2026-08-02 12:48:33 -04:00
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extends SceneTree
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const WorldTimeServiceType = preload("res://world/world_time_service.gd")
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const WorldTimeVisualControllerType = preload(
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"res://world/world_time_visual_controller.gd"
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)
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const NetworkWorldTimeServiceType = preload(
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"res://network/network_world_time_service.gd"
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)
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const FishingContextType = preload("res://fishing/fishing_context.gd")
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const FishDataType = preload("res://fish/fish_data.gd")
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const FishPoolType = preload("res://fish/fish_pool.gd")
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const FishingSpotType = preload("res://fishing/fishing_spot.gd")
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const FishableWaterRegionType = preload(
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"res://world/fishable_water_region.gd"
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)
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2026-08-02 13:23:12 -04:00
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const WeatherIconType = preload("res://ui/weather_icon.gd")
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2026-08-02 12:48:33 -04:00
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const Catalog: FishPoolType = preload("res://fish/pools/fish_catalog.tres")
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2026-08-03 16:36:34 -04:00
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const SaltWaterMaterial: ShaderMaterial = preload(
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"res://world/materials/stylized_water.tres"
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)
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const FreshWaterMaterial: ShaderMaterial = preload(
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"res://world/materials/stylized_water_fresh.tres"
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)
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2026-08-02 12:48:33 -04:00
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func _initialize() -> void:
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call_deferred("_run")
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func _run() -> void:
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_validate_clock_boundaries_and_duration()
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2026-08-02 19:01:16 -04:00
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_validate_persistent_host_clock()
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2026-08-02 12:48:33 -04:00
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_validate_fishing_availability()
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_validate_fishing_spot_context()
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_validate_network_snapshot_bounds()
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_validate_environment_presentation()
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2026-08-02 13:23:12 -04:00
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_validate_weather_clock_icon()
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2026-08-02 12:48:33 -04:00
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print("World time validation: PASS")
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quit()
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func _validate_clock_boundaries_and_duration() -> void:
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assert(WorldTimeServiceType.REAL_SECONDS_PER_CYCLE == 3600.0)
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assert(
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WorldTimeServiceType.phase_for_hour(7.49)
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== WorldTimeServiceType.Phase.NIGHT
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)
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assert(
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WorldTimeServiceType.phase_for_hour(7.5)
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== WorldTimeServiceType.Phase.DAWN
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)
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assert(
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WorldTimeServiceType.phase_for_hour(8.49)
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== WorldTimeServiceType.Phase.DAWN
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)
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assert(
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WorldTimeServiceType.phase_for_hour(8.5)
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== WorldTimeServiceType.Phase.DAY
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)
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assert(
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WorldTimeServiceType.phase_for_hour(19.5)
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== WorldTimeServiceType.Phase.DUSK
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)
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assert(
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WorldTimeServiceType.phase_for_hour(20.5)
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== WorldTimeServiceType.Phase.NIGHT
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)
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assert(WorldTimeServiceType.format_clock_time(0.0) == "12:00 am")
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assert(WorldTimeServiceType.format_clock_time(8.0) == "8:00 am")
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assert(WorldTimeServiceType.format_clock_time(20.5) == "8:30 pm")
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var clock := WorldTimeServiceType.new()
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root.add_child(clock)
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clock.begin_session(8.0)
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clock.advance_time(1800.0)
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assert(is_equal_approx(clock.get_time_hours(), 20.0))
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assert(clock.is_night_period())
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assert(clock.is_transition())
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clock.advance_time(1800.0)
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assert(is_equal_approx(clock.get_time_hours(), 8.0))
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assert(not clock.is_night_period())
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assert(clock.is_transition())
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2026-08-03 00:43:43 -04:00
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# Small high-refresh deltas must still advance the displayed minute. Using
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# is_equal_approx() per frame used to suppress every clock notification.
