netfishing/ui/mail_page.gd

1062 lines
31 KiB
GDScript3
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class_name MailPage
extends Control
const GREETING_LABELS := {
"dear": "Dear",
"to": "To",
"hey": "Hey",
"greetings": "Greetings",
}
const SALUTATION_LABELS := {
"love": "Love",
"from": "From",
"cheers": "Cheers",
"salutations": "Salutations",
"good_luck_have_fun": "Good Luck Have Fun",
}
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const FishQualityType = preload("res://fish/fish_quality.gd")
const CurrencyPresentationType = preload(
"res://ui/currency_presentation.gd"
)
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var _service: NetworkMailService
var _reservations: PlayerAssetReservationService
var _inventory: FishInventory
var _wallet: PlayerWallet
var _bag: PlayerBag
var _catalog: ItemCatalog
var _inbox: Control
var _compose: Control
var _letter: Control
var _inbox_list: VBoxContainer
var _empty_label: Label
var _send_mail_button: Button
var _archive_view_button: Button
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var _recipient: OptionButton
var _greeting: OptionButton
var _body: TextEdit
var _salutation: OptionButton
var _signature: Label
var _attachment_kind: OptionButton
var _attachment_choice: OptionButton
var _attachment_amount: LineEdit
var _coin_available_heading: Label
var _coin_available: CurrencyAmount
var _attachment_amount_currency_icon: TextureRect
var _amount_minus: Button
var _amount_plus: Button
var _attachment_summary: RichTextLabel
var _compose_cancel: Button
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var _send_button: Button
var _status: Label
var _letter_text: Label
var _letter_gift: RichTextLabel
var _letter_close: Button
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var _accept: Button
var _decline: Button
var _archive: Button
var _delete: Button
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var _current_mail_id := ""
var _showing_archive := false
var _active: bool = false
var _interactive: bool = false
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func _ready() -> void:
set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
UtilityPageStyle.apply_page(self)
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_build_ui()
func setup(
service: NetworkMailService,
reservations: PlayerAssetReservationService,
inventory: FishInventory,
wallet: PlayerWallet,
bag: PlayerBag,
catalog: ItemCatalog,
) -> void:
_service = service
_reservations = reservations
_inventory = inventory
_wallet = wallet
_bag = bag
_catalog = catalog
_service.mailbox_changed.connect(_refresh_inbox)
_service.peers_changed.connect(_refresh_recipients)
_service.operation_finished.connect(_on_operation_finished)
_refresh_inbox()
_refresh_recipients()
func activate() -> void:
_active = true
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_show_inbox()
call_deferred("_refresh_controller_navigation")
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func deactivate() -> void:
_active = false
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_current_mail_id = ""
_show_inbox()
set_interactive(false)
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func consume_escape() -> bool:
if _compose.visible or _letter.visible:
_show_inbox()
return true
return false
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func is_composing_letter() -> bool:
return _compose != null and _compose.visible
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func set_interactive(value: bool) -> void:
_interactive = value and _active
mouse_filter = (
Control.MOUSE_FILTER_PASS
if _interactive else Control.MOUSE_FILTER_IGNORE
)
_refresh_controller_navigation()
func reset_controller_zone() -> void:
_show_inbox()
call_deferred("_refresh_controller_navigation")
func handle_controller_input(event: InputEvent) -> bool:
if not _active or not _interactive:
return false
if event.is_action_pressed("ui_cancel"):
return consume_escape()
return false
func _refresh_controller_navigation() -> void:
var controls: Array[Control] = []
_collect_visible_controller_controls(self, controls)
for control: Control in controls:
