2026-07-31 16:05:44 -04:00
|
|
|
class_name ShorelineRibbonGenerator
|
|
|
|
|
extends RefCounted
|
|
|
|
|
|
|
|
|
|
const WATER_PLANE_EPSILON := 0.001
|
|
|
|
|
const ENDPOINT_MERGE_TOLERANCE := 0.03
|
|
|
|
|
const LOOP_CLOSURE_TOLERANCE := 0.06
|
|
|
|
|
const MINIMUM_FRAGMENT_LENGTH := 2.0
|
2026-08-08 00:34:06 -04:00
|
|
|
const SIMPLIFICATION_TOLERANCE := 0.025
|
|
|
|
|
const SMOOTHING_ITERATIONS := 0
|
|
|
|
|
const RESAMPLE_SPACING := 0.10
|
|
|
|
|
const RIBBON_WIDTH := 1.35
|
|
|
|
|
const LAND_INSET := 0.12
|
2026-07-31 16:05:44 -04:00
|
|
|
const SURFACE_OFFSET := 0.018
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static func generate(
|
|
|
|
|
faces: PackedVector3Array,
|
|
|
|
|
water_height: float,
|
|
|
|
|
bounds: Rect2,
|
|
|
|
|
water_reference: Vector2,
|
|
|
|
|
water_is_inside: bool,
|
|
|
|
|
simplification_override := -1.0,
|
|
|
|
|
smoothing_iterations_override := -1,
|
|
|
|
|
resample_spacing_override := -1.0
|
|
|
|
|
) -> Dictionary:
|
|
|
|
|
var simplification := (
|
|
|
|
|
SIMPLIFICATION_TOLERANCE
|
|
|
|
|
if simplification_override < 0.0
|
|
|
|
|
else simplification_override
|
|
|
|
|
)
|
|
|
|
|
var smoothing_iterations := (
|
|
|
|
|
SMOOTHING_ITERATIONS
|
|
|
|
|
if smoothing_iterations_override < 0
|
|
|
|
|
else smoothing_iterations_override
|
|
|
|
|
)
|
|
|
|
|
var resample_spacing := (
|
|
|
|
|
RESAMPLE_SPACING
|
|
|
|
|
if resample_spacing_override < 0.0
|
|
|
|
|
else resample_spacing_override
|
|
|
|
|
)
|
|
|
|
|
var segments := _extract_segments(faces, water_height, bounds)
|
|
|
|
|
var raw_paths := _stitch_segments(segments)
|
|
|
|
|
var processed_paths: Array[Dictionary] = []
|
|
|
|
|
var simplified_paths: Array[Dictionary] = []
|
|
|
|
|
var raw_point_count := 0
|
|
|
|
|
var simplified_point_count := 0
|
|
|
|
|
var smoothed_point_count := 0
|
|
|
|
|
for path_data: Dictionary in raw_paths:
|
|
|
|
|
var raw_points: PackedVector2Array = path_data["points"]
|
|
|
|
|
var closed: bool = path_data["closed"]
|
|
|
|
|
if _path_length(raw_points, closed) < MINIMUM_FRAGMENT_LENGTH:
|
|
|
|
|
continue
|
|
|
|
|
var simplified := _simplify(raw_points, closed, simplification)
|
|
|
|
|
simplified_paths.append({"points": simplified, "closed": closed})
|
|
|
|
|
var smoothed := _chaikin(simplified, closed, smoothing_iterations)
|
|
|
|
|
var resampled := _resample(smoothed, closed, resample_spacing)
|
|
|
|
|
if resampled.size() < (3 if closed else 2):
|
|
|
|
|
continue
|
|
|
|
|
raw_point_count += raw_points.size()
|
|
|
|
|
simplified_point_count += simplified.size()
|
|
|
|
|
smoothed_point_count += resampled.size()
|
|
|
|
|
processed_paths.append({"points": resampled, "closed": closed})
|
|
|
|
|
var mesh := _build_mesh(
|
|
|
|
|
processed_paths,
|
|
|
|
|
water_height,
|
|
|
|
|
water_reference,
