netfishing/ui/art_kit_marker_icon.gdshader

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shader_type canvas_item;
uniform vec4 marker_color : source_color = vec4(1.0, 0.0, 0.0, 1.0);
void fragment() {
vec4 source = texture(TEXTURE, UV) * COLOR;
float red_dominance = source.r - max(source.g, source.b);
float marker_mask = smoothstep(0.04, 0.18, red_dominance);
vec3 colored_marker = marker_color.rgb * source.r;
COLOR = vec4(
mix(source.rgb, colored_marker, marker_mask),
source.a * marker_color.a
);
}