var button := control as BaseButton
control.focus_mode = (
Control.FOCUS_ALL
if _interactive and (button == null or not button.disabled)
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else Control.FOCUS_NONE
)
ControllerFocusNavigation.configure_spatial_neighbors(controls)
if _compose != null and _compose.visible:
_configure_compose_controller_navigation()
elif _inbox != null and _inbox.visible:
_configure_inbox_controller_navigation()
elif _letter != null and _letter.visible:
_configure_letter_controller_navigation()
if not _interactive or controls.is_empty():
return
var focus_owner: Control = get_viewport().gui_get_focus_owner()
if focus_owner == null or not is_ancestor_of(focus_owner):
controls.sort_custom(func(first: Control, second: Control) -> bool:
if not is_equal_approx(first.global_position.y, second.global_position.y):
return first.global_position.y < second.global_position.y
return first.global_position.x < second.global_position.x
)
controls.front().grab_focus()
func _configure_inbox_controller_navigation() -> void:
if not _interactive:
return
var entries: Array[Control] = []
for child: Node in _inbox_list.get_children():
var button := child as Button
if button != null and _controller_focus_eligible(button):
entries.append(button)
var first_entry: Control = (
entries.front() if not entries.is_empty() else _archive_view_button
)
_set_compose_neighbors(
_archive_view_button,
_archive_view_button,
_send_mail_button,
_archive_view_button,
first_entry,
)
_set_compose_neighbors(
_send_mail_button,
_archive_view_button,
_send_mail_button,
_send_mail_button,
entries.front() if not entries.is_empty() else _send_mail_button,
)
for index: int in entries.size():
var entry: Control = entries[index]
_set_compose_neighbors(
entry,
entry,
entry,
entries[index - 1] if index > 0 else _archive_view_button,
entries[index + 1] if index < entries.size() - 1 else entry,
)
var traversal: Array[Control] = [
_archive_view_button,
_send_mail_button,
]
traversal.append_array(entries)
ControllerFocusNavigation.configure_traversal(traversal)
func _configure_letter_controller_navigation() -> void:
if not _interactive:
return
var pending_gift: bool = (
_accept != null
and _accept.is_visible_in_tree()
and _decline != null
and _decline.is_visible_in_tree()
)
if pending_gift:
_set_compose_neighbors(
_accept, _accept, _accept, _accept, _decline
)
_set_compose_neighbors(
_decline, _decline, _decline, _accept, _delete
)
_set_compose_neighbors(
_letter_close,
_letter_close,
_archive,
_letter_close,
_letter_close,
)
_set_compose_neighbors(
_archive,
_letter_close,
_delete,
_archive,
_archive,
)
_set_compose_neighbors(
_delete,
_archive,
_delete,
_decline if pending_gift else _delete,
_delete,
)
var traversal: Array[Control] = [_letter_close, _archive, _delete]
if pending_gift:
traversal = [_accept, _decline, _letter_close, _archive, _delete]
ControllerFocusNavigation.configure_traversal(traversal)
func _configure_compose_controller_navigation() -> void:
if not _interactive:
return
var amount_visible: bool = (
_attachment_amount != null
and _attachment_amount.is_visible_in_tree()
)
var amount_left: Control = _amount_minus if amount_visible else _compose_cancel
var amount_middle: Control = (
_attachment_amount if amount_visible else _compose_cancel
)
var amount_right: Control = _amount_plus if amount_visible else _send_button
_set_compose_neighbors(
_greeting, _greeting, _recipient, _greeting, _body
)
_set_compose_neighbors(
_recipient, _greeting, _attachment_kind, _recipient, _body
)
_set_compose_neighbors(
_body, _body, _attachment_choice, _recipient, _salutation
)
_set_compose_neighbors(
_salutation, _salutation, _compose_cancel, _body, _salutation
)
_set_compose_neighbors(
_attachment_kind,
_recipient,
_attachment_kind,
_attachment_kind,
_attachment_choice,
)
_set_compose_neighbors(
_attachment_choice,
_body,
_attachment_choice,
_attachment_kind,
amount_middle,
)
if amount_visible:
_set_compose_neighbors(
_amount_minus,
_amount_minus,
_attachment_amount,
_attachment_choice,
_compose_cancel,
)
_set_compose_neighbors(
_attachment_amount,
_amount_minus,
_amount_plus,
