netfishing/economy/fishing_shop_stock.gd

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GDScript3
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class_name FishingShopStock
extends RefCounted
const ItemCatalogType = preload("res://items/item_catalog.gd")
const ItemDataType = preload("res://items/item_data.gd")
const PlayerBagType = preload("res://inventory/player_bag.gd")
const PlayerWalletType = preload("res://economy/player_wallet.gd")
const WORM_MAX_STACK: int = 10
const ITEM_PRICES: Dictionary[StringName, int] = {
&"worms": 1,
&"coffee": 20,
&"energy_drink": 35,
&"snack": 30,
&"fish_finder": 60,
}
const ITEM_ORDER: Array[StringName] = [
&"worms",
&"coffee",
&"energy_drink",
&"snack",
&"fish_finder",
]
static func get_price(item_id: StringName) -> int:
return ITEM_PRICES.get(item_id, -1)
static func get_stock_item_ids() -> Array[StringName]:
return ITEM_ORDER.duplicate()
static func get_purchase_quantity(item_id: StringName, owned: int) -> int:
if item_id == &"worms":
return maxi(WORM_MAX_STACK - owned, 0)
return 1
static func is_bait_topoff(item_id: StringName) -> bool:
return item_id == &"worms"
static func purchase_one(
item_id: StringName,
wallet: PlayerWalletType,
bag: PlayerBagType,
catalog: ItemCatalogType,
) -> bool:
if wallet == null or bag == null or catalog == null:
return false
var price: int = get_price(item_id)
var item: ItemDataType = catalog.get_item_by_id(item_id)
if (
price < 0
or item == null
or not item.is_valid()
or (item.category != ItemDataType.Category.CONSUMABLE and not is_bait_topoff(item_id))
or not item.stackable
or (not item.usable and not is_bait_topoff(item_id))
or not bag.can_add_item(item_id, 1)
or not wallet.can_afford(price)
):
return false
if not wallet.debit(price):
return false
if bag.add_item(item_id, 1):
return true
if not wallet.credit(price):
push_error("Fishing Shop failed to roll back an item purchase.")
return false