50 lines
1.6 KiB
GDScript3
50 lines
1.6 KiB
GDScript3
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extends SceneTree
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const FishingShopStockType = preload("res://economy/fishing_shop_stock.gd")
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const FishingShopType = preload("res://ui/fishing_shop.gd")
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const ItemCatalogType = preload("res://items/item_catalog.gd")
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const ItemDataType = preload("res://items/item_data.gd")
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const PlayerBagType = preload("res://inventory/player_bag.gd")
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const PlayerWalletType = preload("res://economy/player_wallet.gd")
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const ItemCatalogResource: ItemCatalogType = preload(
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"res://items/catalog/item_catalog.tres"
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)
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func _initialize() -> void:
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var shop := FishingShopType.new()
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assert(shop.call("_unlock_status", false) == "locked")
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assert(shop.call("_unlock_status", true) == "unlocked")
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shop.free()
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var magnet: ItemDataType = ItemCatalogResource.get_available_item_by_id(
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&"magnet"
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)
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assert(magnet != null)
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assert(magnet.category == ItemDataType.Category.TOOL)
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assert(magnet.icon == null)
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assert(not magnet.usable)
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assert(not magnet.equippable)
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assert(not magnet.hotbar_allowed)
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assert(FishingShopStockType.get_price(&"magnet") == 250)
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assert(FishingShopStockType.get_stock_item_ids().has(&"magnet"))
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assert(FishingShopStockType.is_permanent_unlock(&"magnet", magnet))
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var wallet := PlayerWalletType.new()
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wallet.current_balance = 250
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var bag := PlayerBagType.new()
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bag.setup(ItemCatalogResource)
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assert(FishingShopStockType.purchase_one(
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&"magnet", wallet, bag, ItemCatalogResource
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))
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assert(bag.owns_item(&"magnet"))
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assert(wallet.get_balance() == 0)
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assert(not FishingShopStockType.purchase_one(
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&"magnet", wallet, bag, ItemCatalogResource
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))
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bag.free()
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wallet.free()
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print("Equipment catalog validation: PASS")
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quit()
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