|
|
|
|
|
water_is_inside
|
|
|
|
|
)
|
|
|
|
|
return {
|
|
|
|
|
"mesh": mesh,
|
|
|
|
|
"segment_count": segments.size(),
|
|
|
|
|
"loop_count": processed_paths.size(),
|
|
|
|
|
"raw_point_count": raw_point_count,
|
|
|
|
|
"simplified_point_count": simplified_point_count,
|
|
|
|
|
"smoothed_point_count": smoothed_point_count,
|
|
|
|
|
"triangle_count": _mesh_triangle_count(mesh),
|
|
|
|
|
"debug_raw_paths": raw_paths,
|
|
|
|
|
"debug_simplified_paths": simplified_paths,
|
|
|
|
|
"debug_smoothed_paths": processed_paths,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static func _extract_segments(
|
|
|
|
|
faces: PackedVector3Array,
|
|
|
|
|
water_height: float,
|
|
|
|
|
bounds: Rect2
|
|
|
|
|
) -> Array[PackedVector2Array]:
|
|
|
|
|
var segments: Array[PackedVector2Array] = []
|
|
|
|
|
for index: int in range(0, faces.size(), 3):
|
|
|
|
|
var triangle: Array[Vector3] = [
|
|
|
|
|
faces[index], faces[index + 1], faces[index + 2]
|
|
|
|
|
]
|
|
|
|
|
var hits := PackedVector2Array()
|
|
|
|
|
for edge: int in 3:
|
|
|
|
|
var a := triangle[edge]
|
|
|
|
|
var b := triangle[(edge + 1) % 3]
|
|
|
|
|
var distance_a := a.y - water_height
|
|
|
|
|
var distance_b := b.y - water_height
|
|
|
|
|
if (
|
|
|
|
|
absf(distance_a) <= WATER_PLANE_EPSILON
|
|
|
|
|
and absf(distance_b) <= WATER_PLANE_EPSILON
|
|
|
|
|
):
|
|
|
|
|
continue
|
|
|
|
|
if not (
|
|
|
|
|
distance_a * distance_b < 0.0
|
|
|
|
|
or absf(distance_a) <= WATER_PLANE_EPSILON
|
|
|
|
|
or absf(distance_b) <= WATER_PLANE_EPSILON
|
|
|
|
|
):
|
|
|
|
|
continue
|
|
|
|
|
var denominator := distance_a - distance_b
|
|
|
|
|
var amount := (
|
|
|
|
|
0.0
|
|
|
|
|
if absf(denominator) <= WATER_PLANE_EPSILON
|
|
|
|
|
else distance_a / denominator
|
|
|
|
|
)
|
|
|
|
|
var hit3 := a.lerp(b, clampf(amount, 0.0, 1.0))
|
|
|
|
|
var hit := Vector2(hit3.x, hit3.z)
|
|
|
|
|
if bounds.has_point(hit) and not _contains_near(hits, hit):
|
|
|
|
|
hits.append(hit)
|
|
|
|
|
if (
|
|
|
|
|
hits.size() == 2
|
|
|
|
|
and hits[0].distance_to(hits[1]) > WATER_PLANE_EPSILON
|
|
|
|
|
):
|
|
|
|
|
segments.append(hits)
|
|
|
|
|
return segments
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static func _stitch_segments(
|
|
|
|
|
segments: Array[PackedVector2Array]
|
|
|
|
|
) -> Array[Dictionary]:
|
|
|
|
|
var point_by_key: Dictionary = {}
|
|
|
|
|
var adjacency: Dictionary = {}
|
|
|
|
|
var unused_edges: Dictionary = {}
|
|
|
|
|
for segment: PackedVector2Array in segments:
|
|
|
|
|
var a_key := _point_key(segment[0])
|
|
|
|
|
var b_key := _point_key(segment[1])
|
|
|
|
|
if a_key == b_key:
|
|
|
|
|
continue
|
|
|
|
|
point_by_key[a_key] = segment[0]
|
|
|
|
|
point_by_key[b_key] = segment[1]
|
|
|
|
|
if not adjacency.has(a_key):
|
|
|
|
|
adjacency[a_key] = []
|
|