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var emitted_times: Array[float] = []
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clock.time_changed.connect(
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func(time_hours: float, _phase: WorldTimeService.Phase) -> void:
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emitted_times.append(time_hours)
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)
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clock.begin_session(12.0 + 31.0 / 60.0)
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emitted_times.clear()
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for _frame: int in 1201:
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clock.advance_time(1.0 / 240.0)
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assert(clock.get_clock_text() == "12:33 pm")
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assert(emitted_times.size() >= 2)
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2026-08-02 12:48:33 -04:00
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clock.queue_free()
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2026-08-02 19:01:16 -04:00
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func _validate_persistent_host_clock() -> void:
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var clock := WorldTimeServiceType.new()
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root.add_child(clock)
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assert(clock.restore_persistent_time_hours(18.75))
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clock.set_persistence_tracking_enabled(true)
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clock.begin_session(clock.get_persistent_time_hours())
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assert(is_equal_approx(clock.get_time_hours(), 18.75))
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clock.synchronize_time(19.25)
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assert(is_equal_approx(clock.get_persistent_time_hours(), 19.25))
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clock.set_persistence_tracking_enabled(false)
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clock.synchronize_time(6.5)
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assert(is_equal_approx(clock.get_time_hours(), 6.5))
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assert(is_equal_approx(clock.get_persistent_time_hours(), 19.25))
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assert(not clock.restore_persistent_time_hours(-1.0))
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assert(not clock.restore_persistent_time_hours(24.0))
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clock.queue_free()
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2026-08-02 12:48:33 -04:00
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func _validate_fishing_availability() -> void:
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var day_context := FishingContextType.new()
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day_context.location_tags = [&"starter_pond"]
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day_context.is_night = false
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var night_context := FishingContextType.new()
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night_context.location_tags = [&"starter_pond"]
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night_context.is_night = true
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var transition_context := FishingContextType.new()
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transition_context.location_tags = [&"starter_pond"]
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transition_context.is_night = true
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transition_context.is_day_night_transition = true
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for fish_id: StringName in [&"bluegill", &"sunfish"]:
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var day_fish: FishDataType = Catalog.get_fish_by_id(fish_id)
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assert(day_fish.availability.is_available(day_context))
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assert(not day_fish.availability.is_available(night_context))
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assert(day_fish.availability.is_available(transition_context))
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for fish_id: StringName in [
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&"catfish_blue",
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&"catfish_channel",
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&"catfish_flathead",
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&"catfish_white",
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]:
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var night_fish: FishDataType = Catalog.get_fish_by_id(fish_id)
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assert(not night_fish.availability.is_available(day_context))
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assert(night_fish.availability.is_available(night_context))
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assert(night_fish.availability.is_available(transition_context))
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2026-08-03 15:44:45 -04:00
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for fish_id: StringName in [
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&"bass",
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&"carp",
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&"tuna_albacore",
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&"tuna_bigeye",
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&"tuna_bluefin",
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&"tuna_skipjack",
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&"tuna_yellowfin",
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&"goby_round",
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&"salmon_atlantic",
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&"salmon_chum",
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&"salmon_coho",
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&"salmon_pink",
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&"salmon_sockeye",
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]:
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2026-08-02 12:48:33 -04:00
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var all_time_fish: FishDataType = Catalog.get_fish_by_id(fish_id)
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assert(all_time_fish.availability.is_available(day_context))
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assert(all_time_fish.availability.is_available(night_context))
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assert(all_time_fish.availability.is_available(transition_context))
