netfishing/world/regions/starter_island_region.gd

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GDScript3
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2026-07-27 00:13:07 -04:00
class_name StarterIslandRegion
extends GrayboxRegion
const FishingShopInteractionType = preload(
"res://world/fishing_shop_interaction.gd"
)
@export var visual_mesh_path: NodePath = (
^"Visuals/StarterIslandModel/starter_island"
)
@export var terrain_collision_shape_path: NodePath = (
^"StaticCollision/Terrain/Shape"
)
@export var player_spawn_path: NodePath = ^"PlayerSpawn"
@export var fishing_shop_path: NodePath = (
^"Interactables/FishingShopWorld/FishingShopInteraction"
)
@export var pelican_landmark_path: NodePath = (
^"Interactables/PelicanCoolerPerch"
)
func _ready() -> void:
_build_terrain_collision()
func get_player_spawn_transform() -> Transform3D:
var spawn: Marker3D = get_node_or_null(player_spawn_path) as Marker3D
return spawn.global_transform if spawn != null else global_transform
func get_fishing_shop() -> FishingShopInteractionType:
return get_node_or_null(fishing_shop_path) as FishingShopInteractionType
func get_pelican_landmark() -> Node3D:
return get_node_or_null(pelican_landmark_path) as Node3D
func has_terrain_collision() -> bool:
var collision_shape: CollisionShape3D = (
get_node_or_null(terrain_collision_shape_path) as CollisionShape3D
)
return collision_shape != null and collision_shape.shape != null
func _build_terrain_collision() -> void:
var visual_mesh: MeshInstance3D = (
get_node_or_null(visual_mesh_path) as MeshInstance3D
)
var collision_shape: CollisionShape3D = (
get_node_or_null(terrain_collision_shape_path) as CollisionShape3D
)
if visual_mesh == null or visual_mesh.mesh == null:
push_error("Starter island visual mesh is unavailable.")
return
if collision_shape == null:
push_error("Starter island collision owner is unavailable.")
return
var terrain_shape: ConcavePolygonShape3D = (
visual_mesh.mesh.create_trimesh_shape()
)
if terrain_shape == null or terrain_shape.get_faces().is_empty():
push_error("Starter island terrain collision could not be created.")
return
collision_shape.shape = terrain_shape