|
|
|
if not adjacency.has(b_key):
|
|
|
|
|
adjacency[b_key] = []
|
|
|
|
|
var edge_key := _edge_key(a_key, b_key)
|
|
|
|
|
if unused_edges.has(edge_key):
|
|
|
|
|
continue
|
|
|
|
|
(adjacency[a_key] as Array).append(b_key)
|
|
|
|
|
(adjacency[b_key] as Array).append(a_key)
|
|
|
|
|
unused_edges[edge_key] = true
|
|
|
|
|
|
|
|
|
|
var starts: Array = []
|
|
|
|
|
for key: Vector2i in adjacency:
|
|
|
|
|
if (adjacency[key] as Array).size() != 2:
|
|
|
|
|
starts.append(key)
|
|
|
|
|
for key: Vector2i in adjacency:
|
|
|
|
|
if not starts.has(key):
|
|
|
|
|
starts.append(key)
|
|
|
|
|
|
|
|
|
|
var paths: Array[Dictionary] = []
|
|
|
|
|
for start: Vector2i in starts:
|
|
|
|
|
while _has_unused_neighbor(start, adjacency, unused_edges):
|
|
|
|
|
var walked := _walk_path(start, point_by_key, adjacency, unused_edges)
|
|
|
|
|
if (walked["points"] as PackedVector2Array).size() >= 2:
|
|
|
|
|
paths.append(walked)
|
|
|
|
|
return paths
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static func _walk_path(
|
|
|
|
|
start: Vector2i,
|
|
|
|
|
point_by_key: Dictionary,
|
|
|
|
|
adjacency: Dictionary,
|
|
|
|
|
unused_edges: Dictionary
|
|
|
|
|
) -> Dictionary:
|
|
|
|
|
var points := PackedVector2Array()
|
|
|
|
|
var previous := Vector2i(2147483647, 2147483647)
|
|
|
|
|
var current := start
|
|
|
|
|
var closed := false
|
|
|
|
|
var guard := unused_edges.size() + 2
|
|
|
|
|
while guard > 0:
|
|
|
|
|
guard -= 1
|
|
|
|
|
points.append(point_by_key[current])
|
|
|
|
|
var next_key := Vector2i(2147483647, 2147483647)
|
|
|
|
|
for candidate: Vector2i in adjacency[current]:
|
|
|
|
|
if candidate == previous and (adjacency[current] as Array).size() > 1:
|
|
|
|
|
continue
|
|
|
|
|
if unused_edges.get(_edge_key(current, candidate), false):
|
|
|
|
|
next_key = candidate
|
|
|
|
|
break
|
|
|
|
|
if next_key.x == 2147483647:
|
|
|
|
|
for candidate: Vector2i in adjacency[current]:
|
|
|
|
|
if unused_edges.get(_edge_key(current, candidate), false):
|
|
|
|
|
next_key = candidate
|
|
|
|
|
break
|
|
|
|
|
if next_key.x == 2147483647:
|
|
|
|
|
break
|
|
|
|
|
unused_edges[_edge_key(current, next_key)] = false
|
|
|
|
|
previous = current
|
|
|
|
|
current = next_key
|
|
|
|
|
if current == start:
|
|
|
|
|
closed = true
|
|
|
|
|
break
|
|
|
|
|
return {"points": points, "closed": closed}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static func _simplify(
|
|
|
|
|
points: PackedVector2Array,
|
|
|
|
|
closed: bool,
|
|
|
|
|
tolerance: float
|
|
|
|
|
) -> PackedVector2Array:
|
|
|
|
|
if points.size() <= (4 if closed else 2):
|
|
|
|
|
return points
|
|
|
|
|
if not closed:
|
|
|
|
|
return _rdp_open(points, tolerance)
|
|
|
|
|
var split_a := 0
|
|
|
|
|
var split_b := 1
|
|
|
|
|
var greatest_distance := 0.0
|
|
|
|
|
