netfishing/jobs/job_catalog.gd

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class_name JobCatalog
extends RefCounted
const FishDataType = preload("res://fish/fish_data.gd")
enum Kind {
CATCH_TOTAL,
CATCH_WATER,
SELL_TOTAL,
CATCH_QUALITY,
CATCH_PHASE,
CATCH_WEATHER,
CATCH_SPECIES,
REACH_LEVEL,
DISCOVER_SPECIES,
MASTER_QUALITIES,
}
const DAILY_JOB_COUNT: int = 4
const WEATHER_SEGMENT_HOURS: float = (
WorldWeatherService.DAILY_PLAN_SEGMENT_HOURS
)
const WEATHER_SEGMENT_COUNT: int = (
WorldWeatherService.DAILY_PLAN_SEGMENT_COUNT
)
const MAX_JOB_REWARD_COINS: int = 100000
const MAX_JOB_REWARD_EXPERIENCE: int = 10000
static func generate_daily_jobs(
plan_id: String,
candidates: Array[FishDataType],
allow_weather_jobs: bool = true,
) -> Array[Dictionary]:
var rng := RandomNumberGenerator.new()
rng.seed = plan_id.hash()
var jobs: Array[Dictionary] = [
_job(
"fresh_catches",
"fresh catch delivery",
"catch 5 fresh water fish",
Kind.CATCH_WATER,
5,
35,
50,
{"water_type": int(WaterType.Type.FRESH_WATER)},
),
_job(
"sell_fish",
"market supply",
"sell 5 fish",
Kind.SELL_TOTAL,
5,
40,
50,
),
]
var optional: Array[Dictionary] = [
_job(
"quality_catch",
"quality check",
"catch an impressive fish or better",
Kind.CATCH_QUALITY,
1,
55,
75,
{"minimum_quality": int(FishQuality.Tier.IMPRESSIVE)},
),
_job(
"night_catch",
"night shift",
"catch 3 fish at night",
Kind.CATCH_PHASE,
3,
35,
50,
{"phase": int(WorldTimeService.Phase.NIGHT)},
),
]
if allow_weather_jobs:
optional.append(_job(
"fog_catch",
"through the fog",
"catch 2 fish in foggy weather",
Kind.CATCH_WEATHER,
2,
65,
75,
{"weather": int(WorldWeatherService.Weather.FOGGY)},
))
var species: Array[FishDataType] = []
for fish: FishDataType in candidates:
if fish != null and fish.is_selectable():
species.append(fish)
if not species.is_empty():
species.sort_custom(
func(a: FishDataType, b: FishDataType) -> bool:
return String(a.id) < String(b.id)
)
var species_index: int = rng.randi_range(0, species.size() - 1)
var selected: FishDataType = species[species_index]
optional.append(_job(
"species_%s" % String(selected.id),
"specific request",
"catch 3 %s" % selected.display_name.to_lower(),
Kind.CATCH_SPECIES,
3,
45,
50,
{"fish_id": String(selected.id)},
))
_shuffle(optional, rng)
while jobs.size() < DAILY_JOB_COUNT and not optional.is_empty():
jobs.append(optional.pop_back())
return jobs
static func generate_weather_schedule(
plan_id: String,
jobs: Array[Dictionary],
anchor_index: int = 0,
) -> Array[Dictionary]:
anchor_index = clampi(anchor_index, 0, WEATHER_SEGMENT_COUNT - 1)
var required: Array[int] = []
for job: Dictionary in jobs:
if int(job.get("kind", -1)) != Kind.CATCH_WEATHER:
continue
var weather: int = int(job.get("weather", -1))
if WorldWeatherService.is_valid_weather(weather) and weather not in required:
required.append(weather)
var rng := RandomNumberGenerator.new()
rng.seed = plan_id.hash() ^ 0x57454154
var weather_values: Array[int] = []
for index: int in WEATHER_SEGMENT_COUNT:
var roll: float = rng.randf()
var weather: int = int(WorldWeatherService.Weather.SUNNY)
if roll >= 0.42 and roll < 0.70:
weather = int(WorldWeatherService.Weather.CLOUDY)
elif roll >= 0.70 and roll < 0.88:
weather = int(WorldWeatherService.Weather.RAINY)
elif roll >= 0.88:
weather = int(WorldWeatherService.Weather.FOGGY)