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func _validate_fishing_spot_context() -> void:
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var clock := WorldTimeServiceType.new()
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clock.begin_session(20.25)
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var fishing_spot := FishingSpotType.new()
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fishing_spot.set("_world_time", clock)
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var region := FishableWaterRegionType.new()
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region.location_tags = [&"starter_pond"]
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region.water_type = WaterType.Type.FRESH_WATER
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var dusk_context: FishingContext = fishing_spot.build_network_context(region)
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assert(dusk_context.is_night)
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assert(dusk_context.is_day_night_transition)
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clock.synchronize_time(14.0)
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var day_context: FishingContext = fishing_spot.build_network_context(region)
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assert(not day_context.is_night)
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assert(not day_context.is_day_night_transition)
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region.free()
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fishing_spot.free()
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clock.free()
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func _validate_network_snapshot_bounds() -> void:
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assert(NetworkWorldTimeServiceType.validate_snapshot({
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"session_id": "session",
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"time_hours": 8.25,
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"sequence": 1,
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}))
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assert(not NetworkWorldTimeServiceType.validate_snapshot({
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"session_id": "session",
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"time_hours": 24.0,
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"sequence": 1,
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}))
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assert(not NetworkWorldTimeServiceType.validate_snapshot({
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"session_id": "",
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"time_hours": 8.0,
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"sequence": 1,
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}))
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func _validate_environment_presentation() -> void:
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var world_root := Node3D.new()
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root.add_child(world_root)
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var world_environment := WorldEnvironment.new()
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var environment := Environment.new()
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var sky := Sky.new()
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2026-08-02 13:23:12 -04:00
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var sky_material := ShaderMaterial.new()
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sky_material.shader = preload(
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"res://world/environment/netfishing_sky.gdshader"
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)
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sky.sky_material = sky_material
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2026-08-02 12:48:33 -04:00
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environment.sky = sky
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environment.adjustment_enabled = true
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environment.fog_enabled = true
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world_environment.environment = environment
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world_root.add_child(world_environment)
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var sun := DirectionalLight3D.new()
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world_root.add_child(sun)
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var clock := WorldTimeServiceType.new()
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world_root.add_child(clock)
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var visuals := WorldTimeVisualControllerType.new()
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world_root.add_child(visuals)
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visuals.setup(clock, world_environment, sun)
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visuals.apply_time_immediately(12.0)
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var runtime_environment: Environment = world_environment.environment
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var runtime_sky_material := (
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2026-08-02 13:23:12 -04:00
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runtime_environment.sky.sky_material as ShaderMaterial
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)
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var day_horizon_value: Variant = runtime_sky_material.get_shader_parameter(
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"sky_horizon_color"
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)
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assert(day_horizon_value is Color)
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var day_horizon: Color = day_horizon_value as Color
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var day_sun_visibility: float = float(
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runtime_sky_material.get_shader_parameter("sun_visibility")
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)
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var day_sun_direction: Vector3 = (
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runtime_sky_material.get_shader_parameter("sun_direction") as Vector3
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)
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assert(day_sun_visibility > 0.99)
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assert(day_sun_direction.y > 0.85)
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assert(
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float(runtime_sky_material.get_shader_parameter("moon_visibility"))