for a: int in points.size():
|
|
|
|
|
for b: int in range(a + 1, points.size()):
|
|
|
|
|
var distance := points[a].distance_squared_to(points[b])
|
|
|
|
|
if distance > greatest_distance:
|
|
|
|
|
greatest_distance = distance
|
|
|
|
|
split_a = a
|
|
|
|
|
split_b = b
|
|
|
|
|
var first_arc := _closed_arc(points, split_a, split_b)
|
|
|
|
|
var second_arc := _closed_arc(points, split_b, split_a)
|
|
|
|
|
var first_result := _rdp_open(first_arc, tolerance)
|
|
|
|
|
var second_result := _rdp_open(second_arc, tolerance)
|
|
|
|
|
var result := PackedVector2Array()
|
|
|
|
|
for index: int in first_result.size() - 1:
|
|
|
|
|
result.append(first_result[index])
|
|
|
|
|
for index: int in second_result.size() - 1:
|
|
|
|
|
result.append(second_result[index])
|
|
|
|
|
return result if result.size() >= 4 else points
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static func _rdp_open(
|
|
|
|
|
points: PackedVector2Array,
|
|
|
|
|
tolerance: float
|
|
|
|
|
) -> PackedVector2Array:
|
|
|
|
|
if points.size() <= 2:
|
|
|
|
|
return points
|
|
|
|
|
var greatest_distance := 0.0
|
|
|
|
|
var split_index := 0
|
|
|
|
|
for index: int in range(1, points.size() - 1):
|
|
|
|
|
var distance := _point_segment_distance(
|
|
|
|
|
points[index], points[0], points[points.size() - 1]
|
|
|
|
|
)
|
|
|
|
|
if distance > greatest_distance:
|
|
|
|
|
greatest_distance = distance
|
|
|
|
|
split_index = index
|
|
|
|
|
if greatest_distance <= tolerance:
|
|
|
|
|
return PackedVector2Array([points[0], points[points.size() - 1]])
|
|
|
|
|
var left := _rdp_open(points.slice(0, split_index + 1), tolerance)
|
|
|
|
|
var right := _rdp_open(points.slice(split_index), tolerance)
|
|
|
|
|
var result := PackedVector2Array()
|
|
|
|
|
for index: int in left.size() - 1:
|
|
|
|
|
result.append(left[index])
|
|
|
|
|
result.append_array(right)
|
|
|
|
|
return result
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static func _closed_arc(
|
|
|
|
|
points: PackedVector2Array,
|
|
|
|
|
start: int,
|
|
|
|
|
finish: int
|
|
|
|
|
) -> PackedVector2Array:
|
|
|
|
|
var result := PackedVector2Array()
|
|
|
|
|
var index := start
|
|
|
|
|
result.append(points[index])
|
|
|
|
|
while index != finish:
|
|
|
|
|
index = (index + 1) % points.size()
|
|
|
|
|
result.append(points[index])
|
|
|
|
|
return result
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static func _chaikin(
|
|
|
|
|
points: PackedVector2Array,
|
|
|
|
|
closed: bool,
|
|
|
|
|
iterations: int
|
|
|
|
|
) -> PackedVector2Array:
|
|
|
|
|
var result := points
|
|
|
|
|
for _iteration: int in iterations:
|
|
|
|
|
var next := PackedVector2Array()
|
|
|
|
|
if not closed:
|
|
|
|
|
next.append(result[0])
|
|
|
|
|
var edge_count := result.size() if closed else result.size() - 1
|
|
|
|
|
for index: int in edge_count:
|
|
|
|
|
var a := result[index]
|
|
|
|
|
var b := result[(index + 1) % result.size()]
|
|
|
|
|
next.append(a.lerp(b, 0.25))
|
|
|
|
|
next.append(a.lerp(b, 0.75))
|
|
|
|
|
if not closed:
|
|
|
|
|
next.append(result[result.size() - 1])
|
|
|
|
|
result = next
|
|
|
|
|
return result
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static func _resample(
|
|
|
|
|
points: PackedVector2Array,
|
|
|
|
|
closed: bool,
|
|
|
|
|
spacing: float
|
|
|
|
|
) -> PackedVector2Array:
|
|
|
|
|
var total_length := _path_length(points, closed)
|
|
|
|
|
if total_length <= spacing:
|
|
|
|
|
return points
|
|
|
|
|
var count := maxi(roundi(total_length / spacing), 3 if closed else 2)
|
|
|
|
|
var actual_spacing := total_length / float(count if closed else count - 1)
|
|
|
|
|
var result := PackedVector2Array()
|
|
|
|
|
var edge := 0
|
|
|
|
|
var edge_start_distance := 0.0
|
|
|
|
|
var edge_length := points[0].distance_to(points[1])
|
|
|
|
|
for sample: int in count:
|
|
|
|
|
var target := actual_spacing * sample
|
|
|
|
|
while target > edge_start_distance + edge_length and edge < points.size() - 1:
|
|
|
|
|
edge_start_distance += edge_length
|
|
|
|
|
edge += 1
|
|
|
|
|
if edge >= points.size() - 1:
|
|
|
|
|
edge_length = points[edge].distance_to(points[0]) if closed else 0.0
|
|
|
|
|
else:
|
|
|
|
|
edge_length = points[edge].distance_to(points[edge + 1])
|
|
|
|
|
var next_index := (edge + 1) % points.size()
|
|
|
|
|
var amount := (
|
|
|
|
|
0.0
|
|
|
|
|
if edge_length <= WATER_PLANE_EPSILON
|
|
|
|
|
else (target - edge_start_distance) / edge_length
|
|
|
|
|
)
|
|
|
|
|
result.append(points[edge].lerp(points[next_index], clampf(amount, 0.0, 1.0)))
|
|
|
|
|
return result
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static func _build_mesh(
|
|
|
|
|
paths: Array[Dictionary],
|
|
|
|
|
water_height: float,
|
|
|
|
|
water_reference: Vector2,
|
|
|
|
|
water_is_inside: bool
|
|
|
|
|
) -> ArrayMesh:
|
|
|
|
|
var vertices := PackedVector3Array()
|
|
|
|
|
var normals := PackedVector3Array()
|
|
|
|
|
var uvs := PackedVector2Array()
|
|
|
|
|
var indices := PackedInt32Array()
|
|
|
|
|
for path_data: Dictionary in paths:
|
|
|
|
|
var points: PackedVector2Array = path_data["points"]
|
|
|
|
|
var closed: bool = path_data["closed"]
|
2026-08-08 00:34:06 -04:00
|
|
|
var closed_water_side := (
|
|
|
|
|
_closed_path_water_side(points, water_is_inside)
|
|
|
|
|
if closed
|
|
|
|
|
else 0.0
|
|
|
|
|
)
|
2026-07-31 16:05:44 -04:00
|
|
|
var base_index := vertices.size()
|
|
|
|
|
var path_distance := 0.0
|
|
|
|
|
for index: int in points.size():
|
|
|
|
|
if index > 0:
|
|
|
|
|
path_distance += points[index - 1].distance_to(points[index])
|
|
|
|
|
var previous := points[(index - 1 + points.size()) % points.size()]
|
|
|
|
