netfishing/tests/inventory_notepad_art_validation.gd

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GDScript3
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extends SceneTree
const PlayerMenuScene = preload("res://ui/player_menu.tscn")
const UIReferencePresentationType = preload(
"res://ui/ui_reference_presentation.gd"
)
const EXPECTED_HOST_SIZE := Vector2(278.0, 484.0)
const EXPECTED_ART_SIZE := Vector2(306.28125, 580.8)
const EXPECTED_ART_POSITION := Vector2(-4.140625, -28.4)
const INVENTORY_PANEL_RECT := Rect2(54.0, 166.0, 882.0, 484.0)
const NOTEPAD_HOST_RECT := Rect2(952.0, 166.0, 278.0, 484.0)
const NOTEPAD_ART_RECT := Rect2(
NOTEPAD_HOST_RECT.position + EXPECTED_ART_POSITION,
EXPECTED_ART_SIZE,
)
const HOTBAR_BUBBLE_FIELD_RECT := Rect2(245.0, 608.0, 790.0, 104.0)
const TARGET_SIZES: Array[Vector2] = [
Vector2(1280.0, 720.0),
Vector2(1920.0, 1080.0),
Vector2(2560.0, 1440.0),
Vector2(3840.0, 2160.0),
Vector2(640.0, 480.0),
Vector2(1024.0, 768.0),
Vector2(1729.0, 973.0),
Vector2(2560.0, 1080.0),
Vector2(3440.0, 1440.0),
]
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
_print_runtime_parameters()
var presentation_stage := Control.new()
presentation_stage.name = "CanonicalUIStage"
_apply_stage_layout(presentation_stage, Vector2(root.size))
root.add_child(presentation_stage)
var player_menu := PlayerMenuScene.instantiate() as PlayerMenu
presentation_stage.add_child(player_menu)
await process_frame
var notepads: Array[Node] = player_menu.find_children(
"*", "InventoryNotepad", true, false
)
assert(notepads.size() == 3)
for node: Node in notepads:
var notepad := node as InventoryNotepad
assert(notepad != null)
assert(notepad.size.is_equal_approx(EXPECTED_HOST_SIZE))
assert(notepad.mouse_filter == Control.MOUSE_FILTER_PASS)
var art_rect: Rect2 = notepad.get_art_rect()
assert(art_rect.size.is_equal_approx(EXPECTED_ART_SIZE))
assert(art_rect.position.is_equal_approx(EXPECTED_ART_POSITION))
assert(art_rect.get_center().is_equal_approx(
EXPECTED_HOST_SIZE * 0.5
+ InventoryNotepad.NOTEPAD_ART_OFFSET
))
_validate_shared_inventory_geometry(player_menu)
_validate_inventory_layering(player_menu)
_validate_cooler_notepad_typography(player_menu)
_validate_resolution_matrix()
await _capture_inventory_pages(player_menu)
print("Inventory notepad artwork validation: PASS")
presentation_stage.queue_free()
2026-08-11 20:02:54 -04:00
for _frame: int in 10:
await process_frame
await create_timer(0.1).timeout
quit()
func _print_runtime_parameters() -> void:
var window: Window = root
var screen_index: int = window.current_screen
print(
(
"Runtime UI: window=%s screen=%s screen_scale=%.3f dpi=%d "
+ "content_size=%s content_mode=%d content_aspect=%d "
+ "content_factor=%.3f"
)
% [
window.size,
DisplayServer.screen_get_size(screen_index),
DisplayServer.screen_get_scale(screen_index),
DisplayServer.screen_get_dpi(screen_index),
window.content_scale_size,
window.content_scale_mode,
window.content_scale_aspect,
window.content_scale_factor,
]
)
func _apply_stage_layout(stage: Control, display_size: Vector2) -> void:
stage.set_anchors_preset(Control.PRESET_TOP_LEFT)
stage.position = UIReferencePresentationType.get_offset(display_size)
stage.size = UIReferencePresentationType.REFERENCE_SIZE
