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# NETFISHING test world
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`world/test_world.tscn` remains the active world composition. It currently
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instances `world/regions/starter_island_region.tscn`, a Godot-owned gameplay
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wrapper around the human-authored starter-island GLB.
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## Starter-island ownership
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```text
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TestWorld
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├── Environment
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├── Regions
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│ └── StarterIslandRegion
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│ ├── Visuals
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│ │ ├── StarterIslandModel
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│ │ ├── OceanWater
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│ │ └── PondWater
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│ ├── StaticCollision
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│ ├── FishingWater
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│ ├── WaterRecovery
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│ ├── SafeRespawns
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│ ├── PlayerSpawn
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│ └── Interactables
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├── Safety
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└── WorldBounds
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```
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The imported GLB is visual source content and remains at identity scale. The
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wrapper creates concave static collision from its explicit mesh reference and
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owns all water, fishing, recovery, spawn, and service placement.
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Move the complete `StarterIslandRegion` root to keep visuals and gameplay
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volumes synchronized. When editing inside the wrapper, keep each water mesh
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aligned with its matching `FishingWater` and `WaterRecovery` shapes. Safe
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respawns and `PlayerSpawn` must remain on broad upper terrain.
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Rename-sensitive paths:
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- `TestWorld/Regions`
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- `TestWorld/Regions/StarterIslandRegion`
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- the NodePaths exported by `StarterIslandRegion`
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- each region's `FishingWater`, `WaterRecovery`, and `SafeRespawns` roots
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## Reverting to the modular graybox
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The previous region scenes remain unchanged under `world/regions/`. To restore
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the prior holdover world, restore `world/test_world.tscn` and
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`world/test_world.gd` from commit `633bbd9`, then remove the player-spawn
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composition line added to `main/main.gd`. That composition instances:
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- `village_region.tscn`
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- `starter_pond_region.tscn`
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- `river_region.tscn`
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- `lake_region.tscn`
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- `marsh_region.tscn`
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- `coastal_dock_region.tscn`
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No region asset needs to be reconstructed or recovered from deleted content.
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## Water and recovery
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The pond and surrounding ocean remain separate fishable regions using the
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existing test pool. Ocean fishing and recovery use four collision shapes so
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the raised island interior is not classified as ocean. Regional recovery is
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supplemented by `TestWorld/Safety/BelowWorldFailsafe`.
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The pond surface is at `y=2.10`. The ocean is at `y=-0.45`, between the
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authored upper beach and submerged shelf rings. Fishable regions explicitly
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provide their surface heights to the shared fishing presentation.
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The Fishing Shop remains a complete instanced interactable. The Pelican perch
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remains convenience signage only; Pelican selling is available through the
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Cooler from anywhere.
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