
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_bobber.global_position = sample
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func _queue_bobber_return(duration: float, arc_scale: float) -> void:
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var return_start: Vector3 = _bobber.global_position
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var return_target: Vector3 = return_start
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if _rod_tip != null:
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return_target = _rod_tip.global_position
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_active_tween.tween_method(
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_set_return_sample.bind(return_start, return_target, arc_scale),
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0.0,
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1.0,
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duration,
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)
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_active_tween.tween_property(_bobber, "scale", Vector3.ZERO, 0.1)
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func _set_return_sample(
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progress: float,
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start: Vector3,
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target: Vector3,
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arc_scale: float,
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) -> void:
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var eased_progress: float = 1.0 - pow(1.0 - progress, 3.0)
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var sample: Vector3 = start.lerp(target, eased_progress)
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sample.y += sin(eased_progress * PI) * maxf(
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cast_arc_height * arc_scale,
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0.75,
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)
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_bobber.global_position = sample
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func _on_cast_tween_finished() -> void:
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if _mode != VisualMode.CASTING:
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return
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_active_tween = null
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_bobber.global_position = _cast_position
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_bobber.global_position = _cast_arrival_position
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_bobber_surface_position = _cast_arrival_position
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_bobber_idle_elapsed = 0.0
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_mode = VisualMode.FISHING
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cast_completed.emit()
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func _calculate_pickup_position(target: Vector3) -> Vector3:
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var player_on_water: Vector3 = target
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if _rod_tip != null:
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player_on_water = _with_water_height(_rod_tip.global_position)
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var outward: Vector3 = target - player_on_water
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outward.y = 0.0
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if outward.is_zero_approx():
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outward = Vector3.FORWARD
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else:
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outward = outward.normalized()
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var target_distance: float = player_on_water.distance_to(target)
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var pickup_distance: float = minf(
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pickup_distance_from_player,
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target_distance * 0.8
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func _apply_bobber_idle_motion() -> void:
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var phase: float = _bobber_idle_elapsed * bobber_bob_cycles_per_second * TAU
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_bobber.global_position = (
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_bobber_surface_position
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+ Vector3.UP * sin(phase) * bobber_bob_amplitude
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)
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return player_on_water + outward * pickup_distance
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func _with_water_height(world_position: Vector3) -> Vector3:
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return Vector3(
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world_position.x,
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get_water_surface_height(),
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world_position.z,
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_bobber.rotation.z = (
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deg_to_rad(bobber_tilt_degrees) * sin(phase * 0.73)
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)
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func _update_line(delta: float) -> void:
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if _rod_tip == null or not is_instance_valid(_rod_tip):
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var was_active: bool = _mode != VisualMode.NONE
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cleanup()
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if was_active:
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presentation_interrupted.emit()
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return
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var rod_tip_position: Vector3 = _rod_tip.global_position
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@ -447,12 +445,8 @@ func _restore_rod_neutral() -> void:
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func _set_target_validity(target_is_fishable: bool) -> void:
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if target_is_fishable:
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_target_marker.material_override = valid_target_material
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else:
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_target_marker.material_override = invalid_target_material
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_invalid_cross_a.visible = not target_is_fishable
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_invalid_cross_b.visible = not target_is_fishable
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_valid_target_marker.visible = target_is_fishable
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_invalid_target_marker.visible = not target_is_fishable
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func _kill_active_tween() -> void:
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@ -30,6 +30,12 @@ const NetworkSessionType = preload("res://network/network_session.gd")
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const NetworkFishingServiceType = preload(
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"res://network/network_fishing_service.gd"
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)
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const FishingSurfaceSampleType = preload(
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"res://fishing/fishing_surface_sample.gd"
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)
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const FishingSurfaceResolverType = preload(
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"res://fishing/fishing_surface_resolver.gd"
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)
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signal status_changed(status: String)
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signal catch_display_changed(
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@ -57,6 +63,7 @@ enum FishingState {
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WAITING_FOR_BITE,
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FIGHTING,
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SHOWING_CATCH,
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RETURNING,
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COOLDOWN,
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}
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@ -69,16 +76,27 @@ enum FishingState {
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@export_category("Target Preview")
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@export_flags_3d_physics var preview_surface_mask: int = 5
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@export_range(1.0, 100.0, 1.0) var preview_ray_start_height: float = 30.0
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@export_range(1.0, 200.0, 1.0) var preview_ray_length: float = 60.0
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@export_range(1.0, 200.0, 1.0) var preview_ray_start_height: float = 100.0
|
||||
@export_range(1.0, 400.0, 1.0) var preview_surface_ray_length: float = 240.0
|
||||
