2026-07-31 00:19:26 -04:00
|
|
|
[gd_resource type="ShaderMaterial" load_steps=2 format=3]
|
|
|
|
|
|
|
|
|
|
[ext_resource type="Shader" path="res://world/materials/stylized_water.gdshader" id="1_water_shader"]
|
|
|
|
|
|
|
|
|
|
[resource]
|
|
|
|
|
render_priority = 0
|
|
|
|
|
shader = ExtResource("1_water_shader")
|
2026-07-31 16:05:44 -04:00
|
|
|
shader_parameter/shore_color = Color(0.47451, 0.788235, 0.796078, 1)
|
|
|
|
|
shader_parameter/shallow_color = Color(0.227451, 0.603922, 0.662745, 1)
|
|
|
|
|
shader_parameter/deep_color = Color(0.109804, 0.345098, 0.435294, 1)
|
|
|
|
|
shader_parameter/tide_wash_color = Color(0.360784, 0.721569, 0.733333, 1)
|
|
|
|
|
shader_parameter/shallow_depth = 0.7
|
|
|
|
|
shader_parameter/deep_depth = 3.6
|
|
|
|
|
shader_parameter/shore_depth_width = 0.16
|
|
|
|
|
shader_parameter/shore_alpha = 0.44
|
|
|
|
|
shader_parameter/shallow_alpha = 0.6
|
|
|
|
|
shader_parameter/deep_alpha = 0.82
|
|
|
|
|
shader_parameter/tide_effect_enabled = true
|
|
|
|
|
shader_parameter/tide_speed = 1.42
|
|
|
|
|
shader_parameter/tide_distance = 0.3
|
|
|
|
|
shader_parameter/tide_wash_width = 0.38
|
|
|
|
|
shader_parameter/tide_wash_strength = 0.11
|
|
|
|
|
shader_parameter/tide_wash_alpha_shift = 0.045
|
|
|
|
|
shader_parameter/phase_noise_scale = 0.055
|
|
|
|
|
shader_parameter/phase_noise_strength = 0.68
|
|
|
|
|
shader_parameter/contour_corner_variation = 0.045
|
|
|
|
|
shader_parameter/contour_smoothing_pixels = 1.0
|
|
|
|
|
shader_parameter/contour_smoothing_strength = 0.72
|
|
|
|
|
shader_parameter/contour_depth_reject = 0.6
|
|
|
|
|
shader_parameter/open_water_drift_scale = 0.018
|
|
|
|
|
shader_parameter/open_water_drift_speed = Vector2(0.01, -0.007)
|
|
|
|
|
shader_parameter/open_water_drift_strength = 0.045
|
|
|
|
|
shader_parameter/distant_alpha_start = 260.0
|
|
|
|
|
shader_parameter/distant_alpha_end = 1400.0
|
2026-08-03 16:36:34 -04:00
|
|
|
shader_parameter/environment_tint = Color(1, 1, 1, 1)
|
|
|
|
|
shader_parameter/environment_brightness = 1.0
|