105 lines
3.6 KiB
GDScript3
105 lines
3.6 KiB
GDScript3
|
|
extends SceneTree
|
||
|
|
|
||
|
|
const MainScene = preload("res://main/main.tscn")
|
||
|
|
const FishingSpotType = preload("res://fishing/fishing_spot.gd")
|
||
|
|
|
||
|
|
|
||
|
|
func _initialize() -> void:
|
||
|
|
call_deferred("_run")
|
||
|
|
|
||
|
|
|
||
|
|
func _run() -> void:
|
||
|
|
root.size = Vector2i(1280, 720)
|
||
|
|
var main := MainScene.instantiate()
|
||
|
|
root.add_child(main)
|
||
|
|
for _frame: int in 4:
|
||
|
|
await process_frame
|
||
|
|
if not bool(main.get("_application_initialized")):
|
||
|
|
main.call("_activate_selected_data_path", "", true)
|
||
|
|
for _frame: int in 8:
|
||
|
|
await process_frame
|
||
|
|
assert(bool(main.get("_application_initialized")))
|
||
|
|
assert(bool(main.call("_prepare_private_host")))
|
||
|
|
var save_manager := main.get("_save_manager") as PlayerSaveManager
|
||
|
|
assert(save_manager.initialize_new_game())
|
||
|
|
main.call("_enter_gameplay")
|
||
|
|
for _frame: int in 8:
|
||
|
|
await process_frame
|
||
|
|
|
||
|
|
var session := main.get_node("%NetworkSession") as NetworkSession
|
||
|
|
var service := main.get_node(
|
||
|
|
"%NetworkFishingService"
|
||
|
|
) as NetworkFishingService
|
||
|
|
var fishing_spot := main.get_node("%FishingSpot") as FishingSpotType
|
||
|
|
var player := main.get("_player") as Player
|
||
|
|
assert(session.is_host())
|
||
|
|
assert(not session.is_open_host())
|
||
|
|
assert(service != null and fishing_spot != null and player != null)
|
||
|
|
assert(player.hotbar.get_selected_item_id() == &"basic_fishing_rod")
|
||
|
|
|
||
|
|
player.global_position = Vector3(-0.5, 3.95, 2.1)
|
||
|
|
var visuals := player.get_node("Visuals") as Node3D
|
||
|
|
visuals.rotation.y = PI * 0.5
|
||
|
|
for _frame: int in 4:
|
||
|
|
await physics_frame
|
||
|
|
assert(player.get_facing_direction().dot(Vector3.LEFT) > 0.99)
|
||
|
|
|
||
|
|
fishing_spot.call("_begin_aiming", player)
|
||
|
|
assert(fishing_spot.state == FishingSpotType.FishingState.AIMING_CAST)
|
||
|
|
assert(player.is_movement_enabled())
|
||
|
|
fishing_spot.set("_cast_charge", 0.32)
|
||
|
|
fishing_spot.call("_update_cast_charge", 0.0)
|
||
|
|
var aimed_target: Vector3 = fishing_spot.get("_cast_target")
|
||
|
|
assert(aimed_target.x < -1.35)
|
||
|
|
assert(is_equal_approx(aimed_target.y, 2.51))
|
||
|
|
assert(fishing_spot.is_target_fishable(aimed_target))
|
||
|
|
fishing_spot.call("_confirm_cast")
|
||
|
|
assert(fishing_spot.state == FishingSpotType.FishingState.CASTING)
|
||
|
|
assert(not player.is_movement_enabled())
|
||
|
|
|
||
|
|
var wait_deadline: int = Time.get_ticks_msec() + 4000
|
||
|
|
while (
|
||
|
|
Time.get_ticks_msec() < wait_deadline
|
||
|
|
and fishing_spot.state != FishingSpotType.FishingState.WAITING_FOR_BITE
|
||
|
|
):
|
||
|
|
await process_frame
|
||
|
|
assert(fishing_spot.state == FishingSpotType.FishingState.WAITING_FOR_BITE)
|
||
|
|
assert(service.has_local_attempt())
|
||
|
|
var attempts: Dictionary = service.get("_attempts")
|
||
|
|
var attempt: NetworkFishingAttempt = attempts.get(session.get_local_peer_id())
|
||
|
|
assert(attempt != null)
|
||
|
|
assert(is_equal_approx(attempt.target.y, 2.51))
|
||
|
|
assert(attempt.bobber_position.is_equal_approx(attempt.target))
|
||
|
|
|
||
|
|
fishing_spot.set("_withdrawal_input_held", true)
|
||
|
|
fishing_spot.set("_network_primary_input_held", true)
|
||
|
|
service.submit_local_input(true, true)
|
||
|
|
var return_deadline: int = Time.get_ticks_msec() + 4000
|
||
|
|
while (
|
||
|
|
Time.get_ticks_msec() < return_deadline
|
||
|
|
and fishing_spot.state != FishingSpotType.FishingState.RETURNING
|
||
|
|
):
|
||
|
|
await process_frame
|
||
|
|
assert(fishing_spot.state == FishingSpotType.FishingState.RETURNING)
|
||
|
|
assert(not service.has_local_attempt())
|
||
|
|
var bobber := fishing_spot.get_node(
|
||
|
|
"FishingPresentation/Bobber"
|
||
|
|
) as MeshInstance3D
|
||
|
|
assert(bobber.visible)
|
||
|
|
|
||
|
|
var ready_deadline: int = Time.get_ticks_msec() + 3000
|
||
|
|
while (
|
||
|
|
Time.get_ticks_msec() < ready_deadline
|
||
|
|
and fishing_spot.state != FishingSpotType.FishingState.READY
|
||
|
|
):
|
||
|
|
await process_frame
|
||
|
|
assert(fishing_spot.state == FishingSpotType.FishingState.READY)
|
||
|
|
assert(player.is_movement_enabled())
|
||
|
|
assert(not bobber.visible)
|
||
|
|
|
||
|
|
print("Fishing authority validation: PASS")
|
||
|
|
session.disconnect_session("")
|
||
|
|
main.queue_free()
|
||
|
|
await process_frame
|
||
|
|
quit()
|