@export_range(0.01, 1.0, 0.01) var preview_marker_vertical_offset: float = 0.06
|
||||
@export_range(0.0, 0.5, 0.01) var water_occlusion_tolerance: float = 0.04
|
||||
@export_range(0.01, 0.5, 0.01) var solid_bobber_clearance: float = 0.13
|
||||
|
||||
@export_category("Withdrawal")
|
||||
@export_range(0.1, 20.0, 0.1) var withdrawal_rate: float = 4.9
|
||||
@export_range(0.1, 10.0, 0.1) var withdrawal_cancel_distance: float = 1.0
|
||||
@export_range(0.0, 1.0, 0.01) var withdrawal_surface_clearance: float = 0.4
|
||||
|
||||
@export_category("Timing")
|
||||
@export_range(0.1, 30.0, 0.1) var wait_time: float = 2.0
|
||||
const BITE_QUICK_MIN_SECONDS: float = 10.0
|
||||
const BITE_QUICK_MAX_SECONDS: float = 30.0
|
||||
const BITE_TYPICAL_MAX_SECONDS: float = 90.0
|
||||
const BITE_LONG_MAX_SECONDS: float = 180.0
|
||||
const BITE_MAX_SECONDS: float = 240.0
|
||||
const BITE_QUICK_PROBABILITY: float = 0.15
|
||||
const BITE_TYPICAL_PROBABILITY: float = 0.55
|
||||
const BITE_LONG_PROBABILITY: float = 0.25
|
||||
const NETWORK_INPUT_RESEND_INTERVAL_SECONDS: float = 0.1
|
||||
@export_range(0.1, 10.0, 0.1) var cooldown_duration: float = 1.0
|
||||
|
||||
@export_category("Selection")
|
||||
|
|
@ -117,16 +135,18 @@ var _cast_charge: float = 0.0
|
|||
var _cast_direction: Vector3 = Vector3.FORWARD
|
||||
var _cast_origin_position: Vector3
|
||||
var _cast_target: Vector3
|
||||
var _cast_landing_is_fishable: bool = false
|
||||
var _withdrawal_endpoint: Vector3
|
||||
var _withdrawal_progress: float = 0.0
|
||||
var _withdrawal_input_held: bool = false
|
||||
var _network_primary_input_held: bool = false
|
||||
var _network_input_resend_elapsed: float = 0.0
|
||||
var _new_cast_press_armed: bool = true
|
||||
var _bobber_water_position: Vector3
|
||||
var _fight_start_position: Vector3
|
||||
var _cooldown_status: String = ""
|
||||
var _fishable_query_shape: CylinderShape3D = CylinderShape3D.new()
|
||||
var _fish_selector: FishSelectorType = FishSelectorType.new()
|
||||
var _surface_resolver: FishingSurfaceResolverType = FishingSurfaceResolverType.new()
|
||||
var _aim_surface_sample: FishingSurfaceSampleType = FishingSurfaceSampleType.new()
|
||||
var _cast_path_is_clear: bool = false
|
||||
var _selected_water_region: FishableWaterRegionType
|
||||
var _selection_context: FishingContextType
|
||||
var _selected_fish: FishDataType
|
||||
|
|
@ -137,14 +157,21 @@ var _showcase_restore_generation: int = 0
|
|||
var _showcase_outcome_completed: bool = false
|
||||
var _network_auto_click_accumulator: float = 0.0
|
||||
var _network_active_barrier_index: int = -1
|
||||
var _bite_rng: RandomNumberGenerator = RandomNumberGenerator.new()
|
||||
var _pending_cleanup_message: String = ""
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_bite_rng.randomize()
|
||||
_configure_surface_resolver()
|
||||
_catch_controller.encounter_updated.connect(_on_catch_encounter_updated)
|
||||
_catch_controller.caught.connect(_on_catch_completed)
|
||||
_catch_controller.escaped.connect(_on_catch_escaped)
|
||||
_presentation.cast_completed.connect(_on_cast_completed)
|
||||
_presentation.outcome_completed.connect(_on_outcome_completed)
|
||||
_presentation.presentation_interrupted.connect(
|
||||
_on_presentation_interrupted
|
||||
)
|
||||
|
||||
|
||||
func setup(
|
||||
|
|
@ -387,6 +414,8 @@ func _process(delta: float) -> void:
|
|||
FishingState.WAITING_FOR_BITE:
|
||||
if _network_fishing == null:
|
||||
_update_waiting_for_bite(delta)
|
||||
else:
|
||||
_resend_network_input_state(delta)
|
||||
FishingState.FIGHTING:
|
||||
if _network_fishing == null:
|
||||
_catch_controller.set_effective_stats(
|
||||
|
|
@ -396,6 +425,7 @@ func _process(delta: float) -> void:
|
|||
if not Input.is_action_pressed("fish_primary"):
|
||||
_catch_controller.set_reel_input(false)
|
||||
else:
|
||||
_resend_network_input_state(delta)
|
||||
_update_network_auto_click(delta)
|
||||
FishingState.COOLDOWN:
|
||||
_state_time_remaining -= delta
|
||||
|
|
@ -444,15 +474,10 @@ func _unhandled_input(event: InputEvent) -> void:
|
|||
get_viewport().set_input_as_handled()
|
||||
return
|
||||
_begin_aiming(_local_player)
|
||||
FishingState.WAITING_FOR_BITE:
|
||||
_withdrawal_input_held = true
|
||||
if _network_fishing != null:
|
||||
_network_fishing.submit_local_input(true, true)
|
||||
_presentation.set_line_mode(
|
||||
FishingPresentationType.LineMode.TAUT
|
||||
)
|
||||
FishingState.FIGHTING:
|
||||
if _network_fishing != null:
|
||||
_network_primary_input_held = true
|
||||
_network_input_resend_elapsed = 0.0
|
||||
_network_fishing.submit_local_input(true, true)
|
||||
else:
|
||||
_catch_controller.handle_primary_pressed()
|
||||
|
|
@ -464,6 +489,15 @@ func _unhandled_input(event: InputEvent) -> void:
|
|||
_put_away_catch()
|
||||
else:
|
||||
return
|
||||
FishingState.WAITING_FOR_BITE:
|
||||
_withdrawal_input_held = true
|
||||
if _network_fishing != null:
|
||||
_network_primary_input_held = true
|
||||
_network_input_resend_elapsed = 0.0
|
||||
_network_fishing.submit_local_input(true, true)
|
||||
_presentation.set_line_mode(
|
||||
FishingPresentationType.LineMode.TAUT
|
||||
)
|
||||
_:
|
||||
return
|
||||
get_viewport().set_input_as_handled()
|
||||
|
|
@ -473,11 +507,15 @@ func _unhandled_input(event: InputEvent) -> void:
|
|||
elif state == FishingState.WAITING_FOR_BITE:
|
||||
_withdrawal_input_held = false
|
||||
if _network_fishing != null:
|
||||
_network_primary_input_held = false
|
||||
_network_input_resend_elapsed = 0.0
|
||||
_network_fishing.submit_local_input(false, false)
|
||||
_presentation.set_line_mode(FishingPresentationType.LineMode.SLACK)
|
||||
get_viewport().set_input_as_handled()
|
||||
elif state == FishingState.FIGHTING:
|
||||
if _network_fishing != null:
|
||||
_network_primary_input_held = false
|
||||
_network_input_resend_elapsed = 0.0
|
||||
_network_fishing.submit_local_input(false, false)
|
||||
else:
|
||||
_catch_controller.set_reel_input(false)
|
||||
|
|
@ -488,21 +526,25 @@ func _begin_aiming(player: PlayerType) -> void:
|
|||
if state != FishingState.READY or _active_player != null:
|
||||
return
|
||||
|
||||
_presentation.reset_water_surface_height()
|
||||
_active_player = player
|
||||
_active_player.set_movement_enabled(false)
|
||||
_cast_direction = _capture_cast_direction(_active_player)
|
||||
_cast_origin_position = _active_player.get_cast_origin_position()
|
||||
_cast_charge = 0.0
|
||||
_cast_target = _calculate_cast_target(minimum_cast_distance)
|
||||
state = FishingState.AIMING_CAST
|
||||
status_changed.emit("")
|
||||
var target_is_fishable: bool = is_target_fishable(_cast_target)
|
||||
var preview_position: Vector3 = _resolve_preview_surface_position(_cast_target)
|
||||
_cast_path_is_clear = is_cast_path_clear(_cast_origin_position, _cast_target)
|
||||
var target_is_fishable: bool = (
|
||||
_aim_surface_sample.is_fishable() and _cast_path_is_clear
|
||||
)
|
||||
var preview_position: Vector3 = _aim_surface_sample.get_marker_position(
|
||||
preview_marker_vertical_offset
|
||||
)
|
||||
_presentation.begin_aim(
|
||||
_active_player.get_fishing_rod_tip(),
|
||||
_active_player.get_fishing_rod(),
|
||||
preview_position,
|
||||
_aim_surface_sample.normal,
|
||||
target_is_fishable
|
||||
)
|
||||
|
||||
|
|
@ -575,6 +617,10 @@ func is_fighting() -> bool:
|
|||
return state == FishingState.FIGHTING
|
||||
|
||||
|
||||
func is_returning() -> bool:
|
||||
return state == FishingState.RETURNING
|
||||
|
||||
|
||||
func refresh_active_item_status() -> void:
|
||||
if state == FishingState.READY and has_active_fishing_rod():
|
||||
status_changed.emit("")
|
||||
|
|
@ -584,14 +630,24 @@ func _update_cast_charge(delta: float) -> void:
|
|||
if state != FishingState.AIMING_CAST:
|
||||
return
|
||||
|
||||
# Movement remains available during aiming. Re-sample the player transform
|
||||
# so the cast origin and facing follow the player until release.
|
||||
_cast_origin_position = _active_player.get_cast_origin_position()
|
||||
_cast_direction = _capture_cast_direction(_active_player)
|
||||
_cast_charge = minf(_cast_charge + delta / cast_charge_duration, 1.0)
|
||||
var maximum_distance: float = maxf(minimum_cast_distance, maximum_cast_distance)
|
||||
var distance: float = lerpf(minimum_cast_distance, maximum_distance, _cast_charge)
|
||||
_cast_target = _calculate_cast_target(distance)
|
||||
var target_is_fishable: bool = is_target_fishable(_cast_target)
|
||||
var preview_position: Vector3 = _resolve_preview_surface_position(_cast_target)
|
||||
_cast_path_is_clear = is_cast_path_clear(_cast_origin_position, _cast_target)
|
||||
var target_is_fishable: bool = (
|
||||
_aim_surface_sample.is_fishable() and _cast_path_is_clear
|
||||
)
|
||||
var preview_position: Vector3 = _aim_surface_sample.get_marker_position(
|
||||
preview_marker_vertical_offset
|
||||
)
|
||||
_presentation.update_aim_target(
|
||||
preview_position,
|
||||
_aim_surface_sample.normal,
|
||||
_cast_charge,
|
||||
target_is_fishable
|
||||
)
|
||||
|
|
@ -602,15 +658,39 @@ func _confirm_cast() -> void:
|
|||
if state != FishingState.AIMING_CAST:
|
||||
return
|
||||
|
||||
_cast_path_is_clear = is_cast_path_clear(
|
||||
_cast_origin_position,
|
||||
_cast_target,
|
||||
)
|
||||
var cast_is_invalid: bool = (
|
||||
not _aim_surface_sample.is_fishable() or not _cast_path_is_clear
|
||||
)
|
||||
var arrival_position: Vector3 = _cast_target
|
||||
if not _cast_path_is_clear:
|
||||
arrival_position = _resolve_cast_impact_position(
|
||||
_cast_origin_position,
|
||||
_cast_target,
|
||||
)
|
||||
if _active_player != null:
|
||||
# Movement is available while aiming, then locks once the cast is
|
||||
# released so the active bobber/fishing event remains anchored.
|
||||
_active_player.set_movement_enabled(false)
|
||||
state = FishingState.CASTING
|
||||
status_changed.emit("")
|
||||
_presentation.begin_cast(_cast_target)
|
||||
_presentation.begin_cast(
|
||||
_cast_target,
|
||||
arrival_position,
|
||||
cast_is_invalid,
|
||||
)
|
||||
_presentation.set_line_mode(FishingPresentationType.LineMode.TAUT)
|
||||
|
||||
|
||||
func _on_cast_completed() -> void:
|
||||
if state != FishingState.CASTING:
|
||||
return
|
||||
if not _is_cast_target_valid(_cast_target):
|
||||
_cleanup_attempt("", &"invalid")
|
||||
return
|
||||
if _network_fishing != null:
|
||||
_network_fishing.request_local_cast(
|
||||
_cast_origin_position,
|
||||
|
|
@ -622,10 +702,6 @@ func _on_cast_completed() -> void:
|
|||
return
|
||||
|
||||
_selected_water_region = get_fishable_water_region(_cast_target)
|
||||
_cast_landing_is_fishable = _selected_water_region != null
|
||||
if not _cast_landing_is_fishable:
|
||||
_cleanup_attempt("can't fish there.", &"invalid")
|
||||
return
|
||||
_selection_context = _build_fishing_context(_selected_water_region)
|
||||
_fish_selector.undiscovered_weight_multiplier = undiscovered_weight_multiplier
|
||||
_fish_selector.rarity_weight_multipliers = []
|
||||
|
|
@ -648,7 +724,7 @@ func _on_cast_completed() -> void:
|
|||
return
|
||||
|
||||
state = FishingState.WAITING_FOR_BITE
|
||||
_state_time_remaining = wait_time * (
|
||||
_state_time_remaining = roll_bite_wait_time() * (
|
||||
_item_effects.get_bite_time_multiplier()
|
||||
if _item_effects != null
|
||||
else 1.0
|
||||
|
|
@ -660,13 +736,40 @@ func _on_cast_completed() -> void:
|
|||
_bobber_water_position = _cast_target
|
||||
_withdrawal_endpoint = Vector3(
|
||||
_cast_origin_position.x + _cast_direction.x * withdrawal_cancel_distance,
|
||||
_presentation.get_water_surface_height(),
|
||||
_cast_target.y,
|
||||
_cast_origin_position.z + _cast_direction.z * withdrawal_cancel_distance
|
||||
)
|
||||
_presentation.set_line_mode(FishingPresentationType.LineMode.SLACK)
|
||||
status_changed.emit("waiting for a bite...")
|
||||
|
||||
|
||||
func roll_bite_wait_time() -> float:
|
||||
var bucket: float = _bite_rng.randf()
|
||||
if bucket < BITE_QUICK_PROBABILITY:
|
||||
return _bite_rng.randf_range(
|
||||
BITE_QUICK_MIN_SECONDS,
|
||||
BITE_QUICK_MAX_SECONDS,
|
||||
)
|
||||
if bucket < BITE_QUICK_PROBABILITY + BITE_TYPICAL_PROBABILITY:
|
||||
return _bite_rng.randf_range(
|
||||
BITE_QUICK_MAX_SECONDS,
|
||||
BITE_TYPICAL_MAX_SECONDS,
|
||||
)
|
||||
if bucket < (
|
||||
BITE_QUICK_PROBABILITY
|
||||
+ BITE_TYPICAL_PROBABILITY
|
||||
+ BITE_LONG_PROBABILITY
|
||||
):
|
||||
return _bite_rng.randf_range(
|
||||
BITE_TYPICAL_MAX_SECONDS,
|
||||
BITE_LONG_MAX_SECONDS,
|
||||
)
|
||||
return _bite_rng.randf_range(
|
||||
BITE_LONG_MAX_SECONDS,
|
||||
BITE_MAX_SECONDS,
|
||||
)
|
||||
|
||||
|
||||
func _update_waiting_for_bite(delta: float) -> void:
|
||||
if (
|
||||
_withdrawal_input_held
|
||||
|
|
@ -713,16 +816,18 @@ func _update_withdrawal(delta: float) -> void:
|
|||
_withdrawal_endpoint,
|
||||
next_progress
|
||||
)
|
||||
var clamped_position: Vector3 = find_last_fishable_position(
|
||||
_bobber_water_position,
|
||||
desired_position
|
||||
var withdrawal_surface: FishingSurfaceSampleType = (
|
||||
resolve_safe_withdrawal_surface(
|
||||
_bobber_water_position,
|
||||
desired_position,
|
||||
)
|
||||
)
|
||||
_withdrawal_progress = next_progress
|
||||
_bobber_water_position = clamped_position
|
||||
_presentation.show_withdrawal_position(_bobber_water_position)
|
||||
if not clamped_position.is_equal_approx(desired_position):
|
||||
if not withdrawal_surface.is_fishable():
|
||||
_resolve_withdrawal_at_shore()
|
||||
return
|
||||
_withdrawal_progress = next_progress
|
||||
_bobber_water_position = withdrawal_surface.position
|
||||
_presentation.show_withdrawal_position(_bobber_water_position)
|
||||
if is_equal_approx(_withdrawal_progress, 1.0):
|
||||
_cancel_from_withdrawal()
|
||||
|
||||
|
|
@ -740,20 +845,14 @@ func _get_withdrawal_completion_time(delta: float) -> float:
|
|||
_withdrawal_endpoint,
|
||||
next_progress
|
||||
)
|
||||
var clamped_position: Vector3 = find_last_fishable_position(
|
||||
_bobber_water_position,
|
||||
desired_position
|
||||
var withdrawal_surface: FishingSurfaceSampleType = (
|
||||
resolve_safe_withdrawal_surface(
|
||||
_bobber_water_position,
|
||||
desired_position,
|
||||
)
|
||||
)
|
||||
if not clamped_position.is_equal_approx(desired_position):
|
||||
var segment_length: float = _bobber_water_position.distance_to(
|
||||
desired_position
|
||||
)
|
||||
if segment_length <= 0.0:
|
||||
return 0.0
|
||||
return delta * (
|
||||
_bobber_water_position.distance_to(clamped_position)
|
||||
/ segment_length
|
||||
)
|
||||
if not withdrawal_surface.is_fishable():
|
||||
return 0.0
|
||||
if is_equal_approx(next_progress, 1.0):
|
||||
return delta * (1.0 - _withdrawal_progress) / progress_step
|
||||
return INF
|
||||
|
|
@ -780,11 +879,10 @@ func _activate_bite() -> void:
|
|||
state = FishingState.FIGHTING
|
||||
_state_time_remaining = 0.0
|
||||
_withdrawal_input_held = false
|
||||
_fight_start_position = _bobber_water_position
|
||||
bite_activated.emit()
|
||||
status_changed.emit("fish on!")
