154 lines
5.1 KiB
GDScript3
154 lines
5.1 KiB
GDScript3
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extends SceneTree
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const MainScene = preload("res://main/main.tscn")
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const FishCatchType = preload("res://fish/fish_catch.gd")
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const TEST_PORT: int = 17978
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func _initialize() -> void:
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call_deferred("_run")
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func _run() -> void:
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var arguments: PackedStringArray = OS.get_cmdline_user_args()
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if arguments.has("host"):
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await _run_host()
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return
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if arguments.has("client"):
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await _run_client()
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return
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push_error("Fish showcase multiplayer validation needs host or client mode.")
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quit(1)
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func _run_host() -> void:
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var main: Node = await _create_initialized_main()
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var session := main.get_node("%NetworkSession") as NetworkSession
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assert(session.start_private_host(TEST_PORT))
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var save_manager := main.get("_save_manager") as PlayerSaveManager
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assert(save_manager.initialize_new_game())
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main.call("_enter_gameplay")
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var player := main.get("_player") as Player
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var service := main.get_node(
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"%NetworkFishShowcaseService"
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) as NetworkFishShowcaseService
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var fish_catch: FishCatch = _add_bluegill(main, player)
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assert(player.hotbar.assign_fish(1, fish_catch.catch_id))
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assert(player.hotbar.select_slot(1))
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assert(service.toggle_selected_fish())
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assert(service.is_local_showcase_visible())
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assert(session.set_host_open(true))
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var remote_peer_id: int = 0
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var join_deadline: int = Time.get_ticks_msec() + 20000
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while Time.get_ticks_msec() < join_deadline and remote_peer_id == 0:
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await process_frame
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for peer_id: int in session.get_authenticated_peer_ids():
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if peer_id != session.get_local_peer_id():
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remote_peer_id = peer_id
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break
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assert(remote_peer_id > 1)
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var spawn_service := main.get_node(
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"%PlayerSpawnService"
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) as PlayerSpawnService
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var remote_avatar: Player = spawn_service.get_avatar(remote_peer_id)
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assert(remote_avatar != null)
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var remote_display := remote_avatar.get_node("%HeldFishDisplay") as Node3D
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var visible_deadline: int = Time.get_ticks_msec() + 10000
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while Time.get_ticks_msec() < visible_deadline and not remote_display.visible:
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await process_frame
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assert(remote_display.visible)
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var hidden_deadline: int = Time.get_ticks_msec() + 10000
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while Time.get_ticks_msec() < hidden_deadline and remote_display.visible:
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await process_frame
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assert(not remote_display.visible)
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service.toggle_selected_fish()
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print("Fish showcase multiplayer host validation: PASS")
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session.disconnect_session("")
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main.queue_free()
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await process_frame
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quit()
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func _run_client() -> void:
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var main: Node = await _create_initialized_main()
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main.call(
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"_on_title_join_game_requested",
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"127.0.0.1:%d" % TEST_PORT,
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)
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var session := main.get_node("%NetworkSession") as NetworkSession
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var join_deadline: int = Time.get_ticks_msec() + 20000
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while Time.get_ticks_msec() < join_deadline:
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await process_frame
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if session.state == NetworkSession.State.VERIFYING_SERVER_IDENTITY:
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main.call("_confirm_server_trust")
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if session.is_joined_client() and bool(main.get("_gameplay_started")):
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break
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assert(session.is_joined_client())
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assert(
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session.supports_server_capability(
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NetworkFishShowcaseProtocol.CAPABILITY
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)
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)
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var spawn_service := main.get_node(
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"%PlayerSpawnService"
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) as PlayerSpawnService
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var host_avatar: Player = spawn_service.get_avatar(1)
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assert(host_avatar != null)
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var host_display := host_avatar.get_node("%HeldFishDisplay") as Node3D
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var snapshot_deadline: int = Time.get_ticks_msec() + 10000
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while Time.get_ticks_msec() < snapshot_deadline and not host_display.visible:
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await process_frame
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assert(host_display.visible)
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var player := main.get("_player") as Player
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var service := main.get_node(
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"%NetworkFishShowcaseService"
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) as NetworkFishShowcaseService
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var fish_catch: FishCatch = _add_bluegill(main, player)
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assert(player.hotbar.assign_fish(1, fish_catch.catch_id))
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assert(player.hotbar.select_slot(1))
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assert(service.toggle_selected_fish())
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assert((player.get_node("%HeldFishDisplay") as Node3D).visible)
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await create_timer(2.0).timeout
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assert(service.toggle_selected_fish())
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assert(not (player.get_node("%HeldFishDisplay") as Node3D).visible)
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await create_timer(1.0).timeout
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print("Fish showcase multiplayer client validation: PASS")
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session.disconnect_session("")
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main.queue_free()
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await process_frame
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quit()
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func _add_bluegill(main: Node, player: Player) -> FishCatch:
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var catalog := main.get("fish_catalog") as FishPool
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var fish: FishData = catalog.get_fish_by_id(&"bluegill")
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var fish_catch := FishCatchType.new()
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fish_catch.fish = fish
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fish_catch.fish_id = fish.id
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fish_catch.weight_lb = fish.get_minimum_weight()
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fish_catch.display_scale = fish.get_display_scale_for_weight(
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fish_catch.weight_lb
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)
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fish_catch.sale_value = fish.get_sale_value_for_weight(
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fish_catch.weight_lb
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)
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fish_catch.ensure_identity()
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player.inventory.add_catch(fish_catch)
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return fish_catch
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func _create_initialized_main() -> Node:
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root.size = Vector2i(1280, 720)
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var main := MainScene.instantiate()
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root.add_child(main)
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for _frame: int in 4:
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await process_frame
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if not bool(main.get("_application_initialized")):
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main.call("_activate_selected_data_path", "", true)
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for _frame: int in 8:
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await process_frame
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assert(bool(main.get("_application_initialized")))
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return main
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