stage.scale = Vector2.ONE * UIReferencePresentationType.get_scale(
display_size
)
func _validate_shared_inventory_geometry(player_menu: PlayerMenu) -> void:
for node_name: StringName in [
&"DetailConstellation",
&"BagDetailConstellation",
&"TackleDetailPanel",
]:
var host := player_menu.get_node("%%%s" % node_name) as Control
assert(host != null)
assert(host.position.is_equal_approx(Vector2(952.0, 166.0)))
assert(host.size.is_equal_approx(EXPECTED_HOST_SIZE))
func _validate_inventory_layering(player_menu: PlayerMenu) -> void:
var bag_filters := player_menu.get_node("%BagFilterTabs") as Control
var bag_panel := player_menu.get_node("%BagOuterWall") as Control
var sale_confirmation := player_menu.get_node("%SaleConfirmation") as Control
var cooler_panel := player_menu.get_node("%CoolerOuterWall") as Control
var tackle_panel := player_menu.get_node("%TackleMainPanel") as Control
assert(bag_filters != null)
assert(bag_panel != null)
assert(sale_confirmation != null)
assert(cooler_panel != null)
assert(tackle_panel != null)
assert(bag_filters.z_index > bag_panel.z_index)
assert(sale_confirmation.z_index > cooler_panel.z_index)
assert(sale_confirmation.z_index > tackle_panel.z_index)
# The contextual Hotbar uses z=90 while the Player Menu is open.
assert(sale_confirmation.z_index > 90)
assert(sale_confirmation.position.is_equal_approx(Vector2(380.0, 265.0)))
assert(sale_confirmation.size.is_equal_approx(Vector2(520.0, 200.0)))
var confirmation_style := sale_confirmation.get_theme_stylebox(
"panel"
) as StyleBoxFlat
assert(confirmation_style != null)
assert(
confirmation_style.bg_color.is_equal_approx(
UtilityPageStyle.OCEAN_PANEL_DEEP
)
)
func _validate_cooler_notepad_typography(player_menu: PlayerMenu) -> void:
var sort_choice := player_menu.get_node("%CoolerSortOption") as Control
var sort_direction := player_menu.get_node(
"%CoolerSortDirection"
) as Button
var empty_selection := player_menu.get_node(
"%CoolerSelectionEmpty"
) as Label
var favorite := player_menu.get_node("%FavoriteBubble") as Button
var sell := player_menu.get_node("%SellBubble") as Button
var sell_all := player_menu.get_node("%SellAllBubble") as Button
assert(sort_choice != null)
assert(sort_direction != null)
assert(empty_selection != null)
assert(favorite != null and sell != null and sell_all != null)
var displayed_value := sort_choice.get_node("%DisplayedValue") as Label
assert(displayed_value != null)
assert(displayed_value.get_theme_font_size("font_size") == 17)
for choice_name: StringName in [
&"CatchOrderChoice",
&"NameChoice",
&"RarityChoice",
]:
var choice := sort_choice.get_node("%%%s" % choice_name) as Button
assert(choice != null)
assert(choice.get_theme_font_size("font_size") == 17)
assert(sort_direction.get_theme_font_size("font_size") == 17)
assert(empty_selection.get_theme_font_size("font_size") == 20)
assert(favorite.get_theme_font_size("font_size") == 19)
assert(sell.get_theme_font_size("font_size") == 19)
assert(sell_all.get_theme_font_size("font_size") == 17)
func _validate_resolution_matrix() -> void:
for target_size: Vector2 in TARGET_SIZES:
var stage_rect: Rect2 = UIReferencePresentationType.get_rect(
target_size
)
var stage_scale: float = UIReferencePresentationType.get_scale(
target_size
)