|
||||
_presentation.set_line_mode(FishingPresentationType.LineMode.TAUT)
|
||||
_presentation.begin_reeling()
|
||||
_presentation.begin_fight()
|
||||
_catch_controller.start_encounter(
|
||||
_selected_fish.catch_profile,
|
||||
_get_effective_reel_speed(),
|
||||
|
|
@ -845,19 +943,6 @@ func _on_catch_encounter_updated(
|
|||
if state != FishingState.FIGHTING or not visible:
|
||||
return
|
||||
|
||||
var desired_position: Vector3 = _fight_start_position.lerp(
|
||||
_withdrawal_endpoint,
|
||||
progress
|
||||
)
|
||||
_bobber_water_position = find_last_fishable_position(
|
||||
_fight_start_position,
|
||||
desired_position
|
||||
)
|
||||
_presentation.show_reel_position(
|
||||
_bobber_water_position,
|
||||
Input.is_action_pressed("fish_primary")
|
||||
)
|
||||
|
||||
|
||||
func _on_catch_completed() -> void:
|
||||
if (
|
||||
|
|
@ -892,6 +977,11 @@ func _on_catch_escaped() -> void:
|
|||
|
||||
|
||||
func _on_outcome_completed(outcome: StringName) -> void:
|
||||
if state == FishingState.RETURNING:
|
||||
var cleanup_message: String = _pending_cleanup_message
|
||||
_pending_cleanup_message = ""
|
||||
_finalize_attempt_cleanup(cleanup_message)
|
||||
return
|
||||
if (
|
||||
outcome != &"catch"
|
||||
or state != FishingState.SHOWING_CATCH
|
||||
|
|
@ -911,6 +1001,15 @@ func _on_outcome_completed(outcome: StringName) -> void:
|
|||
)
|
||||
|
||||
|
||||
func _on_presentation_interrupted() -> void:
|
||||
if state in [FishingState.READY, FishingState.COOLDOWN]:
|
||||
return
|
||||
if _network_fishing != null and _network_fishing.has_local_attempt():
|
||||
_network_fishing.cancel_local_attempt("")
|
||||
return
|
||||
_finalize_attempt_cleanup("")
|
||||
|
||||
|
||||
func _put_away_catch() -> void:
|
||||
if (
|
||||
state != FishingState.SHOWING_CATCH
|
||||
|
|
@ -954,6 +1053,32 @@ func _cleanup_attempt(
|
|||
cooldown_message: String = "",
|
||||
visual_outcome: StringName = &"",
|
||||
) -> void:
|
||||
if not visual_outcome.is_empty():
|
||||
if state == FishingState.RETURNING:
|
||||
return
|
||||
_showcase_restore_generation += 1
|
||||
_pending_cleanup_message = cooldown_message
|
||||
_showcase_ready = false
|
||||
_showcase_outcome_completed = false
|
||||
_put_away_press_armed = false
|
||||
showcase_changed.emit("", "", 0.0, false)
|
||||
_catch_controller.reset()
|
||||
state = FishingState.RETURNING
|
||||
status_changed.emit("")
|
||||
if visual_outcome in [&"invalid", &"withdrawal", &"escape"]:
|
||||
_presentation.set_line_mode(
|
||||
FishingPresentationType.LineMode.TAUT
|
||||
)
|
||||
else:
|
||||
_presentation.set_line_mode(
|
||||
FishingPresentationType.LineMode.HIDDEN
|
||||
)
|
||||
_presentation.play_outcome(visual_outcome)
|
||||
return
|
||||
_finalize_attempt_cleanup(cooldown_message)
|
||||
|
||||
|
||||
func _finalize_attempt_cleanup(cooldown_message: String) -> void:
|
||||
_showcase_restore_generation += 1
|
||||
if _active_player != null:
|
||||
_active_player.end_catch_showcase()
|
||||
|
|
@ -964,12 +1089,14 @@ func _cleanup_attempt(
|
|||
_cast_direction = Vector3.FORWARD
|
||||
_cast_origin_position = Vector3.ZERO
|
||||
_cast_target = Vector3.ZERO
|
||||
_cast_landing_is_fishable = false
|
||||
_aim_surface_sample = FishingSurfaceSampleType.new()
|
||||
_cast_path_is_clear = false
|
||||
_withdrawal_endpoint = Vector3.ZERO
|
||||
_withdrawal_progress = 0.0
|
||||
_withdrawal_input_held = false
|
||||
_network_primary_input_held = false
|
||||
_network_input_resend_elapsed = 0.0
|
||||
_bobber_water_position = Vector3.ZERO
|
||||
_fight_start_position = Vector3.ZERO
|
||||
_selected_water_region = null
|
||||
_selection_context = null
|
||||
_selected_fish = null
|
||||
|
|
@ -979,19 +1106,8 @@ func _cleanup_attempt(
|
|||
_put_away_press_armed = false
|
||||
showcase_changed.emit("", "", 0.0, false)
|
||||
_catch_controller.reset()
|
||||
if visual_outcome.is_empty():
|
||||
_presentation.cleanup()
|
||||
_presentation.reset_water_surface_height()
|
||||
else:
|
||||
if visual_outcome in [&"catch", &"invalid", &"withdrawal"]:
|
||||
_presentation.set_line_mode(
|
||||
FishingPresentationType.LineMode.TAUT
|
||||
)
|
||||
else:
|
||||
_presentation.set_line_mode(
|
||||
FishingPresentationType.LineMode.HIDDEN
|
||||
)
|
||||
_presentation.play_outcome(visual_outcome)
|
||||
_presentation.cleanup()
|
||||
_pending_cleanup_message = ""
|
||||
|
||||
if cooldown_message.is_empty():
|
||||
state = FishingState.READY
|
||||
|
|
@ -1006,7 +1122,6 @@ func _cleanup_attempt(
|
|||
|
||||
|
||||
func _return_to_ready() -> void:
|
||||
_presentation.reset_water_surface_height()
|
||||
state = FishingState.READY
|
||||
_state_time_remaining = 0.0
|
||||
_cooldown_status = ""
|
||||
|
|
@ -1025,6 +1140,9 @@ func _cancel_from_withdrawal() -> void:
|
|||
if state != FishingState.WAITING_FOR_BITE:
|
||||
return
|
||||
_new_cast_press_armed = false
|
||||
if _network_fishing != null and _network_fishing.has_local_attempt():
|
||||
_network_fishing.cancel_local_attempt("")
|
||||
return
|
||||
_cleanup_attempt("", &"withdrawal")
|
||||
|
||||
|
||||
|
|
@ -1046,61 +1164,102 @@ func _capture_cast_direction(player: PlayerType) -> Vector3:
|
|||
|
||||
|
||||
func _calculate_cast_target(distance: float) -> Vector3:
|
||||
var target := Vector3(
|
||||
var query_position := Vector3(
|
||||
_cast_origin_position.x + _cast_direction.x * distance,
|
||||
_presentation.get_water_surface_height(),
|
||||
_cast_origin_position.y,
|
||||
_cast_origin_position.z + _cast_direction.z * distance
|
||||
)
|
||||
var water_region: FishableWaterRegionType = get_fishable_water_region(
|
||||
target
|
||||
_aim_surface_sample = resolve_fishing_surface(
|
||||
query_position,
|
||||
_cast_origin_position.y,
|
||||
)
|
||||
if _aim_surface_sample.has_surface:
|
||||
return _aim_surface_sample.get_bobber_position(solid_bobber_clearance)
|
||||
return query_position
|
||||
|
||||
|
||||
func _configure_surface_resolver() -> void:
|
||||
_surface_resolver.fishable_surface_mask = fishable_surface_mask
|
||||
_surface_resolver.solid_surface_mask = (
|
||||
preview_surface_mask & ~fishable_surface_mask
|
||||
)
|
||||
_surface_resolver.query_radius = fishable_query_radius
|
||||
_surface_resolver.ray_start_height = preview_ray_start_height
|
||||
_surface_resolver.ray_length = preview_surface_ray_length
|
||||
_surface_resolver.water_occlusion_tolerance = water_occlusion_tolerance
|
||||
|
||||
|
||||
func resolve_fishing_surface(
|
||||
target: Vector3,
|
||||
reference_y: float = NAN,
|
||||
) -> FishingSurfaceSampleType:
|
||||
if not is_inside_tree():
|
||||
var empty_sample := FishingSurfaceSampleType.new()
|
||||
empty_sample.position = target
|
||||
return empty_sample
|
||||
var resolved_reference_y: float = reference_y
|
||||
if is_nan(resolved_reference_y):
|
||||
resolved_reference_y = (
|
||||
_active_player.global_position.y
|
||||
if _active_player != null
|
||||
else target.y
|
||||
)
|
||||