|
var following := points[(index + 1) % points.size()]
|
|
|
|
|
if not closed:
|
|
|
|
|
previous = points[maxi(index - 1, 0)]
|
|
|
|
|
following = points[mini(index + 1, points.size() - 1)]
|
2026-08-08 00:34:06 -04:00
|
|
|
var point := points[index]
|
|
|
|
|
var incoming := previous.direction_to(point)
|
|
|
|
|
var outgoing := point.direction_to(following)
|
|
|
|
|
if incoming.is_zero_approx():
|
|
|
|
|
incoming = outgoing
|
|
|
|
|
if outgoing.is_zero_approx():
|
|
|
|
|
outgoing = incoming
|
|
|
|
|
var incoming_normal := Vector2(-incoming.y, incoming.x)
|
|
|
|
|
var outgoing_normal := Vector2(-outgoing.y, outgoing.x)
|
|
|
|
|
var water_normal := incoming_normal + outgoing_normal
|
|
|
|
|
if water_normal.is_zero_approx():
|
|
|
|
|
water_normal = outgoing_normal
|
|
|
|
|
water_normal = water_normal.normalized()
|
|
|
|
|
if closed:
|
|
|
|
|
water_normal *= closed_water_side
|
|
|
|
|
else:
|
|
|
|
|
var toward_reference := point.direction_to(water_reference)
|
|
|
|
|
if (
|
|
|
|
|
(water_is_inside and water_normal.dot(toward_reference) < 0.0)
|
|
|
|
|
or (not water_is_inside and water_normal.dot(toward_reference) > 0.0)
|
|
|
|
|
):
|
|
|
|
|
water_normal = -water_normal
|
|
|
|
|
var join_scale := minf(
|
|
|
|
|
1.0 / maxf(absf(water_normal.dot(outgoing_normal)), 0.55),
|
|
|
|
|
1.65,
|
|
|
|
|
)
|
|
|
|
|
var land_point := (
|
|
|
|
|
point - water_normal * LAND_INSET * join_scale
|
|
|
|
|
)
|
|
|
|
|
var water_point := (
|
|
|
|
|
point
|
|
|
|
|
+ water_normal * (RIBBON_WIDTH - LAND_INSET) * join_scale
|
|
|
|
|
)
|
2026-07-31 16:05:44 -04:00
|
|
|
vertices.append(Vector3(land_point.x, water_height + SURFACE_OFFSET, land_point.y))
|
|
|
|
|
vertices.append(Vector3(water_point.x, water_height + SURFACE_OFFSET, water_point.y))
|
|
|
|
|
normals.append(Vector3.UP)
|
|
|
|
|
normals.append(Vector3.UP)
|
|
|
|
|
uvs.append(Vector2(path_distance, 0.0))
|
|
|
|
|
uvs.append(Vector2(path_distance, 1.0))
|
|
|
|
|
var edge_count := points.size() if closed else points.size() - 1
|
|
|
|
|
for index: int in edge_count:
|
|
|
|
|
var next := (index + 1) % points.size()
|
|
|
|
|
var a := base_index + index * 2
|
|
|
|
|
var b := a + 1
|
|
|
|
|
var c := base_index + next * 2
|
|
|
|
|
var d := c + 1
|
|
|
|
|
indices.append_array(PackedInt32Array([a, c, b, b, c, d]))
|
|
|
|
|
var arrays := []
|
|
|
|
|
arrays.resize(Mesh.ARRAY_MAX)
|
|
|
|
|
arrays[Mesh.ARRAY_VERTEX] = vertices
|
|
|
|
|
arrays[Mesh.ARRAY_NORMAL] = normals
|
|
|
|
|
arrays[Mesh.ARRAY_TEX_UV] = uvs
|
|
|
|
|
arrays[Mesh.ARRAY_INDEX] = indices
|
|
|
|
|
var mesh := ArrayMesh.new()
|
|
|
|
|
if not vertices.is_empty():
|
|
|
|
|
mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
|
|
|
|
|
return mesh
|
|
|
|
|
|
|
|
|
|
|
2026-08-08 00:34:06 -04:00
|
|
|