assert(is_equal_approx(
stage_rect.size.x / stage_rect.size.y,
1280.0 / 720.0,
))
assert(stage_rect.get_center().is_equal_approx(target_size * 0.5))
_validate_transformed_rect(
"Inventory panel", INVENTORY_PANEL_RECT, stage_rect, stage_scale
)
_validate_transformed_rect(
"Notepad host", NOTEPAD_HOST_RECT, stage_rect, stage_scale
)
_validate_transformed_rect(
"Notepad art", NOTEPAD_ART_RECT, stage_rect, stage_scale
)
_validate_transformed_rect(
"Hotbar", HOTBAR_BUBBLE_FIELD_RECT, stage_rect, stage_scale
)
var screen_host: Rect2 = _to_screen_rect(
NOTEPAD_HOST_RECT, stage_rect.position, stage_scale
)
var screen_art: Rect2 = _to_screen_rect(
NOTEPAD_ART_RECT, stage_rect.position, stage_scale
)
assert(is_equal_approx(
screen_art.size.y,
screen_host.size.y * InventoryNotepad.NOTEPAD_CANONICAL_OVERSCAN,
))
assert(screen_art.get_center().is_equal_approx(
screen_host.get_center()
+ InventoryNotepad.NOTEPAD_ART_OFFSET * stage_scale
))
print(
(
"UI geometry: window=%s stage=%s scale=%.6f "
+ "inventory=%s notepad=%s art=%s hotbar=%s"
)
% [
target_size,
stage_rect,
stage_scale,
_to_screen_rect(
INVENTORY_PANEL_RECT,
stage_rect.position,
stage_scale,
),
screen_host,
screen_art,
_to_screen_rect(
HOTBAR_BUBBLE_FIELD_RECT,
stage_rect.position,
stage_scale,
),
]
)
func _validate_transformed_rect(
label: String,
canonical_rect: Rect2,
stage_rect: Rect2,
stage_scale: float,
) -> void:
var screen_rect: Rect2 = _to_screen_rect(
canonical_rect, stage_rect.position, stage_scale
)
assert(
screen_rect.position.is_equal_approx(
stage_rect.position + canonical_rect.position * stage_scale
),
"%s position does not use the single stage transform" % label,
)
assert(
screen_rect.size.is_equal_approx(canonical_rect.size * stage_scale),
"%s size does not use the single stage transform" % label,
)
func _to_screen_rect(
canonical_rect: Rect2,
stage_offset: Vector2,
stage_scale: float,
) -> Rect2:
return Rect2(
stage_offset + canonical_rect.position * stage_scale,
canonical_rect.size * stage_scale,
)
func _capture_inventory_pages(player_menu: PlayerMenu) -> void:
if not OS.has_environment("NETFISHING_NOTEPAD_CAPTURE"):
return
player_menu.visible = true
var sections: Array[PlayerMenu.Section] = [
PlayerMenu.Section.COOLER,
PlayerMenu.Section.TACKLE_BOX,
PlayerMenu.Section.BAG,
]
var suffixes: Array[String] = ["cooler", "tackle", "equipment"]
for index: int in sections.size():
player_menu.call("_show_section_immediate", sections[index])
await process_frame
await process_frame
await _save_capture(suffixes[index])
player_menu.call("_show_section_immediate", PlayerMenu.Section.COOLER)
var sale_confirmation := player_menu.get_node("%SaleConfirmation") as Control
var confirmation_message := player_menu.get_node(
"%ConfirmationMessage"
) as Label
assert(sale_confirmation != null)
assert(confirmation_message != null)
confirmation_message.text = "sell selected fish?"
sale_confirmation.visible = true
await process_frame
await process_frame
await _save_capture("sale-confirmation")
sale_confirmation.visible = false
func _save_capture(suffix: String) -> void:
var image: Image = root.get_texture().get_image()
var path: String = "%s-%s.png" % [
OS.get_environment("NETFISHING_NOTEPAD_CAPTURE"),
suffix,
]
assert(image.save_png(path) == OK)