return _surface_resolver.resolve_surface(
|
||||
get_world_3d().direct_space_state,
|
||||
target,
|
||||
resolved_reference_y,
|
||||
)
|
||||
if water_region != null:
|
||||
target.y = water_region.get_surface_height()
|
||||
_presentation.set_water_surface_height(target.y)
|
||||
else:
|
||||
_presentation.reset_water_surface_height()
|
||||
target.y = _presentation.get_water_surface_height()
|
||||
return target
|
||||
|
||||
|
||||
func is_target_fishable(target: Vector3) -> bool:
|
||||
return get_fishable_water_region(target) != null
|
||||
return resolve_fishing_surface(target).is_fishable()
|
||||
|
||||
|
||||
func _is_cast_target_valid(target: Vector3) -> bool:
|
||||
return (
|
||||
is_target_fishable(target)
|
||||
and is_cast_path_clear(_cast_origin_position, target)
|
||||
)
|
||||
|
||||
|
||||
func is_cast_path_clear(origin: Vector3, target: Vector3) -> bool:
|
||||
return _surface_resolver.find_first_cast_collision(
|
||||
get_world_3d().direct_space_state,
|
||||
origin,
|
||||
target,
|
||||
_presentation.cast_arc_height,
|
||||
).is_empty()
|
||||
|
||||
|
||||
func _resolve_cast_impact_position(origin: Vector3, target: Vector3) -> Vector3:
|
||||
var result: Dictionary = _surface_resolver.find_first_cast_collision(
|
||||
get_world_3d().direct_space_state,
|
||||
origin,
|
||||
target,
|
||||
_presentation.cast_arc_height,
|
||||
)
|
||||
if result.is_empty():
|
||||
return target
|
||||
var hit_position: Vector3 = result["position"]
|
||||
var hit_normal: Vector3 = result.get("normal", Vector3.UP)
|
||||
if hit_normal.is_zero_approx():
|
||||
hit_normal = Vector3.UP
|
||||
return hit_position + hit_normal.normalized() * 0.12
|
||||
|
||||
|
||||
func get_fishable_water_region(
|
||||
target: Vector3,
|
||||
) -> FishableWaterRegionType:
|
||||
_fishable_query_shape.radius = fishable_query_radius
|
||||
_fishable_query_shape.height = preview_ray_length
|
||||
var query := PhysicsShapeQueryParameters3D.new()
|
||||
query.shape = _fishable_query_shape
|
||||
query.transform = Transform3D(
|
||||
Basis.IDENTITY,
|
||||
Vector3(target.x, target.y, target.z)
|
||||
var reference_y: float = (
|
||||
_active_player.global_position.y
|
||||
if _active_player != null
|
||||
else target.y
|
||||
)
|
||||
query.collision_mask = fishable_surface_mask
|
||||
query.collide_with_areas = true
|
||||
query.collide_with_bodies = false
|
||||
var results: Array[Dictionary] = get_world_3d().direct_space_state.intersect_shape(
|
||||
query,
|
||||
32
|
||||
var surface: FishingSurfaceSampleType = resolve_fishing_surface(
|
||||
target,
|
||||
reference_y,
|
||||
)
|
||||
var selected_region: FishableWaterRegionType = null
|
||||
for result: Dictionary in results:
|
||||
var collider: Object = result.get("collider")
|
||||
var region: FishableWaterRegionType = collider as FishableWaterRegionType
|
||||
if region == null or region.fish_pool == null:
|
||||
continue
|
||||
if (
|
||||
selected_region == null
|
||||
or region.selection_priority > selected_region.selection_priority
|
||||
or (
|
||||
region.selection_priority == selected_region.selection_priority
|
||||
and region.get_instance_id() < selected_region.get_instance_id()
|
||||
)
|
||||
):
|
||||
selected_region = region
|
||||
return selected_region
|
||||
return surface.water_region if surface.is_fishable() else null
|
||||
|
||||
|
||||
func _build_fishing_context(
|
||||
|
|
@ -1166,6 +1325,9 @@ func _on_network_cast_accepted(
|
|||
_cast_target = target
|
||||
_bobber_water_position = target
|
||||
state = FishingState.WAITING_FOR_BITE
|
||||
_network_primary_input_held = false
|
||||
_network_input_resend_elapsed = 0.0
|
||||
_presentation.show_withdrawal_position(_bobber_water_position)
|
||||
_presentation.set_line_mode(FishingPresentationType.LineMode.SLACK)
|
||||
status_changed.emit("waiting for a bite...")
|
||||
|
||||
|
|
@ -1173,7 +1335,17 @@ func _on_network_cast_accepted(
|
|||
func _on_network_cast_rejected(message: String) -> void:
|
||||
if state not in [FishingState.CASTING, FishingState.AIMING_CAST]:
|
||||
return
|
||||
_cleanup_attempt(message, &"invalid")
|
||||
var visible_message: String = message
|
||||
if message.strip_edges().to_lower() in [
|
||||
"cannot fish here.",
|
||||
"cannot fish here",
|
||||
"can't fish here.",
|
||||
"can't fish here",
|
||||
"can't fish there.",
|
||||
"can't fish there",
|
||||
]:
|
||||
visible_message = ""
|
||||
_cleanup_attempt(visible_message, &"invalid")
|
||||
|
||||
|
||||
func _on_network_bite_started(_attempt_id: String) -> void:
|
||||
|
|
@ -1181,20 +1353,34 @@ func _on_network_bite_started(_attempt_id: String) -> void:
|
|||
return
|
||||
state = FishingState.FIGHTING
|
||||
_withdrawal_input_held = false
|
||||
_network_primary_input_held = Input.is_action_pressed("fish_primary")
|
||||
_network_input_resend_elapsed = 0.0
|
||||
_network_auto_click_accumulator = 0.0
|
||||
_network_active_barrier_index = -1
|
||||
_fight_start_position = _bobber_water_position
|
||||
bite_activated.emit()
|
||||
status_changed.emit("fish on!")
|
||||
_presentation.set_line_mode(FishingPresentationType.LineMode.TAUT)
|
||||
_presentation.begin_reeling()
|
||||
_presentation.begin_fight()
|
||||
_presentation.show_bite()
|
||||
_network_fishing.submit_local_input(
|
||||
Input.is_action_pressed("fish_primary"),
|
||||
_network_primary_input_held,
|
||||
false
|
||||
)
|
||||
|
||||
|
||||
func _resend_network_input_state(delta: float) -> void:
|
||||
if _network_fishing == null or not _network_fishing.has_local_attempt():
|
||||
return
|
||||
_network_input_resend_elapsed += delta
|
||||
if _network_input_resend_elapsed < NETWORK_INPUT_RESEND_INTERVAL_SECONDS:
|
||||
return
|
||||
_network_input_resend_elapsed = fmod(
|
||||
_network_input_resend_elapsed,
|
||||
NETWORK_INPUT_RESEND_INTERVAL_SECONDS,
|
||||
)
|
||||
_network_fishing.submit_local_input(_network_primary_input_held, false)
|
||||
|
||||
|
||||
func _on_network_fishing_snapshot(snapshot: Dictionary) -> void:
|
||||
if state not in [
|
||||
FishingState.WAITING_FOR_BITE,
|
||||
|
|
@ -1230,11 +1416,6 @@ func _on_network_fishing_snapshot(snapshot: Dictionary) -> void:
|
|||
)
|
||||
if state == FishingState.WAITING_FOR_BITE:
|
||||
_presentation.show_withdrawal_position(_bobber_water_position)
|
||||
else:
|
||||
_presentation.show_reel_position(
|
||||
_bobber_water_position,
|
||||
Input.is_action_pressed("fish_primary")
|
||||
)
|
||||
|
||||
|
||||
func _update_network_auto_click(delta: float) -> void:
|
||||
|
|
@ -1281,67 +1462,32 @@ func _on_network_attempt_ended(
|
|||
FishingState.FIGHTING,
|
||||
]:
|
||||
return
|
||||
_cleanup_attempt(
|
||||
message,
|
||||
&"escape" if outcome == &"escape" else &"cancel"
|
||||
var visual_outcome: StringName = &"cancel"
|
||||
if outcome == &"escape":
|
||||
visual_outcome = &"escape"
|
||||
elif outcome == &"withdrawal":
|
||||
visual_outcome = &"withdrawal"
|
||||
_cleanup_attempt(message, visual_outcome)
|
||||
|
||||
