Add procedural ocean sky

This commit is contained in:
Alexander Sellite 2026-07-31 13:41:59 -04:00
parent 99775ddbfb
commit 05543cb2ab
3 changed files with 40 additions and 20 deletions

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[gd_resource type="Environment" load_steps=2 format=3]
[ext_resource type="Sky" path="res://world/environment/netfishing_sky.tres" id="1_sky"]
[resource]
background_mode = 2
sky = ExtResource("1_sky")
background_energy_multiplier = 0.85
ambient_light_source = 3
ambient_light_sky_contribution = 1.0
ambient_light_energy = 0.8
reflected_light_source = 2
fog_enabled = true
fog_light_color = Color(0.54902, 0.74902, 0.764706, 1)
fog_light_energy = 0.75
fog_density = 0.0025
fog_aerial_perspective = 0.2
fog_sky_affect = 0.15
adjustment_enabled = true
adjustment_brightness = 0.9
adjustment_contrast = 0.89
adjustment_saturation = 0.91

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[gd_resource type="Sky" load_steps=2 format=3]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_netfishing"]
sky_top_color = Color(0.203922, 0.498039, 0.643137, 1)
sky_horizon_color = Color(0.662745, 0.843137, 0.847059, 1)
sky_curve = 0.15
ground_bottom_color = Color(0.156863, 0.360784, 0.439216, 1)
ground_horizon_color = Color(0.54902, 0.74902, 0.764706, 1)
ground_curve = 0.08
sun_angle_max = 18.0
sun_curve = 0.22
use_debanding = true
[resource]
sky_material = SubResource("ProceduralSkyMaterial_netfishing")