static func _closed_path_water_side(
|
|
|
|
|
points: PackedVector2Array,
|
|
|
|
|
water_is_inside: bool,
|
|
|
|
|
) -> float:
|
|
|
|
|
var signed_area_twice := 0.0
|
|
|
|
|
for index: int in points.size():
|
|
|
|
|
signed_area_twice += points[index].cross(
|
|
|
|
|
points[(index + 1) % points.size()]
|
|
|
|
|
)
|
|
|
|
|
var interior_side := 1.0 if signed_area_twice >= 0.0 else -1.0
|
|
|
|
|
return interior_side if water_is_inside else -interior_side
|
|
|
|
|
|
|
|
|
|
|
2026-07-31 16:05:44 -04:00
|
|
|
static func _point_key(point: Vector2) -> Vector2i:
|
|
|
|
|
return Vector2i(
|
|
|
|
|
roundi(point.x / ENDPOINT_MERGE_TOLERANCE),
|
|
|
|
|
roundi(point.y / ENDPOINT_MERGE_TOLERANCE)
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static func _edge_key(a: Vector2i, b: Vector2i) -> String:
|
|
|
|
|
if a.x < b.x or (a.x == b.x and a.y <= b.y):
|
|
|
|
|
return "%d:%d|%d:%d" % [a.x, a.y, b.x, b.y]
|
|
|
|
|
return "%d:%d|%d:%d" % [b.x, b.y, a.x, a.y]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static func _has_unused_neighbor(
|
|
|
|
|
key: Vector2i,
|
|
|
|
|
adjacency: Dictionary,
|
|
|
|
|
unused_edges: Dictionary
|
|
|
|
|
) -> bool:
|
|
|
|
|
for neighbor: Vector2i in adjacency[key]:
|
|
|
|
|
if unused_edges.get(_edge_key(key, neighbor), false):
|
|
|
|
|
return true
|
|
|
|
|
return false
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static func _contains_near(points: PackedVector2Array, point: Vector2) -> bool:
|
|
|
|
|
for existing: Vector2 in points:
|
|
|
|
|
if existing.distance_to(point) <= WATER_PLANE_EPSILON:
|
|
|
|
|
return true
|
|
|
|
|
return false
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static func _point_segment_distance(point: Vector2, a: Vector2, b: Vector2) -> float:
|
|
|
|
|
var segment := b - a
|
|
|
|
|
if segment.length_squared() <= WATER_PLANE_EPSILON:
|
|
|
|
|
return point.distance_to(a)
|
|
|
|
|
var amount := clampf((point - a).dot(segment) / segment.length_squared(), 0.0, 1.0)
|
|
|
|
|
return point.distance_to(a + segment * amount)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static func _path_length(points: PackedVector2Array, closed: bool) -> float:
|
|
|
|
|
var result := 0.0
|
|
|
|
|
for index: int in points.size() - 1:
|
|
|
|
|
result += points[index].distance_to(points[index + 1])
|
|
|
|
|
if closed and points.size() > 2:
|
|
|
|
|
result += points[points.size() - 1].distance_to(points[0])
|
|
|
|
|
return result
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static func _mesh_triangle_count(mesh: ArrayMesh) -> int:
|
|
|
|
|
if mesh.get_surface_count() == 0:
|
|
|
|
|
return 0
|
|
|
|
|
var arrays := mesh.surface_get_arrays(0)
|
2026-08-09 13:31:30 -04:00
|
|
|
return floori(
|
|
|
|
|
float((arrays[Mesh.ARRAY_INDEX] as PackedInt32Array).size()) / 3.0
|
|
|
|
|
)
|