|
||||
func resolve_safe_withdrawal_surface(
|
||||
from: Vector3,
|
||||
to: Vector3,
|
||||
toward_player: Vector3 = Vector3.ZERO,
|
||||
) -> FishingSurfaceSampleType:
|
||||
var direction_to_player: Vector3 = toward_player
|
||||
if direction_to_player.is_zero_approx():
|
||||
direction_to_player = to - from
|
||||
var reference_y: float = (
|
||||
_active_player.global_position.y
|
||||
if _active_player != null
|
||||
else maxf(from.y, to.y)
|
||||
)
|
||||
|
||||
|
||||
func find_last_fishable_position(from: Vector3, to: Vector3) -> Vector3:
|
||||
if from.is_equal_approx(to):
|
||||
return from
|
||||
|
||||
var segment_length: float = from.distance_to(to)
|
||||
var sample_spacing: float = maxf(fishable_query_radius, 0.05)
|
||||
var sample_count: int = maxi(1, ceili(segment_length / sample_spacing))
|
||||
var last_valid_fraction: float = 0.0
|
||||
|
||||
for sample_index: int in range(1, sample_count + 1):
|
||||
var sample_fraction: float = float(sample_index) / float(sample_count)
|
||||
var sample_position: Vector3 = from.lerp(to, sample_fraction)
|
||||
if is_target_fishable(sample_position):
|
||||
last_valid_fraction = sample_fraction
|
||||
continue
|
||||
|
||||
var invalid_fraction: float = sample_fraction
|
||||
for _iteration: int in range(10):
|
||||
var midpoint: float = (
|
||||
last_valid_fraction + invalid_fraction
|
||||
) * 0.5
|
||||
if is_target_fishable(from.lerp(to, midpoint)):
|
||||
last_valid_fraction = midpoint
|
||||
else:
|
||||
invalid_fraction = midpoint
|
||||
return from.lerp(to, last_valid_fraction)
|
||||
|
||||
return to
|
||||
|
||||
|
||||
func _resolve_preview_surface_position(target: Vector3) -> Vector3:
|
||||
var ray_start := Vector3(
|
||||
target.x,
|
||||
target.y + preview_ray_start_height,
|
||||
target.z
|
||||
)
|
||||
var ray_end := Vector3(
|
||||
target.x,
|
||||
ray_start.y - preview_ray_length,
|
||||
target.z
|
||||
)
|
||||
var query := PhysicsRayQueryParameters3D.create(
|
||||
ray_start,
|
||||
ray_end,
|
||||
preview_surface_mask
|
||||
)
|
||||
query.collide_with_areas = true
|
||||
query.collide_with_bodies = true
|
||||
var result: Dictionary = get_world_3d().direct_space_state.intersect_ray(query)
|
||||
if result.is_empty():
|
||||
return target
|
||||
|
||||
var hit_position: Vector3 = result["position"]
|
||||
return Vector3(
|
||||
target.x,
|
||||
hit_position.y + preview_marker_vertical_offset,
|
||||
target.z
|
||||
return _surface_resolver.resolve_withdrawal_surface(
|
||||
get_world_3d().direct_space_state,
|
||||
from,
|
||||
to,
|
||||
direction_to_player,
|
||||
reference_y,
|
||||
withdrawal_surface_clearance,
|
||||
)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=11 format=3]
|
||||
[gd_scene load_steps=12 format=3]
|
||||
|
||||
[ext_resource type="Script" path="res://fishing/fishing_spot.gd" id="1_spot"]
|
||||
[ext_resource type="Script" path="res://fishing/fishing_presentation.gd" id="3_presentation"]
|
||||
|
|
@ -36,7 +36,7 @@ emission = Color(1, 0.01, 0.08, 1)
|
|||
emission_energy_multiplier = 2.2
|
||||
|
||||
[sub_resource type="BoxMesh" id="InvalidCrossMesh"]
|
||||
size = Vector3(0.72, 0.06, 0.12)
|
||||
size = Vector3(0.62, 0.04, 0.09)
|
||||
|
||||
[node name="FishingSpot" type="Node3D"]
|
||||
script = ExtResource("1_spot")
|
||||
|
|
@ -48,24 +48,24 @@ script = ExtResource("4_catch")
|
|||
[node name="FishingPresentation" type="Node3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("3_presentation")
|
||||
valid_target_material = SubResource("CastTargetMaterial")
|
||||
invalid_target_material = SubResource("InvalidTargetMaterial")
|
||||
|
||||
[node name="CastTargetMarker" type="MeshInstance3D" parent="FishingPresentation"]
|
||||
[node name="CastTargetMarker" type="Node3D" parent="FishingPresentation"]
|
||||
unique_name_in_owner = true
|
||||
|
||||
[node name="ValidTargetMarker" type="MeshInstance3D" parent="FishingPresentation/CastTargetMarker"]
|
||||
unique_name_in_owner = true
|
||||
mesh = SubResource("CastTargetMesh")
|
||||
material_override = SubResource("CastTargetMaterial")
|
||||
|
||||
[node name="InvalidCrossA" type="MeshInstance3D" parent="FishingPresentation/CastTargetMarker"]
|
||||
[node name="InvalidTargetMarker" type="Node3D" parent="FishingPresentation/CastTargetMarker"]
|
||||
unique_name_in_owner = true
|
||||
position = Vector3(0, 0.075, 0)
|
||||
|
||||
[node name="StrokeA" type="MeshInstance3D" parent="FishingPresentation/CastTargetMarker/InvalidTargetMarker"]
|
||||
rotation = Vector3(0, 0.785398, 0)
|
||||
mesh = SubResource("InvalidCrossMesh")
|
||||
material_override = SubResource("InvalidTargetMaterial")
|
||||
|
||||
[node name="InvalidCrossB" type="MeshInstance3D" parent="FishingPresentation/CastTargetMarker"]
|
||||
unique_name_in_owner = true
|
||||
position = Vector3(0, 0.075, 0)
|
||||
[node name="StrokeB" type="MeshInstance3D" parent="FishingPresentation/CastTargetMarker/InvalidTargetMarker"]
|
||||
rotation = Vector3(0, -0.785398, 0)
|
||||
mesh = SubResource("InvalidCrossMesh")
|
||||
material_override = SubResource("InvalidTargetMaterial")
|
||||
|
|
|
|||
230
fishing/fishing_surface_resolver.gd
Normal file
230
fishing/fishing_surface_resolver.gd
Normal file
|
|
@ -0,0 +1,230 @@
|
|||
class_name FishingSurfaceResolver
|
||||
extends RefCounted
|
||||
|
||||
const FishableWaterRegionType = preload(
|
||||
"res://world/fishable_water_region.gd"
|
||||
)
|
||||
const FishingSurfaceSampleType = preload(
|
||||
"res://fishing/fishing_surface_sample.gd"
|
||||
)
|
||||
|
||||
var fishable_surface_mask: int = 4
|
||||
var solid_surface_mask: int = 1
|
||||
var query_radius: float = 0.08
|
||||
var ray_start_height: float = 100.0
|
||||
var ray_length: float = 240.0
|
||||
var water_occlusion_tolerance: float = 0.04
|
||||
var arc_sample_spacing: float = 0.3
|
||||
|
||||
var _water_query_shape: CylinderShape3D = CylinderShape3D.new()
|
||||
|
||||
|
||||
func resolve_surface(
|
||||
space_state: PhysicsDirectSpaceState3D,
|
||||
query_position: Vector3,
|
||||
reference_y: float,
|
||||
) -> FishingSurfaceSampleType:
|
||||
var sample := FishingSurfaceSampleType.new()
|
||||
var ray_top: float = maxf(query_position.y, reference_y) + ray_start_height
|
||||
var ray_bottom: float = ray_top - ray_length
|
||||
var water_region: FishableWaterRegionType = _find_highest_water_region(
|
||||
space_state,
|
||||
query_position,
|
||||
ray_top,
|
||||
ray_bottom,
|
||||
)
|
||||
var solid_hit: Dictionary = _find_top_solid_surface(
|
||||
space_state,
|
||||
query_position,
|
||||
ray_top,
|
||||
ray_bottom,
|
||||
)
|
||||
|
||||
if water_region != null:
|
||||
var water_height: float = water_region.get_surface_height()
|
||||
var solid_is_above_water: bool = false
|
||||
if not solid_hit.is_empty():
|
||||
var solid_position: Vector3 = solid_hit["position"]
|
||||
solid_is_above_water = (
|
||||
solid_position.y >= water_height - water_occlusion_tolerance
|
||||
)
|
||||
if not solid_is_above_water:
|
||||
sample.has_surface = true
|
||||
sample.position = Vector3(
|
||||
query_position.x,
|
||||
water_height,
|
||||
query_position.z,
|
||||
)
|
||||
sample.normal = Vector3.UP
|
||||
sample.water_region = water_region
|
||||
sample.is_water_surface = true
|
||||
return sample
|
||||
|
||||
if not solid_hit.is_empty():
|
||||
sample.has_surface = true
|
||||
sample.position = solid_hit["position"]
|
||||
var hit_normal: Vector3 = solid_hit.get("normal", Vector3.UP)
|
||||
sample.normal = (
|
||||
hit_normal.normalized()
|
||||
if not hit_normal.is_zero_approx()
|
||||
else Vector3.UP
|
||||
)
|
||||
|
||||
return sample
|
||||
|
||||
|
||||
func find_first_cast_collision(
|
||||
space_state: PhysicsDirectSpaceState3D,
|
||||
origin: Vector3,
|
||||
target: Vector3,
|
||||
arc_height: float,
|
||||
) -> Dictionary:
|
||||
if origin.is_equal_approx(target):
|
||||
return {}
|
||||
var segment_count: int = maxi(
|
||||
12,
|
||||
ceili(origin.distance_to(target) / maxf(arc_sample_spacing, 0.05)),
|
||||
)
|
||||
var previous_position: Vector3 = origin
|
||||
for segment_index: int in range(1, segment_count + 1):
|
||||
var progress: float = float(segment_index) / float(segment_count)
|
||||
var next_position: Vector3 = origin.lerp(target, progress)
|
||||
next_position.y += sin(progress * PI) * arc_height
|
||||
var hit: Dictionary = _intersect_solid_segment(
|
||||
space_state,
|
||||
previous_position,
|
||||
next_position,
|
||||
)
|
||||
if not hit.is_empty():
|
||||
return hit
|
||||
previous_position = next_position
|
||||
return {}
|
||||
|
||||
|
||||
func resolve_withdrawal_surface(
|
||||
space_state: PhysicsDirectSpaceState3D,
|
||||
current_position: Vector3,
|
||||
desired_position: Vector3,
|
||||
toward_player: Vector3,
|
||||
reference_y: float,
|
||||
shore_clearance: float,
|
||||
) -> FishingSurfaceSampleType:
|
||||
var desired_sample: FishingSurfaceSampleType = resolve_surface(
|
||||
space_state,
|
||||
desired_position,
|
||||
reference_y,
|
||||
)
|
||||
if not desired_sample.is_fishable():
|
||||
return _blocked_withdrawal_sample(current_position)
|
||||
|
||||
var horizontal_direction: Vector3 = toward_player
|
||||
horizontal_direction.y = 0.0
|
||||
if not horizontal_direction.is_zero_approx() and shore_clearance > 0.0:
|
||||
horizontal_direction = horizontal_direction.normalized()
|
||||
var lookahead_position: Vector3 = (
|
||||
desired_sample.position + horizontal_direction * shore_clearance
|
||||
)
|
||||
var lookahead_sample: FishingSurfaceSampleType = resolve_surface(
|
||||
space_state,
|
||||
lookahead_position,
|
||||
reference_y,
|
||||
)
|
||||
if not lookahead_sample.is_fishable():
|
||||
return _blocked_withdrawal_sample(current_position)
|
||||
|
||||
return desired_sample
|
||||
|
||||
|
||||
func _blocked_withdrawal_sample(
|
||||
current_position: Vector3,
|
||||
) -> FishingSurfaceSampleType:
|
||||
var sample := FishingSurfaceSampleType.new()
|
||||
sample.position = current_position
|
||||
return sample
|
||||
|
||||
|
||||
func _find_highest_water_region(
|
||||
space_state: PhysicsDirectSpaceState3D,
|
||||
query_position: Vector3,
|
||||
ray_top: float,
|
||||
ray_bottom: float,
|
||||
) -> FishableWaterRegionType:
|
||||
_water_query_shape.radius = maxf(query_radius, 0.01)
|
||||
_water_query_shape.height = maxf(ray_top - ray_bottom, 0.1)
|
||||
var query := PhysicsShapeQueryParameters3D.new()
|
||||
query.shape = _water_query_shape
|
||||
query.transform = Transform3D(
|
||||
Basis.IDENTITY,
|
||||
Vector3(
|
||||
query_position.x,
|
||||
(ray_top + ray_bottom) * 0.5,
|
||||
query_position.z,
|
||||
),
|
||||
)
|
||||
query.collision_mask = fishable_surface_mask
|
||||
query.collide_with_areas = true
|
||||
query.collide_with_bodies = false
|
||||
var results: Array[Dictionary] = space_state.intersect_shape(query, 64)
|
||||
var selected_region: FishableWaterRegionType = null
|
||||
for result: Dictionary in results:
|
||||
var region: FishableWaterRegionType = (
|
||||
result.get("collider") as FishableWaterRegionType
|
||||
)
|
||||
# A water surface remains the visible top surface even when it has no
|
||||
# fish pool. Fishability is a separate policy checked by the sample.
|
||||
if region == null:
|
||||
continue
|
||||
var surface_height: float = region.get_surface_height()
|
||||
if surface_height < ray_bottom or surface_height > ray_top:
|
||||
continue
|
||||
if selected_region == null:
|
||||
selected_region = region
|
||||
continue
|
||||
var selected_height: float = selected_region.get_surface_height()
|
||||
if (
|
||||
surface_height > selected_height + 0.001
|
||||
or (
|
||||
is_equal_approx(surface_height, selected_height)
|
||||
and (
|
||||
region.selection_priority > selected_region.selection_priority
|
||||
or (
|
||||
region.selection_priority
|
||||
== selected_region.selection_priority
|
||||
and region.get_instance_id()
|
||||
< selected_region.get_instance_id()
|
||||
)
|
||||
)
|
||||
)
|
||||
):
|
||||
selected_region = region
|
||||
return selected_region
|
||||
|
||||
|
||||
func _find_top_solid_surface(
|
||||
space_state: PhysicsDirectSpaceState3D,
|
||||
query_position: Vector3,
|
||||
ray_top: float,
|
||||
ray_bottom: float,
|
||||
) -> Dictionary:
|
||||
return _intersect_solid_segment(
|
||||
space_state,
|
||||
Vector3(query_position.x, ray_top, query_position.z),
|
||||
Vector3(query_position.x, ray_bottom, query_position.z),
|
||||
)
|
||||
|
||||
|
||||
func _intersect_solid_segment(
|
||||
space_state: PhysicsDirectSpaceState3D,
|
||||
from: Vector3,
|
||||
to: Vector3,
|
||||
) -> Dictionary:
|
||||
if from.is_equal_approx(to) or solid_surface_mask == 0:
|
||||
return {}
|
||||
var query := PhysicsRayQueryParameters3D.create(
|
||||
from,
|
||||
to,
|
||||
solid_surface_mask,
|
||||
)
|
||||
query.collide_with_areas = false
|
||||
query.collide_with_bodies = true
|
||||
return space_state.intersect_ray(query)
|
||||
1
fishing/fishing_surface_resolver.gd.uid
Normal file
1
fishing/fishing_surface_resolver.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://dcyvrak5pvlc
|
||||
28
fishing/fishing_surface_sample.gd
Normal file
28
fishing/fishing_surface_sample.gd
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
class_name FishingSurfaceSample
|
||||
extends RefCounted
|
||||
|
||||
const FishableWaterRegionType = preload(
|
||||
"res://world/fishable_water_region.gd"
|
||||
)
|
||||
|
||||
var has_surface: bool = false
|
||||
var position: Vector3 = Vector3.ZERO
|
||||
var normal: Vector3 = Vector3.UP
|
||||
var water_region: FishableWaterRegionType
|
||||
var is_water_surface: bool = false
|
||||
|
||||
|
||||
func is_fishable() -> bool:
|
||||
return is_water_surface and water_region != null and water_region.fish_pool != null
|
||||
|
||||
|
||||
func get_marker_position(vertical_offset: float) -> Vector3:
|
||||
if not has_surface:
|
||||
return position
|
||||
return position + normal.normalized() * vertical_offset
|