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< 0.01
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2026-08-02 12:48:33 -04:00
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)
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var day_ambient_energy: float = runtime_environment.ambient_light_energy
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2026-08-03 16:36:34 -04:00
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var day_water_brightness := float(
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SaltWaterMaterial.get_shader_parameter("environment_brightness")
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)
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assert(day_water_brightness > 0.99)
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assert(is_equal_approx(
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float(FreshWaterMaterial.get_shader_parameter("environment_brightness")),
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day_water_brightness,
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))
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2026-08-02 12:48:33 -04:00
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visuals.apply_time_immediately(0.0)
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2026-08-02 13:23:12 -04:00
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var night_horizon: Color = runtime_sky_material.get_shader_parameter(
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"sky_horizon_color"
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) as Color
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assert(night_horizon != day_horizon)
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assert(
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float(runtime_sky_material.get_shader_parameter("sun_visibility"))
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< 0.01
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)
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var night_moon_visibility: float = float(
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runtime_sky_material.get_shader_parameter("moon_visibility")
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)
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var night_moon_direction: Vector3 = (
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runtime_sky_material.get_shader_parameter("moon_direction") as Vector3
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)
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var night_sun_direction: Vector3 = (
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runtime_sky_material.get_shader_parameter("sun_direction") as Vector3
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)
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assert(night_moon_visibility > 0.99)
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assert(night_moon_direction.y > 0.85)
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assert(night_moon_direction.is_equal_approx(-night_sun_direction))
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2026-08-02 12:48:33 -04:00
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assert(runtime_environment.ambient_light_energy < day_ambient_energy)
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2026-08-03 16:36:34 -04:00
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var night_water_brightness := float(
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SaltWaterMaterial.get_shader_parameter("environment_brightness")
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)
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assert(night_water_brightness < day_water_brightness * 0.4)
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assert(is_equal_approx(
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float(FreshWaterMaterial.get_shader_parameter("environment_brightness")),
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night_water_brightness,
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))
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var night_water_tint := (
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SaltWaterMaterial.get_shader_parameter("environment_tint") as Color
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|
|
|
|
)
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|
|
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assert(night_water_tint.get_luminance() < 0.5)
|
|
|
|
|
var night_background_energy := runtime_environment.background_energy_multiplier
|
|
|
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|
var night_adjustment_brightness := runtime_environment.adjustment_brightness
|
|
|
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|
var night_adjustment_saturation := runtime_environment.adjustment_saturation
|
|
|
|
|
visuals.apply_weather_immediately(WorldWeatherService.Weather.FOGGY)
|
|
|
|
|
visuals.apply_time_immediately(0.0)
|
|
|
|
|
var foggy_sky_horizon := (
|
|
|
|
|
runtime_sky_material.get_shader_parameter("sky_horizon_color") as Color
|
|
|
|
|
)
|
|
|
|
|
assert(foggy_sky_horizon.is_equal_approx(night_horizon))
|
|
|
|
|
assert(is_zero_approx(runtime_environment.fog_sky_affect))
|
|
|
|
|
assert(is_equal_approx(runtime_environment.fog_depth_begin, 3.0))
|
|
|
|
|
assert(is_equal_approx(runtime_environment.fog_depth_end, 28.0))
|
|
|
|
|
assert(is_equal_approx(
|
|
|
|
|
float(SaltWaterMaterial.get_shader_parameter("environment_brightness")),
|
|
|
|
|
night_water_brightness,
|
|
|
|
|
))
|
|
|
|
|
assert(is_equal_approx(
|
|
|
|
|
runtime_environment.background_energy_multiplier,
|
|
|
|
|
night_background_energy,
|
|
|
|
|
))
|
|
|
|
|
assert(is_equal_approx(
|
|
|
|
|
runtime_environment.adjustment_brightness,
|
|
|
|
|
night_adjustment_brightness,
|
|
|
|
|
))
|
|
|
|
|
assert(is_equal_approx(
|
|
|
|
|
runtime_environment.adjustment_saturation,
|
|
|
|
|
night_adjustment_saturation,
|
|
|
|
|
))
|
|
|
|
|
visuals.apply_weather_immediately(WorldWeatherService.Weather.SUNNY)
|
2026-08-02 12:48:33 -04:00
|
|
|
visuals.apply_time_immediately(20.0)
|
2026-08-02 13:23:12 -04:00
|
|
|
var dusk_horizon: Color = runtime_sky_material.get_shader_parameter(
|
|
|
|
|
"sky_horizon_color"
|
|
|
|
|
) as Color
|
|
|
|
|
assert(dusk_horizon.r > day_horizon.r)
|
2026-08-02 12:48:33 -04:00
|
|
|
world_root.queue_free()
|
2026-08-02 13:23:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
func _validate_weather_clock_icon() -> void:
|
|
|
|
|
var weather_icon := WeatherIconType.new()
|
|
|
|
|
root.add_child(weather_icon)
|
|
|
|
|
assert(weather_icon.tooltip_text == "clear")
|
|
|
|
|
assert(not weather_icon.is_nighttime())
|
|
|
|
|
weather_icon.set_nighttime(true)
|
|
|
|
|
assert(weather_icon.is_nighttime())
|
|
|
|
|
weather_icon.set_weather(WorldWeatherService.Weather.CLOUDY)
|
|
|
|
|
assert(weather_icon.tooltip_text == "cloudy")
|
|
|
|
|
weather_icon.queue_free()
|