_attachment_choice,
_compose_cancel,
)
_set_compose_neighbors(
_amount_plus,
_attachment_amount,
_amount_plus,
_attachment_choice,
_send_button,
)
_set_compose_neighbors(
_compose_cancel,
_salutation,
_send_button,
amount_left,
_compose_cancel,
)
_set_compose_neighbors(
_send_button,
_compose_cancel,
_send_button,
amount_right,
_send_button,
)
func _set_compose_neighbors(
control: Control,
left: Control,
right: Control,
top: Control,
bottom: Control,
) -> void:
if control == null or not control.is_visible_in_tree():
return
var safe_left: Control = left if _controller_focus_eligible(left) else control
var safe_right: Control = right if _controller_focus_eligible(right) else control
var safe_top: Control = top if _controller_focus_eligible(top) else control
var safe_bottom: Control = (
bottom if _controller_focus_eligible(bottom) else control
)
control.focus_neighbor_left = control.get_path_to(safe_left)
control.focus_neighbor_right = control.get_path_to(safe_right)
control.focus_neighbor_top = control.get_path_to(safe_top)
control.focus_neighbor_bottom = control.get_path_to(safe_bottom)
func _controller_focus_eligible(control: Control) -> bool:
if (
control == null
or not control.is_visible_in_tree()
or control.focus_mode == Control.FOCUS_NONE
):
return false
var button := control as BaseButton
return button == null or not button.disabled
func _collect_visible_controller_controls(
root: Node,
output: Array[Control],
) -> void:
for child: Node in root.get_children():
var control := child as Control
if control != null and not control.is_visible_in_tree():
continue
if (
control != null
and (control is BaseButton or control is LineEdit or control is TextEdit)
):
output.append(control)
_collect_visible_controller_controls(child, output)
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func _build_ui() -> void:
var margin: MarginContainer = UtilityPageStyle.build_laptop_screen(self)
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var root := Control.new()
margin.add_child(root)
_inbox = _build_inbox()
_compose = _build_compose()
_letter = _build_letter()
for page: Control in [_inbox, _compose, _letter]:
page.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
root.add_child(page)
_status = Label.new()
_status.position = Vector2(18, 408)
_status.size = Vector2(1024, 28)
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_status.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_status.add_theme_color_override(
"font_color", UtilityPageStyle.OCEAN_TEXT_SECONDARY
)
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root.add_child(_status)
_style_controls(root)
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_show_inbox()
func _build_inbox() -> Control:
var page := Control.new()
var title := Label.new()
title.text = "mail"
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title.position = Vector2(12, 0)
title.size = Vector2(500, 42)
title.add_theme_font_size_override("font_size", 30)
page.add_child(title)
_send_mail_button = Button.new()
_send_mail_button.text = "send mail"
_send_mail_button.position = Vector2(820, 0)
_send_mail_button.size = Vector2(150, 48)
_send_mail_button.pressed.connect(_show_compose)
page.add_child(_send_mail_button)
_archive_view_button = Button.new()
_archive_view_button.text = "archive"
_archive_view_button.position = Vector2(654, 0)
_archive_view_button.size = Vector2(154, 48)
_archive_view_button.pressed.connect(func() -> void:
_showing_archive = not _showing_archive
_archive_view_button.text = "inbox" if _showing_archive else "archive"
_refresh_inbox()
)
page.add_child(_archive_view_button)
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var scroll := ScrollContainer.new()
scroll.position = Vector2(12, 62)
scroll.size = Vector2(1036, 334)
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page.add_child(scroll)
_inbox_list = VBoxContainer.new()
_inbox_list.custom_minimum_size = Vector2(1008, 0)
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_inbox_list.add_theme_constant_override("separation", 8)
scroll.add_child(_inbox_list)
_empty_label = Label.new()
_empty_label.text = "No letters yet."
