Extract reusable bubble menu components
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11 changed files with 646 additions and 54 deletions
186
ui/components/bubble_menu/bubble_button.gd
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186
ui/components/bubble_menu/bubble_button.gd
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class_name BubbleButton
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extends Button
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@export var profile: BubbleMenuProfile
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@export_group("Authored Layout")
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@export var neutral_size: Vector2 = Vector2(120.0, 116.0)
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@export var desktop_anchor: Vector2 = Vector2.ZERO
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@export var compact_anchor: Vector2 = Vector2.ZERO
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@export var compact_minimum_size: Vector2 = Vector2.ZERO
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@export_group("Typography")
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@export var label_control_path: NodePath
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@export_range(1, 256, 1) var minimum_font_size: int = 14
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@export_range(1, 256, 1) var maximum_font_size: int = 32
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@export_group("Motion")
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@export_range(0.0, 32.0, 0.1) var horizontal_amplitude: float = 1.8
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@export_range(0.0, 32.0, 0.1) var vertical_amplitude: float = 4.0
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@export_range(0.1, 30.0, 0.1) var motion_period: float = 5.0
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@export_range(0.0, TAU, 0.01) var motion_phase: float = 0.0
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@export_range(0.0, 0.2, 0.001) var deformation_amplitude: float = 0.016
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@export_range(0.1, 30.0, 0.1) var deformation_period: float = 6.0
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var neutral_position: Vector2 = Vector2.ZERO
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var presented_size: Vector2 = Vector2.ZERO
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var emphasis: float = 0.0
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var _hovered: bool = false
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var _focused: bool = false
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func _ready() -> void:
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mouse_entered.connect(_set_hovered.bind(true))
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mouse_exited.connect(_set_hovered.bind(false))
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focus_entered.connect(_set_focused.bind(true))
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focus_exited.connect(_set_focused.bind(false))
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resized.connect(_update_pivot)
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_update_pivot()
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apply_profile()
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func apply_layout(
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center: Vector2,
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bubble_size: Vector2,
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font_size_ratio: float,
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) -> void:
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position = center - bubble_size * 0.5
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size = bubble_size
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neutral_position = position
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presented_size = bubble_size
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_update_pivot()
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var label_control: Control = get_label_control()
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var font_size := clampi(
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roundi(minf(bubble_size.x, bubble_size.y) * font_size_ratio),
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minimum_font_size,
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maximum_font_size
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)
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label_control.add_theme_font_size_override("font_size", font_size)
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func get_layout_size(layout_scale: float, compact: bool) -> Vector2:
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var bubble_size: Vector2 = neutral_size * layout_scale
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if compact:
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bubble_size.x = maxf(bubble_size.x, compact_minimum_size.x)
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bubble_size.y = maxf(bubble_size.y, compact_minimum_size.y)
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return bubble_size
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func get_authored_anchor(compact: bool) -> Vector2:
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return compact_anchor if compact else desktop_anchor
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func get_label_control() -> Control:
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if not label_control_path.is_empty():
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var custom_label := get_node_or_null(label_control_path) as Control
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if custom_label != null:
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return custom_label
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return self
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func advance_emphasis(delta: float) -> void:
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var target: float = 1.0 if _hovered or _focused else 0.0
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emphasis = move_toward(
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emphasis,
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target,
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profile.emphasis_speed * delta
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)
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func calculate_target(
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elapsed: float,
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layout_scale: float,
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motion_scale: float,
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) -> Vector2:
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var phase: float = (
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elapsed / motion_period * TAU
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+ motion_phase
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)
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var idle_offset := Vector2(
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sin(phase * 0.73 + motion_phase) * horizontal_amplitude,
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sin(phase) * vertical_amplitude
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) * layout_scale * motion_scale
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idle_offset.y -= (
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profile.hover_focus_lift
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* emphasis
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* layout_scale
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)
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return neutral_position + idle_offset
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func calculate_visual_scale(
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elapsed: float,
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motion_scale: float,
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) -> Vector2:
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var deformation_phase: float = (
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elapsed / deformation_period * TAU
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+ motion_phase * 1.37
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)
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var deformation_amount: float = (
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sin(deformation_phase)
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* deformation_amplitude
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* motion_scale
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* lerpf(1.0, profile.emphasized_deformation_scale, emphasis)
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)
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var hover_scale: float = lerpf(
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1.0,
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profile.hover_focus_scale,
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emphasis
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)
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return Vector2(
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1.0 + deformation_amount,
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1.0 - deformation_amount
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) * hover_scale
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func get_visual_radius(visual_scale: Vector2) -> float:
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var visual_size: Vector2 = presented_size * visual_scale
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return (visual_size.x + visual_size.y) * 0.25
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func apply_presentation(
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target_position: Vector2,
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visual_scale: Vector2,
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position_weight: float,
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) -> void:
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position = position.lerp(target_position, position_weight)
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scale = visual_scale
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func _has_point(point: Vector2) -> bool:
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var radius: Vector2 = size * 0.5
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if radius.x <= 0.0 or radius.y <= 0.0:
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return false
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var normalized: Vector2 = (point - radius) / radius
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return normalized.length_squared() <= 1.0
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func _set_hovered(value: bool) -> void:
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_hovered = value
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func _set_focused(value: bool) -> void:
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_focused = value
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func _update_pivot() -> void:
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pivot_offset = size * 0.5
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func apply_profile() -> void:
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if profile == null:
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return
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add_theme_stylebox_override("normal", profile.make_normal_style())
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var hover_style: StyleBoxFlat = profile.make_hover_style()
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add_theme_stylebox_override("hover", hover_style)
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add_theme_stylebox_override("focus", hover_style)
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add_theme_stylebox_override("pressed", profile.make_pressed_style())
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add_theme_stylebox_override("disabled", profile.make_disabled_style())
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add_theme_color_override("font_color", profile.text_color)
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add_theme_color_override("font_hover_color", profile.text_hover_color)
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add_theme_color_override("font_focus_color", profile.text_hover_color)
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add_theme_color_override("font_pressed_color", profile.text_pressed_color)
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add_theme_color_override("font_disabled_color", profile.text_disabled_color)
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var label_control: Control = get_label_control()
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if label_control != self:
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label_control.add_theme_color_override("font_color", profile.text_color)
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