netfishing/world/below_world_failsafe.gd

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2026-07-27 03:30:03 -04:00
@tool
class_name BelowWorldFailsafe
extends PlayerWaterTrigger
@export_group("Failsafe Authoring")
## Saved coverage volume that catches players below the playable world.
@export_node_path("CollisionShape3D")
var coverage_shape_path: NodePath = ^"Coverage"
func _ready() -> void:
super()
if Engine.is_editor_hint():
update_configuration_warnings()
func _get_configuration_warnings() -> PackedStringArray:
var warnings := PackedStringArray()
var coverage := get_node_or_null(coverage_shape_path) as CollisionShape3D
if coverage == null:
warnings.append("Add the saved Coverage collision shape.")
elif coverage.shape == null:
warnings.append("Assign a shape to the failsafe Coverage node.")
return warnings