2026-07-28 14:04:13 -04:00
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class_name BubbleConfirmationPage
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extends Control
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signal confirmed
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signal cancelled
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enum InitialFocus {
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CONFIRM,
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CANCEL,
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}
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@export var cluster_path: NodePath = ^"BubbleCluster"
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@export var message_path: NodePath = ^"BubbleCluster/MessageBubble"
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@export var message_label_path: NodePath = (
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^"BubbleCluster/MessageBubble/MessageLabel"
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)
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@export var confirm_path: NodePath = ^"BubbleCluster/ConfirmButton"
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@export var confirm_label_path: NodePath = (
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^"BubbleCluster/ConfirmButton/ConfirmLabel"
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)
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@export var cancel_path: NodePath = ^"BubbleCluster/CancelButton"
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@export var cancel_label_path: NodePath = (
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^"BubbleCluster/CancelButton/CancelLabel"
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)
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@export var maximum_layout_size: Vector2 = Vector2(720.0, 520.0)
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@export var compact_maximum_layout_size: Vector2 = Vector2(544.0, 400.0)
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@export var compact_width_threshold: float = 680.0
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@export var compact_height_threshold: float = 500.0
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@export_range(0.0, 128.0, 1.0) var transition_safe_margin: float = 24.0
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var _cluster: BubbleCluster
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var _message: BubbleButton
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var _message_label: Label
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var _confirm_button: BubbleButton
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var _confirm_label: Label
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var _cancel_button: BubbleButton
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var _cancel_label: Label
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var _bubbles: Array[BubbleButton] = []
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var _initial_focus: InitialFocus = InitialFocus.CONFIRM
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var _resting_cluster_position: Vector2 = Vector2.ZERO
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var _transition: Tween
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var _transition_generation: int = 0
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var _is_transitioning: bool = false
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func _ready() -> void:
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_cluster = get_node(cluster_path) as BubbleCluster
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_message = get_node(message_path) as BubbleButton
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_message_label = get_node(message_label_path) as Label
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_confirm_button = get_node(confirm_path) as BubbleButton
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_confirm_label = get_node(confirm_label_path) as Label
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_cancel_button = get_node(cancel_path) as BubbleButton
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_cancel_label = get_node(cancel_label_path) as Label
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_bubbles = [_message, _confirm_button, _cancel_button]
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_cluster.configure(_bubbles)
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_message.focus_mode = Control.FOCUS_NONE
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_message.mouse_filter = Control.MOUSE_FILTER_IGNORE
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_confirm_button.pressed.connect(confirmed.emit)
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_cancel_button.pressed.connect(cancelled.emit)
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_configure_focus()
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resized.connect(_update_layout)
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call_deferred("_update_layout")
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hide_page()
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func configure(
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message_text: String,
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confirm_text: String,
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cancel_text: String = "cancel",
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initial_focus: InitialFocus = InitialFocus.CONFIRM,
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) -> void:
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_message_label.text = message_text
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_confirm_label.text = confirm_text
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_cancel_label.text = cancel_text
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_initial_focus = initial_focus
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func transition_in(duration: float, completed: Callable) -> void:
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_transition_generation += 1
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_cancel_transition()
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show()
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_is_transitioning = true
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_set_interactive(false)
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set_process(true)
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_cluster.position = Vector2(
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_resting_cluster_position.x,
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size.y + transition_safe_margin
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)
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var generation: int = _transition_generation
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_transition = create_tween()
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_transition.tween_property(
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_cluster,
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"position",
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_resting_cluster_position,
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duration
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).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
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_transition.finished.connect(
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_finish_transition_in.bind(generation, completed),
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CONNECT_ONE_SHOT
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)
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func transition_out(duration: float, completed: Callable) -> void:
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if not visible or _is_transitioning:
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return
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_transition_generation += 1
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_cancel_transition()
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_is_transitioning = true
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_set_interactive(false)
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var generation: int = _transition_generation
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_transition = create_tween()
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_transition.tween_property(
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_cluster,
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"position:y",
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-_cluster.size.y - transition_safe_margin,
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duration
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).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
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_transition.finished.connect(
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_finish_transition_out.bind(generation, completed),
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CONNECT_ONE_SHOT
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)
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func hide_page() -> void:
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_transition_generation += 1
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_cancel_transition()
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_is_transitioning = false
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_set_interactive(false)
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set_process(false)
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hide()
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if _cluster != null:
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_cluster.position = _resting_cluster_position
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func lock_interaction() -> void:
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_set_interactive(false)
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func is_transitioning() -> bool:
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return _is_transitioning
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func focus_initial() -> void:
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var target: BubbleButton = (
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_cancel_button
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if _initial_focus == InitialFocus.CANCEL
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else _confirm_button
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)
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if target.visible and target.focus_mode != Control.FOCUS_NONE:
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target.grab_focus()
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func _process(delta: float) -> void:
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if visible:
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_cluster.advance_motion(delta)
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func _update_layout() -> void:
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if not is_node_ready() or _cluster == null:
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return
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2026-07-29 10:53:46 -04:00
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var compact: bool = false
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2026-07-28 14:04:13 -04:00
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var layout_maximum: Vector2 = (
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compact_maximum_layout_size
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if compact
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else maximum_layout_size
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)
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var field_size := Vector2(
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minf(size.x, layout_maximum.x),
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minf(size.y, layout_maximum.y)
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)
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field_size.x = maxf(1.0, field_size.x)
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field_size.y = maxf(1.0, field_size.y)
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_resting_cluster_position = (size - field_size) * 0.5
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if not _is_transitioning:
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_cluster.position = _resting_cluster_position
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_cluster.size = field_size
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_cluster.apply_layout(field_size, compact)
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func _configure_focus() -> void:
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var confirm_to_cancel: NodePath = _confirm_button.get_path_to(
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_cancel_button
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)
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var cancel_to_confirm: NodePath = _cancel_button.get_path_to(
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_confirm_button
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)
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_confirm_button.focus_neighbor_left = confirm_to_cancel
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_confirm_button.focus_neighbor_right = confirm_to_cancel
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_confirm_button.focus_neighbor_top = confirm_to_cancel
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_confirm_button.focus_neighbor_bottom = confirm_to_cancel
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_cancel_button.focus_neighbor_left = cancel_to_confirm
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_cancel_button.focus_neighbor_right = cancel_to_confirm
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_cancel_button.focus_neighbor_top = cancel_to_confirm
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_cancel_button.focus_neighbor_bottom = cancel_to_confirm
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func _set_interactive(interactive: bool) -> void:
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mouse_filter = (
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Control.MOUSE_FILTER_PASS
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if interactive
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else Control.MOUSE_FILTER_IGNORE
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)
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for bubble: BubbleButton in [_confirm_button, _cancel_button]:
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if not interactive and bubble.has_focus():
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bubble.release_focus()
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bubble.focus_mode = (
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Control.FOCUS_ALL if interactive else Control.FOCUS_NONE
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)
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bubble.mouse_filter = (
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Control.MOUSE_FILTER_STOP
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if interactive
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else Control.MOUSE_FILTER_IGNORE
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)
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func _finish_transition_in(
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generation: int,
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completed: Callable,
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) -> void:
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if generation != _transition_generation or not visible:
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return
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_transition = null
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_is_transitioning = false
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_cluster.position = _resting_cluster_position
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_set_interactive(true)
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focus_initial()
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completed.call()
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func _finish_transition_out(
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generation: int,
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completed: Callable,
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) -> void:
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if generation != _transition_generation or not visible:
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return
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_transition = null
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_is_transitioning = false
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hide()
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_cluster.position = _resting_cluster_position
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set_process(false)
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completed.call()
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func _cancel_transition() -> void:
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if _transition != null:
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_transition.kill()
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_transition = null
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