weather_values.append(weather)
for requirement_index: int in required.size():
var early_index: int = mini(
anchor_index + requirement_index,
WEATHER_SEGMENT_COUNT - 2,
)
var remaining_segments: int = WEATHER_SEGMENT_COUNT - early_index
var later_index: int = mini(
early_index + maxi(
1, floori(float(remaining_segments) / 2.0)
),
WEATHER_SEGMENT_COUNT - 1,
)
weather_values[early_index] = required[requirement_index]
weather_values[later_index] = required[requirement_index]
var schedule: Array[Dictionary] = []
for index: int in WEATHER_SEGMENT_COUNT:
schedule.append({
"start_hour": fposmod(
WorldTimeService.DAY_START_HOUR
+ float(index) * WEATHER_SEGMENT_HOURS,
WorldTimeService.HOURS_PER_DAY,
),
"weather": weather_values[index],
})
return schedule
static func lifetime_chains(
registered_species_count: int,
) -> Array[Dictionary]:
var chains: Array[Dictionary] = [
_chain("catch", Kind.CATCH_TOTAL, [100, 1000, 5000], [
[150, 250], [700, 1000], [2500, 3000],
]),
_chain("sell", Kind.SELL_TOTAL, [50, 500, 2500], [
[125, 200], [600, 800], [2200, 2400],
]),
_chain("level", Kind.REACH_LEVEL, [5, 10, 25, 50], [
[100, 150], [250, 350], [1000, 1200], [3000, 3500],
]),
]
if registered_species_count > 0:
chains.append(_chain(
"discover",
Kind.DISCOVER_SPECIES,
[registered_species_count],
[[500, 750]],
))
chains.append(_chain(
"master",
Kind.MASTER_QUALITIES,
[registered_species_count],
[[1500, 2000]],
))
return chains
static func visible_lifetime_jobs(
registered_species_count: int,
claimed_ids: Array[String],
) -> Array[Dictionary]:
var visible: Array[Dictionary] = []
for chain: Dictionary in lifetime_chains(registered_species_count):
var targets: Array = chain.get("targets", [])
var rewards: Array = chain.get("rewards", [])
for tier_index: int in targets.size():
var job_id: String = "%s_%d" % [
str(chain.get("id", "")),
int(targets[tier_index]),
]
if job_id in claimed_ids:
continue
var reward: Array = rewards[tier_index]
visible.append(_job(
job_id,
_lifetime_title(str(chain.get("id", "")), int(targets[tier_index])),
_lifetime_description(
str(chain.get("id", "")), int(targets[tier_index])
),
int(chain.get("kind", Kind.CATCH_TOTAL)) as Kind,
int(targets[tier_index]),
int(reward[0]),
int(reward[1]),
))
break
return visible
static func weather_requirements(jobs: Array[Dictionary]) -> Array[int]:
var result: Array[int] = []
for job: Dictionary in jobs:
if int(job.get("kind", -1)) != Kind.CATCH_WEATHER:
continue
var weather: int = int(job.get("weather", -1))
if WorldWeatherService.is_valid_weather(weather) and weather not in result:
result.append(weather)
return result
static func is_valid_job(value: Variant) -> bool:
if typeof(value) != TYPE_DICTIONARY:
return false
var job: Dictionary = value
var kind: int = int(job.get("kind", -1))
if not (
typeof(job.get("id")) == TYPE_STRING
and not str(job["id"]).is_empty()
and str(job["id"]).length() <= 96
and typeof(job.get("title")) == TYPE_STRING
and str(job["title"]).length() <= 96
and typeof(job.get("description")) == TYPE_STRING
and str(job["description"]).length() <= 160
and is_bounded_integer(
job.get("kind"), Kind.CATCH_TOTAL, Kind.MASTER_QUALITIES
)
and kind >= Kind.CATCH_TOTAL
and kind <= Kind.MASTER_QUALITIES
and is_bounded_integer(job.get("target"), 1, 1000000000)