_empty_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_empty_label.custom_minimum_size = Vector2(1008, 80)
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_inbox_list.add_child(_empty_label)
return page
func _build_compose() -> Control:
var page := Control.new()
var title := Label.new()
title.text = "write a letter"
title.position = Vector2(12, 0)
title.size = Vector2(300, 36)
title.add_theme_font_size_override("font_size", 26)
page.add_child(title)
_greeting = OptionButton.new()
_greeting.position = Vector2(12, 48)
_greeting.size = Vector2(180, 46)
for id: String in NetworkMailProtocol.GREETINGS:
_greeting.add_item(GREETING_LABELS[id])
_greeting.set_item_metadata(_greeting.item_count - 1, id)
page.add_child(_greeting)
_recipient = OptionButton.new()
_recipient.position = Vector2(204, 48)
_recipient.size = Vector2(330, 46)
page.add_child(_recipient)
_body = TextEdit.new()
_body.position = Vector2(12, 106)
_body.size = Vector2(650, 218)
_body.placeholder_text = "write your letter…"
_body.wrap_mode = TextEdit.LINE_WRAPPING_BOUNDARY
_body.text_changed.connect(_update_send_state)
page.add_child(_body)
_salutation = OptionButton.new()
_salutation.position = Vector2(12, 336)
_salutation.size = Vector2(250, 46)
for id: String in NetworkMailProtocol.SALUTATIONS:
_salutation.add_item(SALUTATION_LABELS[id])
_salutation.set_item_metadata(_salutation.item_count - 1, id)
page.add_child(_salutation)
_signature = Label.new()
_signature.position = Vector2(274, 342)
_signature.size = Vector2(360, 36)
page.add_child(_signature)
_attachment_kind = OptionButton.new()
_attachment_kind.position = Vector2(688, 48)
_attachment_kind.size = Vector2(280, 46)
for label: String in ["No gift", "Currency", "Fish", "Item"]:
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_attachment_kind.add_item(label)
_attachment_kind.item_selected.connect(_refresh_attachment_choices)
page.add_child(_attachment_kind)
_attachment_choice = OptionButton.new()
_attachment_choice.position = Vector2(688, 106)
_attachment_choice.size = Vector2(280, 46)
_attachment_choice.item_selected.connect(
func(_index: int) -> void:
_update_attachment_amount_limit()
_update_attachment_summary()
)
page.add_child(_attachment_choice)
_coin_available_heading = Label.new()
_coin_available_heading.text = "Available"
_coin_available_heading.position = Vector2(688, 158)
_coin_available_heading.size = Vector2(80, 28)
page.add_child(_coin_available_heading)
_coin_available = CurrencyPresentationType.instantiate_amount(0, 18.0)
_coin_available.position = Vector2(770, 158)
_coin_available.size = Vector2(198, 28)
_coin_available.alignment = BoxContainer.ALIGNMENT_BEGIN
page.add_child(_coin_available)
_attachment_amount_currency_icon = TextureRect.new()
_attachment_amount_currency_icon.position = Vector2(746, 204)
_attachment_amount_currency_icon.size = Vector2(18, 18)
_attachment_amount_currency_icon.texture = preload(
"res://items/icons/shop/32_currency.png"
)
_attachment_amount_currency_icon.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
_attachment_amount_currency_icon.stretch_mode = (
TextureRect.STRETCH_KEEP_ASPECT_CENTERED
)
_attachment_amount_currency_icon.texture_filter = (
CanvasItem.TEXTURE_FILTER_NEAREST
)
_attachment_amount_currency_icon.mouse_filter = Control.MOUSE_FILTER_IGNORE
page.add_child(_attachment_amount_currency_icon)
_attachment_amount = LineEdit.new()
_attachment_amount.position = Vector2(770, 190)
_attachment_amount.size = Vector2(140, 46)
_attachment_amount.placeholder_text = "0"
_attachment_amount.text = "0"
_attachment_amount.text_changed.connect(_on_attachment_amount_changed)
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page.add_child(_attachment_amount)
_amount_minus = Button.new()
_amount_minus.text = ""
_amount_minus.position = Vector2(688, 190)
_amount_minus.size = Vector2(48, 46)
_amount_minus.pressed.connect(_step_attachment_amount.bind(-1))
page.add_child(_amount_minus)
_amount_plus = Button.new()
_amount_plus.text = "+"
_amount_plus.position = Vector2(920, 190)
_amount_plus.size = Vector2(48, 46)
_amount_plus.pressed.connect(_step_attachment_amount.bind(1))
page.add_child(_amount_plus)
_attachment_summary = RichTextLabel.new()
_attachment_summary.position = Vector2(688, 246)
_attachment_summary.size = Vector2(280, 78)
_attachment_summary.bbcode_enabled = true
_attachment_summary.fit_content = true
_attachment_summary.scroll_active = false
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_attachment_summary.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
page.add_child(_attachment_summary)
_compose_cancel = Button.new()
_compose_cancel.text = "cancel"
_compose_cancel.position = Vector2(688, 342)
_compose_cancel.size = Vector2(126, 48)
_compose_cancel.pressed.connect(_show_inbox)
page.add_child(_compose_cancel)
