Add procedural ocean sky
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99775ddbfb
commit
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3 changed files with 40 additions and 20 deletions
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@ -3,24 +3,7 @@
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[ext_resource type="Script" path="res://world/test_world.gd" id="1_world"]
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[ext_resource type="PackedScene" path="res://world/regions/starter_island_region.tscn" id="2_island"]
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[ext_resource type="Script" path="res://world/below_world_failsafe.gd" id="3_water_trigger"]
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[sub_resource type="Environment" id="Environment"]
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background_mode = 1
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background_color = Color(0.58, 0.72, 0.82, 1)
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background_energy_multiplier = 0.85
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ambient_light_source = 3
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ambient_light_color = Color(0.78, 0.84, 0.92, 1)
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ambient_light_energy = 0.95
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fog_enabled = true
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fog_light_color = Color(0.62, 0.73, 0.8, 1)
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fog_light_energy = 0.75
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fog_density = 0.0025
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fog_aerial_perspective = 0.2
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fog_sky_affect = 0.15
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adjustment_enabled = true
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adjustment_brightness = 0.9
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adjustment_contrast = 0.89
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adjustment_saturation = 0.91
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[ext_resource type="Environment" path="res://world/environment/netfishing_environment.tres" id="4_environment"]
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[sub_resource type="BoxShape3D" id="NorthSouthBoundsShape"]
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size = Vector3(120, 14, 2)
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@ -37,11 +20,11 @@ script = ExtResource("1_world")
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[node name="Environment" type="Node3D" parent="."]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="Environment"]
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environment = SubResource("Environment")
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environment = ExtResource("4_environment")
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[node name="Sun" type="DirectionalLight3D" parent="Environment"]
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rotation_degrees = Vector3(-54, -32, 0)
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light_color = Color(1, 0.94, 0.88, 1)
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light_color = Color(1, 0.945098, 0.721569, 1)
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light_energy = 0.68
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shadow_enabled = true
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shadow_opacity = 0.58
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