and is_bounded_integer(
job.get("fish_coin"), 0, MAX_JOB_REWARD_COINS
)
and is_bounded_integer(
job.get("experience"), 0, MAX_JOB_REWARD_EXPERIENCE
)
):
return false
match kind:
Kind.CATCH_WATER:
var water_type: int = int(job.get("water_type", -1))
return (
is_bounded_integer(
job.get("water_type"),
WaterType.Type.FRESH_WATER,
WaterType.Type.OTHER,
)
and water_type >= WaterType.Type.FRESH_WATER
and water_type <= WaterType.Type.OTHER
)
Kind.CATCH_QUALITY:
return (
is_bounded_integer(
job.get("minimum_quality"),
FishQuality.Tier.BORING,
FishQuality.Tier.SHINY,
)
and FishQuality.is_valid(int(job.get("minimum_quality", -1)))
)
Kind.CATCH_PHASE:
var phase: int = int(job.get("phase", -1))
return (
is_bounded_integer(
job.get("phase"),
WorldTimeService.Phase.DAWN,
WorldTimeService.Phase.NIGHT,
)
and phase >= WorldTimeService.Phase.DAWN
and phase <= WorldTimeService.Phase.NIGHT
)
Kind.CATCH_WEATHER:
return (
is_bounded_integer(
job.get("weather"),
WorldWeatherService.Weather.SUNNY,
WorldWeatherService.Weather.FOGGY,
)
and WorldWeatherService.is_valid_weather(
int(job.get("weather", -1))
)
)
Kind.CATCH_SPECIES:
return (
typeof(job.get("fish_id")) == TYPE_STRING
and not str(job.get("fish_id", "")).is_empty()
and str(job.get("fish_id", "")).length() <= 96
)
return true
static func is_bounded_integer(
value: Variant,
minimum: int,
maximum: int,
) -> bool:
if typeof(value) == TYPE_INT:
return int(value) >= minimum and int(value) <= maximum
if typeof(value) != TYPE_FLOAT:
return false
var number: float = float(value)
return (
is_finite(number)
and number >= float(minimum)
and number <= float(maximum)
and is_equal_approx(number, round(number))
)
static func is_valid_weather_schedule(value: Variant) -> bool:
return WorldWeatherService.is_valid_daily_plan_schedule(value)
static func _job(
id: String,
title: String,
description: String,
kind: Kind,
target: int,
fish_coin: int,
experience: int,
extra: Dictionary = {},
) -> Dictionary:
var result: Dictionary = {
"id": id,
"title": title,
"description": description,
"kind": int(kind),
"target": target,
"fish_coin": fish_coin,
"experience": experience,
}
result.merge(extra, true)
return result
static func _chain(
id: String,
kind: Kind,
targets: Array[int],
rewards: Array,
) -> Dictionary:
return {
"id": id,
"kind": int(kind),
"targets": targets,
"rewards": rewards,
}
static func _lifetime_title(chain_id: String, target: int) -> String:
match chain_id:
"catch":
return "seasoned angler"
"sell":
return "market regular"
"level":
return "reach level %d" % target
"discover":
return "complete the catalog"
"master":
return "quality master"
return "long-term job"
static func _lifetime_description(chain_id: String, target: int) -> String:
match chain_id:
"catch":
return "catch %d fish" % target
"sell":
return "sell %d fish" % target
"level":
return "reach player level %d" % target
"discover":
return "discover all %d cataloged fish" % target
"master":
return "collect every quality of all %d fish" % target
return "keep fishing"
static func _shuffle(values: Array[Dictionary], rng: RandomNumberGenerator) -> void:
for index: int in range(values.size() - 1, 0, -1):
var swap_index: int = rng.randi_range(0, index)
var value: Dictionary = values[index]
values[index] = values[swap_index]
values[swap_index] = value