netfishing/fishing/remote_fishing_presentation.gd

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GDScript3
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class_name RemoteFishingPresentation
extends Node3D
signal return_completed
var _owner: Player
var _bobber: MeshInstance3D
var _line: MeshInstance3D
var _line_mesh := ImmediateMesh.new()
var _target: Vector3
var _pending_target: Vector3
var _active: bool = false
var _cast_tween: Tween
var _return_tween: Tween
var _showcase_tween: Tween
var _return_showcase_catch: FishCatch
var _bobber_idle_elapsed: float = 0.0
func setup(owning_player: Player) -> void:
_owner = owning_player
_bobber = MeshInstance3D.new()
var bobber_mesh := SphereMesh.new()
bobber_mesh.radius = 0.12
bobber_mesh.height = 0.24
_bobber.mesh = bobber_mesh
var bobber_material := StandardMaterial3D.new()
bobber_material.albedo_color = Color(0.92, 0.12, 0.08, 1.0)
bobber_material.roughness = 0.45
_bobber.material_override = bobber_material
add_child(_bobber)
_line = MeshInstance3D.new()
_line.mesh = _line_mesh
var line_material := StandardMaterial3D.new()
line_material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
line_material.albedo_color = Color(0.9, 0.9, 0.82, 1.0)
_line.material_override = line_material
add_child(_line)
cleanup()
func show_cast(origin: Vector3, target: Vector3) -> void:
if (
_owner == null
or not origin.is_finite()
or not target.is_finite()
):
return
_kill_cast_tween()
_active = true
_target = origin
_pending_target = target
_bobber_idle_elapsed = 0.0
_bobber.global_position = origin
_bobber.scale = Vector3.ONE
_bobber.visible = true
_line.visible = true
_owner.set_active_item_is_rod(true)
_redraw_line()
_cast_tween = create_tween()
_cast_tween.set_trans(Tween.TRANS_SINE)
_cast_tween.set_ease(Tween.EASE_IN_OUT)
_cast_tween.tween_method(
_set_cast_sample.bind(origin, target),
0.0,
1.0,
0.65,
)
_cast_tween.finished.connect(_on_cast_finished)
func update_bobber(world_position: Vector3) -> void:
if not _active or not world_position.is_finite():
return
_pending_target = world_position
if _cast_tween != null:
return
_target = world_position
_bobber.global_position = world_position
_redraw_line()
func show_bite() -> void:
if not _active:
return
var tween: Tween = create_tween()
tween.tween_property(_bobber, "scale", Vector3.ONE * 0.7, 0.08)
tween.tween_property(_bobber, "scale", Vector3.ONE, 0.12)
func play_return(showcase_catch: FishCatch = null) -> void:
if not _active or _bobber == null:
cleanup()
return_completed.emit()
return
_kill_cast_tween()
_kill_return_tween()
_return_showcase_catch = showcase_catch
var start: Vector3 = _bobber.global_position
var target: Vector3 = start
if _owner != null and is_instance_valid(_owner):
var tip: Marker3D = _owner.get_fishing_rod_tip()
if tip != null:
target = tip.global_position
_return_tween = create_tween()
_return_tween.set_trans(Tween.TRANS_QUAD)
_return_tween.set_ease(Tween.EASE_IN)
_return_tween.tween_method(
_set_return_sample.bind(start, target),
0.0,
1.0,
0.42,
)
_return_tween.tween_property(_bobber, "scale", Vector3.ZERO, 0.1)
_return_tween.finished.connect(_on_return_finished)
func cleanup() -> void:
_kill_cast_tween()
_kill_return_tween()
_kill_showcase_tween()
_active = false
_pending_target = Vector3.ZERO
_return_showcase_catch = null
_bobber_idle_elapsed = 0.0
if _owner != null and is_instance_valid(_owner):
_owner.end_catch_showcase(Callable(), true)
if _bobber != null:
_bobber.visible = false
_bobber.scale = Vector3.ONE
if _line != null:
_line.visible = false
_line_mesh.clear_surfaces()
func _set_cast_sample(
progress: float,
start: Vector3,
target: Vector3,
) -> void:
_target = start.lerp(target, progress)
_target.y += sin(progress * PI) * 2.0
_bobber.global_position = _target
func _on_cast_finished() -> void:
_cast_tween = null
_bobber_idle_elapsed = 0.0
_apply_bobber_idle_motion()
_redraw_line()
func _apply_bobber_idle_motion() -> void:
var phase: float = _bobber_idle_elapsed * 0.7 * TAU
_target = _pending_target + Vector3.UP * sin(phase) * 0.035
_bobber.global_position = _target
_bobber.rotation.z = deg_to_rad(4.0) * sin(phase * 0.73)
func _set_return_sample(
progress: float,
start: Vector3,
target: Vector3,
) -> void:
var eased_progress: float = 1.0 - pow(1.0 - progress, 3.0)
_target = start.lerp(target, eased_progress)
_target.y += sin(eased_progress * PI) * 1.3
_bobber.global_position = _target
_bobber.rotation = Vector3.ZERO
func _on_return_finished() -> void:
_return_tween = null
_active = false
_bobber.visible = false
_line.visible = false
_line_mesh.clear_surfaces()
if (
_return_showcase_catch != null
and _owner != null
and is_instance_valid(_owner)
):
_owner.begin_remote_catch_showcase(_return_showcase_catch)
_return_showcase_catch = null
_showcase_tween = create_tween()
_showcase_tween.tween_interval(2.5)
_showcase_tween.finished.connect(_on_showcase_finished)
return
return_completed.emit()
func _on_showcase_finished() -> void:
_showcase_tween = null
if _owner != null and is_instance_valid(_owner):
_owner.end_catch_showcase()
return_completed.emit()
func _kill_cast_tween() -> void:
if _cast_tween != null and _cast_tween.is_valid():
_cast_tween.kill()
_cast_tween = null
func _kill_return_tween() -> void:
if _return_tween != null and _return_tween.is_valid():
_return_tween.kill()
_return_tween = null
func _kill_showcase_tween() -> void:
if _showcase_tween != null and _showcase_tween.is_valid():
_showcase_tween.kill()
_showcase_tween = null
func _process(delta: float) -> void:
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if _owner != null and not _owner.is_remote_presentation_visible():
_bobber.visible = false
_line.visible = false
return
if _active:
if _cast_tween == null and _return_tween == null:
_bobber_idle_elapsed += delta
_apply_bobber_idle_motion()
_redraw_line()
func _redraw_line() -> void:
if _owner == null or not is_instance_valid(_owner):
cleanup()
return
var tip: Marker3D = _owner.get_fishing_rod_tip()
if tip == null:
return
_line_mesh.clear_surfaces()
_line_mesh.surface_begin(Mesh.PRIMITIVE_LINE_STRIP)
_line_mesh.surface_add_vertex(to_local(tip.global_position))
var midpoint: Vector3 = tip.global_position.lerp(_target, 0.5)
midpoint.y -= 0.12
_line_mesh.surface_add_vertex(to_local(midpoint))
_line_mesh.surface_add_vertex(to_local(_target))
_line_mesh.surface_end()