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_send_button = Button.new()
_send_button.text = "send letter"
_send_button.position = Vector2(826, 342)
_send_button.size = Vector2(142, 48)
_send_button.pressed.connect(_send)
page.add_child(_send_button)
_recipient.item_selected.connect(func(_i: int) -> void:
_reset_attachment_controls()
_update_send_state()
)
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_refresh_attachment_choices(0)
return page
func _build_letter() -> Control:
var page := Control.new()
_letter_text = Label.new()
_letter_text.position = Vector2(26, 20)
_letter_text.size = Vector2(680, 350)
_letter_text.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
_letter_text.vertical_alignment = VERTICAL_ALIGNMENT_TOP
page.add_child(_letter_text)
_letter_gift = RichTextLabel.new()
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_letter_gift.position = Vector2(730, 46)
_letter_gift.size = Vector2(230, 180)
_letter_gift.bbcode_enabled = true
_letter_gift.fit_content = true
_letter_gift.scroll_active = false
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_letter_gift.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
page.add_child(_letter_gift)
_accept = Button.new()
_accept.text = "accept gift"
_accept.position = Vector2(730, 250)
_accept.size = Vector2(230, 48)
_accept.pressed.connect(func() -> void:
_service.accept_gift(_current_mail_id)
)
page.add_child(_accept)
_decline = Button.new()
_decline.text = "decline gift"
_decline.position = Vector2(730, 308)
_decline.size = Vector2(230, 48)
_decline.pressed.connect(func() -> void:
_service.decline_gift(_current_mail_id)
)
page.add_child(_decline)
_letter_close = Button.new()
_letter_close.text = "close"
_letter_close.position = Vector2(26, 370)
_letter_close.size = Vector2(150, 48)
_letter_close.pressed.connect(_show_inbox)
page.add_child(_letter_close)
_archive = Button.new()
_archive.text = "archive"
_archive.position = Vector2(550, 370)
_archive.size = Vector2(150, 48)
_archive.pressed.connect(_archive_current)
page.add_child(_archive)
_delete = Button.new()
_delete.text = "delete"
_delete.position = Vector2(710, 370)
_delete.size = Vector2(150, 48)
_delete.pressed.connect(_delete_current)
page.add_child(_delete)
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return page
func _show_inbox() -> void:
_inbox.show()
_compose.hide()
_letter.hide()
_current_mail_id = ""
_refresh_inbox()
call_deferred("_refresh_controller_navigation")
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func _show_compose() -> void:
_inbox.hide()
_compose.show()
_letter.hide()
_reset_compose()
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_signature.text = _service.get_local_display_name()
_refresh_recipients()
_update_send_state()
call_deferred("_refresh_controller_navigation")
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func _reset_compose() -> void:
_recipient.select(0)
_greeting.select(0)
_body.clear()
_salutation.select(0)
_status.text = ""
_reset_attachment_controls()
func _reset_attachment_controls() -> void:
_attachment_kind.select(0)
_attachment_choice.clear()
_attachment_choice.add_item("No attachment")
_attachment_amount.text = "0"
_refresh_attachment_choices(0)
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func _open_letter(mail_id: String) -> void:
var letter := _service.get_letter(mail_id)
if letter.is_empty():
return
_current_mail_id = mail_id
_service.mark_read(mail_id)
_inbox.hide()
_compose.hide()
_letter.show()
_letter_text.text = "%s %s,\n\n%s\n\n%s,\n%s" % [
GREETING_LABELS.get(letter["greeting_id"], "Dear"),
letter.get("recipient_display_name", "you"),
letter["body"],
SALUTATION_LABELS.get(letter["salutation_id"], "From"),
letter["sender_display_name"],
]
_letter_gift.text = _attachment_state_text(letter)
var pending := (
int(letter["attachment"].get("type", 0)) != 0
and int(letter["state"]) in [
NetworkMailProtocol.State.SENT_UNREAD,
NetworkMailProtocol.State.READ,
]
and _service.is_local_recipient(letter)
)
_accept.visible = pending
_decline.visible = pending
_archive.text = (
"restore to inbox"
if _service.is_letter_archived(mail_id)
else "archive"
)
_delete.disabled = pending
_delete.tooltip_text = (
"Resolve this gift before deleting the letter." if pending else ""
)
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if pending:
_accept.call_deferred("grab_focus")
call_deferred("_refresh_controller_navigation")
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func _refresh_inbox() -> void:
if _service == null or _inbox_list == null:
return
for child: Node in _inbox_list.get_children():
child.queue_free()
var letters := _service.get_local_letters(_showing_archive)
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if letters.is_empty():
var empty := Label.new()
empty.text = (
"No archived letters." if _showing_archive else "No letters yet."