||||
|
||||
|
||||
func get_bobber_position(solid_clearance: float) -> Vector3:
|
||||
if not has_surface or is_water_surface:
|
||||
return position
|
||||
return position + normal.normalized() * solid_clearance
|
||||
1
fishing/fishing_surface_sample.gd.uid
Normal file
1
fishing/fishing_surface_sample.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://5n0ku0fxh7xt
|
||||
|
|
@ -1,12 +1,20 @@
|
|||
class_name RemoteFishingPresentation
|
||||
extends Node3D
|
||||
|
||||
signal return_completed
|
||||
|
||||
var _owner: Player
|
||||
var _bobber: MeshInstance3D
|
||||
var _line: MeshInstance3D
|
||||
var _line_mesh := ImmediateMesh.new()
|
||||
var _target: Vector3
|
||||
var _pending_target: Vector3
|
||||
var _active: bool = false
|
||||
var _cast_tween: Tween
|
||||
var _return_tween: Tween
|
||||
var _showcase_tween: Tween
|
||||
var _return_showcase_catch: FishCatch
|
||||
var _bobber_idle_elapsed: float = 0.0
|
||||
|
||||
|
||||
func setup(owning_player: Player) -> void:
|
||||
|
|
@ -31,21 +39,42 @@ func setup(owning_player: Player) -> void:
|
|||
cleanup()
|
||||
|
||||
|
||||
func show_cast(target: Vector3) -> void:
|
||||
if _owner == null or not target.is_finite():
|
||||
func show_cast(origin: Vector3, target: Vector3) -> void:
|
||||
if (
|
||||
_owner == null
|
||||
or not origin.is_finite()
|
||||
or not target.is_finite()
|
||||
):
|
||||
return
|
||||
_kill_cast_tween()
|
||||
_active = true
|
||||
_target = target
|
||||
_bobber.global_position = target
|
||||
_target = origin
|
||||
_pending_target = target
|
||||
_bobber_idle_elapsed = 0.0
|
||||
_bobber.global_position = origin
|
||||
_bobber.scale = Vector3.ONE
|
||||
_bobber.visible = true
|
||||
_line.visible = true
|
||||
_owner.set_active_item_is_rod(true)
|
||||
_redraw_line()
|
||||
_cast_tween = create_tween()
|
||||
_cast_tween.set_trans(Tween.TRANS_SINE)
|
||||
_cast_tween.set_ease(Tween.EASE_IN_OUT)
|
||||
_cast_tween.tween_method(
|
||||
_set_cast_sample.bind(origin, target),
|
||||
0.0,
|
||||
1.0,
|
||||
0.65,
|
||||
)
|
||||
_cast_tween.finished.connect(_on_cast_finished)
|
||||
|
||||
|
||||
func update_bobber(world_position: Vector3) -> void:
|
||||
if not _active or not world_position.is_finite():
|
||||
return
|
||||
_pending_target = world_position
|
||||
if _cast_tween != null:
|
||||
return
|
||||
_target = world_position
|
||||
_bobber.global_position = world_position
|
||||
_redraw_line()
|
||||
|
|
@ -59,8 +88,43 @@ func show_bite() -> void:
|
|||
tween.tween_property(_bobber, "scale", Vector3.ONE, 0.12)
|
||||
|
||||
|
||||
func play_return(showcase_catch: FishCatch = null) -> void:
|
||||
if not _active or _bobber == null:
|
||||
cleanup()
|
||||
return_completed.emit()
|
||||
return
|
||||
_kill_cast_tween()
|
||||
_kill_return_tween()
|
||||
_return_showcase_catch = showcase_catch
|
||||
var start: Vector3 = _bobber.global_position
|
||||
var target: Vector3 = start
|
||||
if _owner != null and is_instance_valid(_owner):
|
||||
var tip: Marker3D = _owner.get_fishing_rod_tip()
|
||||
if tip != null:
|
||||
target = tip.global_position
|
||||
_return_tween = create_tween()
|
||||
_return_tween.set_trans(Tween.TRANS_QUAD)
|
||||
_return_tween.set_ease(Tween.EASE_IN)
|
||||
_return_tween.tween_method(
|
||||
_set_return_sample.bind(start, target),
|
||||
0.0,
|
||||
1.0,
|
||||
0.42,
|
||||
)
|
||||
_return_tween.tween_property(_bobber, "scale", Vector3.ZERO, 0.1)
|
||||
_return_tween.finished.connect(_on_return_finished)
|
||||
|
||||
|
||||
func cleanup() -> void:
|
||||
_kill_cast_tween()
|
||||
_kill_return_tween()
|
||||
_kill_showcase_tween()
|
||||
_active = false
|
||||
_pending_target = Vector3.ZERO
|
||||
_return_showcase_catch = null
|
||||
_bobber_idle_elapsed = 0.0
|
||||
if _owner != null and is_instance_valid(_owner):
|
||||
_owner.end_catch_showcase(Callable(), true)
|
||||
if _bobber != null:
|
||||
_bobber.visible = false
|
||||
_bobber.scale = Vector3.ONE
|
||||
|
|
@ -69,12 +133,96 @@ func cleanup() -> void:
|
|||
_line_mesh.clear_surfaces()
|
||||
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
func _set_cast_sample(
|
||||
progress: float,
|
||||
start: Vector3,
|
||||
target: Vector3,
|
||||
) -> void:
|
||||
_target = start.lerp(target, progress)
|
||||
_target.y += sin(progress * PI) * 2.0
|
||||
_bobber.global_position = _target
|
||||
|
||||
|
||||
func _on_cast_finished() -> void:
|
||||
_cast_tween = null
|
||||
_bobber_idle_elapsed = 0.0
|
||||
_apply_bobber_idle_motion()
|
||||
_redraw_line()
|
||||
|
||||
|
||||
func _apply_bobber_idle_motion() -> void:
|
||||
var phase: float = _bobber_idle_elapsed * 0.7 * TAU
|
||||
_target = _pending_target + Vector3.UP * sin(phase) * 0.035
|
||||
_bobber.global_position = _target
|
||||
_bobber.rotation.z = deg_to_rad(4.0) * sin(phase * 0.73)
|
||||
|
||||
|
||||
func _set_return_sample(
|
||||
progress: float,
|
||||
start: Vector3,
|
||||
target: Vector3,
|
||||
) -> void:
|
||||
var eased_progress: float = 1.0 - pow(1.0 - progress, 3.0)
|
||||
_target = start.lerp(target, eased_progress)
|
||||
_target.y += sin(eased_progress * PI) * 1.3
|
||||
_bobber.global_position = _target
|
||||
_bobber.rotation = Vector3.ZERO
|
||||
|
||||
|
||||
func _on_return_finished() -> void:
|
||||
_return_tween = null
|
||||
_active = false
|
||||
_bobber.visible = false
|
||||
_line.visible = false
|
||||
_line_mesh.clear_surfaces()
|
||||
if (
|
||||
_return_showcase_catch != null
|
||||
and _owner != null
|
||||
and is_instance_valid(_owner)
|
||||
):
|
||||
_owner.begin_remote_catch_showcase(_return_showcase_catch)
|
||||
_return_showcase_catch = null
|
||||
_showcase_tween = create_tween()
|
||||
_showcase_tween.tween_interval(2.5)
|
||||
_showcase_tween.finished.connect(_on_showcase_finished)
|
||||
return
|
||||
return_completed.emit()
|
||||
|
||||
|
||||
func _on_showcase_finished() -> void:
|
||||
_showcase_tween = null
|
||||
if _owner != null and is_instance_valid(_owner):
|
||||
_owner.end_catch_showcase()
|
||||
return_completed.emit()
|
||||
|
||||
|
||||
func _kill_cast_tween() -> void:
|
||||
if _cast_tween != null and _cast_tween.is_valid():
|
||||
_cast_tween.kill()
|
||||
_cast_tween = null
|
||||
|
||||
|
||||
func _kill_return_tween() -> void:
|
||||
if _return_tween != null and _return_tween.is_valid():
|
||||
_return_tween.kill()
|
||||
_return_tween = null
|
||||
|
||||
|
||||
func _kill_showcase_tween() -> void:
|
||||
if _showcase_tween != null and _showcase_tween.is_valid():
|
||||
_showcase_tween.kill()
|
||||
_showcase_tween = null
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if _owner != null and not _owner.is_remote_presentation_visible():
|
||||
_bobber.visible = false
|
||||
_line.visible = false
|
||||
return
|
||||
if _active:
|
||||
if _cast_tween == null and _return_tween == null:
|
||||
_bobber_idle_elapsed += delta
|
||||
_apply_bobber_idle_motion()
|
||||
_redraw_line()
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue