2026-08-08 00:34:06 -04:00
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[gd_resource type="ShaderMaterial" format=3 uid="uid://6lafg0ac2qul"]
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2026-07-31 00:19:26 -04:00
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2026-08-08 00:34:06 -04:00
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[ext_resource type="Shader" uid="uid://lvo7xyr3c1k3" path="res://world/materials/stylized_water.gdshader" id="1_water_shader"]
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2026-07-31 00:19:26 -04:00
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[resource]
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render_priority = 0
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shader = ExtResource("1_water_shader")
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2026-07-31 16:05:44 -04:00
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shader_parameter/shore_color = Color(0.47451, 0.788235, 0.796078, 1)
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shader_parameter/shallow_color = Color(0.227451, 0.603922, 0.662745, 1)
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shader_parameter/deep_color = Color(0.109804, 0.345098, 0.435294, 1)
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shader_parameter/tide_wash_color = Color(0.360784, 0.721569, 0.733333, 1)
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shader_parameter/shallow_depth = 0.7
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shader_parameter/deep_depth = 3.6
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2026-08-08 00:34:06 -04:00
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shader_parameter/shore_depth_width = 0.1
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shader_parameter/shore_alpha = 0.68
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shader_parameter/shallow_alpha = 0.78
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shader_parameter/deep_alpha = 0.9
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2026-07-31 16:05:44 -04:00
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shader_parameter/tide_effect_enabled = true
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shader_parameter/tide_speed = 1.42
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2026-08-08 00:34:06 -04:00
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shader_parameter/tide_distance = 0.11
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shader_parameter/tide_wash_width = 0.16
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2026-07-31 16:05:44 -04:00
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shader_parameter/tide_wash_strength = 0.11
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shader_parameter/tide_wash_alpha_shift = 0.045
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shader_parameter/phase_noise_scale = 0.055
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shader_parameter/phase_noise_strength = 0.68
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2026-08-08 00:34:06 -04:00
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shader_parameter/contour_corner_variation = 0.025
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shader_parameter/contour_smoothing_pixels = 1.35
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shader_parameter/contour_smoothing_strength = 0.88
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2026-07-31 16:05:44 -04:00
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shader_parameter/contour_depth_reject = 0.6
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2026-08-08 00:34:06 -04:00
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shader_parameter/shoreline_horizontal_reach = 0.32
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shader_parameter/contact_fade_depth = 0.018
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2026-07-31 16:05:44 -04:00
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shader_parameter/open_water_drift_scale = 0.018
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shader_parameter/open_water_drift_speed = Vector2(0.01, -0.007)
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shader_parameter/open_water_drift_strength = 0.045
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2026-08-08 00:34:06 -04:00
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shader_parameter/surface_mark_color = Color(0.58, 0.85, 0.86, 1)
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shader_parameter/surface_mark_density = Vector2(1.5, 1.05)
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shader_parameter/surface_mark_drift = Vector2(0.045, -0.032)
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shader_parameter/surface_mark_strength = 0.12
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shader_parameter/surface_mottle_scale = 0.11
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shader_parameter/surface_mottle_speed = Vector2(-0.018, 0.013)
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shader_parameter/surface_mottle_strength = 0.07
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shader_parameter/shoreline_mark_density = Vector2(4.6, 3.2)
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shader_parameter/shoreline_mark_drift = Vector2(0.085, -0.06)
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shader_parameter/shoreline_mark_depth = 0.55
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shader_parameter/shoreline_mark_strength = 0.95
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shader_parameter/shoreline_base_fill = 0.58
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shader_parameter/shoreline_opacity_boost = 0.38
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shader_parameter/surface_highlight_night_floor = 0.72
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shader_parameter/shoreline_minimum_reach = 0.22
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2026-07-31 16:05:44 -04:00
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shader_parameter/distant_alpha_start = 260.0
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shader_parameter/distant_alpha_end = 1400.0
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2026-08-03 16:36:34 -04:00
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shader_parameter/environment_tint = Color(1, 1, 1, 1)
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shader_parameter/environment_brightness = 1.0
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