)
empty.custom_minimum_size = Vector2(1008, 80)
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empty.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_inbox_list.add_child(empty)
call_deferred("_refresh_controller_navigation")
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return
for letter: Dictionary in letters:
var button := Button.new()
var first_line: String = str(letter["body"]).split("\n", false)[0]
var unread := (
_service.is_local_recipient(letter)
and int(letter["state"]) == NetworkMailProtocol.State.SENT_UNREAD
)
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var gift := int(letter["attachment"].get("type", 0)) != 0
var local_is_sender := (
int(letter["sender_peer_id"]) != 0
and not _service.is_local_recipient(letter)
)
button.text = "%s%s%s%s%s" % [
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"new · " if unread else "",
"to " if local_is_sender else "",
(
letter["recipient_display_name"]
if local_is_sender
else letter["sender_display_name"]
),
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first_line.left(72),
" · gift enclosed" if gift else "",
]
button.custom_minimum_size = Vector2(1008, 54)
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button.alignment = HORIZONTAL_ALIGNMENT_LEFT
button.pressed.connect(_open_letter.bind(str(letter["mail_id"])))
UtilityPageStyle.apply_ocean_button(button)
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_inbox_list.add_child(button)
call_deferred("_refresh_controller_navigation")
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func _refresh_recipients() -> void:
if _service == null or _recipient == null:
return
var selected_peer := (
int(_recipient.get_selected_metadata())
if _recipient.selected >= 0
and _recipient.get_selected_metadata() != null else 0
)
_recipient.clear()
_recipient.add_item("select a player")
_recipient.set_item_metadata(0, 0)
var retained := false
for choice: Dictionary in _service.get_recipient_choices():
_recipient.add_item(choice["label"])
_recipient.set_item_metadata(
_recipient.item_count - 1, choice["peer_id"]
)
if int(choice["peer_id"]) == selected_peer:
_recipient.select(_recipient.item_count - 1)
retained = true
if selected_peer > 0 and not retained:
_recipient.select(0)
if _status != null:
_status.text = "That player is no longer connected."
_update_send_state()
func _refresh_attachment_choices(_index: int) -> void:
if _attachment_choice == null:
return
_attachment_choice.clear()
var amount_visible := _attachment_kind.selected in [1, 3]
_attachment_amount.visible = amount_visible
_amount_minus.visible = amount_visible
_amount_plus.visible = amount_visible
var currency_selected: bool = _attachment_kind.selected == 1
_coin_available_heading.visible = currency_selected
_coin_available.visible = currency_selected
_attachment_amount_currency_icon.visible = currency_selected
_attachment_amount.position.x = 770.0 if currency_selected else 746.0
_attachment_amount.size.x = 140.0 if currency_selected else 164.0
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match _attachment_kind.selected:
0:
_attachment_choice.add_item("No attachment")
1:
_attachment_choice.add_item("Currency")
_coin_available.set_amount(
_reservations.get_available_fish_coin()
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)
2:
for fish_catch: FishCatch in _inventory.get_all_catches():
if (
not fish_catch.is_favorited
and not _reservations.is_fish_reserved(fish_catch.catch_id)
):
_attachment_choice.add_item(
"%s%.1f lb" % [
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FishQualityType.qualified_name(
fish_catch.fish.display_name,
fish_catch.quality,
),
fish_catch.weight_lb,
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]
)
_attachment_choice.set_item_metadata(
_attachment_choice.item_count - 1, str(fish_catch.catch_id)
)
3:
for item: ItemData in _catalog.get_valid_items():
var available := _reservations.get_available_item_quantity(
item.item_id
)
if item.category == ItemData.Category.CONSUMABLE and available > 0:
_attachment_choice.add_item(
"%s ×%d" % [item.display_name, available]
)
_attachment_choice.set_item_metadata(
_attachment_choice.item_count - 1, str(item.item_id)
)
_update_attachment_amount_limit()
_update_attachment_summary()
call_deferred("_refresh_controller_navigation")
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func _update_attachment_amount_limit() -> void:
_set_attachment_amount(_attachment_amount_value())
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func _make_attachment() -> Dictionary:
match _attachment_kind.selected:
1:
return {
"type": PlayerAssetReservationService.AttachmentType.FISH_COIN,
"amount": _attachment_amount_value(),
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}
2:
if _attachment_choice.selected < 0:
return {}
var catch_id := StringName(str(_attachment_choice.get_selected_metadata()))
var fish_catch := _inventory.get_catch_by_id(catch_id)
if fish_catch == null:
return {}
return {
"type": PlayerAssetReservationService.AttachmentType.FISH,
"catch_id": str(catch_id),
"catch": fish_catch.to_network_dict(),
}
3:
if _attachment_choice.selected < 0:
return {}
return {
"type": PlayerAssetReservationService.AttachmentType.CONSUMABLE,
"item_id": str(_attachment_choice.get_selected_metadata()),
"quantity": _attachment_amount_value(),
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}
return {"type": PlayerAssetReservationService.AttachmentType.NONE}
func _update_attachment_summary() -> void:
if _attachment_summary == null:
return
var attachment := _make_attachment()
_attachment_summary.text = _attachment_text(attachment)
_update_send_state()
func _update_send_state() -> void:
if _send_button == null:
return
var recipient_id := (
int(_recipient.get_selected_metadata())
if _recipient.selected >= 0 and _recipient.get_selected_metadata() != null
else 0
)
var attachment := _make_attachment()
_send_button.disabled = (
recipient_id <= 0
or NetworkMailProtocol.sanitize_body(_body.text).is_empty()
or attachment.is_empty()
or not _reservations.validate_attachment(attachment)
or not _attachment_is_available(attachment)
)
call_deferred("_refresh_controller_navigation")
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func _attachment_is_available(attachment: Dictionary) -> bool:
match int(attachment.get("type", 0)):
PlayerAssetReservationService.AttachmentType.NONE:
return true
PlayerAssetReservationService.AttachmentType.FISH_COIN:
return (
int(attachment["amount"])
<= _reservations.get_available_fish_coin()
)
PlayerAssetReservationService.AttachmentType.FISH:
return not _reservations.is_fish_reserved(
StringName(str(attachment["catch_id"]))
)
PlayerAssetReservationService.AttachmentType.CONSUMABLE:
return (
int(attachment["quantity"])
<= _reservations.get_available_item_quantity(
StringName(str(attachment["item_id"]))
)
)
return false
func _send() -> void:
_set_attachment_amount(_attachment_amount_value())
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var recipient_id := int(_recipient.get_selected_metadata())
var greeting_id := str(_greeting.get_selected_metadata())
var salutation_id := str(_salutation.get_selected_metadata())
if _service.send_letter(
recipient_id, greeting_id, _body.text, salutation_id, _make_attachment()
):
_send_button.disabled = true
_status.text = "Sending letter…"
func _on_operation_finished(success: bool, message: String) -> void:
_status.text = message
if success and _compose.visible:
_show_inbox()
elif _letter.visible and not _current_mail_id.is_empty():
_open_letter(_current_mail_id)
else:
_update_send_state()
func _attachment_amount_value() -> int:
return int(_attachment_amount.text) if _attachment_amount.text.is_valid_int() else 0
func _attachment_amount_maximum() -> int:
if _attachment_kind.selected == 1:
return _reservations.get_available_fish_coin()
if _attachment_kind.selected == 3 and _attachment_choice.selected >= 0:
return _reservations.get_available_item_quantity(
StringName(str(_attachment_choice.get_selected_metadata()))
)
return 0
func _set_attachment_amount(value: int) -> void:
var clamped := clampi(value, 0, _attachment_amount_maximum())
var text := str(clamped)
if _attachment_amount.text != text:
_attachment_amount.text = text
_attachment_amount.caret_column = text.length()
_amount_minus.disabled = clamped <= 0
_amount_plus.disabled = clamped >= _attachment_amount_maximum()
_update_attachment_summary()
func _on_attachment_amount_changed(value: String) -> void:
var digits := ""
for character: String in value:
if character >= "0" and character <= "9":
digits += character
_set_attachment_amount(int(digits) if not digits.is_empty() else 0)
func _step_attachment_amount(delta: int) -> void:
_set_attachment_amount(_attachment_amount_value() + delta)
_attachment_amount.grab_focus()
func _archive_current() -> void:
if _current_mail_id.is_empty():
return
var archived := not _service.is_letter_archived(_current_mail_id)
if _service.archive_local_letter(_current_mail_id, archived):
_status.text = "Letter archived." if archived else "Letter restored."
_show_inbox()
func _delete_current() -> void:
if _current_mail_id.is_empty():
return
if _service.delete_local_letter(_current_mail_id):
_status.text = "Letter deleted locally."
_show_inbox()
else:
_status.text = "Resolve the gift before deleting this letter."
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func _attachment_state_text(letter: Dictionary) -> String:
var attachment: Dictionary = letter["attachment"]
if int(attachment.get("type", 0)) == 0:
return ""
match int(letter["state"]):
NetworkMailProtocol.State.ACCEPTED:
return "Gift accepted.\n\n%s" % _attachment_text(attachment)
NetworkMailProtocol.State.DECLINED:
return "Gift declined."
NetworkMailProtocol.State.ATTACHMENT_RECALLED, NetworkMailProtocol.State.CANCELLED:
return "Gift returned to sender."
NetworkMailProtocol.State.ACCEPTANCE_PENDING:
return "Transferring gift…"
return "Gift enclosed\n\n%s" % _attachment_text(attachment)
func _attachment_text(attachment: Dictionary) -> String:
match int(attachment.get("type", 0)):
PlayerAssetReservationService.AttachmentType.NONE:
return "No gift attached."
PlayerAssetReservationService.AttachmentType.FISH_COIN:
return CurrencyPresentationType.bbcode_amount(
int(attachment.get("amount", 0)), 18
)
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PlayerAssetReservationService.AttachmentType.FISH:
var fish_catch := _inventory.get_catch_by_id(
StringName(str(attachment.get("catch_id", "")))
)
if fish_catch != null:
return "%s%.1f lb" % [
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FishQualityType.qualified_name(
fish_catch.fish.display_name,
fish_catch.quality,
),
fish_catch.weight_lb,
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]
var data: Dictionary = attachment.get("catch", {})
return "%s%.1f lb" % [
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FishQualityType.qualified_name(
str(data.get("fish_id", "fish")).capitalize(),
int(data.get("quality", FishQualityType.Tier.BORING)),
),
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float(data.get("weight_lb", 0.0)),
]
PlayerAssetReservationService.AttachmentType.CONSUMABLE:
var item := _catalog.get_item_by_id(
StringName(str(attachment.get("item_id", "")))
)
return "%s ×%d" % [
item.display_name if item != null else "Item",
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int(attachment.get("quantity", 0)),
]
return "Invalid gift."
func _focus_first() -> void:
var buttons := _inbox_list.find_children("*", "Button", true, false)
if not buttons.is_empty():
(buttons.front() as Button).grab_focus()
func _style_controls(root: Node) -> void:
for node: Node in root.find_children("*", "", true, false):
if node is BaseButton:
UtilityPageStyle.apply_ocean_button(node)
elif node is LineEdit:
UtilityPageStyle.apply_ocean_line_edit(node)
elif node is Label:
node.add_theme_color_override(
"font_color", UtilityPageStyle.OCEAN_TEXT_PRIMARY
)
elif node is TextEdit:
UtilityPageStyle.apply_text_edit(node)